Subsistence - ColdGames
It was pretty annoying to hunt down a rabbit or a chicken only to acquire some feathers or some cloth.

I've just made a change so that these wild animals now yield low quality meat. Domesticating them and leveling them up will produce much higher quality meat.

Survivors shouldn't expect to survive off wild rabbits and chickens alone, but as a supplement to meat from larger game.

Thanks

ps. Sorry for the larger download size of the patches. I'll be trying to work at getting the download size down in the future.

Subsistence - ColdGames
It was pretty annoying to hunt down a rabbit or a chicken only to acquire some feathers or some cloth.

I've just made a change so that these wild animals now yield low quality meat. Domesticating them and leveling them up will produce much higher quality meat.

Survivors shouldn't expect to survive off wild rabbits and chickens alone, but as a supplement to meat from larger game.

Thanks

ps. Sorry for the larger download size of the patches. I'll be trying to work at getting the download size down in the future.

Subsistence - ColdGames
Thanks to everyone that have been playing the game and posting their thoughts (both positive and negative). Thought I'd make a quick post to detail a few changes I plan to make soon:

Hunter AI overpowered:
I agree that they are way overpowered for the current balance of the game. I plan to make it so that they have limited ammo (just like the player), and are forced to flee when depleted. I also plan to dial their numbers back and have them setup camp further from the player's base.

No meat on Lvl 0 small animals
It is jarring that you kill a rabbit or a chicken and initially get no meat from it. While you do get high-grade meat from them by leveling them up in an Animal Housing, they should still provide some sustenance when just killed in the wild.

Getting killed and losing your kit:
Probably the number one topic in the discussions. I want to preserve a penalty to death (so there is tension while exploring), but I agree it's currently too much to lose everything so quickly (especially upgraded weapons). So I'll be making some tweaks to this.

I know this is only the tip of the iceberg of changes required to make the game more enjoyable. However this feedback is exactly why I opened up the EA to the public. I really appreciate everyone playing through the balancing issues and I hope you can stay with the project as things progress.

Thanks



Subsistence - ColdGames
Thanks to everyone that have been playing the game and posting their thoughts (both positive and negative). Thought I'd make a quick post to detail a few changes I plan to make soon:

Hunter AI overpowered:
I agree that they are way overpowered for the current balance of the game. I plan to make it so that they have limited ammo (just like the player), and are forced to flee when depleted. I also plan to dial their numbers back and have them setup camp further from the player's base.

No meat on Lvl 0 small animals
It is jarring that you kill a rabbit or a chicken and initially get no meat from it. While you do get high-grade meat from them by leveling them up in an Animal Housing, they should still provide some sustenance when just killed in the wild.

Getting killed and losing your kit:
Probably the number one topic in the discussions. I want to preserve a penalty to death (so there is tension while exploring), but I agree it's currently too much to lose everything so quickly (especially upgraded weapons). So I'll be making some tweaks to this.

I know this is only the tip of the iceberg of changes required to make the game more enjoyable. However this feedback is exactly why I opened up the EA to the public. I really appreciate everyone playing through the balancing issues and I hope you can stay with the project as things progress.

Thanks



Oct 23, 2016
Subsistence - ColdGames
Please checkout the new up-to-date trailer: https://youtu.be/r2wXF28xf4g

It demonstrates many of the systems and features available in the current build.

Thanks
Oct 23, 2016
Subsistence - ColdGames
Please checkout the new up-to-date trailer: https://youtu.be/r2wXF28xf4g

It demonstrates many of the systems and features available in the current build.

Thanks
Oct 20, 2016
Subsistence - ColdGames
Just a quick heads-up for anyone waiting on the EA release. For release approval, it's required that I update the trailer such that it does not depict the multiplayer footage (as the game will be launching with only the single player component).

This is totally reasonable and I'm glad they are hardening on their quality control over store page content.

Once a new trailer is up, I'll resubmit the release build for approval.

This is completely my fault, so I'll be working to resolve it asap.

Thanks
Oct 20, 2016
Subsistence - ColdGames
Just a quick heads-up for anyone waiting on the EA release. For release approval, it's required that I update the trailer such that it does not depict the multiplayer footage (as the game will be launching with only the single player component).

This is totally reasonable and I'm glad they are hardening on their quality control over store page content.

Once a new trailer is up, I'll resubmit the release build for approval.

This is completely my fault, so I'll be working to resolve it asap.

Thanks
Subsistence - ColdGames
Hunters:
Over the last several weeks, much work has been spent on a new system that introduces AI controlled hunters into the world.

Once player-built bases begin to rise in technology, squads of hunters will now move into the world and setup camp.



The hunters will build up their own bases over time, presenting a rising threat to players trying to establish a base in the area. They are fiercely territorial and will attack any players that encroach on their territory. Their behavior will continue to evolve over the next few patches.

Multiplayer:
My hope is that this system will translate across both single-player and multiplayer. Hunter squads currently target specific bases based on how advanced their base technology is. This should should give some protection to new-spawns trying to get setup in the world. It should also provide greater gameplay depth for single-player and coop.

Release:
Recent updates have also included many bug fixes, optimizations and new items. Gameplay balancing is constantly being tweaked based on feedback from the current alpha testers (and those watching the game). I really appreciate all the feedback (postive and negative).

I'm working really hard towards an early access release on Steam, so please follow the project if you'd like to test out the game once it goes public.

Thanks,
ColdGames
Subsistence - ColdGames
Hunters:
Over the last several weeks, much work has been spent on a new system that introduces AI controlled hunters into the world.

Once player-built bases begin to rise in technology, squads of hunters will now move into the world and setup camp.



The hunters will build up their own bases over time, presenting a rising threat to players trying to establish a base in the area. They are fiercely territorial and will attack any players that encroach on their territory. Their behavior will continue to evolve over the next few patches.

Multiplayer:
My hope is that this system will translate across both single-player and multiplayer. Hunter squads currently target specific bases based on how advanced their base technology is. This should should give some protection to new-spawns trying to get setup in the world. It should also provide greater gameplay depth for single-player and coop.

Release:
Recent updates have also included many bug fixes, optimizations and new items. Gameplay balancing is constantly being tweaked based on feedback from the current alpha testers (and those watching the game). I really appreciate all the feedback (postive and negative).

I'm working really hard towards an early access release on Steam, so please follow the project if you'd like to test out the game once it goes public.

Thanks,
ColdGames
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