Gratuitous Space Battles 2

The sci-fi fleet-building strategy game Gratuitous Space Battles was pretty good, but the sequel, released earlier this year, didn't measure up. We criticized it for technical problems and "easy cheese strategies" in our review, although we also said it could be saved with a combination of bug fixes and "a huge change to the game's core mechanics," through either patches or unofficial mods. And it has been updated more than a half-dozen times since then, and now stands at version 1.40. But that's where it will stop.

"I ve been asked if I am still working on Gratuitous Space Battles 2. And I am not," developer Cliff "Cliffski" Harris revealed on his blog. "I ve been accused of all sorts of stuff as a result. I wont repeat that here. What I want to talk about is the economics of this question, why people get angry, and why it makes sense that I am not working on Gratuitous Space Battles 2 right now."

The problem, as he explained it, is one of simple economics. GSB2 began development in November 2013 and launched in April 2015, and has earned a little over $150,000 in total. That sounds like a pretty good chunk of change for less than two years of work, but it doesn't take into account the development and marketing costs, which ran to $115,000, leaving just $40,000 in profit—the money he actually gets to keep. That works out to about $12.74 an hour, not taking into account the time he spent after release working on patches and updates. "If you think $12.74 an hour is good for a software developer with more than twenty years experience you are flat out wrong," he said.

Despite the "mixed" reaction to GSB2, Harris said he believes that it's a "darned good game," and superior to the original in every way. He acknowledged that at this point it's doomed to be a "relative flop," but blamed that failure in being "released into a sea of space strategy games that are so numerous I cannot possibly list them all." He also seemed resigned to facing "abuse and vitriol" as a result of his decision to move on to other things.

"Of course I am moving on, that is why I am still in business, and that is why I am able to pay the rent for the server on which this blog post resides," he wrote. "Some games are hits, some are flops. Almost all indie game studios have flops and it normally puts them out of business. I am not asking for any sympathy, I do not want any, I am not blaming anyone but myself."

Harris said that he's currently working on a new game.

Gratuitous Space Battles - cliffski
Hi there GSB fans! We have just released an insanely low-priced compilation of absolutely everything in the universe associated with battles in space that are exceedingly gratuitous. This new pack is to be found here:

http://store.steampowered.com/sub/81059

...and it contains...

Gratuitous Space Battles 2
Gratuitous Space Battles
GSB: Galactic Conquest (Campaign)
GSB: the Tribe
GSB: The Order
GSB: The Outcasts
GSB: The Swarm
GSB: The Nomads
GSB: The Parasites.

So if you think you might not have enough gratuitous space battles in your life, now is the perfect buying opportunity :D
Gratuitous Space Battles - cliffski
Hi there GSB fans! We have just released an insanely low-priced compilation of absolutely everything in the universe associated with battles in space that are exceedingly gratuitous. This new pack is to be found here:

http://store.steampowered.com/sub/81059

...and it contains...

Gratuitous Space Battles 2
Gratuitous Space Battles
GSB: Galactic Conquest (Campaign)
GSB: the Tribe
GSB: The Order
GSB: The Outcasts
GSB: The Swarm
GSB: The Nomads
GSB: The Parasites.

So if you think you might not have enough gratuitous space battles in your life, now is the perfect buying opportunity :D
Gratuitous Space Battles 2 - cliffski
Hey, here are the latest changes and improvements...lots of them :D

Version Release 1.40 August
===========================
1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile.
2) Visual Change: Frigate Missiles now have spline paths and rocket trails.
3) Visual Change: Rocket trails now lighter.
4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam.
5) Visual Change: Tips of beam lasers are now rounded off correctly.
6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves.
7) Bug fix: Rocket trails z positions fixed.
8) Bug fix: Debris Z positions fixed.
9) Visual Change: Debris now has shadows on high detail
10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings.
11) Bug Fix: Ships with empty design slots were calculating average armor (armor resistance) wrong in battles (but not on design screen).
12) Bug Fix: Debris from exploding ships expands in a more controlled way now.
13) Bug Fix: Debris no longer occasionally flicker, or has wrong color.
14) Bug Fix: Better and smoother turret-tracking.
15) Bug Fix: Fixed crash bug when comparing the shield penetration of some weapons.
16) Bug Fix: Fighters now correctly return for refueling even if a carrier module has no repair supplies.
17) Bug Fix: Fighters now take into account more than 10 docked ships when selecting a carrier module.
18) Bug Fix: The ! character and % are now usable where they previously were not :D.
19) Bug Fix: Tooltips from challenge list window now no longer leak through onto challenge details window.
20) New feature: Delete All messages button added to online screen.
21) Balance Change: Armor stacking penalty reduced by 5% in all cases.
22) Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250.
23) Balance Change: Cruiser Medium Shield Strength increased from 150 to 200.
24) Balance Change: Cruiser Light Shield Strength increased from 50 to 150.
25) Balance Change: Cruiser Light Shield Weight reduced from 80 to 70.
26) Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5.
27) Balance Change: Frigate Heavy Shield Strength increased from 30 to 65.
28) Balance Change: Frigate Medium Shield Strength increased from 70 to 91.
29) Balance Change: Frigate Light Shield Strength increased from 50 to 70.
30) Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
31) Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
32) Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80.
33) Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
Gratuitous Space Battles 2 - cliffski
Hey, here are the latest changes and improvements...lots of them :D

Version Release 1.40 August
===========================
1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile.
2) Visual Change: Frigate Missiles now have spline paths and rocket trails.
3) Visual Change: Rocket trails now lighter.
4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam.
5) Visual Change: Tips of beam lasers are now rounded off correctly.
6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves.
7) Bug fix: Rocket trails z positions fixed.
8) Bug fix: Debris Z positions fixed.
9) Visual Change: Debris now has shadows on high detail
10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings.
11) Bug Fix: Ships with empty design slots were calculating average armor (armor resistance) wrong in battles (but not on design screen).
12) Bug Fix: Debris from exploding ships expands in a more controlled way now.
13) Bug Fix: Debris no longer occasionally flicker, or has wrong color.
14) Bug Fix: Better and smoother turret-tracking.
15) Bug Fix: Fixed crash bug when comparing the shield penetration of some weapons.
16) Bug Fix: Fighters now correctly return for refueling even if a carrier module has no repair supplies.
17) Bug Fix: Fighters now take into account more than 10 docked ships when selecting a carrier module.
18) Bug Fix: The ! character and % are now usable where they previously were not :D.
19) Bug Fix: Tooltips from challenge list window now no longer leak through onto challenge details window.
20) New feature: Delete All messages button added to online screen.
21) Balance Change: Armor stacking penalty reduced by 5% in all cases.
22) Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250.
23) Balance Change: Cruiser Medium Shield Strength increased from 150 to 200.
24) Balance Change: Cruiser Light Shield Strength increased from 50 to 150.
25) Balance Change: Cruiser Light Shield Weight reduced from 80 to 70.
26) Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5.
27) Balance Change: Frigate Heavy Shield Strength increased from 30 to 65.
28) Balance Change: Frigate Medium Shield Strength increased from 70 to 91.
29) Balance Change: Frigate Light Shield Strength increased from 50 to 70.
30) Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
31) Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
32) Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80.
33) Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
Gratuitous Space Battles 2 - cliffski
Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list...

Version Release 1.39 August
===========================
1) Visual Change: Shield impact effects now vastly, vastly better :D.
2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters.
3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking.
4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier.
5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds.
6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design.
7) Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed.
8) Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed.
9) Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters.
10) Visual Change: New feature (on high detail setting) for shields collapse.
11) Visual Change: New visuals for radiation effect.
Gratuitous Space Battles 2 - cliffski
Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list...

Version Release 1.39 August
===========================
1) Visual Change: Shield impact effects now vastly, vastly better :D.
2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters.
3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking.
4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier.
5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds.
6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design.
7) Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed.
8) Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed.
9) Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters.
10) Visual Change: New feature (on high detail setting) for shields collapse.
11) Visual Change: New visuals for radiation effect.
Gratuitous Space Battles 2 - cliffski
(other formats to follow soon)


Version Release 1.38 July
==========================
1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.
2) Fixed bug where ship components that spun are were not composites ignored applied custom textures.
3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear.
5) F2HullMod 8 can now be colored correctly.
6) Zyrtari ship components now ordered correctly.
7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one.
8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept.
9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats.
10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs.
11) Ship module comparison window now shows extra data for shield penetration vs resistance.
12) Point Defense weapons now display tracking speed.
13) Missile modules now display missile speed.
14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900.
15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield.
16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500.
17) Fixed text spillover on the messages screen.
18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate.
19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.

Gratuitous Space Battles 2 - cliffski
(other formats to follow soon)


Version Release 1.38 July
==========================
1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.
2) Fixed bug where ship components that spun are were not composites ignored applied custom textures.
3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear.
5) F2HullMod 8 can now be colored correctly.
6) Zyrtari ship components now ordered correctly.
7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one.
8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept.
9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats.
10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs.
11) Ship module comparison window now shows extra data for shield penetration vs resistance.
12) Point Defense weapons now display tracking speed.
13) Missile modules now display missile speed.
14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900.
15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield.
16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500.
17) Fixed text spillover on the messages screen.
18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate.
19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.

Gratuitous Space Battles 2 - cliffski
Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle.

This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra.

Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs.

Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
...