********************************************* The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update.
If there are any issues, please contact us at info@cellardoorgames.com *********************************************
TL;DR - A little easier, and a little more forgiving.
BUGS: - World 5 boss should no longer spawn health packs in unreachable areas. - Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly. - Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down. - Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames. - Tank bug fix to Punt attack not being able to hit airborne enemies. - When entering equipment shop in single player, both classes now get the CD reset. - Fix to shield rotations not triggering properly in certain scenarios. - Dummies no longer give mastery - S***** that are summoned are no longer always visible. - In game baked trailer handle fix. - Fix to rare scenario of Shieldknights shields staying up in MP sessions.
BALANCE TWEAKS: - Enemies now deal reduced damage if playing single player. - All damage scaling reduced for 2-4 players (but still higher then single player). - "Parks and Wreck" trap sequence a touch easier. - Gluttony stage boss spawn tweak to make it a touch easier. - "Break and Entering" path made a touch 'clearer' - Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run). - Artillerist_MB now fires only horizontal lines instead of crosses - Story mode is easier.
CLASS TWEAKS:
HEALTH: Revive Auto bar -auto revive is now 25% faster (30s to 24s) -Idle regen trigger 7.5% faster (10s to 9.25s)
ENGINEER: - Turret skill cooldown 13.5s down to 12.5s
FIGHTER: - Spin skill CD from 20s down to 17.5s - Jump skill from 5s down to 4.5s
SNIPER: - Empower skill from 20s down to 17.5s - Grapnel from 4s down to 3.5s - Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change)
TANK: - Shout CD from 12s to 11s - Dash CD from 8s to 7.25s - Shield 100% regen from 20s to 16.5s - Shield Passive regen delay from 3.25s to 3s. - Tank "punt" equipment buff, even shorter cooldown.
********************************************* The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update.
If there are any issues, please contact us at info@cellardoorgames.com *********************************************
TL;DR - A little easier, and a little more forgiving.
BUGS: - World 5 boss should no longer spawn health packs in unreachable areas. - Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly. - Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down. - Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames. - Tank bug fix to Punt attack not being able to hit airborne enemies. - When entering equipment shop in single player, both classes now get the CD reset. - Fix to shield rotations not triggering properly in certain scenarios. - Dummies no longer give mastery - S***** that are summoned are no longer always visible. - In game baked trailer handle fix. - Fix to rare scenario of Shieldknights shields staying up in MP sessions.
BALANCE TWEAKS: - Enemies now deal reduced damage if playing single player. - All damage scaling reduced for 2-4 players (but still higher then single player). - "Parks and Wreck" trap sequence a touch easier. - Gluttony stage boss spawn tweak to make it a touch easier. - "Break and Entering" path made a touch 'clearer' - Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run). - Artillerist_MB now fires only horizontal lines instead of crosses - Story mode is easier.
CLASS TWEAKS:
HEALTH: Revive Auto bar -auto revive is now 25% faster (30s to 24s) -Idle regen trigger 7.5% faster (10s to 9.25s)
ENGINEER: - Turret skill cooldown 13.5s down to 12.5s
FIGHTER: - Spin skill CD from 20s down to 17.5s - Jump skill from 5s down to 4.5s
SNIPER: - Empower skill from 20s down to 17.5s - Grapnel from 4s down to 3.5s - Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change)
TANK: - Shout CD from 12s to 11s - Dash CD from 8s to 7.25s - Shield 100% regen from 20s to 16.5s - Shield Passive regen delay from 3.25s to 3s. - Tank "punt" equipment buff, even shorter cooldown.
Aaannnd we're back! We hope everyone had a nice, long, and relaxing holiday. We're ushering in the New Year with an ABC of FMF that explains equipment drops, and how they alter the experience.
Aaannnd we're back! We hope everyone had a nice, long, and relaxing holiday. We're ushering in the New Year with an ABC of FMF that explains equipment drops, and how they alter the experience.
Happy New Year everyone! Our New Year's resolution is to become a plane, what's yours?
Thanks so much to Sara Gross (www.twobitart.com) for the amazing artwork. She noticed we had nothing for NY and whipped this up for us. She's the best!
Happy New Year everyone! Our New Year's resolution is to become a plane, what's yours?
Thanks so much to Sara Gross (www.twobitart.com) for the amazing artwork. She noticed we had nothing for NY and whipped this up for us. She's the best!