Heavy Gear Assault - WhiteFeather
Greetings Gear pilots, I wanted to take this opportunity to address the community and let you all know about what has been going on at MekTek and a little about what will be happening next.

First I’d like to let everyone that received a free key in a giveaway that they should all now be able to be activated in Steam and the game downloadable. If you experience any problems with the installation or authentication, we recommend that you take a look at the FAQ.

The last couple weeks have been a blur of activity around here. From preparing to release, to getting approval to release, to actual releasing. Not to mention the holidays falling in the middle of everything. Speaking of which, I’d like to wish everyone a prosperous new year.

Since we released on Steam, there has been a lot of great feedback that we’ve received. We are actively watching and listening to the discussions, reviews and comments on Steam, Youtube, and anywhere else we find people talking about HGA. We are taking everything into consideration and prioritizing our tasks accordingly, I would like to thank everyone that has taken their time to provide their feedback. In order to address these items, our plan is to push updates that make improvements to the presentation and user experience as we address them, while simultaneously working on larger upcoming features and content.

Right now, we are focusing a large effort into addressing a number issues with the Linux build of the game. It has come to our attention that many of our Linux players are running into various problems when attempting to play the game. Supporting Linux and the Linux community is one of our top concerns. We believe we should have most of the bugs addressed and will be pushing our next patch once we have had a chance to verify these fixes.



Maybe the most common feedback that we’ve received is that new players don’t know how to equip weapons. While we have a weapons and inventory tutorial in the works, we have made couple changes in the upcoming update to help address this issue. First, we have added a quick Equip Weapons step to the current tutorial. This will eventually be removed when the weapons tutorial is complete. Second, the weapon inventory slots will now highlight on your HUD when you select them. We have a couple more changes to the HUD that we plan to implement but we believe these changes should help most players equip their weapons.

Another common issue is players going into prone and being unable to get back up. We have identified and resolved the bug that was preventing the Gear from recognizing the get-up command. In the next update, you will be able to go prone by pressing [Z] then stand again by pressing [Z] a second time. If you are having trouble aiming while in prone, we recommend trying with Advanced Controls which allows you to torso twist while prone.

While we continue to make updates and expand the tutorials, I would like to invite everyone to take a look at the manual. It is packed full of useful information. You can find it on the Heavy Gear Assault store page on Steam or directly here: http://store.steampowered.com/manual/416020

In addition to the above updates, we also have a number of updated weapon models in production.

Light Pulse Laser


Very Heavy Autocannon


Heavy Laser Cannon


And last but not least, here is a teaser of the Spitting Cobra for the Southern fans!
Heavy Gear Assault - WhiteFeather
Greetings Gear pilots, I wanted to take this opportunity to address the community and let you all know about what has been going on at MekTek and a little about what will be happening next.

First I’d like to let everyone that received a free key in a giveaway that they should all now be able to be activated in Steam and the game downloadable. If you experience any problems with the installation or authentication, we recommend that you take a look at the FAQ.

The last couple weeks have been a blur of activity around here. From preparing to release, to getting approval to release, to actual releasing. Not to mention the holidays falling in the middle of everything. Speaking of which, I’d like to wish everyone a prosperous new year.

Since we released on Steam, there has been a lot of great feedback that we’ve received. We are actively watching and listening to the discussions, reviews and comments on Steam, Youtube, and anywhere else we find people talking about HGA. We are taking everything into consideration and prioritizing our tasks accordingly, I would like to thank everyone that has taken their time to provide their feedback. In order to address these items, our plan is to push updates that make improvements to the presentation and user experience as we address them, while simultaneously working on larger upcoming features and content.

Right now, we are focusing a large effort into addressing a number issues with the Linux build of the game. It has come to our attention that many of our Linux players are running into various problems when attempting to play the game. Supporting Linux and the Linux community is one of our top concerns. We believe we should have most of the bugs addressed and will be pushing our next patch once we have had a chance to verify these fixes.



Maybe the most common feedback that we’ve received is that new players don’t know how to equip weapons. While we have a weapons and inventory tutorial in the works, we have made couple changes in the upcoming update to help address this issue. First, we have added a quick Equip Weapons step to the current tutorial. This will eventually be removed when the weapons tutorial is complete. Second, the weapon inventory slots will now highlight on your HUD when you select them. We have a couple more changes to the HUD that we plan to implement but we believe these changes should help most players equip their weapons.

Another common issue is players going into prone and being unable to get back up. We have identified and resolved the bug that was preventing the Gear from recognizing the get-up command. In the next update, you will be able to go prone by pressing [Z] then stand again by pressing [Z] a second time. If you are having trouble aiming while in prone, we recommend trying with Advanced Controls which allows you to torso twist while prone.

While we continue to make updates and expand the tutorials, I would like to invite everyone to take a look at the manual. It is packed full of useful information. You can find it on the Heavy Gear Assault store page on Steam or directly here: http://store.steampowered.com/manual/416020

In addition to the above updates, we also have a number of updated weapon models in production.

Light Pulse Laser


Very Heavy Autocannon


Heavy Laser Cannon


And last but not least, here is a teaser of the Spitting Cobra for the Southern fans!
Heavy Gear Assault - contact@rockpapershotgun.com (Alice O'Connor)

Heavy Gear Assault [official site], a multiplayer shoot-o-sim adaptation of the mechtastic wargame/loreworld/doodad, has arrived on Steam Early Access. You might remember Heavy Gear from the games Activision made in the ’90s after losing the MechWarrior license. In a similar memory-jogging vein, Heavy Gear Assault is made by MekTek, the folks behind that expanded free release of MechWarrior 4 a few years back. Heavy Gear isn’t a renamed MechWarrior, mind, not least of all because its battlebots are smaller and scrappier. Also, they can wear rollerskates, which I think is a wonderful treat for the robots. Maybe the winners get to go to the rollerdisco. … [visit site to read more]

Heavy Gear Assault - Houruck

5 cards, 5 emoticons, 3 profile backgrounds, 5+1 badge levels
Heavy Gear Assault - Houruck

5 cards, 5 emoticons, 3 profile backgrounds, 5+1 badge levels
Dec 29, 2016
Heavy Gear Assault - Houruck
Full Steam ahead! Heavy Gear Assault is now available for PC through Steam Early Access.

The market is now active. You can purchase available Gears, weapons, and armour parts. Players will also only have access to Gears they own whether purchased as a pledge, from our webstore, or with TEC. All weapons and armour plates are currently available through the Gear Bay and can be used in-game. We will be locking these inventories in a future update.

Fixes:
  • “Billboard” header fonts now display correctly
  • Correct Voice Overs now play in the Tutorial
  • No longer able to purchase items if you do not have enough TEC in the market

Added:
  • Confirmation screen when purchasing items in the market
  • New Very Heavy Autocannon model

Changes:
  • Updated Tutorial overlay text to show Standard, Advanced, and Gamepad commands
  • SMS to toggle by default instead of push-and-hold
  • Locked player Gear inventories, you now only have access to Gears you own
  • Gears, weapons, and armour can be purchased from the market (all weapons and armour are currently unlocked in the Gear Bay)
Dec 29, 2016
Heavy Gear Assault - Houruck
Full Steam ahead! Heavy Gear Assault is now available for PC through Steam Early Access.

The market is now active. You can purchase available Gears, weapons, and armour parts. Players will also only have access to Gears they own whether purchased as a pledge, from our webstore, or with TEC. All weapons and armour plates are currently available through the Gear Bay and can be used in-game. We will be locking these inventories in a future update.

Fixes:
  • “Billboard” header fonts now display correctly
  • Correct Voice Overs now play in the Tutorial
  • No longer able to purchase items if you do not have enough TEC in the market

Added:
  • Confirmation screen when purchasing items in the market
  • New Very Heavy Autocannon model

Changes:
  • Updated Tutorial overlay text to show Standard, Advanced, and Gamepad commands
  • SMS to toggle by default instead of push-and-hold
  • Locked player Gear inventories, you now only have access to Gears you own
  • Gears, weapons, and armour can be purchased from the market (all weapons and armour are currently unlocked in the Gear Bay)
Heavy Gear Assault - Valve
Heavy Gear Assault is Now Available on Steam Early Access and is 15% off!*

The world of Heavy Gear Assault is unforgiving but so is your lust for glory. As a pilot on the distant planet Terra Nova, you play the high-stakes game of competitive Gear Dueling. Earn fame and fortune by making a name for yourself on the arena floor.

*Offer ends January 5 at 10AM Pacific Time
Dec 23, 2016
Heavy Gear Assault - Houruck


One of the first things you’ll likely notice in this update is that we’ve added a Market to the main menu. Feel free to explore the market, you can uncheck the “show available” box to view the myriad of items available in the Heavy Gear universe. You can even spend your TEC now, however we are planning on reverting any purchases made in the market when we lock player inventories to items they own. Currently you can access all available Gears and weapons in the Gear Bay and In-Game.

We’ve introduced a basic movement Tutorial to help new players learn how to pilot their Gear. We plan on doing another pass on the tutorial shortly to better reflect some of the other more recent changes. You can also expect more tutorials to come!

Gamepad support has been greatly improved. The game now plays and feels much better while using a gamepad, we highly suggest giving it a try.

We’ve also added a keybinding or control profile system. This will allow you to create and save multiple sets of keybinding layouts. We are currently working on phasing out the Advanced/Standard gameplay options and providing them as individual profiles instead.

Many other changes and improvements have been made, check the changelist below for a complete list:

Fixes:
  • Fixed issue that prevented chat from working in-game
  • Plate destruction particle effects are back
  • Tracer VFX now dies properly
  • Radar contacts now appear while playing in Linux

Added:
  • Market
  • Movement tutorial
  • New Gear skeleton
  • Steam account integration
  • Steam overlay support
  • Xbox 360 gamepad support
  • Minimap and radar contacts on HUD
  • Nav points
  • Options to in-game “escape” menu
  • Quick in-game options menu on [TAB]
  • Bullet and damage decals
  • Keybinding profile system
  • Sounds to get-up animation
  • Burst fire mode for Autocannons
  • Rocket Pod salvo
  • Walk mode (hold [Left Control] to walk)
  • New gameplay options
  • New V-Engine and Fuel tank
  • Side facing 3rd person camera ([ALT]+[C] to toggle between “selfie” and “combat” camera modes)

Changes:
  • Unlocked Gatling Laser, VHAC for all players
  • Reenabled front facing 3rd person camera
  • Wave Survival AI Gears can SMS and shoot rocket salvos
  • New main menu background scene and Gear Bay
  • New UI and HUD fonts
  • HUD shows loaded ammunition
  • HUD ammo bar instead of ticks for lasers and gatlings
  • HUD reticle shows neutral/enemy/friendly
  • HUD shows selected Rocket Pod and fire mode
  • Adjusted one-handed weapon positions
  • Adjusted first person camera
  • Increased Headlight brightness
  • Improved Snub Cannon particle effects
  • Removed placeholder announcer voices
  • New VLAC, LAC and VHAC sound effects
  • Tweaked jump jet behavior
  • New ricochet and impact sounds
  • New reload sounds
  • Default camera is set to 3rd person
  • Cover around objectives on Pioneer Outpost
  • Reworked the dock on Port Oasis
  • Foliage and rocks on San Lopez
  • Improved sand storm
  • Get-up command currently disabled (you won’t be able to stand-up if you go prone)
  • Double-tap dodging has been disabled
  • Continued to incrementally improve sounds, art, effects, animations and environments
Dec 23, 2016
Heavy Gear Assault - Houruck


One of the first things you’ll likely notice in this update is that we’ve added a Market to the main menu. Feel free to explore the market, you can uncheck the “show available” box to view the myriad of items available in the Heavy Gear universe. You can even spend your TEC now, however we are planning on reverting any purchases made in the market when we lock player inventories to items they own. Currently you can access all available Gears and weapons in the Gear Bay and In-Game.

We’ve introduced a basic movement Tutorial to help new players learn how to pilot their Gear. We plan on doing another pass on the tutorial shortly to better reflect some of the other more recent changes. You can also expect more tutorials to come!

Gamepad support has been greatly improved. The game now plays and feels much better while using a gamepad, we highly suggest giving it a try.

We’ve also added a keybinding or control profile system. This will allow you to create and save multiple sets of keybinding layouts. We are currently working on phasing out the Advanced/Standard gameplay options and providing them as individual profiles instead.

Many other changes and improvements have been made, check the changelist below for a complete list:

Fixes:
  • Fixed issue that prevented chat from working in-game
  • Plate destruction particle effects are back
  • Tracer VFX now dies properly
  • Radar contacts now appear while playing in Linux

Added:
  • Market
  • Movement tutorial
  • New Gear skeleton
  • Steam account integration
  • Steam overlay support
  • Xbox 360 gamepad support
  • Minimap and radar contacts on HUD
  • Nav points
  • Options to in-game “escape” menu
  • Quick in-game options menu on [TAB]
  • Bullet and damage decals
  • Keybinding profile system
  • Sounds to get-up animation
  • Burst fire mode for Autocannons
  • Rocket Pod salvo
  • Walk mode (hold [Left Control] to walk)
  • New gameplay options
  • New V-Engine and Fuel tank
  • Side facing 3rd person camera ([ALT]+[C] to toggle between “selfie” and “combat” camera modes)

Changes:
  • Unlocked Gatling Laser, VHAC for all players
  • Reenabled front facing 3rd person camera
  • Wave Survival AI Gears can SMS and shoot rocket salvos
  • New main menu background scene and Gear Bay
  • New UI and HUD fonts
  • HUD shows loaded ammunition
  • HUD ammo bar instead of ticks for lasers and gatlings
  • HUD reticle shows neutral/enemy/friendly
  • HUD shows selected Rocket Pod and fire mode
  • Adjusted one-handed weapon positions
  • Adjusted first person camera
  • Increased Headlight brightness
  • Improved Snub Cannon particle effects
  • Removed placeholder announcer voices
  • New VLAC, LAC and VHAC sound effects
  • Tweaked jump jet behavior
  • New ricochet and impact sounds
  • New reload sounds
  • Default camera is set to 3rd person
  • Cover around objectives on Pioneer Outpost
  • Reworked the dock on Port Oasis
  • Foliage and rocks on San Lopez
  • Improved sand storm
  • Get-up command currently disabled (you won’t be able to stand-up if you go prone)
  • Double-tap dodging has been disabled
  • Continued to incrementally improve sounds, art, effects, animations and environments
...