Torchlight

Torchlight II Vs. Diablo III: The Comparison We Had To MakeI've spent the weekend mainlining Runic's Torchlight II. As of this writing, my level 39 engineer has killed 8,800 monsters, collected 161,207 gold, imbibed 535 potions, broken 771 crates and urns, and caught 9 fish.


This game is much more of a beast than its predecessor; in terms of scale and ambition, it's right up there with the biggest names in loot-collection and click-based combat. And so of course, Blizzard's Diablo III looms large over the entirety of Torchlight II. How could it not?


Below, I've catalogued some of the many ways that the two games are different.


As I've been playing, it's been very difficult to evaluate Torchlight II on its own terms, rather than constantly thinking "Oh, so X is different from Diablo III in Y way." Rather than letting all that mess get into my review, I thought I'd write down my impressions of the campaign about 18 hours in, and put them entirely in the context of Diablo III. Hopefully that will get all the comparisons out of my system.


But let's get this out of the way: If you liked Diablo III, you will almost surely like Torchlight II. Both games feel similar at their core, both have the same randomly generated replayability, and both games are satisfying in the same compulsive, clicky way. Seriously—this doesn't have to be some winner-take-all deathmatch. Both games are fun, and the two can co-exist. That said, if you didn't like Diablo III but have liked past Diablo games, Torchlight is different enough from Blizzard's newest game that it just may be your thing.


Here we go:



Torchlight II Vs. Diablo III: The Comparison We Had To Make


No Internet Required

Diablo III: Internet Only | Torchlight II: Internet? What Internet?


Blizzard made the controversial decision to require an internet connection for Diablo III at all times, but Torchlight II can be played offline in single-player. While I do like the idea of a persistent, online world, in the end, I think that Blizzard's always-on requirement was and is too much of a headache. Torchlight II's approach is the clear winner. What's more, you can bring it to your next LAN party.


Faster, Avatar! Kill, Kill!

Diablo III: Easy does it. | Torchlight II: Time for another level!


Torchlight II feels much faster than Diablo III—you'll level up much more quickly, and that speed sustains throughout the game. The result is a steady drip-feed of new skill- and stat-points, and everything feels a touch less grind-y. As a result of all that leveling, you're going to have a lot more skill points to divy up. Which means you'll have to make...


Decisions, Decisions

Diablo III: Pre-ordained skill trees. | Torchlight II: You choose everything.


In Torchlight II, you'll have far more control over your character build. I've been playing as an engineer, and have been choosing from among three different skill trees, each of which are tied to a different kind of combat—two-handed, sword and shield, or gadget-based. It feels much more like a standard RPG (or more like Diablo II) than the slot-based, interchangeable upgrades of Diablo III.


On a related note, it's also worth mentioning that Torchlight II's skill trees are much more permanent—you can undo your last three skill upgrades in town (for a price), but you can't just swap your skills around all willy-nilly like you can in Diablo III. It's more restrictive, but also truer to its roots. It could be that you can fully re-spec on New Game + or something; I'm not that far yet. It'd be nice! But when it comes down to it: Not counting the mouse, Diablo III has four hotkeys for powers; Torchlight II has ten.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


More Character Flexibility

Diablo III: Very limited skill combinations. | Torchlight II: Choose your own play-style.


Fortunately, whatever you choose, you'll still be able to change up your playstyle. That's because the character classes are much more versatile than in Diablo III. I'll occasionally find loot that's restricted to another class, but for the most part, my engineer can do just about anything. She's an up-close-and-personal kinda girl, but she's got a secondary weapon slot for a wicked crossbow, and if she wanted she could even wield an embermage's staff or a berserker's gloves. Of course, some of her bonuses are tied to specific types of weapons, but the game never tells her that she can't use an item.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


Fishing

Diablo III: No fishing. | Torchlight II: Fishing.


Er, basically, that. There's fishing in Torchlight II, just like in Torchlight. Just go with it.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


Also, Pets

Diablo III: No pets. | Torchlight II: So many pets.


Every character has a pet that follows him or her around, and it's one of my favorite additions to the Diablo formula. Basically, instead of one of the three boring NPC followers that solo-players got in Diablo III, you get a cat, or a dog, or a wolf, or other beastie. My engineer's cat, Hans, is a damn sight cooler than any of those three prats from Diablo III, and he's smarter, too—I can send him off to town to sell my loot and even give him a shopping list of potions and scrolls to pick up for me. Sometimes, as a reward, I'll feed him a fish that magically turns him into super-sweet giant spider.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


More Loot, More Numbers

Diablo III: Lots of loot. | Torchlight II: Insane craploads of loot.


If you are into loot, and numbers, then you will love Torchlight II. It's a hardcore numbers-gamer's kind of game, with vast statistics screens showing your characters' every ability and adjustment.


Unfortunately, it's also a lot less user-friendly than Diablo III—there's no way to immediately tell, for example, how your item will affect core traits like damage per second and armor rating. There are also three subsets of armor types, one for each element, so you'll have to take a ton of things into account when comparing gear. And you'll be comparing gear a lot.


It can all be a bit ungainly and confusing - if a weapon gives you +10 strength but has a slightly lower DPS than the weapon you're holding, it'd be great to see at-a-glance exactly which one will end you up with the higher DPS (since strength changes your weapon's damage.) Ditto for pieces of armor that raise your physical armor rating magically. It's all a little bit opaque, and while the obsessive stat-counting player may like that, there's so much loot in the game that I can't really keep track of it all.


More Hardcore. Hardcore-er. Hardercore.

Diablo III: Normal = Always doable. | Torchlight II: Normal = You may even get stuck.


The stat stuff isn't the only thing about Torchlight II that's more hardcore than Diablo III—the game itself is more difficult and interesting, even at "normal" difficulty. This may be because of some mid-game tuning issues, but I've found that the latter halves of the second and third acts are difficult, and if I'm not careful, I'll get wrecked even by basic enemies.


It bears mentioning that I'm only playing on normal, and I haven't had any time at all to explore Torchlight II's post-game—it could well be that the high-level Diablo III stuff is every bit as hardcore as Torchlight II, just in a different way. But for a more casual player, Torchlight II is harder core. And yes, just like Diablo III, Torchlight II offers a "Hardcore Mode" where death is permanent.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


Potion-Fest 2012

Diablo III: Some potions. | Torchlight II: All of the potions.


In Diablo III, I played as a Monk, and as a result had a few abilities that caused me to regenerate health mid-battle. My Torchlight II engineer has no such abilities, and as a result Runic's game is much more about potion-management than Blizzard's is. That's actually kind of cool—it feels a lot more like Diablo II in that way (or at least, what I remember of Diablo II), and combines with the higher difficulty to make the game more fraught.


Still Just Wrist-Slapping

Diablo III: Not very punishing. | Torchlight II: Not very punishing, in a different way.


Here's a difference that's also a similarity—both games don't really punish you much for death. In Diablo III, you respawn right next to where you die with some damage done to your armor (Well, unless you're playing in hardcore mode). In Torchlight II, you're given an option: Respawn where you died for a big chunk of gold, respawn at the beginning of the dungeon for less gold, or respawn in town for free.


It's a bit weird, since you can usually sprint through the dungeon really quickly and save yourself some money, so you're really just paying for some time. Which feels a tad arbitrary. But then again, Blizzard's armor-damage was also just a tax on time and money, so I guess I'm not much of a fan of either approach.


No Real-Money Auction House

Diablo III: Want loot? Buy it! | Torchlight II: Want loot? Play the game!


Adding this one because it's a not-insubstantial difference, even though I don't use the RMAH: Torchlight II has no equivalent to Blizzard's Real-Money Auction House, and so no way to pay to get the best gear. If you want good loot, you'll have to earn it in the game.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


Better Bosses

Diablo III: Decent bosses. | Torchlight II: Excellent bosses.


So far anyway, I've found Torchlight II's bosses to be more varied and interesting than the bosses in Diablo III. I'd usually run up to Blizzard's bosses and just start wailing away, maybe drinking a potion if I needed to, until they died. In Torchlight II, bosses follow varied attack patterns, use environmental tricks to trap and disorient you, summon clones and minions, and generally follow more interesting routines. It also helps that the game feels, as stated above, a little more difficult.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


It's a Whole Wide World Out There

Diablo III: Linear, fast-paced narrative. | Torchlight II: Feels more exploration-based.


Something about Torchlight II's world feels more open and fully realized than Diablo III. Which is weird, given that Diablo III has such exhaustive lore and such an involved story, but something about the apocalyptic, heaven-and-hell nature of Diablo III's story left the world feeling like little more than an arena for battle, especially in Acts III and IV.


Torchlight II, on the other hand, has a world that feels more lived in—the enemies you're fighting aren't always demonic invaders, often they're just the beasties that roam a particular area. Fungus monsters inhabit caves, roach-beasts skitter from hidey-holes, and werewolves leap out of cottage basements. It feels more like you're exploring and less like you're breathlessly running from point A to point B. I find that preferable.


Torchlight II Vs. Diablo III: The Comparison We Had To Make


Storytelling Shortfall

Diablo III: Silly, cockamimi story. | Torchlight II: Somehow even more nonsensical.


Here's something I never thought I'd say: Torchlight II manages to have a story that makes even less sense than Diablo III. No, really! I'm sure that fans of the first game will understand what the heck is going on, but I played a good bit of Torchlight back in the day and I often have literally no idea what the hell is going on in Torchlight II. That's not to say it really hurts the game, it's just surprising that Blizzard's mess of a narrative still feels more interesting than Torchlight II's gobbledygook hodgepodge.


That said…


Superior Sidequests

Diablo III: Mostly forgettable sidequests. | Torchlight II: Lots of sidequests, mostly meaty.


Torchlight II has some really good sidequests. Overall, I'd say they're more interesting than the sidequests on offer in Diablo III. In fact, given that the main story feels like a bunch of random sidequests, the whole of Torchlight II just sort of feels like a ton of quests over a big, sprawling world. That's more my speed than Diablo III's breathless sprint against the forces of darkness, and as Torchlight II opens up more and more, I bet that feeling will only grow.


What do I mean by Torchlight II opening up? Well...


Torchlight II Vs. Diablo III: The Comparison We Had To Make


The Future's Bright

Diablo III: Get your mitts off our game! | Torchlight II: Please, mod our game!


The biggest difference between Diablo III and Torchlight II is one that we haven't seen yet. Namely, that Diablo III is completely closed and controlled by Blizzard, while Runic has invited the modding community to tweak and re-invent Torchlight II however they want.


That means that we'll be seeing new, user-generated content for Torchlight II for the coming months and even years. As much fun as the basic click-loot-click flow of Torchlight II is, I sense that Runic's smartest decision may have been to put the future of their game in the hands of their fans, rather than holding all of the cards for themselves.



So, there you have 'em: My impressions regarding how Torchlight II stacks up with its most obvious rival after 18 hours spent playing. I'm still banging away at the game and doing more multiplayer (which is still something of a question mark until it's been out in the world for a bit), and will have a full review later this week. And in that review, I promise that I'll keep talk of Diablo III to a minimum.


Torchlight
In just a few short weeks, Torchlight II will finally come out. I'm looking forward to digging in to Runic's dungeon-crawler for a number of reasons, and of course, the question of "What can they get right that Diablo III got wrong?" is at the top of my mind.


But one of the very coolest things about the game is Matt Uelmen's soundtrack. Uelmen, to those who don't know, is the man who wrote the music for the first two Diablo games, as well as the first Torchlight. His compositions thrum with what can only be described as "dungeon crawling power" (ha!), a mix of exotic harmonies and familiar fantasy melodies that sounds both familiar and distinctive.


I've listened to the entire soundtrack, and while I'm sure the songs will be even better once we can put them in the context of the game, they're all pretty great a la carte, as well.


Over at Destructoid, they posted three remixed tracks from the soundtrack, all of which are cool.






Destructoid also got Uelmen to give some background on those tracks—for more from the man himself, head over there and check it out.


Torchlight II comes out on September 20. Hope your clicking-fingers haven't gotten too out of shape.


Torchlight

Torchlight II hits PC and Mac on September 20. Have a trailer! [UPDATE]


The game will ship on Mac later. And, a Runic developer wants to squash a rumor and confirms to Kotaku that all of the game's dungeons and the overworld will be randomized.


Torchlight

Torchlight II hits PC and Mac on September 20. Have a trailer! [UPDATE]


The game will ship on Mac later. And, a Runic developer wants to squash a rumor and confirms to Kotaku that all of the game's dungeons and the overworld will be randomized.


Torchlight

We went and visited the lovely people at Runic Games today, They make a lovely-looking game called Torchlight II. And they work in a lovely office. A cozy office. But a lovely one. Check it out!


Grand Theft Auto IV Trailer
gamedeals_824


Thing I love about PC gaming #143: buying old games and buying a new games feels the same. Games get cheaper, but they don't tumble into bargain bins. They get re-promoted. Communities of fans stick around for years. When Star Wars: Knights of the Old Republic II was added to Steam this week, we celebrated. Today, it's in the top sellers list. The PC is where games go to thrive, on and on.

Oh, and we also spend less on them, new or old. This week in game deals: Civilization V, Grand Theft Auto IV, Torchlight, The Walking Dead, and more!

This week's best deals  ►  GTA IV, Civ V, Torchlight, and more
If I may make a suggestion: grab GTA IV for $5, gather a few friends, and set up a no-friction car mod footrace. It will be $5 well spent.

75% off Grand Theft Auto IV at GameFly- $4.99
75% off Civilization V Game of The Year Edition on Amazon - $12.49
40% off The Walking Dead at GameStop - $14.99
50% off Torchlight on GOG - $7.49
50% off Legend of Grimrock on GOG - $7.49
75% off Just Cause 2 on Steam - $3.74
50% off Age of Empires Online Steam Starter Pack on Steam- $9.99
20% off at Green Man Gaming with the voucher code DERHE-RRDER-RINGE



Steam  ►  Just Cause series
For under $4, you could justify getting Just Cause 2 just 'cause.

75% off Just Cause - $2.49
75% off Just Cause 2 - $3.74
50% off Age of Empires Online Steam Starter Pack - $9.99
66% off Day of Defeat: Source - $3.39 (Friday only)
More Steam deals



Amazon  ►  Civilization
It's nothing new for Amazon, which seems to cycle its discounts among the same set of games, but its Civilization sale is still strong.

75% off Civilization V - $7.49
75% off Civilization V Game of The Year Edition - $12.49
10% off Civilization V: Gods and Kings - $26.99
75% off Civilization IV: The Complete Edition - $7.49
67% off Mount & Blade - $4.88
62% off Trine - $7.63
More Amazon PC game downloads


GameFly   ► Grand Theft Auto
Select Grand Theft Auto games are 75% off on GameFly all weekend. What a steal!

75% off Grand Theft Auto IV - $4.99
75% off Grand Theft Auto: The Ballad of Gay Tony - $3.75
75% off Grand Theft Auto: The Lost and Damned - $2.49
75% off Grand Theft Auto: San Andreas - $3.75
75% off Grand Theft Auto: Vice City - $2.49


Get Games  ►  Rayman, Driver, Far Cry
There's no particular theme on Get Games this weekend, but some nice deals. Its Sleeping Dogs sale has gone from 25% off to 10% off, but it's still one of the few retailers that has it on sale. But there's a "but": you can get it cheaper at Green Man Gaming, with its 20% off anything voucher.


10% off Sleeping Dogs - $44.99
50% off Rayman: Origins - $14.99
75% off Driver San Francisco - $8.74
75% off Far Cry 1 + 2 - $6.25
50% off Lord of the Rings: War in the North - $19.99
More deals from Get Games


GameStop   ► The Walking Dead and Saints Row
If you didn't pick it up during the Steam Summer Sale, The Walking Dead for $14.99 isn't bad at all.

40% off The Walking Dead - $14.99
75% off Saints Row: The Third - $12.49


GOG  ►  Indies Invade
GOG's weekend theme is looser than usual, but to our benefit: it's got 50% off some great indie games.

50% off Torchlight - $7.49
50% off Legend of Grimrock - $7.49
50% off Tiny and Big: Grandpa's Leftovers - $4.99
50% off Darwinia - $4.99
50% off Spacechem - $4.99
50% off Geneforge 1-5 - $7.49


Green Man Gaming   ► 20% off it all

That voucher is still active -- until the end of August, you can save 20% on any PC download at Green Man Gaming with the code DERHE-RRDER-RINGE.

GamersGate  ► Sale 'splosion

As usual, GamersGate has ten pages packed with sales. Many of them will cause shrugging, but not all of them: try S.T.A.L.K.E.R. Shadow of Chernobyl for $3.99 (Friday only), Mount & Blade Collection for $20.97, and Warp for $2.49.

Let us know in the comments if you find any more great deals, and, though I skipped it last week: what are you playing this weekend? I'll be getting a head start in Guild Wars 2 -- if you're doing the same, come find the PCG US crew on the Tarnished Coast server. What race are you planning to choose?
Torchlight

Torchlight II Is Much Bigger Than Torchlight. How Much Bigger? This Much Bigger.Torchlight II is going to be a heck of a lot bigger than Torchlight. Runic founder Travis Baldree has written a blog post on the game's site detailing just how much bigger. By his reckoning, Torchlight II is about four times the size of its predecessor.



Here's the breakdown in helpful infographic form:


Torchlight II Is Much Bigger Than Torchlight. How Much Bigger? This Much Bigger.



Size Matters: Travis Talks About Scale [Torchlight II Blog]


Torchlight

Apple Store Rips Down Torchlight RipoffThe mall cops in the iTunes App Store today finally ejected Armed Heroes Online, a Chinese-published MMO, sold only in iTunes' Canadian store, which evidently stole most, if not all, of its audiovisual assets from the PC dungeon-crawling hit Torchlight. The takedown came about a week after demands from Torchlight's lawyers.


That doesn't mean Armed Heroes publisher EGLS is slinking off. It released a defiant statement that ... I think? both claims it did nothing wrong while offering to modify the game to resolve any disputes. The statement, per PocketGamer:


Players always come first. There, we prefer to modify some parts of Armed Heroes Online where have caused those disputes rather than go on arguing. As long as this carves out a way out of angry disputes, it will be definitely worth our efforts."


At last, we want to make clear, if necessary, that we would like to submit the documents, files and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing.


On Saturday, Travis Baldree, the president of Torchlight publisher Runic Games, told Kotaku that Armed Heroes' copying was so comprehensive it even included the sound effect for a "joke weapon" in Torchlight—a sound effect which is the voice of a Runic developer.


Baldree also told Joystiq that he looked through the files for Armed Heroes and found a sound asset manifest that was "verbatim all of our sound files, including our own misspellings."


Apple's removed the game from its stores and, one assumes, it won't be coming back.


Alleged Torchlight copycat Armed Heroes taken down from App Store [PocketGamer]


Torchlight
main


Torchlight creators Runic Games have found themselves in a public dispute with the creators of a Armed Heroes Online, an MMO for mobile platforms that’s currently available in the Canadian Apple App Store. In a July 13 forum thread about the game on Touch Arcade, an iOS-focused gaming site, users noticed similarities between footage of Armed Heroes Online and Torchlight.

Very soon, Runic President Travis Baldree entered the conversation. Baldree alleged that “All of the monster assets and every dungeon tileset, as well as voices, and most sound effects, are direct rips from Torchlight.” Baldree continues: “I didn’t see ANY monsters that weren’t ours.”

http://youtu.be/q2d7vmOkWCA

While PC Gamer cannot independently confirm the origin of the Armed Heroes Online game assets referenced, the evidence of plagiarism -- a topic dear to our hearts -- is significant based on what’s presented in the thread.

As these allegations were being made by forum members and Baldree, Armed Heroes Online’s creators made a statement in a separate thread. A poster, identifying herself as an EGLS (AHO’s developer) representative named Serena Zhang, denied any wrongdoing.

“We can hardly agree with Mr. Travis Baldree who judged that EGLS ‘wholesale stole most of the assets from Torchlight!’ only based on the similarity between several small monsters. The judgment is simply untenable.”

Zhang then shared a series of images that compare the appearance of both games’ main characters. (Left: Torchlight. Right: Armed Heroes Online.)





But then her statement takes a strangely defensive turn. Downplaying any similarities between AHO and Torchlight, she writes that Runic “ripped off” other games, including Diablo and Diablo II, and most curiously, Fate.

“In Fate, players are allowed to raise their own pets, cats or dogs, and equip them with 3 items. These pets can help players’ in-game characters fight, pick up and transport items. What is more awesome is you won’t lose them even if they run out of HP when they just wander around for a while and come back to fight for you later. If you feed them with fish, they can transform into various powerful monsters. In Torchlight, all the above elements are completely borrowed without any difference: cats and dogs, 3 available items, help in fight and pick up/transport items, feed them fish to transform them… Does everything sounds familiar? Then, does it mean that we can conclude that Torchlight blatantly ripped off Fate?”

The poster may be unaware that Travis Baldree designed Fate before coming to Runic.

Following that statement from EGLS, Baldree shared direct evidence of misuse of Torchlight’s assets: many sound file names from Torchlight—typos and all—are identical to Armed Heroes’. “The files named after our unique bosses and classes are particularly telling, as well as the 'joke' sound effect that Adam Perin our technical artist recorded for a rare sword,” Baldree tells PC Gamer. More visual evidence was presented by another forum member, seen below.



Speaking directly with PC Gamer, Baldree calls EGLS’ statement "deliberately misleading." But Baldree says they’re not seeking legal damages or royalties, but simply a removal of the game from the App Store. "At present, we're hoping for news from Apple that this has been taken down in Canada, and won't appear in the US App Store. We don't have any objection to people taking 'inspiration' from our work -- even slavish inspiration! But given that they are using the exact assets from Torchlight with minor alterations in places seems a touch unfair."

We followed-up with Baldree for additional insight:

PCG: In your mind, is there any doubt that the assets referenced in the thread were taken from Torchlight? When was this brought to your attention?

Baldree: “I have no doubt that the assets were taken from Torchlight. I actually noticed the infringement myself and showed the rest of the team, when I saw their announcement video which was linked from a newspost about the Canadian release.”

PCG: How difficult would it have been for EGLS to have used assets from Torchlight? Did they have to do something in particular to gain access to those assets, or are they readily available through Torchlight’s SDK?

Baldree: They were all available in the SDK, and it's actually quite trivial to do. The model files are in Ogre3D's native model format, which is convertible to other formats fairly simply. Our textures are raw and uncompressed, as are our sounds. This was all done intentionally in keeping with Torchlight's moddable nature. Our terms of use for the SDK and game content of course prohibit using those assets for monetary gain.

PCG: If EGLS or Apple doesn’t comply with Runic’s request to have the game taken down from the App Store, what would you expect Runic’s next action to be?

Baldree: I think this will largely depend on what Apple says in response, and what our lawyers advise. I highly doubt that EGLS will take it down independently, especially given their response. Never having been through this before, I'm assuming we'll try to put together an even more comprehensive list of infringements and present them to Apple, but I can't say for certain.

PCG: Thanks for your time, Travis.
Torchlight

Creators Of Torchlight Ripoff Say It's Not A Torchlight Ripoff


The creators of action-role-playing game Armed Heroes Online have denied allegations that they ripped off Torchlight's art assets, taking to the Touch Arcade forums today to call the claims "untenable."


Over the weekend, Runic Games President Travis Baldree pointed out that Armed Heroes Online had stolen a large number of art assets from his company's action-RPG Torchlight, posting an art montage (below) as proof. He also unzipped sound effect files from the game and said they shared the same names as many of the files in Torchlight.


But in a post this afternoon, a Touch Arcade user named Serena Zhang who says she is from Armed Heroes developer EGLS said they'd "never straightly stole assets from Torchlight," claiming they drew inspiration from World of Warcraft and other games. As proof, she posted several Armed Heroes images lined up next to character models from Torchlight. She also pointed to similarities between skills in Torchlight and Diablo II, saying Runic drew inspiration from other games too.


(Runic consists of a number of former Blizzard North employees who worked on the Diablo series.)


"We sincerely hope that Mr. Travis Baldree can note that the similarity between Armed Heroes and Torchlight may be due to that we both learn from Blizzard, unless you are suggesting that except you the rest must not learn these advanced skills from Blizzard who has long been one of the great leaders within the industry," Zhang wrote. "Moreover, if anyone has ever pay attention to games of similar themes, he or she should have found that there are always several games of same type compete with and learn from each other's game designs, functions and other settings."



Creators Of Torchlight Ripoff Say It's Not A Torchlight Ripoff

But Baldree says Armed Heroes directly took assets from Torchlight, and indeed, the above image makes that seem pretty clear. In a response to Zhang, Baldree posted two more comparison images.


"I have no problem with inspiration," he wrote. "We are obviously inspired by Diablo, and make no bones about it. But we don't include any Diablo artwork or sounds in our game.


"Posting pictures of random models with no association isn't much of a defense, I'm sorry. Twiddling the geometry a little bit and doing minor texture alterations doesn't equate to original artwork or even artwork 'inspired by.'"


...