RAID: World War II - lgl_ilija


Raiders!

Day 2 has come, hopefully you are looking forward to the new Decoy coin! Now if only there were more stealth levels in RAID to use the coin in you say?



Introducing the new Raid "Kelly"!
"Kelly" is the newest raid added for the greediest of players.

Kelly can be completed fully in stealth, and there are a couple of new things that we haven't done before here. For example, the weather and time of day are randomized. The level can be played during the day, night, and in heavy fog/rain. This is a new thing that we want to try. We hope to hear your thoughts on wanting to see this more in the future.



Story
Mrs. White and the RAID gang got wind of the Nazis taking a large amount of stolen gold from France into Germany. They are tasked with intercepting and stealing the gold from a temporary Nazi bank. Make sure you steal the gold before it's transported out of Berlin!


But, I like to blow shit up..
Do not worry! If the alarm goes off, ( or you simply wish to go loud from the start ) The vault will lock, and the gang will as always use some drastic measure to get into it. A tank is called in and, after you clean the path to the bank for it, the gang uses it together with some cable to simply pull the doors off the hinges.






Day 3
Check in with us again tomorrow for the day 3 announcement, we got one more thing to show you, and we think you are going to like it!

Also, full patch notes and change log tomorrow!
RAID: World War II - lgl_ilija


Hey Raiders!

This update will come in three phases, we will announce something for every day up until the launch ( We are planning to launch Thursday 17:th )

The update is focused on some new stealth mechanics and some minor changes to how stealth works.

Full patch notes with bug fixes and tweaks etc will be posted on the last day before the update goes live. We also want to give a huge thanks to the community members who helped out with the testing, as well as the competition winners that got to try an early beta version, and gave us some feedback.

Now:

Update 19 Day 1:
Welcome to the day 1 reveal of Update 19!



Introducing the "Decoy coin"
The Decoy coin can be equipped in the grenade slot, and the player will start with 15 of them in the inventory. They can be replenished by picking up the grenade pickups from dead enemies, or crates around the levels.

The coin is used to distract enemies, and if used correctly ( Thrown in a place that a guard can reach ) an enemy will hear the coin hit the ground and walk over to the location to inspect. This gives you the time to sneak around them.

The coin can also be used to lure enemies into less visible areas for easier kill targets, where another enemy has less chance to see the dead body.





How will you use it? what crazy tactics will you come up with using these? Make sure to tell us on the forums when you do something cool!

Big thanks to community member "Matthelzor" for providing art for the update
RAID: World War II - lgl_ilija

Hey Raiders!

For this week’s newsletter has some exciting announcement!
We are looking to launch the Kelly level next week! We are working to debug the level now and it’s all taking shape nicely.

Our community moderators will reach out to the previous competition winner and a few select beta testers who may want to take part in testing the level before its live.

Next week we will also do daily announcements leading up to the Kelly level launch showcasing all the other features and content updates as part of the patch!
We don’t want to give too much away but stay tuned for a cool new level and some exciting new content!

RAID: World War II - lgl_ilija

Hey Raiders!

Welcome to this week’s update!

On our newsletter this week we let you know what the bug fixes were, but we wanted to add a little surprise also.

For this week you also get the Browning Auto 5!





Designed as a rapid-fire weapon, it adds extra “blammo” fire power to the Demolition and Insurgent classes. To compensate for the rapid fire, the weapon holds 5 shells but with a starting total held ammo count of 20.

Of course, through using the Proficiencies and Weapon Upgrades you will be able to increase and find the combination that works for you!

The Browning Auto 5 unlocks for the following classes:

• Demolition at Level 33
• Insurgent at Level 40

Other bug fixes:

• Added Controller key binds for weapon skills, and toggling weapon cosmetics
• Fixed a bug where enemies health was inflating every time a level was loaded
• Fixed team AI being stun locked
• Changed all clothing customization to be also purchasable with gold (except items that came as special content)
• Changed multiplier for proficiency respec cost so it’s cheaper and cost scales lower

As always, we love your feedback so continue to talk to us!
RAID: World War II - lgl_arash
Hey Raiders!

We wanted to get an update out in the interim while we are preparing to get the Kelly update ready!

We just finished the VO recording for for Kelly and pick ups for the Countdown levels (and some other secrets).

In the meantime we hope to have the following update out THIS WEEK!

- Added Controller key binds for weapon skills, and toggling weapon cosmetics

- Fixed a bug where enemies health was inflating every time a level was loaded

- Fixed team AI being stun locked

- Changed all clothing customization to be also purchasable with gold

- Changed multiplier for proficiency respec cost so its cheaper and cost scales lower
RAID: World War II - lgl_ilija


Raiders!

Hope you all had a fantastic Easter and some quality time with your families!
We wanted to give you a little update on what is happening in the production for RAID, and give a status update on first of all the "Kelly RAID" but also some things that we are working on for future updates.

KELLY RAID

This is what is taking most of our time, we are mostly finishing up the visible bugs and ironing out some pacing issues that we have had with the level. The main thing with the pacing is to get a nice balance between the stealth and loud versions of the level feel good.
What is taking the most time now is the VO, and we are recording that at the end of this week. We are also using the opportunity to record VO for a couple of other things while we have all the actors in one place, these are:
  • Filling holes on previous content where we felt there is VO missing.
  • Adding some lines to the stealth game play and making that more immersive.
  • Recording lines for a future update that we will talk about, very soon.






And off course the content that will come with the updates ( that we are not yet ready to reveal ) is something that we are hard at work on.


FUTURE CONTENT
The next thing we want to mention that we are working on besides "Kelly" is a daily mission system. Which will give you some extra cool new game play additions to all the current levels, and another way to get some more of that juicy gold.

More details on this will come in future newsletters however. Now stop eating Easter eggs and other delicious foods, and get back to killing some Nazis!

RAID: World War II - lgl_ilija


Raiders!

Hope you all had a fantastic Easter and some quality time with your families!
We wanted to give you a little update on what is happening in the production for RAID, and give a status update on first of all the "Kelly RAID" but also some things that we are working on for future updates.

KELLY RAID

This is what is taking most of our time, we are mostly finishing up the visible bugs and ironing out some pacing issues that we have had with the level. The main thing with the pacing is to get a nice balance between the stealth and loud versions of the level feel good.
What is taking the most time now is the VO, and we are recording that at the end of this week. We are also using the opportunity to record VO for a couple of other things while we have all the actors in one place, these are:
  • Filling holes on previous content where we felt there is VO missing.
  • Adding some lines to the stealth game play and making that more immersive.
  • Recording lines for a future update that we will talk about, very soon.






And off course the content that will come with the updates ( that we are not yet ready to reveal ) is something that we are hard at work on.


FUTURE CONTENT
The next thing we want to mention that we are working on besides "Kelly" is a daily mission system. Which will give you some extra cool new game play additions to all the current levels, and another way to get some more of that juicy gold.

More details on this will come in future newsletters however. Now stop eating Easter eggs and other delicious foods, and get back to killing some Nazis!

RAID: World War II - lgl_ilija


Hey Raiders!

We noticed some discussions about the community wanting some information, and as we mentioned we will show more on the next Stream. But! Just to ease your minds and let you know what’s going on for the next update here is a status update:

Kelly Level
The new Kelly level is coming along nicely, and as we mentioned we are heads down trying to get it ready for launch at the moment. A few things we are working on:

Voice Overs
For Kelly we have finalised the script and working on the technical set up, and after that it will be added to the game by level design. We are also looking at actors booking slots to get all the lines recorded!

Mission Pacing
We have all the elements and objectives in the Kelly level, and are working to randomise them, and also to pace them out so that it all triggers and tells the level story well.

Bugs
We have been looking at some of the annoying bugs that you are experiencing and we aim to have fixed (amongst other bugs):

Enemy Health Stacking
You guys experienced the enemy health stacking through as the player was restarting the game, which made hard and very hard especially difficult on multiple restarts. We aim to have this fixed!

Team AI Knockback
Team AI would regularly go into a knock back animations when taking damage, which would stop their effectiveness in gun fights, which is another one on our fix list.

Controller Support
Some menus such as the Weapon Selection Screen didn’t have full controller support and this will be another one we look to have fixed.

Note:
We are working on some other juicy things, but aren’t ready to announce them yet!
RAID: World War II - lgl_ilija


Hey Raiders!

We noticed some discussions about the community wanting some information, and as we mentioned we will show more on the next Stream. But! Just to ease your minds and let you know what’s going on for the next update here is a status update:

Kelly Level
The new Kelly level is coming along nicely, and as we mentioned we are heads down trying to get it ready for launch at the moment. A few things we are working on:

Voice Overs
For Kelly we have finalised the script and working on the technical set up, and after that it will be added to the game by level design. We are also looking at actors booking slots to get all the lines recorded!

Mission Pacing
We have all the elements and objectives in the Kelly level, and are working to randomise them, and also to pace them out so that it all triggers and tells the level story well.

Bugs
We have been looking at some of the annoying bugs that you are experiencing and we aim to have fixed (amongst other bugs):

Enemy Health Stacking
You guys experienced the enemy health stacking through as the player was restarting the game, which made hard and very hard especially difficult on multiple restarts. We aim to have this fixed!

Team AI Knockback
Team AI would regularly go into a knock back animations when taking damage, which would stop their effectiveness in gun fights, which is another one on our fix list.

Controller Support
Some menus such as the Weapon Selection Screen didn’t have full controller support and this will be another one we look to have fixed.

Note:
We are working on some other juicy things, but aren’t ready to announce them yet!
RAID: World War II - lgl_arash
Hey Raiders!

There will be no live stream today, as we have our heads down working on an update!

We'll be back with more info soon on the next live stream.
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