We hope you all had a great Christmas and New Year!
So, as we spin up development again, this week will be a bug fixed focused patch, and more of that below. But we want you all to know there are some content updates planned in the not too distant future!
Weekly Patch
We fixed a few different bugs for this week, and more to come in the following weeks but some highlights include among other things: the grenade melees not doing damage, enemy spawns being stopped when standing in certain locations, and a recoil issue on the Sten.
Silo Level
Don’t worry we haven’t forgotten about the new Silo level and we should be able to make an announcement about the release date soon!
Weapon
Next week we will announce more information on the next weapon to be released! Keep your eyes peeled for that!
Grind Update
We have been looking at fixing the “grind” that many of you still feel exist. We are working on it, and soon we will give you an update to the intended solution we have.
That’s all for this week, but as we get back into routine, expect more news!
We hope you all had a great Christmas and New Year!
So, as we spin up development again, this week will be a bug fixed focused patch, and more of that below. But we want you all to know there are some content updates planned in the not too distant future!
Weekly Patch
We fixed a few different bugs for this week, and more to come in the following weeks but some highlights include among other things: the grenade melees not doing damage, enemy spawns being stopped when standing in certain locations, and a recoil issue on the Sten.
Silo Level
Don’t worry we haven’t forgotten about the new Silo level and we should be able to make an announcement about the release date soon!
Weapon
Next week we will announce more information on the next weapon to be released! Keep your eyes peeled for that!
Grind Update
We have been looking at fixing the “grind” that many of you still feel exist. We are working on it, and soon we will give you an update to the intended solution we have.
That’s all for this week, but as we get back into routine, expect more news!
Below you can find the details / changelist for the week:
Programming:
- Fixed an issue with weapon recoil not reseting properly. - Fixed an issue with the spacing between sliders in the menus.
Level Design:
- Fixed an issue on Last Orders, where the outline of the halftrack would not show for drop in clients - Fixed an issue on Last Orders, where the players would be seen clipping when inside the foxholes. - Fixed an issue on Forest, where players could get stuck between a tree and a crate. - Fixed an issue on The Amber Train, where players would get pushed over a gate by the collision there. - Fixed an issue on The Amber Train, where players would get pushed out of the level in the secret room. - Removed a turret on Gold Rush, because placement was incorrect. - Fixed an issue on Strongpoint, where enemies would be able to shoot through a wall. - Fixed an issue on Strongpoint, where the escape truck was missing the driver. - Fixed an issue on Flakturm, where a crowbar in a truck would not be visible. - Fixed an issue on Extraction, where a crate could be seen clipping through a truck. - Fixed an issue where players would be able to jump through one of the windows of the church.
Art:
- Fixed a minor visual bug on Gold Rush, z-fight issue on escape gate. - Fixed a visual bug on Tiger Trap, where players would be able to see out of the world. - Fixed a visual bug on Trainwreck, where the players would be able to see through some rocks. - Fixed an issue on Flakturm Operation, where the player would be able to hit the lamps on the ceiling with the kubelwagen. - Fixed an issue on Bunker Busters, where the player was unable to shoot through barbed wire. - Fixed multiple visual issue on Hunters.
Sound:
- Fixed an issue in the camp, where the player would shoot/jump in the corner and have water effects. - Fixed an issue in the kubelwagen, when the player would have an assault rifle equipped they would hear shooting when changing seats.
Below you can find the details / changelist for the week:
Programming:
- Fixed an issue with weapon recoil not reseting properly. - Fixed an issue with the spacing between sliders in the menus.
Level Design:
- Fixed an issue on Last Orders, where the outline of the halftrack would not show for drop in clients - Fixed an issue on Last Orders, where the players would be seen clipping when inside the foxholes. - Fixed an issue on Forest, where players could get stuck between a tree and a crate. - Fixed an issue on The Amber Train, where players would get pushed over a gate by the collision there. - Fixed an issue on The Amber Train, where players would get pushed out of the level in the secret room. - Removed a turret on Gold Rush, because placement was incorrect. - Fixed an issue on Strongpoint, where enemies would be able to shoot through a wall. - Fixed an issue on Strongpoint, where the escape truck was missing the driver. - Fixed an issue on Flakturm, where a crowbar in a truck would not be visible. - Fixed an issue on Extraction, where a crate could be seen clipping through a truck. - Fixed an issue where players would be able to jump through one of the windows of the church.
Art:
- Fixed a minor visual bug on Gold Rush, z-fight issue on escape gate. - Fixed a visual bug on Tiger Trap, where players would be able to see out of the world. - Fixed a visual bug on Trainwreck, where the players would be able to see through some rocks. - Fixed an issue on Flakturm Operation, where the player would be able to hit the lamps on the ceiling with the kubelwagen. - Fixed an issue on Bunker Busters, where the player was unable to shoot through barbed wire. - Fixed multiple visual issue on Hunters.
Sound:
- Fixed an issue in the camp, where the player would shoot/jump in the corner and have water effects. - Fixed an issue in the kubelwagen, when the player would have an assault rifle equipped they would hear shooting when changing seats.
It was a pretty busy week last week with lots going on with competitions, applications over community moderators, a content update, and a stream with the modding community!
Community Moderators
So, we had open applications from the community to join Lion game Lions official moderators. There were a lot of applications and the people who were chosen were due to their commitment, language territory support, creativity etc.
Here are the chosen Community Moderators who go by their usernames:
Nepgearsy Draza Sylvanas Windrunner Dysphorid
We will expand the community moderator list so keep an eye out! But for now, these great individuals will be your community points of contact!
Propaganda Posters
So we had a competition about Propaganda Posters and the winners are!
Gridman Klimber Bongo
For those who want see the stats, here they are:
Congrats! We will contact you for your keys, and be sure to get your names in the camp!
Also, our concept artist will get working on your posters!
Bugs
As usual we fix bugs weekly, and this week is no different. A few things we fixed in particular was a bug on the spread on the MG42 not resetting.
Streams / Videos
For those of you not watching our weekly streams for whatever reason, we will keep you posted weekly on the repository.
In particular, Dysphorid makes round up videos. and to all the community who makes content then thanks! We would love to showcase your work more often!:
It was a pretty busy week last week with lots going on with competitions, applications over community moderators, a content update, and a stream with the modding community!
Community Moderators
So, we had open applications from the community to join Lion game Lions official moderators. There were a lot of applications and the people who were chosen were due to their commitment, language territory support, creativity etc.
Here are the chosen Community Moderators who go by their usernames:
Nepgearsy Draza Sylvanas Windrunner Dysphorid
We will expand the community moderator list so keep an eye out! But for now, these great individuals will be your community points of contact!
Propaganda Posters
So we had a competition about Propaganda Posters and the winners are!
Gridman Klimber Bongo
For those who want see the stats, here they are:
Congrats! We will contact you for your keys, and be sure to get your names in the camp!
Also, our concept artist will get working on your posters!
Bugs
As usual we fix bugs weekly, and this week is no different. A few things we fixed in particular was a bug on the spread on the MG42 not resetting.
Streams / Videos
For those of you not watching our weekly streams for whatever reason, we will keep you posted weekly on the repository.
In particular, Dysphorid makes round up videos. and to all the community who makes content then thanks! We would love to showcase your work more often!:
You can choose just one, but the top 3 will be made into propaganda posters and put into RAID: World War II!
On Monday 11th we will announce the winners!
A big thank you to all who took part, you were all great! There were so many good ones, and even with the short list its tough to pick! And remember even if you weren't selected this time, there will be many other opportunities!
You can choose just one, but the top 3 will be made into propaganda posters and put into RAID: World War II!
On Monday 11th we will announce the winners!
A big thank you to all who took part, you were all great! There were so many good ones, and even with the short list its tough to pick! And remember even if you weren't selected this time, there will be many other opportunities!