Thanks for all who took part in the “design your own competition” competition!
We really enjoyed having some fun with you all, and whether you took part, voted, commented on the forums, thanks!
Without further ado, the top 3 winners are:
In 1st place with 277 votes - Propaganda poster by “Bjornen” In 2nd place with 231 votes - Villain Number One by “Salem” In 3rd place with 208 votes - Who is Mrs. White by "Mas"
For those interested in more details on the results here they are:
What happens now:
Special Edition – We will contact you soon with your special edition copy of RAID: World War II
Name in camp – our artists will find a place for your name to be etched into the camp
Silo – We will contact you tomorrow midday on if you want to join our Silo beta, and if you want to join our live stream beta play!
Live Stream:
Do join us tomorrow at 7pm as we showcase the upcoming level codenamed Silo, where the streamer Peasemaker and hopefully the competition winners will all join in.
We will showcase the level, talk about development, and general Q&A!
Thanks for all who took part in the “design your own competition” competition!
We really enjoyed having some fun with you all, and whether you took part, voted, commented on the forums, thanks!
Without further ado, the top 3 winners are:
In 1st place with 277 votes - Propaganda poster by “Bjornen” In 2nd place with 231 votes - Villain Number One by “Salem” In 3rd place with 208 votes - Who is Mrs. White by "Mas"
For those interested in more details on the results here they are:
What happens now:
Special Edition – We will contact you soon with your special edition copy of RAID: World War II
Name in camp – our artists will find a place for your name to be etched into the camp
Silo – We will contact you tomorrow midday on if you want to join our Silo beta, and if you want to join our live stream beta play!
Live Stream:
Do join us tomorrow at 7pm as we showcase the upcoming level codenamed Silo, where the streamer Peasemaker and hopefully the competition winners will all join in.
We will showcase the level, talk about development, and general Q&A!
Before we go into the patch notes, please do vote on this week's community competition, we will announce the winners tomorrow evening CET, and work with the winners and streamer PeaseMaker on live streaming our work-in-progress Silo Level.
We boiled the entries ideas down to some simple lines, and here you can read and vote! VOTE HERE!
Here are this week's patch notes:
Weapons: - Adjusted the sights for the Sten with Tier 2 Decrease Spread upgrade. - Fixed an issue which affected the single fire weapon animations not to be played. - Fixed an issue when players had the weapon cosmetics turned off, they still would be displayed in the ready up screen. - Weapon grip upgrade animations have been added for secondary weapons. - Fixed a bug where the scavenger proficiencies did not work when the ammo box gave less than 10 ammo
Grenade changes: - Increased damage of the grenades, since they were not effective on Hard/Very Hard difficulties. - Increased the size of the killzone of the grenades. - Increased damage grenades do to players. - Fixed a bug where grenade kills did not count towards the warcry meter.
General: - Fixed some minor visual bugs on multiple levels. - Fixed multiple text alignment bugs.
Before we go into the patch notes, please do vote on this week's community competition, we will announce the winners tomorrow evening CET, and work with the winners and streamer PeaseMaker on live streaming our work-in-progress Silo Level.
We boiled the entries ideas down to some simple lines, and here you can read and vote! VOTE HERE!
Here are this week's patch notes:
Weapons: - Adjusted the sights for the Sten with Tier 2 Decrease Spread upgrade. - Fixed an issue which affected the single fire weapon animations not to be played. - Fixed an issue when players had the weapon cosmetics turned off, they still would be displayed in the ready up screen. - Weapon grip upgrade animations have been added for secondary weapons. - Fixed a bug where the scavenger proficiencies did not work when the ammo box gave less than 10 ammo
Grenade changes: - Increased damage of the grenades, since they were not effective on Hard/Very Hard difficulties. - Increased the size of the killzone of the grenades. - Increased damage grenades do to players. - Fixed a bug where grenade kills did not count towards the warcry meter.
General: - Fixed some minor visual bugs on multiple levels. - Fixed multiple text alignment bugs.
Thanks to all who entered the "design your own competition" competition!
Lots of creative ideas, and we appreciated everyone's effort, and hope you all had fun.
It was really hard going through the entries and find the finalists, but we came up with these below:
- Cosplay Contest by “Zook” - Propaganda poster by “Bjornen” - Video Intro by “Яödina” - Greed Cards Competition by “Dysphorid” - Villain Number One by “Salem” - Non-Exploding Throwables By "Blackfur" - Who is Mrs. White by "Mas"
We boiled the entries ideas down to some simple lines, and here you can read and vote! VOTE HERE!
PLEASE ONLY VOTE FOR YOUR FAVOURITE 3!
If you didn't become a finalist this time not to worry, you'll have plenty of time on the next one to get involved!
The winners get:
- The top 3 winners will get early access to our “Silo” level (and if you want, join us on our live stream next week)! - The top 3 will be etched into the camp - The top 3 get a free copy of the “Special Edition” version of RAID: World War II
Thanks to all who entered the "design your own competition" competition!
Lots of creative ideas, and we appreciated everyone's effort, and hope you all had fun.
It was really hard going through the entries and find the finalists, but we came up with these below:
- Cosplay Contest by “Zook” - Propaganda poster by “Bjornen” - Video Intro by “Яödina” - Greed Cards Competition by “Dysphorid” - Villain Number One by “Salem” - Non-Exploding Throwables By "Blackfur" - Who is Mrs. White by "Mas"
We boiled the entries ideas down to some simple lines, and here you can read and vote! VOTE HERE!
PLEASE ONLY VOTE FOR YOUR FAVOURITE 3!
If you didn't become a finalist this time not to worry, you'll have plenty of time on the next one to get involved!
The winners get:
- The top 3 winners will get early access to our “Silo” level (and if you want, join us on our live stream next week)! - The top 3 will be etched into the camp - The top 3 get a free copy of the “Special Edition” version of RAID: World War II
Welcome to this week’s newsletter! Another busy week for RAID: World War II as we enter Thanksgiving and beyond! So, we hope all the players states side enjoy their turkeys or anyone else who is celebrating.
Weekly Patch
As usual we will be updating the game this week. We have a number of bugs fixed, and a few bugs in specific where grenade kills not refilling the WarCry meter and the Scavenger proficiency not working when the ammo box has less than 10 ammo will be fixed.
Animation Variations
Last week we updated all the primary weapons to have unique animation based on the grips, and this week we will add those for the secondary weapons!
Grenades
We reviewed the forum comments about the grenades and their power, and this week we will change some of the grenade functions. The grenades base damage will be raised and the killzone will be increased, this should make them more viable for Hard and Very Hard modes. The damage the grenade does to the players have also been raised so use them wisely.
Competition
Thanks to everyone for taking part so far in this week’s competition! We have seen some wonderful creative entries. Remember that the point in this competition is to inspire creativity with the community and we certainly enjoy being closer to the community! The finalists will be announced Tuesday, where votes will begin for the top 3 winners ending on Thursday. For all those who haven’t taken part, why not give it a go!
Silo Level
To all those wondering, the Silo level is coming along nicely! And this week we will begin a private beta test with some Streamers and the top 3 winners of this week’s competition!
Live Stream
On Friday we will hold a live stream with PeaseMaker and of this week’s competition winners who want to join. We are excited to watch you play the Silo level and hold an open discussion about it where we can do an in-depth Q&A.
Welcome to this week’s newsletter! Another busy week for RAID: World War II as we enter Thanksgiving and beyond! So, we hope all the players states side enjoy their turkeys or anyone else who is celebrating.
Weekly Patch
As usual we will be updating the game this week. We have a number of bugs fixed, and a few bugs in specific where grenade kills not refilling the WarCry meter and the Scavenger proficiency not working when the ammo box has less than 10 ammo will be fixed.
Animation Variations
Last week we updated all the primary weapons to have unique animation based on the grips, and this week we will add those for the secondary weapons!
Grenades
We reviewed the forum comments about the grenades and their power, and this week we will change some of the grenade functions. The grenades base damage will be raised and the killzone will be increased, this should make them more viable for Hard and Very Hard modes. The damage the grenade does to the players have also been raised so use them wisely.
Competition
Thanks to everyone for taking part so far in this week’s competition! We have seen some wonderful creative entries. Remember that the point in this competition is to inspire creativity with the community and we certainly enjoy being closer to the community! The finalists will be announced Tuesday, where votes will begin for the top 3 winners ending on Thursday. For all those who haven’t taken part, why not give it a go!
Silo Level
To all those wondering, the Silo level is coming along nicely! And this week we will begin a private beta test with some Streamers and the top 3 winners of this week’s competition!
Live Stream
On Friday we will hold a live stream with PeaseMaker and of this week’s competition winners who want to join. We are excited to watch you play the Silo level and hold an open discussion about it where we can do an in-depth Q&A.