The MY.GAMES Publisher Weekend is now live, bringing limited-time discounts of up to 60% off the hottest downloadable content across MY.GAMES’ biggest titles.
Over 25 bundles are on sale to help you take your game to the next level. Whether you’re celebrating two years of Conqueror’s Blade, exploring the new Hunters of Terra update in Skyforge, adventuring through fantasy worlds in Revelation Online, or tearing up the battlefield in Warface and Armored Warfare, we’ve got you covered. Who knows, maybe you’ll even discover a new favorite!
Roll up, roll up to the magnificent Packs Extravaganza! This bountiful bonanza runs until June 16 at the in-game Market, where piles of packs will be discounted by up to 50%!
With a massive 21 packs on sale, there is something for everyone. Top up your Argents if you want to make the most of these fantastic offers.
The Alchemist is a support class that uses a backpack equipped with a pair of manipulators and filled with various solutions and concoctions. The Alchemical Solutions and a Catalyst inside the backpack are able to self-replicate when shaken, which is why the alchemist is also often seen moving erratically.
SOLO PLAY
When alone, the Alchemist uses a different set of abilities than when they’re in a group, namely the abilities listed under ‘PvP abilities’. When facing packs of weak enemies you can build up your Catalyst by attacking with either Acidic Solution or Combustible Solution. Acidic Solution will damage a single enemy, and apply Acidic Solution to it, it will also give your companion a chance to strike. When an enemy with the Acidic Solution effect is struck by Combustible Solution, it will be stunned, knocked down and will take additional damage. Using Combustible Solution first will apply an effect of the same name to enemies in a small area, and when an enemy with Combustible Solution on it is struck by Acidic Solution, it will explode, and deal damage in an area.
The two above abilities can also be enhanced by Deadly Experiment. To quickly deal with a pack of enemies, use Acidic Solution on one of them, and when it is low enough on health, finish it with Deadly Experiment—this will apply the Experimental Compound effect on the Alchemist, which will make your next Combustible Solution pull all enemies together, and apply the maximum stacks of Combustible Solution to them, as well as grant you 1,500 Catalyst. Blow up the Combustible Solution and spray down any stragglers with Toxic Emission to clean them up.
Enemies don’t take too kindly to being sprayed down by various solutions and chemicals, so it’d be wise to get familiar with Protective Shell to block some damage, or the Alchemist can create a barrier with its manipulators by using Protective Membrane, which will also deflect a portion of the damage dealt right back at the attacker. Another defensive option is the Alchemic Terminal, which when used will shield the Alchemist from damage and control effects. Lastly, if all else fails, the Alchemist can use Healing Essence to heal their wounds, cleanse and protect themself from various negative effects, and even gain a buff that will allow the Alchemist to heal the majority of the damage it receives over the next 12 seconds.
When facing bosses, charge up your Catalyst with the Acidic Solution & Combustible Solution combo, then let loose the Predatory Ectoplasm to deliver a strong strike against your foe, repeat until the enemy is dead, and use the above defensive options where needed.
TEAM PLAY
In a group is where the Alchemist truly shines:, here the Toxic Emission and Protective Membrane abilities are replaced by Energy Shower and Biotrap respectively, and this allows the Alchemist to increase the power and stamina of their team, as well as weaken enemies, making the Alchemist a valuable support.
When your team is facing packs of enemies, use Stimulant Injections to increase the raw power of your allies, allowing them to make quick work of the groups.
TIP: Some packs of enemies may also require the use of Energy Shower, but that will be up to you and your team to decide.
When facing bosses, wait until your team is ready to unleash a powerful burst of damage against the enemy and when they are, use Biotrap, Energy Shower, and Stimulant Injections in that order. This is a ‘full buff’, and is the maximum possible buff an Alchemist can provide with its own abilities.
TIP: Do not use Biotrap without the Stimulant Injection and Energy Shower follow-up. It can be useful in some cases, but generally is not worth it. Your buffs are most effective when used together. Use the good old Acidic Solution and Combustible Solution combo during down times, as the companion attacks will speed up the recovery of your Stimulant Injections.
In a group, the Alchemist still has access to all of their defensive options, and they can all be used on allies. Protective Shell will shield any ally that needs it, as well as remove negative effects from them, Alchemic Terminal can be used by all your allies when you deploy it, so they can avoid damage and negative effects. When push comes to shove, Healing Essence can literally be a lifesaver.
ATTRIBUTES
Solo play calls for a Main Damage, Critical Damage, and Critical Chance combo, maybe with some Companion Damage thrown into the mix. For group play, there is more freedom to play around. You could start with a defensive set-up.
ABILITIES
Ability
Description
Acidic Solution
Deals X damage to the target and applies the Acidic Solution effect to them that can be detonated by Combustible Solution. Restores 125 points of Catalyst. Activates companion's attack. This ability can be used either by tapping the button several times or by holding it down. If the target has the Combustible Solution effect on them, the levels of effect will explode on the selected target and all enemies within an 8-yard radius of the main target. Each detonated level of the Combustible Solution will deal X damage to the target and increase your chance to gain the Creeping Horror effect by 3%. Creeping Horror makes the next 3 Predatory Ectoplasms free and increases their damage by 200%.
Combustible Solution
Deals X damage to the target and all enemies in an 8-yard radius of them, applying Combustible Solution that can be detonated using Acidic Solution. Restores 250 points of Catalyst. This ability can be used either by tapping the button several times or by holding it down. If the target has the Acidic Solution effect on them, the levels of effect will explode on the selected target. Each detonated level of the Acidic Solution will deal X damage to the target and increase your chance to gain the Creeping Horror effect by 6%. Creeping Horror makes the next 3 Predatory Ectoplasms free and increases their damage by 200%.
Deadly Experiment
Inflicts fatal damage. Restores 1500 points of Catalyst. Deadly Experiment applies Experimental Compound to the Alchemist for 25 seconds. The effect is removed by the next Acidic Solution or Combustible Solution. Using Acidic Solution when the effect is active stuns the target and knocks them down, inflicting additional damage and applying 8 levels of Acidic Solution at once. Using Combustible Solution when the effect is active affects all enemies in a 12 yard radius, pulls them towards the target and applies 5 levels of Combustible Solution to them at once.
Toxic Emission
Inflicts X damage to the enemies around the Alchemist. If Toxic Emission kills an enemy, a smaller version of the ability is activated at that spot.
Protective Shell
For every 10% of health lost, you gain an effect that reduces incoming damage by 40%. Duration of the effect is 6 seconds. Only one common symbol can be active in every category.
Protective Membrane
Creates a shield that absorbs damage and reflects some of it back at the attackers.
Alchemic Terminal
The Alchemist sets up a terminal filled with protective gas. All allies within 40 yards can use the terminal to gain 100% immunity to damage and control effects for 4 seconds. Once the ability is used, no one in your group can use it for 120 seconds.
Healing Essence
The Alchemist restores 40% health to all allies in a 7 yard radius and removes negative effects from them every 4 seconds. The same ally cannot be healed more than once every 8 minutes. Healing Essence also restores 80% of incoming damage to the Alchemist for the next 12 seconds.
Predatory Ectoplasm
The enemy is attacked by a blob of ectoplasm which deals X damage on impact. Increases the damage of the next use of the ability by 10% for 2 seconds. The effect stacks up to 3 times. Activates companion’s attack.
Energy Shower
Increases the damage of class abilities and movement speed of the Alchemist and all allies in a 20 yard radius by 30% for 9 seconds, making Dashes free and removing negative effects. Once the ability is used, no one in your group can use it for 80 seconds. The ability is available in PvE adventures only.
Biotrap
The Alchemist throws three flasks: the central one pulls the enemies to the point of impact, the next one inflicts X damage, and the last one increases the damage dealt to enemies by class abilities by 40% for 12 seconds. Once the ability is used, no one in your group can use it for 160 seconds. The ability is available in PvE adventures only.
Stimulant Injection
Increases Might of three allies in a 30 yard radius by 50% of the Alchemist’s Might for 8 seconds. Attack class allies take priority. Companion’s attack reduces the cooldown of the ability by 4 seconds. The ability recharges 2 times faster out of combat. At the end of the effect, these allies get Weariness for 12 seconds, which prevents them from receiving stat-boosting effects of active abilities of support classes. Abilities of support classes that transfer Might do not stack with each other. Once the ability is used, no one in your group can use it for 60 seconds.
We’d like to thank our community for being fantastic as usual and lending a hand with this guide.
Spearheading the Mechanoid Invasion, The Integrator is the single most powerful enemy boss of an Invasion and it requires teamwork, tenacity, and tremendous strength to defeat. The Integrator has arrived on Aelion in two forms: Training and Champion. The Training Avatar is for beginners and those new to Godhood. It is adapted for groups of five characters and will definitely prepare you to eventually face the Champion Avatar.
Potential drops you’ll receive can be found on the Adventure card before you queue for or enter an Adventure.
Avatar Trophies gained from Training Avatars can be used to develop your Halls in the Temple of Deeds. This is where you’ll find and be able to unlock divine specializations for your character, which are different paths and skill trees you can choose to explore as a junior god.
The Integrator is deadly and has a number of different attacks, from dangerous AoE (area of effect) bombardments to individual attacks on party members that require the rest of the team to help out. Once the Avatar has been damaged significantly and is around half of its health, smaller bosses will begin to attack you as well. It is worth noting that killing these bosses will cause the Integrator’s attacks to hit much harder, so you and your team will need to pick your poison.
When the Integrator is badly hurt, a self-destruct countdown will begin. You can imagine what will happen if the timer runs out!
The Hunters of Terra update is now live on PC! This brand-new free update introduces Skyforge’s nineteenth class—the Bounty Hunter—as well as a new Dungeon and Squad Adventure!
The Bounty Hunter is a versatile mid-range class that also handles itself well in melee combat. Armed with a hand cannon, high-tech gadgets, and a ton of grenades and explosives, you’ll be cashing in those bounties in no time!
If you want to be one of the very first Bounty Hunters to make your mark on Aelion, you can purchase the Bounty Hunter Collector’s Edition to make your explosive debut right away! It contains the Bounty Hunter class, an exclusive Legendary Weapon for it, a unique costume variation, plus 14 days of Premium Subscription and a bounty of currencies to get you up to speed quickly. The class will be available to unlock in-game using Sparks of Transformation for all players in two weeks.
The first place to take your Bounty Hunter is the Terran Rift, a Squad Adventure for three players where you’ll embark on a rescue mission to find missing scouts and deploy their beacon to gather much-needed data. Ancient Trails, a five-person Dungeon in the darkest depths of Terra, is… well, who knows what you’ll find there?
Play Hunters of Terra today by downloading the game for free on PC! You can also stay up to date with all things Skyforge by following us on Facebook, Twitter, Instagram, YouTube, and Discord, and by signing up to the official newsletter.
Experience the explosive power of Skyforge's nineteenth class! The Bounty Hunter is an efficient Area of Effect (AOE) damage dealer, armed to the teeth with explosive weapons and trick anti-grav and shield gadgets.
If you want to play as the Bounty Hunter before it’s available to unlock using Sparks of Transformation later in June, the Collector’s Edition is just the ticket for you! It contains the class unlock, an exclusive Legendary Weapon, a unique costume variation, plus 14 days of Premium Subscription and a bounty of currencies and resources:
There’s a new title from MY.GAMES coming later this year that might interest you if you’re a fan of dynamic, colorful adventures. Introducing Blast Brigade vs. The Evil Legion of Dr. Cread!
This 2D single-player action adventure game is inspired by '80s popcorn action movies, and combines metroidvania exploration with the bullet mayhem of platformer gameplay. Build a team of charismatic playable characters, upgrade your weapons, explore beautiful locations around a tainted paradise, and save the world from a mad scientist!
The Hunters of Terra update drops at the very beginning of the month on June 2 on PC. The update brings a shiny new class, the Bounty Hunter, as well a new Squad Adventure and new Dungeon. Explore the depths of Terra and unravel the mysteries of this subterranean maze.
MECHANOID INVASION CONTINUES
The Mechanoids continue their onslaught on PC, PlayStation, and Xbox. The month of June will see all four distortions become available, as well as the Avatar of the Invasion: The Integrator. Complete quests to earn progress points and get yourself a number of great rewards, including a brand new Divine Form, Cyberpunk-themed cosmetics, and lots more!
GORGONIDE INVASION BEGINS ON NINTENDO SWITCH
The Gorgonides are approaching Aelion, trying to find inspiration for new battle tactics to help them in their own wars. We cannot let Akonita and her underlings be victorious! Until then, progress points to finish up the Phytonide Invasion Pass are available to buy at the in-game Market for Argents so you don’t have to miss any prizes!
GUIDES
Class guides continue to be rolled out, so keep an eye out for those if your favorite class still hasn’t been explored. The new Bounty Hunter will of course be the subject of a guide this month! If there are any guides on classes or in-game mechanics that you’d like to see, feel free to let us know on Discord (PC, PS, Xbox, Switch).
IMPORTANT: The dates and content featured in this article may be subject to change. Please stay tuned to official Skyforge channels for further news and announcements.
"If you can't solve a problem with explosives, you simply didn't use enough."
Bounty Hunters are fearless fighters, always ready and raring to go. They enjoy rolling up their sleeves and heading into the thick of battle to punish their enemies. Bounty Hunters are driven not by rage as others are, but by cold calculation. They enjoy their work and never back down from a good fight—especially if there’s good money involved!
The Bounty Hunter's weapon of choice is a hand mortar, a high-tech cannon capable of firing shrapnel charges and launching grenades at enemies. Its mid-range projectiles cause huge explosions that can take out whole groups of enemies in a large area, as long as you remember to pick up rounds!
Bounty Hunters do well both in solo activities and group adventures. They are most adept at medium range where they can deal significant damage to multiple enemies at once, but are also capable melee combatants. Their unique ability to reap rewards for the enemy's head allows them to earn some money on the side.
Aside from powerful weapons, this class has other high-tech devices and gadgets up its sleeve. For instance, use antigrav and levitate in the air above enemies, offering a good—and unexpected—position for bombardment. On the off-chance you get taken by surprise, the Bounty Hunter’s energy shield will come in handy.
ABILITIES
Ability
Description
Targeted Attack
Deals damage to the enemy. Restores 8 points of energy.
Critical hits have a 12% chance to reset the cooldown of Dirty Work, and using the ability will stun the target for 4 seconds. If the target cannot be stunned, 2 ammo units will be spawned next to them, and the Bounty Hunter can pick them up.
There are two types of ammo: rounds and energy cells. Certain abilities of the Bounty Hunter can be improved using a specific ammo type.
Blind Fire
Deals damage to enemies in a large area in front of the Bounty Hunter. The smaller the distance to the target, the more damage they take - up to a 50% bonus.
Headhunter
A series of 4 shots, each dealing damage and restoring 12 points of energy. The Bounty Hunter can use it while moving, but it will slow them down by 70%.
The fourth shot will trigger the companion's attack and apply Bounty to the target, increasing the damage of Powerful Shot by 20% and awarding the Bounty Hunter a certain amount of credits for the kill.
Dirty Work
A melee attack that deals damage and creates 2 ammo units near the target.
Nothing Personal
A shot that deals damage. Uses charges that accumulate over time.
The Guild Sends Its Regards
Attaches a sticky bomb to the target. It explodes in 8 seconds, dealing damage to the target and all enemies within 12 yards. The explosion will also apply Contusion to the main target, increasing their chance of taking critical damage from the Bounty Hunter's abilities by 25% and from other Sticky Bombs by 50% for 8 seconds.
If the target is in combat, the bomb is detonated in 4 seconds.
Especially Dangerous
The Bounty Hunter's critical hits deal 50% more damage for 6 seconds.
Consumes all available rounds and extends the duration of the ability by 2 seconds per round. If the Bounty Hunter picks up rounds while under the effect of the ability, its duration is extended by 2 seconds.
Aegis of the Bounty Hunter
Creates a shield around the character that reduces incoming damage by 90% for 7 seconds.
Consumes all available energy cells and reduces the cooldown of the ability by 10 seconds per cell.
No More Games
The Bounty Hunter leaps into the air and throws grenades down at their enemies for 14 seconds, dealing damage. After that, they land in the selected spot, dealing damage and stunning enemies for 3 seconds.
Consumes all available energy cells and reduces the cooldown of the ability by 10 seconds per cell.
Don’t forget, as with the other classes, additional talents can be unlocked by completing certain quests on Thea and Terra. Unlock your full potential!
TALENTS
Talent
Description
Aelerium Buckshot
Nothing Personal and Blind Fire leave a wound on the target that deals an extra 10% damage for 4 seconds and has a 20% chance to reduce the cooldown of Explosive Rounds by 3 seconds.
Reflected Impulse
When you take damage while Aegis of the Bounty Hunter is active, your Critical Chance is increased by 8% for 3 seconds. The effect stacks up to 4 times.
Inevitability
Headhunter deals 20% more damage, and using Especially Dangerous resets its cooldown.
High-Capacity Munitions
Increases the number of picked-up rounds and energy cells.
This class will be available for all players to unlock two weeks after the release of the Hunters of Terra update, launching June 2 on PC. If you want to become one of the first Bounty Hunters in Aelion, you can purchase the Collector's Edition and start playing it on launch day!
Our scouts have discovered a Mechanoid drill on Terra and more importantly, a passage leading underground. Of course, we immediately began inspecting the location and got as far as establishing a forward camp before Phytonides emerged, drove our units back, and forced our squad to retreat. We need your help to claim these areas.
TERRAN RIFT
The first scout squad attempted to transport an ether beacon to the cave but faced heavy resistance from Phytonide forces. Find the group, help them clear the enemy outpost, and deploy the beacon as planned. They cannot do it without you, and it will be an invaluable opportunity to learn more about these dungeons. Perhaps we’ll finally learn more about the Mechanoids and the past of Terra. After all, this is their home planet.
The Phytonides have dug in well, so prepare yourselves for a difficult battle. It would be best to explore in groups of three. Get in, get out.
ANCIENT TRAILS
Of course, clearing out the cave and planting the beacon is only the beginning of our journey to discover more about this subterranean location. Before they were forced to fall back, our scouts managed to collect some data on the area. According to the readings, there is a multi-level network of tunnels under the caves.
Data also suggests that there is heavy Mechanoid activity below. The Phytonides and Mechanoids are clearly not working together—there is evidence strewn around that suggests they have also clashed. Not only that, but we have found temporary bases and scouts affiliated with the Draconids nearby too.
Once you’ve secured a position in the caves, you will need to scout the first level of the tunnels and set up another camp. With so many enemy factions nearby, we cannot afford to get lost or separated in this maze. The outpost will allow us to continue conducting research while you go on ahead. Facing so many enemies in unknown territory will be difficult, so running with a small fire team will be more efficient. We recommend a group of five immortals.
Grab what you need, upgrade any equipment, and get ready to explore the depths of Terra with your allies. It is imperative we unravel the mystery of what’s going on down there and what the Mechanoids are planning to do on this mysterious planet.
Prepare to delve into the depths of Terra when the new update, Hunters of Terra, launches on PC on June 2!