Experience the explosive power of Skyforge's nineteenth class! The Bounty Hunter is an efficient Area of Effect (AOE) damage dealer, armed to the teeth with explosive weapons and trick anti-grav and shield gadgets.
If you want to play as the Bounty Hunter before it’s available to unlock using Sparks of Transformation later in June, the Collector’s Edition is just the ticket for you! It contains the class unlock, an exclusive Legendary Weapon, a unique costume variation, plus 14 days of Premium Subscription and a bounty of currencies and resources:
There’s a new title from MY.GAMES coming later this year that might interest you if you’re a fan of dynamic, colorful adventures. Introducing Blast Brigade vs. The Evil Legion of Dr. Cread!
This 2D single-player action adventure game is inspired by '80s popcorn action movies, and combines metroidvania exploration with the bullet mayhem of platformer gameplay. Build a team of charismatic playable characters, upgrade your weapons, explore beautiful locations around a tainted paradise, and save the world from a mad scientist!
The Hunters of Terra update drops at the very beginning of the month on June 2 on PC. The update brings a shiny new class, the Bounty Hunter, as well a new Squad Adventure and new Dungeon. Explore the depths of Terra and unravel the mysteries of this subterranean maze.
MECHANOID INVASION CONTINUES
The Mechanoids continue their onslaught on PC, PlayStation, and Xbox. The month of June will see all four distortions become available, as well as the Avatar of the Invasion: The Integrator. Complete quests to earn progress points and get yourself a number of great rewards, including a brand new Divine Form, Cyberpunk-themed cosmetics, and lots more!
GORGONIDE INVASION BEGINS ON NINTENDO SWITCH
The Gorgonides are approaching Aelion, trying to find inspiration for new battle tactics to help them in their own wars. We cannot let Akonita and her underlings be victorious! Until then, progress points to finish up the Phytonide Invasion Pass are available to buy at the in-game Market for Argents so you don’t have to miss any prizes!
GUIDES
Class guides continue to be rolled out, so keep an eye out for those if your favorite class still hasn’t been explored. The new Bounty Hunter will of course be the subject of a guide this month! If there are any guides on classes or in-game mechanics that you’d like to see, feel free to let us know on Discord (PC, PS, Xbox, Switch).
IMPORTANT: The dates and content featured in this article may be subject to change. Please stay tuned to official Skyforge channels for further news and announcements.
"If you can't solve a problem with explosives, you simply didn't use enough."
Bounty Hunters are fearless fighters, always ready and raring to go. They enjoy rolling up their sleeves and heading into the thick of battle to punish their enemies. Bounty Hunters are driven not by rage as others are, but by cold calculation. They enjoy their work and never back down from a good fight—especially if there’s good money involved!
The Bounty Hunter's weapon of choice is a hand mortar, a high-tech cannon capable of firing shrapnel charges and launching grenades at enemies. Its mid-range projectiles cause huge explosions that can take out whole groups of enemies in a large area, as long as you remember to pick up rounds!
Bounty Hunters do well both in solo activities and group adventures. They are most adept at medium range where they can deal significant damage to multiple enemies at once, but are also capable melee combatants. Their unique ability to reap rewards for the enemy's head allows them to earn some money on the side.
Aside from powerful weapons, this class has other high-tech devices and gadgets up its sleeve. For instance, use antigrav and levitate in the air above enemies, offering a good—and unexpected—position for bombardment. On the off-chance you get taken by surprise, the Bounty Hunter’s energy shield will come in handy.
ABILITIES
Ability
Description
Targeted Attack
Deals damage to the enemy. Restores 8 points of energy.
Critical hits have a 12% chance to reset the cooldown of Dirty Work, and using the ability will stun the target for 4 seconds. If the target cannot be stunned, 2 ammo units will be spawned next to them, and the Bounty Hunter can pick them up.
There are two types of ammo: rounds and energy cells. Certain abilities of the Bounty Hunter can be improved using a specific ammo type.
Blind Fire
Deals damage to enemies in a large area in front of the Bounty Hunter. The smaller the distance to the target, the more damage they take - up to a 50% bonus.
Headhunter
A series of 4 shots, each dealing damage and restoring 12 points of energy. The Bounty Hunter can use it while moving, but it will slow them down by 70%.
The fourth shot will trigger the companion's attack and apply Bounty to the target, increasing the damage of Powerful Shot by 20% and awarding the Bounty Hunter a certain amount of credits for the kill.
Dirty Work
A melee attack that deals damage and creates 2 ammo units near the target.
Nothing Personal
A shot that deals damage. Uses charges that accumulate over time.
The Guild Sends Its Regards
Attaches a sticky bomb to the target. It explodes in 8 seconds, dealing damage to the target and all enemies within 12 yards. The explosion will also apply Contusion to the main target, increasing their chance of taking critical damage from the Bounty Hunter's abilities by 25% and from other Sticky Bombs by 50% for 8 seconds.
If the target is in combat, the bomb is detonated in 4 seconds.
Especially Dangerous
The Bounty Hunter's critical hits deal 50% more damage for 6 seconds.
Consumes all available rounds and extends the duration of the ability by 2 seconds per round. If the Bounty Hunter picks up rounds while under the effect of the ability, its duration is extended by 2 seconds.
Aegis of the Bounty Hunter
Creates a shield around the character that reduces incoming damage by 90% for 7 seconds.
Consumes all available energy cells and reduces the cooldown of the ability by 10 seconds per cell.
No More Games
The Bounty Hunter leaps into the air and throws grenades down at their enemies for 14 seconds, dealing damage. After that, they land in the selected spot, dealing damage and stunning enemies for 3 seconds.
Consumes all available energy cells and reduces the cooldown of the ability by 10 seconds per cell.
Don’t forget, as with the other classes, additional talents can be unlocked by completing certain quests on Thea and Terra. Unlock your full potential!
TALENTS
Talent
Description
Aelerium Buckshot
Nothing Personal and Blind Fire leave a wound on the target that deals an extra 10% damage for 4 seconds and has a 20% chance to reduce the cooldown of Explosive Rounds by 3 seconds.
Reflected Impulse
When you take damage while Aegis of the Bounty Hunter is active, your Critical Chance is increased by 8% for 3 seconds. The effect stacks up to 4 times.
Inevitability
Headhunter deals 20% more damage, and using Especially Dangerous resets its cooldown.
High-Capacity Munitions
Increases the number of picked-up rounds and energy cells.
This class will be available for all players to unlock two weeks after the release of the Hunters of Terra update, launching June 2 on PC. If you want to become one of the first Bounty Hunters in Aelion, you can purchase the Collector's Edition and start playing it on launch day!
Our scouts have discovered a Mechanoid drill on Terra and more importantly, a passage leading underground. Of course, we immediately began inspecting the location and got as far as establishing a forward camp before Phytonides emerged, drove our units back, and forced our squad to retreat. We need your help to claim these areas.
TERRAN RIFT
The first scout squad attempted to transport an ether beacon to the cave but faced heavy resistance from Phytonide forces. Find the group, help them clear the enemy outpost, and deploy the beacon as planned. They cannot do it without you, and it will be an invaluable opportunity to learn more about these dungeons. Perhaps we’ll finally learn more about the Mechanoids and the past of Terra. After all, this is their home planet.
The Phytonides have dug in well, so prepare yourselves for a difficult battle. It would be best to explore in groups of three. Get in, get out.
ANCIENT TRAILS
Of course, clearing out the cave and planting the beacon is only the beginning of our journey to discover more about this subterranean location. Before they were forced to fall back, our scouts managed to collect some data on the area. According to the readings, there is a multi-level network of tunnels under the caves.
Data also suggests that there is heavy Mechanoid activity below. The Phytonides and Mechanoids are clearly not working together—there is evidence strewn around that suggests they have also clashed. Not only that, but we have found temporary bases and scouts affiliated with the Draconids nearby too.
Once you’ve secured a position in the caves, you will need to scout the first level of the tunnels and set up another camp. With so many enemy factions nearby, we cannot afford to get lost or separated in this maze. The outpost will allow us to continue conducting research while you go on ahead. Facing so many enemies in unknown territory will be difficult, so running with a small fire team will be more efficient. We recommend a group of five immortals.
Grab what you need, upgrade any equipment, and get ready to explore the depths of Terra with your allies. It is imperative we unravel the mystery of what’s going on down there and what the Mechanoids are planning to do on this mysterious planet.
Prepare to delve into the depths of Terra when the new update, Hunters of Terra, launches on PC on June 2!
The hunt is about to begin. Unlock the Bounty Hunter class and discover a new Dungeon and Squad Adventure in Hunters of Terra, the new Skyforge update coming on June 2!
The Bounty Hunter joins the roster as Skyforge's nineteenth class, and they’re set to make an explosive entrance! A formidable Area of Effect (AoE) damage dealer, the Bounty Hunter wields a handheld mortar and is armed to the teeth with explosive weapons. Deadly at range and in close combat, they can always rely on their anti-grav and shield gadgets to get them out of a tight spot.
What better way to try out this deadly new hunter than with new PvE content? Team up with up to two other friends to traverse the Terran Rift, a Squad Adventure that will task your Immortal team with navigating an underground labyrinth crawling with Mechanoids! Bring along up to four other friends to take on the Ancient Trails, a new Dungeon that will take you from the Terra’s surface to its darkest depths.
New to Skyforge? Prepare for Hunters of Terra by downloading the game for free today from MY.GAMES Store, Steam, Microsoft Store, or PlayStation Store! You can also stay up to date with all things Skyforge by following us on Facebook, Twitter, Instagram, YouTube, and Discord, and by signing up to the official newsletter.
Some of our oldest foes, the Mechanoids, are back again in another attempt to conquer the lands and people of Aelion. They’re stronger than ever so we need to complete as many seasonal challenges as possible and explore the new Invasion Atlas to reap the rewards and get stronger. For your efforts, you could get the brand new Bjorn divine form, cyberpunk cosmetics, a new companion, and much more.The Invasion Pass is 20% off right now and if you purchase it on sale, you’ll get a Portrait Center Element as an instant unlock.
INVASION CARD
Normal
Catch-up
Equipment generation:
PC: 32 PS: 26 Xbox: 22
Maximum number of followers in the Cathedral
PC: 1,435,600 PS: 1,117,600 Xbox: 905,600
PC: 1,364,600 PS: 1,046,600 Xbox: 834,600
Maximum number of followers in the Cathedral (Soft Cap)
PC: 1,422,600 PS: 1,104,600 Xbox: 892,600
Maximum rank of the Tower of Knowledge
PC: 350 PS: 290 Xbox: 250
PC: 337 PS: 277 Xbox: 237
Maximum rank of the Tower of Knowledge (Soft Cap)
PC: 348 PS: 288 Xbox: 248
Terra/Thea rank
PC: 370-372 PS: 310-312 Xbox: 270-272
Avatar
PC: 384 PS: 324 Xbox: 286
Trophy Booster Cap
PC: 57 PS: 52 Xbox: 43
CHALLENGES
Complete Seasonal Challenges to earn points throughout the Invasion and progress through up to 20 levels of special rewards, including exclusive limited-time items! Seasonal Challenges are divided into Easy, Normal, and Hard categories, and more will be unlocked as the Invasion progresses (in the first, third, and fifth weeks). You’ll earn more points when completing certain challenges within the first few days of each stage, so check back often to finish your Invasion Pass even faster!
AVATAR OF THE INVASION: THE INTEGRATOR
The Avatar is the single most powerful enemy boss of an Invasion and it requires teamwork, tenacity, and tremendous strength to defeat. The Integrator is the leader of the invading forces and will arrive on Aelion in two forms: Training and Champion. The Training Avatar is for beginners and those new to Godhood. It is adapted for groups of five characters and will definitely prepare you to eventually face the Champion Avatar. Claim Avatar Trophies to unlock Divine Aspects!
INVASION PASS
LEVEL
FREE
PREMIUM
1
Equipment Backpack
2
15 Eidos of the Mechanoids
3
Mythical Equipment Capsule
4
Large Focus of Faith
5
Hyperion Lease Contracts (6-day)
6
30 Eidos Replicators
7
Special Agent Sunglasses (all colors)
8
• Wings of the Mechanoid Vindicator
• 20,000 Knowledge of Enemies
9
• Improved Rebirth Flame I
• Portrait Element
10
• Improved Rebirth Flame III
• Improved Rebirth Flame II
11
• Portrait Underlay
• 15 Eidos of the Mechanoids
12
2 Mirror Cubes
13
Sparks Pack
14
Bjorn Divine Form
15
• Cyberpunk Costume
• Cyberpunk Mask
• Vulnerability Detector
• 300,000 Credits
16
Special Legendary Weapon Capsule
17
• 15 Eidos Replicators
• Companion: Aegor
18
Improved Rebirth Flame IV
19
Large Chest of the Creator
20
Invasion Fighter Award
• Title: Disintegrator
• Portrait Frame
• Mechanoid Vanquisher Portrait
• 3,000 Argents
• 3,000,000 Credits
• 3,000 Victor's Medals
The Mechanoid Invasion is now live on PC, and will be live from May 20 on PlayStation and Xbox. Playing on Nintendo Switch? Stay tuned for more details about the next Invasion, coming soon!
Skyforge is free to play and available to download from MY.GAMES on PC, from the PlayStation Store on PlayStation 4 and PlayStation 5, and the Microsoft Store on Xbox One and Xbox Series X|S.
The Grovewalker is a ranged shapeshifter that uses the power of nature to enhance their magic and bury their enemies. Their weapon of choice is the Tree Staff, but the Grovewalker is more than just a hermit with a stick, it is truly a force of nature.
The Grovewalker is a tank, its main focus being on keeping its allies alive when in a team. However, it is a very formidable opponent alone.
SOLO PLAY
When fighting groups of enemies, the Grovewalker can grab the attention of enemies with Breath of the Forest. This will damage, as well as sow several Diocinia Buds which can then be grown into Diocinia Flowers by using Blooming. These flowers will attack the Grovewalker’s enemies on their own, but the Grovewalker can also infuse them with additional magic, increasing their attack rate and power by using Tessa’s Call, and even turn infused flowers into bombs with the same ability after having empowered them. These bombs spray sharp needles in all directions when they explode.
To maximize the damage from the flower bombs, you can trap enemies with Nature’s Grip, which sends forward living roots to grab, entangle, and lift enemies into the air. If any stragglers remain, become One With Nature, and you will transform into seeds carried by the wind, avoiding all damage and control effects for the duration, while waiting for other abilities to be ready again.
In the event that the Grovewalker ends up surrounded but holds enough natural magic, they can use their Shapeshifting abilities to transform into a powerful Phytomorph using Morph Living Armor. This changes the Grovewalker into a melee fighter and grants them new abilities, as well as significantly increasing their endurance (HP increase and crowd control reduction—does not grant the Endurance stat).
While in this Phytoform, use Throw to attack enemies, but also to quickly jump to enemies that are very far away, then follow up with Deadly Thorns to unleash a flurry of whipping attacks with your vine arms that will damage enemies in an area around you. Go Living Missile or Piercing Strike next to stun enemies while waiting for Deadly Thorns to be ready again. If push comes to shove, the Grovewalker can even channel nature’s healing properties with Touch of Life to heal their wounds, and even gain a powerful shield when their Phytoform ends.
TIP: To be able to transform quicker, you can use Sowing to fill up any remaining missing energy you need.
TIP: For near death encounters, use Touch of Life to heal, dismiss the Phytomorph with Reverse Living Armor to gain the shield, and follow up with One With Nature so you can’t be targeted.
TEAM PLAY
The main priority switches for the Grovewalker in a team. It is no longer dealing damage, but helping allies stay standing. Open with Breath of the Forest at the start of each fight, followed by Nature’s Grip to root weak enemies in place for your team. As the Phytomorph, attack with Deadly Thorns to draw the ire of enemies. Living Missile or Piercing Strike will knock enemies off their feet. Any left standing can be hit with Deadly Thorns to ensure they target your hulking form and not your group.
TIP: Change into your Phytoform as quickly as possible to maintain control of the enemy and keep yourself alive.
ATTRIBUTES
The typical Main Damage, Critical Damage, and Critical Chance stat choice for solo play will serve you well. In team play, a combination of General Defense, Barrier, Ranged Defense and Melee Defense would work. Note: Ranged Defense and Melee Defense are secondary stats.
We’d like to thank our community for being fantastic as usual and lending a hand with this guide.
ABILITIES
Ability
Description
Breath of the Forest
Launches a stream of natural energy that deals X damage to enemies every second, provokes them into attacking the Grovewalker, and has a chance to spawn Diocinia buds.
Blooming
Diocinia buds mature faster, inflicting X damage around them.
Tessa’s Call
Increases the rate of Diocinias’ attacks. The attack is replaced with Tessa’s Wrath for a time, which can detonate the flowers, dealing X damage to enemies around them.
Nature’s Grip
Roots move in the selected direction, inflicting damage and twining around the hostile creatures in their way. Humanoid enemies become fully covered by roots which prevent them from using abilities.
One With Nature
Turns into seeds carried by wind.While the form is active, becomes immune to control effects and cannot be targeted by enemies.
Morph Living Armor
The Grovewalker assumes the phytoform: health is increased by 150% (100% in PvP adventures), the duration of control effects is reduced 3 times, and attacks generate 2 times more threat. Nearby Diocinias do not wither.
Reverse Living Armor
Reverts to their normal appearance and applies a shield to themselves that absorbs damage equal to 50% of their maximum health.
Throw
Inflicts damage.
Deadly Thorns
Deals damage to all nearby enemies and provokes them into attacking the Grovewalker.
Living Missile
Rolls in the selected direction, dealing X damage to all enemies around on impact. If Shield of Thorns is active, damage is increased.
Piercing Strike
Ranged attack that knocks enemies off their feet.
Shield of Thorns
Sprouts thorns. Returns 40% of damage taken to the enemy.
Touch of Life
You recover 10% of your maximum health every second for 10 seconds. In PvP adventures, the effectiveness of the ability is reduced by 50%.
Sowing
Deals X damage to the enemy. Spawns a Diocinia bud near the enemy at regular intervals. Activates companion’s attack. Has a certain chance to reset the cooldown of Nature’s Grip and increases damage of its next attack 4 times.
From organics to synthetics, everyone wants a piece of Aelion. Now that the Phytonides are being wiped out, we have intel that the Mechanoids will soon begin their onslaught. The Mechanoid Invasion begins on May 19.
SEASONAL CHALLENGES
Complete seasonal challenges by sending as many machines to the scrap heap as you can. You’ll earn Invasion Pass progress points and unlock Invasion-exclusive rewards available to all players. If you purchase the Premium Invasion Pass, you’ll get double the rewards!
INVASION REWARDS
Unlock 20 rounds of exclusive, limited-time rewards, including a brand new Divine Form, Cyberpunk cosmetics, a Companion, plenty of resources, currency, and other cosmetic and style items along the way! You can also get a Portrait Center Element as an instant reward when you buy the Invasion Pass.
FIGHT THE INTEGRATOR
The first major boss, Secret Oculat Double, can be fought from the beginning of the Invasion, but later in the Invasion, you can also challenge the Mechanoids’ almighty leader: The Integrator, Avatar of the Mechanoid Invasion and one of the toughest enemies in the game.
The Revenant is a melee fighter that uses an enormous Axe along with its Death Magic to annihilate any who are foolish enough to cross its path. Revenants thrive on death and destruction and have absolutely no qualms about dishing them out. Their strength on the battlefield inspires allies, and strikes fear into the hearts of the enemy.
SOLO AND TEAM PLAY
Revenants use their brute force and power to crush all who oppose them. When facing groups of weaker enemies, a Revenant can choose one of two ways to approach from a distance—either by using Dehydration to pull all enemies close while draining the life from them at the same time (keep in mind that healing from Dehydration can only happen on each second use of the ability), or by getting up close and personal by casting a Gloomy Shadow of yourself that you can then jump to and unleash a powerful attack that will knock enemies off their feet. Follow this up with either Slaughter or Destruction, then finish off any potential stragglers with Punishment and Slashing Blow. Depending on the strength of the enemies, you can also use Death’s Steward to ensure their demise.
When facing bosses, begin with Dehydration before closing the gap with Gloomy Shadow (if the enemy is far away), then unleash the power of your death magic with Death’s Steward, which draws power directly from the river of dead souls, a part of which will appear at your feet and begin to slowly drain the life force of your enemy while also increasing your power. If you’re using Death’s Steward and Slaughter becomes available, strike quickly with Punishment and follow up with three Slashing Blows, then repeat - if at any point during that onslaught your Slaughter gets charged up, use Punishment, followed by Slaughter, and then Punishment twice more, before returning to the normal, unempowered Punishment, and the x3 Slashing Blow combination. This specific trick only works while Death’s Steward is active though!
When the situation becomes dire, a Revenant doesn’t have much to fear. Actually, that is when they can truly shine. When your life drops low enough, you can use Dehydration to steal some of the enemy’s life force to heal your own wounds. As well as this, you can cast Embrace of Pain to shrug off, and even heal from, hostile attacks. Any sane foe would flee at the sight of somebody rejuvenated by pain, which is exactly what happens. Have fun chasing terrified enemies down with Punishment.
ATTRIBUTES
As a DPS class, we recommend damage-enhancing stats like Main Damage, Critical Damage, and Critical Chance.
ABILITIES
Ability
Description
Dehydration
Drains the target's life force for 3 seconds, dealing X damage every second and pulling it to the Revenant. After 3 seconds, the target will be knocked down. Each second use of the ability may restore 30% of the Revenant’s health.
Gloomy Shadow
The Revenant launches an illusion in the selected direction that moves forward 40 yards. When activating the ability again during an active illusion, the Revenant leaps towards it and deals X damage to all targets in a 6 yard radius, hammering them into the ground. The ability deals 400% more damage if the illusion has lasted at least 1.5 seconds and the target has not been hit by Dark Shadow in this fight.
Slaughter
Strikes with the axe in a 8 yard radius around themselves, dealing X damage to enemies and slowing them down. The damage is increased by 33% for each affected enemy beyond the first one, up to a 100% bonus. Cutting Strike has a 8% chance to reset the cooldown of Slaughter, making it free and instant while also boosting its damage by 100% regardless of the number of affected enemies.
Destruction
Takes a few seconds to prepare a powerful blow which deals X damage to enemies in front of the Revenant and knocks them down. While the attack is being prepared, the Revenant can move forward at a reduced speed.
Punishment
Inflicts X damage to the target. If the target has less than 50% health left, the damage increases by 100%. A successful finishing ability will reset its cooldown and transfer a certain amount of health to the Revenant, which depends on the defeated enemy. Activates the companion’s attack.
Slashing Blow
Alternating axe blows which deal X to the enemy and slow them down for 3 seconds. The Revenant’s other attacks enhance the next 3 Cutting Strikes, allowing them to restore energy and reduce the remaining cooldown of Death’s Steward and Embrace of Pain by 1 second. The third strike will inflict 200% more damage. The third enhanced Cutting Strike activates the companion’s attack.
Death’s Steward
The Revenant summons a deadly aura with a range of 10 yards for 12 seconds. Enemies in the area are slowed and take damage over time. The Revenant is immune to control effects, their health is increased by 70%, and their axe attacks deal 30% more damage. Energy regeneration is increased by 200%, and the cooldown of all attacks is reset.
Embrace of Pain
Turns all incoming damage into healing and protects from control effects during 6 seconds. When the effect fades, all enemies within a 12 yard radius are horrified for 3 seconds.
We’d like to thank our community for being fantastic as usual and lending a hand with this guide.