Just when you thought it was safe to go back in the water... Send the Oceanids back into the sea to score incredible new gear!
The great god's plans have not changed: he still intends to occupy the depths of our ocean and dispose of Protheus who managed to lure a part of the Oceanid army to his side! A glorious battle awaits all immortals. Gather all forces and fight off the invaders.
Invasion Card
Normal
Catch-up
Equipment generation: 23
Maximum number of followers in the Cathedral
485,000
435,000
Maximum rank of the Tower of Knowledge
225
215
Maximum rank of the Stronghold
200
190
Earn new equipment of the 23th generation in the following adventures on normal difficulty: Leunar Swamps, Mare Sacro Monastery, Targo Islands, and Operation Isabella. Pit your skills against the generals of the invasion army –– the first one is waiting for you in the Onslaught of the Sea: Lorro the Cold distortion. Protect mortals in regions: enemy troops are attacking Naori Island, but the Oceanids are cunning. They will attempt to capture other areas as well!
Keep training, upgrading your equipment, and increasing your Might. Prepare for battle against Tol-Monter's avatar that arrives at Aelion during the third week.
Seasonal Challenges
This time we divided challenges into categories: Easy, Normal, and Hard. It will help you map out your game. For example, if you have little time on a certain day, you can complete easy challenges and leave hard ones for later. If you map out the order of challenges correctly, you might even earn more points!
We also added hints that tell you whether it's still possible to complete a challenge or you've already failed. For example, to complete the Urgent Call challenge, you need to complete a Sudden Attack of the Oceanids within 2 minutes. If the time runs out, you will see a notification that the challenge has been failed and you have to try again.
Keep in mind that in the first days of each stage, some challenges will grant an increased number of points. We recommend you start with those, because the bonus is temporary, and completing these challenges will get you to the final reward sooner.
What can I get for completing challenges?
When you complete the challenges of the current invasion, you receive valuable resources: game currency, Premium subscription, capsules with mythical equipment, Rebirth Flame, and capsules with legendary weapons. On top of that, you can get Wings of the Vindicator with 3 color options, Idol Costume, Fluctus Hoverboard, Tournament Armor, and 2,000 Argents!
If you earn the maximum number of points, you will receive an Invasion Fighter Bonus. You will get the Witherer title, a portrait frame, Halo of the Oceanid Vindicator, and 3,000 Argents!
Players have access to ten basic rewards. Purchasing a seasonal subscription will unlock another ten. So you will get extra rewards, a special portrait center, and Ocean Wings:
You can purchase the seasonal subscription in the game. Save 20% on the Invasion Pass! For one week only (November 13 - November 20), get even more value from your Oceanid Invasion rewards with this huge discount:
Full price: 19,500 Argents
Discounted price (20%): 15,600 Argents
New PvP Season Commences
A new PvP season is here! Fight against other Immortals to earn a coveted place in the PvP Leagues, where you can win up to 15,000 Victor’s Medals and league-exclusive rewards. Achieve Silver League status to earn a unique color option for your costume, and, if this is your first PvP Season, you can earn an exclusive Companion and Tournament Armor by reaching the Gold and Diamond Leagues respectively!
Challenges await the immortals. Prove you are worthy of the reward!
Expand your knowledge of Skyforge with the latest round of developer answers to questions. Read on for all interesting tidbits and details!
Question: Will there be a way to catch up where Avatar’s Artifacts are concerned? It takes players who recently got back into the game a long time to collect artifacts and upgrade their gear.
Answer: It wasn’t intended for a player to have every single weapon from avatars. We designed all those weapons to give you a variety of options to choose from, depending on your class and playstyle. But we’ve been thinking about updating Avatar’s Artifacts, so it’s possible a catch-up system of sorts will be added in the future.
Question: What do I do with Avatar’s Artifacts if I already have all the divine weapons and upgrades?
Answer: You don’t need to do anything for now. And you won’t be able to. Currently it’s only used to acquire divine weapons. We’ll inform you if the artifacts are going to be used for something else.
Question: Do you plan to add more hairstyles for characters? The selection of hairstyles for female characters is rather poor.
Answer: Contrary to popular belief, it’s quite difficult to design and implement a new hairstyle. You need to take various costumes into consideration - and there are dozens, if not hundreds of those in the game. But we’ll happily consider your suggestions. If you suggest ideas of hairstyles you like, and other players support your suggestion, it’s quite possible that the new hairstyle will be added next year. And we’d like to clarify that we won’t create a female hairstyle only. They are designed in pairs. So if your character decides to change gender, the number of hairstyles available to them will remain the same.
Question: I like the Paladin class, but it needs more variety in weapon appearance. Could you create something unique for the Paladin? A battle hammer or a morning star, and a large tower shield?
Answer: One class can’t have so many different weapons. Paladin will always use a sword and a shield, but their appearance may vary.
Question: Will there be class rebalance?
Answer: We do our best to maintain the class balance Recently we rebalanced Soundweaver and Grovewalker. Other classes may also be updated in the future.
Question: Terra and Integrator are closely connected in the history of Skyforge. Does that mean the great William Wynd himself is inside that planet’s core? Or a particle of his power in the form of the Integrator?
Answer: You’ll learn that in one of our future story updates.
Question: Is the Aspect of Magic is connected to the arrival of demons? Metarchus said something about strong magic at the end of the demon flagship adventure.
Answer: There’s no connection between the Aspect of Magic and demon invasion.
Question: Why do some classes have 3 legendary weapons, and Slayer only has one. Will it get another weapon?
Answer: We’re not biased against Slayer. In the future, the class may receive more legendary weapons.
Question: Do you plan on simplifying the challenge system? So we can get 10 points for something other than being “the First”. Because the first team gets more points than the others.
Answer: The number of points depends on the difficulty of the challenge. It’s not our goal to “create a challenge that grants exactly 10 points”. You get 11 points for being the first to complete all five challenges. They are added on top of the amount you need to get all rewards. Even if you weren’t part of such groups, you can still get all rewards.
Question: Will “runes of time” be updated in some way? There are more than 300, and one GvG requires 50 max, but they keep dropping.
Answer: No, we don’t plan on making any changes.
Question: Will there be any changes to the Pantheon management and development system?
Answer: Not in the near future.
Question: During the very first Mysteries of Love event (2016), we could send anonymous valentine cards. Why is it not an option anymore?
Answer: If you remember, back then we had to switch it off before the event ended. Because of the way the friends list worked, we ran into serious server limitations and had to disable that option to ensure the game’s stable operation.
Question: Are there any changes planned for ether stations defense on Terra? We have a situation where some people diligently defend the stations but get no ether, because there’s no time to collect it. Others do nothing – they only collect ether while sitting in vehicles and avoiding combat. Is it meant to be this unfair? Or you just didn’t plan for players to act this way?
Answer: Thank you for reporting this issue to us. We’ll try to address that in upcoming updates. If you have any other suggestions regarding Terra (you don’t like something or you’ve run into an issue), don’t hesitate to contact us. We’ll try to address your concerns as we continue to work on the game.
The spookiest holiday on Aelion is starting –– put on your scary costumes, play tricks on people, have fun, and earn rewards. Evil Pumpkin Festival will run from October 24 to November 7!
New items in the Market
You will find many seasonal items that can be purchased with candies. Take a look at the Holidays section: we have spooky costumes, mysterious and scary headwear, incredible fireworks, unique emotes, and even a new vehicle!
Flapping Wings Pack
Collect candies and exchange them for the new Flapping Wings Pack. Equip this unusual costume and join the masquerade. In the Warden of Element Attire, you will certainly be noticed!
Don’t know where to get candies? It’s easy –– just have fun and don't be afraid!
Candy bandits and their caches
In your adventures, you may run into Candy Bandits. While the name is hardly scary, a Candy Bandit may turn out to be a formidable enemy. Defeat them, and you will receive candies and candy wrappers –– fragments of a map that will lead you to the treasure hidden in the park.
Pumpkin Horror!
Want to get a whole lot of candy at once? Just go to the city park — it doesn’t get easier than that!
Every day from 12:00 to 13:00 and from 18:00 to 22:00, one riding broom and several pumpkins will appear in the park. You know where to find the pumpkins, but not the broom. Look for Pumpkin Festival Vision in Candy Bandits' caches –– it will highlight the broom’s location when you activate it. The effect will disappear once you mount the broom. To get it again, you will have to find another Pumpkin Festival Vision.
Rules As soon as the broom appears, all players in the park will receive a dedicated notification. Your objective will be to be the first to find the broom, mount it and make off to a safe place, evading the crowds of competitors. Additionally, mounted heroes will be able to throw special pumpkins that add a fear effect on their targets. Fun like no other!
Didn't manage to reach the precious objective? Then let no one else have it! Grab the first pumpkin you can lay your hands on and throw it at the cocky immortal that dared steal the broom that is yours by law. After all, you saw it first! A couple of well-aimed shots and that upstart is back on the ground, and the broom is free once more!
You will receive 25 pieces of candy for every 5 seconds you spend on the broom. And if you manage to hold on to it for more than a minute, you will also be rewarded for completing the daily quest. Another way to receive that reward is to hit the broom rider with five pumpkins.
Let us point out that you will receive more rewards for riding the broom than for throwing pumpkins. After all, you receive rewards both for the daily quest and a bonus for holding on to your "mount."
By the way, all players that completed any of the daily quests will not be able to ride the broom until next day. But they will be able to pellet the broom riders as much as they want. Isn't that nice?
Trick or Treat!
The Trick or Treat Page returns this year with a chance to get rewards every day! If you are not easily scared, knock on the doors and see if you get a treat or get tricked! Some doors could spook the godly halo from your head!
The Skyforge Trick or Treat page will be online from today until November 7. You will be able to open one door per day.
Symphony of the Night Pack
Want to scare your friends and stand out from the crowd? Purchase the Symphony of the Night Collector's Pack! Get a unique costume, new emote, and Victor's Medals! Dress like a dark lord or a dark lady and scare your friends!
Nihaz's Army of Demons is ready to come down on Aelion! We must rally together and push the enemy back. Fight with all your might!
The demonic spawns are stronger and more stubborn than ever! Prove your mastery, complete new challenges, and earn unique rewards!
Seasonal Challenges
The demonic invasion has brought us new seasonal challenges. All previously earned points have been reset. You will have to prove that you're worthy of the new reward! This time more challenges will be available for all characters, but you will face the most difficult ones, too. We still think that the more effort a player invests into a challenge, the more valuable it becomes.
Some of the challenges of this season were submitted by players! A recent contest has yielded challenges that are already in the game. We hope authors and other players will find them challenging to earn.
Remember, the challenges are unlocked in stages—in the first, third, and fifth weeks of the season. Some of the challenges will come as a surprise. They will be revealed only on day one of every new stage. Keep in mind that in the first days of each stage, some challenges will grant an increased number of points. We recommend you start with those, because the bonus is temporary, and completing these challenges will get you to the final reward sooner.
Aside from game currency, Premium subscription, and chests with equipment, completing the challenges of the current invasion will bring you a unique Divine Aspect Khelb-tal, Astral Star Wings, a demonic Trewang, a Conqueror of Darkness bracelet, and a Hero Armor of a demonic color.
Accumulate the maximum number of points to earn an Invasion Fighter's Bonus. You will receive the Conqueror of Darkness title, a portrait frame, the Conqueror of Darkness Halo, 5,000 Argents, and 3 million Credits.
Players have access to eleven basic rewards, plus another nine extra rewards for purchasing a seasonal subscription. Upon purchasing it, you'll receive Astral Conqueror's Halo and the Portrait Element right away! You can purchase the seasonal subscription in the game.
Challenges await the immortals! Prove you are worthy of the reward!
On the planet Terra, deep within the ruins of an ancient civilization, the Draconid forces have made a discovery of great significance. Their command frequency has been intercepted by Captain Garos, but as the threat posed by this warrior race grows, there’s no time to waste. Can you get there first? The Heart of the City dungeon is now available to explore!
This new dungeon was added to Skyforge with the Ignition expansion, and is uniquely the first to feature randomly generated events and branching paths. Will your daring adventure lead you to an explosive confrontation with the cold-blooded Draconids, a race against time to stop a deadly biological threat, or an expedition to a crashed ship from Aelion?
To access the Heart of the City, you must first begin the 'Major Clues' quest. The dungeon will become available once you have unlocked the beacon on the 'Storm' station, and completed the 'Lizard Communication' quest as part of the New Enemy program. For more information about the Heart of the City, check out our dedicated article.
If you play with fire, someone’s going to get burned… Immortals, we are proud to present the Firestarter, the latest class to join the Skyforge universe!
Long ago, a mad Elder God called Kir held dominion over most of Aelion. Holding hitherto unfathomable mastery over fire magic, he seduced an army of acolytes with his amazing abilities, and cruelly subjugated those who resisted. The art of fire magic was thought lost when Aelion resisted, and the God eventually met his end. However, thousands of years later, it seems that the spirit of Kir endured, and it has sought out a powerful new host. – Asterius’ Encyclopedia
If you play with fire, someone’s going to get burned… Immortals, we are proud to present the Firestarter, the latest class to join the Skyforge universe! A theatrical performer imbued with the ancient and deadly powers of the Fire God Kir, the Firestarter wields unimaginable control over all manner of flames and heat sources, providing incredible ranged damage dealing support to allies in the heat of battle.
https://youtu.be/YA75gkkM6ac The Firestarters are a nomadic people that have survived for centuries on their dramatic merits, entertaining the peoples of Aelion with their mesmerizing fire performances, breathtaking tricks, and astonishing tales of Gods, cults, heroic deeds, and tragic events. Their harlequin- and jester-inspired look is no mistake either, for the Firestarters also have a reputation as tricksters and charlatans, and for a time their magic amounted to nothing more than simple illusions. However, a chance encounter with the spirit of Kir, an ancient Elder God worshipped by their ancestors, imbued the Firestarters with an inconceivable power that they could previously only dream of.
Long before the Immortals rose to defend Aelion from the threat of invasion, a series of fiery events were set in motion that would change the shape of the planet forever. Discover Ignition, a massive new Skyforge expansion which brings shadows from Aelion’s past blazing into its future. From the introduction of the new Firestarter class, to a hot new Elder God Aspect, and swashbuckling adventures that await in the ruins of Terra, get ready to set the universe aflame!
Thousands of years ago, a mad Elder God called Kir founded a fire-worshipping cult to enforce his will and establish his dominion over Aelion. Together with his Cult of Flame, the power-mad God forged a terrible empire and marshalled his armies against the free peoples of Aelion. Kir was eventually defeated and imprisoned, but victory came at great cost to the world. However, in the age of Ignition, Kir has escaped from his eternal prison. Free from his bonds and burning with vengeance, the undying fire mage has merged his essence with the descendants of his followers to create the Firestarter class!
The Firestarter is the eighteenth class to join the Skyforge universe, and it’s the very first fire class to be introduced following hot demand from our community! This ranged damage dealer is equipped with twin torches that can channel the ancient magic once practised by the Cult of Flame. Conjure small or large fireballs, breathe scorching flames, trigger geothermal eruptions, unleash red hot dance moves, summon a cataclysmic hellstorm of meteors from the sky, and transform into a Fire Cat to bring battles to an end with purrfect finesse!
Owners of the Firestarter Collector's Edition will be able to unlock and play as the Firestarter from day one of the Ignition expansion. The Firestarter Temple, where you can also unlock this fiery new class, will be made available to all players in the Artemian Mountains province two weeks later! However, note that all players can already farm sparks of transformation as of today!
Discover the Secrets of the Aspect of Magic
Immortals who have braved the journey to deification and achieved the status of fully-fledged Elder Gods will be able to enjoy a brand new Aspect: the Aspect of Magic! This magnificent visage will command respect among your celestial peers, while being certain to incite terror in the black hearts of Aelion’s invaders.
When higher divinity is unlocked, your character will be surrounded by five Ether spheres which can activate special abilities that can massively enhance your effectiveness in ranged combat. Master the Aspect of Magic form to employ amplified crowd control abilities, more effective damage dealing against multiple targets, harder-hitting attacks, longer stuns, and even more! If you want to experience the glory of the Aspect of Magic for yourself, make sure you’ve defeated an Invasion Avatar and earned a trophy.
Journey through the Heart of the City
Ready for a new adventure on Terra? Captain Garos’ scouts have intercepted a strange message from the Draconids. These scaly scavengers have discovered something of great importance to their cause in the Heart of the City, and it’s up to you and your Immortal friends to beat them to the punch and get there first!
This unique dungeon is the first of its kind, featuring randomly generated events and multiple branching paths that can be unlocked with every playthrough. Will you take on the cold-blooded Draconids with guns blazing, race to stop a deadly biological threat, or embark on an expedition to a crashed spaceship from Aelion? With danger at every corner and the sprawling ruins of an ancient civilization to explore, make sure you traverse every part of this dungeon to fully unlock its secrets and treasures... Maybe the Firestarter can help you bring light to the darkest regions!
To access the Heart of the City, you must first complete a series of Draconid quests on Terra.
Firestarter Collector’s Edition
Want to be one of the first Immortals to feel the heat of the Firestarter class? The Firestarter Collector’s Edition is available now, and it’s packed with a treasure trove of awesome content to help light the fuse for your new journey through the universe! This bundle will instantly unlock the Firestarter class, and get an exclusive Mount and Legendary Weapon, 14 days of Premium, 18,000 Knowledge of Enemies, 2,000 Aelerium-9 Catalysts, and 1,000 Ether Catalysts.
The Ignition update will be released on September 3! Flavius ordered to speed up the New Enemy program, which will help Immortals understand the language of the Draconids. From now on, the number of points counted towards this program will increase significantly. Help scientists in research and bring closer the discovery of a new adventure - "The Heart of the City", and it will be discussed in today's article!
The dungeon will be different from all previous adventures. After the first (story) run, you can visit it again to get rewards for the group version. But the adventure won’t be linear this time around - the objectives will be randomly selected.
We hope our players will appreciate this approach, and it will become another source of game currencies in Skyforge.
Keep your eyes open, explore every nook and cranny in the Heart of the City, and you will learn a lot about the ancient civilization of Terra!
STORY
Captain Garos’s scouts intercepted a strange message on the Draconids’ command frequency. Apparently they have discovered something important in the heart of the old city. Immortals will have to venture into the ruins of the ancient civilization and beat the enemy to the punch!
The adventure starts near the abandoned subway station that we must reach through the tunnels. Immortals need to get to the center of the city to locate the object the Draconids are interested in.
On their way to the center, the group will pass the city park where the first random event takes place. You will need to destroy the enemy outpost, stop poisonous mycelium spores from spreading, or search for the crashed Aelion ship.
Your first boss battle depends on the task you are given.
Afterwards, you will visit a few other locations: a base and a research camp of the Draconids. The former can be found next to the administration building that the lizards are trying to get into.
You will have two random tasks at this stage. You’ll have to destroy the airbase, leaving the enemy without air support. Or destroy the station and cut off their lines of communication.
In the research camp, you will have a challenging encounter with the Draconids who are not eager to share their spoils. Enemy reinforcements will keep coming, and you will need to hold your position for a while.
The battle against the final boss, an elite Draconid officer, will take place in the center of the base. The enemy will use an army of drones, so stay alert!
That’s all. Get ready for the new adventure on Terra - purchase the Ignition Collector’s Edition. Get early access to the class and other valuables when you install the update!
Aelion is a large, climatically diverse and habitable planet. Life on Aelion was kindled billions of years ago in the warm depths of the oceans that span more than 50% of its surface. With the world still taking form, the evolution of these life forms made steady progress. Despite frequent global cataclysms that wiped entire species from the face of the planet, life endured, and these species were soon replaced by others.
200,000 years ago, from humble beginnings in the oceans to millions of years of evolution on land, mortal humanoids rose to stand on two legs. They were separated by great distances and enormous swathes of water and land, but still they developed and grew as a race.
These mortals settled the lands developing speech, tools, and fire. As they looked to the stars beyond their own world, mortals strived to comprehend the unknown; to discover the mysteries behind the laws of nature that governed their lives since the beginning. Around 10,000 years ago, the people of this planet started to band together in tribes and settlements, giving rise to the precursors of certain elements of their culture that survive to this day: rituals and cults.
Totemism, fetishism, animism, shamanism, and other forms of worship came into existence. Some people worshipped the elements, while others placed their faith in messianic figures who had periodically appeared in different places and times across Aelion’s history. Through the inspiring and noble acts of these individuals, a great love and devotion was ingrained in the hearts of those that followed them. As the faith and numbers of their followers grew so too did their powers, and in turn they directed those powers towards the benefit of the people.
As the population of Aelion grew large enough to encompass the globe, the first of these figures, later known as Immortals, began to reveal themselves. Though still exceptionally rare, Immortals would appear in greater numbers as Aelion’s population continued to increase.
Further research into the study of Immortals would later indicate that many never revealed themselves at all due to the innate nature of its discovery. One could live a full life without ever realizing the power latent within them, as the gift of immortality only reveals itself upon the unnatural death and subsequent resurrection of the individual. Some would even attribute their resurrection to a sort of divine intervention in response to their unwavering faith, rather than the realization of their own immortality.
Some tribes claimed to have an undying shaman that they considered a guardian, while some knew of a wandering hero who helped people in times of trouble. It wasn’t until later in Aelion’s history when the population of mortals and Immortals grew that these mysterious figures would step out of the shadows, for good or ill intent.
5,000 years ago, the tribes grew larger. The first small states appeared, and agriculture became widespread. All known life was confined to a single continent because of the great dangers inherent to ocean travel, including the irregularity of tides, and the enormity of waves. There were very few settlements near the ocean on account of rapid coastline erosion, thus the expansion of Aelion’s mortal populace became a slow venture.
Several large empires and a great number of smaller kingdoms were formed over time, with each territory enforcing their own laws, rules, and beliefs. Across 3,000 years, many smaller settlements grew in strength, conquered their neighbors, and fell once more. Some wars raged on for many years, finally leading some of the warring states to form alliances and coalitions in order to put an end to these conflicts and save lives.
In time, a new ability came to be discovered by the inhabitants of Aelion. The ability to wield magic. It wasn’t until later in Aelion’s history that the mysterious phenomenon of magic found its explanation through a substance known as Ether; and through its discovery the capabilities of magic could be developed even further.
The Gorgonide forces have managed to slither their way into the most vulnerable cracks of Aelion’s surface. The Milenes Caves are home to the largest deposit of energy crystals on the entire planet and as such, a vital resource gathering location. The Gorgonides desire those resources for themselves and have since made the caves a veritable nest of vipers.
Clearly the fork-tongued fiends have been planning this recent means of attack for a while, as the caves were attacked in full force abruptly and without warning, leading to an unbridled panic as we attempted to evacuate the civilians in the area. Powerful acolytes of Akonita are personally leading the occupation, draining the region of resources and employing never before seen tactics of keeping Immortal intervention at bay.
We are in dire need of your help and need all available Immortals to diverge on the area immediately! From August 22 to August 31, the completion of public quests in the invaded region will count towards the activation of Aeli’s blessing!
How to Participate:
During the course of the event, any completion of the Milenes Cave’s 3 public quests (Battle for Resources, Helpful Scientists, Akonita’s Servants) will count as a point towards the servers overall score. The overall score counts for all platforms Xbox, PS4, PC (NA/EU/RU) united.
Goals:
1,000 Points - 1 Day of Aeli’s Blessing
1,500 Points - 3 Days of Aeli’s Blessing
2,000 Points - 5 Days of Aeli’s Blessing
Rewards:
Depending on which goal you reach, Aeli’s Blessing can activate for a total of 5 days. While Aeli’s Blessing is active, Credits and Knowledge of Enemies obtained from adventures are increased by 50% for everyone on the server!
Time is short Immortals! It is imperative that we loosen the Gorgonide’s grip on the region, or they may constrict the life out Milenes entirely!