Today we're pround to present you the new narrative trailer we had been working on last weeks. Soon we'll make a gameplay trailer, which will be uploaded on Steam.
Today we're pround to present you the new narrative trailer we had been working on last weeks. Soon we'll make a gameplay trailer, which will be uploaded on Steam.
Hello everyone. We're back from winter holidays and now we're ready to continue the development.
As a matter of fact today's update has only a half of planned content as we wanted to release some major fixes.
We've decided to update minions' animations by adding new variations and making them dependent on some game's events. Thus, walking animation of a tired minion will be different from the animation of a well-rested one:
Now gathering berries, plants and harvesting crops has different animations:
We've worked on synchronising animations with game events.
Moreover, we've added two new minions, give it up for them!
If a boar or a deer is killed by a soldier or a hero, it leaves a corpse, which can be flayed to obtain resources:
Little things:
In winter hygiene decreases more slowly.
Reduced memory consumption when loading a save.
Removed gnomes and goblins from the diplomacy menu because of the uselessness.
Fixes:
Fixed loading savegames.
Fixed bears and deers highlight.
Fixed getting stuck in the mine.
Fixed infinite spawn of bears in winter.
Now soldiers remember their squad, minions remember their job.
Fixed the bug with the cursor disappearence.
Fixed the bug, when minion go to the bath, even if his hygiene is above 50.
By the way, we will update our banner on Steam very soon. Check out!
Hello everyone. We're back from winter holidays and now we're ready to continue the development.
As a matter of fact today's update has only a half of planned content as we wanted to release some major fixes.
We've decided to update minions' animations by adding new variations and making them dependent on some game's events. Thus, walking animation of a tired minion will be different from the animation of a well-rested one:
Now gathering berries, plants and harvesting crops has different animations:
We've worked on synchronising animations with game events.
Moreover, we've added two new minions, give it up for them!
If a boar or a deer is killed by a soldier or a hero, it leaves a corpse, which can be flayed to obtain resources:
Little things:
In winter hygiene decreases more slowly.
Reduced memory consumption when loading a save.
Removed gnomes and goblins from the diplomacy menu because of the uselessness.
Fixes:
Fixed loading savegames.
Fixed bears and deers highlight.
Fixed getting stuck in the mine.
Fixed infinite spawn of bears in winter.
Now soldiers remember their squad, minions remember their job.
Fixed the bug with the cursor disappearence.
Fixed the bug, when minion go to the bath, even if his hygiene is above 50.
By the way, we will update our banner on Steam very soon. Check out!
I've just finished working on the New Year update. It adds the Winter Sun Circle Fair, where players can purchase various gifts and accessories for their Christmas trees. For example, you can trade wood for sweets with Father Frost (it's cold in the north, so he needs to fill his fireplace with something). Those, in return, can be given to elves so that they would give you various gifts, be it weapons, gems or a cup full of beer. Happy New Year, folks! Here's a present for you:
I've just finished working on the New Year update. It adds the Winter Sun Circle Fair, where players can purchase various gifts and accessories for their Christmas trees. For example, you can trade wood for sweets with Father Frost (it's cold in the north, so he needs to fill his fireplace with something). Those, in return, can be given to elves so that they would give you various gifts, be it weapons, gems or a cup full of beer. Happy New Year, folks! Here's a present for you: