Dear community! We are now working on the storyline of our game. Translations to Chinese, French, German and Italian languages are almost complete. Unfortunately, no one in our team speaks these languages. That's why we are asking you to help us on Crowdin:
Dear community! We are now working on the storyline of our game. Translations to Chinese, French, German and Italian languages are almost complete. Unfortunately, no one in our team speaks these languages. That's why we are asking you to help us on Crowdin:
We'd like to share a really cool feature with you: we've uploaded some of the oldest (but stable) builds we have. Both of them were built long before the release on Steam.
You can find them in two branches:
alpha – the oldest build of "Life is Hard" from our Boomstarter crowdfunding campaign. This is how the game looked like from June to August 2015.
legacy – the symbolic one, which was released in October 2015. Then we decided to make the first graphics update and change the conception of the game.
We'd like to share a really cool feature with you: we've uploaded some of the oldest (but stable) builds we have. Both of them were built long before the release on Steam.
You can find them in two branches:
alpha – the oldest build of "Life is Hard" from our Boomstarter crowdfunding campaign. This is how the game looked like from June to August 2015.
legacy – the symbolic one, which was released in October 2015. Then we decided to make the first graphics update and change the conception of the game.
Greetings, community! We've been working hard on this pretty huge update, and now we can finally present it to you.
Let's start with the most interesting things.
The New Year has already been in the game, but it hasn't been celebrated. We've decided to extend this celebration (or a massacre) by adding a thematic quest.
We totally redrew the main menu and improved a settings' one.
What about fishing bears? Bears usually go in pairs and scare your minions, so they straight away run to the Town Hall. Be careful!
Moreover, we reworked some animations and fixed many issues.
Now a bit of technical information.
We've introduced a wrapper for the 64-bit game. This introduction allows to save some space on user's HDD and to have shared save files between 32-bit and 64-bit games, but NTFS filesystem is now required to play a 64-bit one. We're still working on this solution, so there could be some issues. Please, don't hesitate to report about them on our forums.
By the way, we're holding a "Life is Hard"'s translating project. You are always welcome, we won't stay in debt!
Follow @PirozhokStudio on Twitter! We're posting here some cool stuff about future updates.
Greetings, community! We've been working hard on this pretty huge update, and now we can finally present it to you.
Let's start with the most interesting things.
The New Year has already been in the game, but it hasn't been celebrated. We've decided to extend this celebration (or a massacre) by adding a thematic quest.
We totally redrew the main menu and improved a settings' one.
What about fishing bears? Bears usually go in pairs and scare your minions, so they straight away run to the Town Hall. Be careful!
Moreover, we reworked some animations and fixed many issues.
Now a bit of technical information.
We've introduced a wrapper for the 64-bit game. This introduction allows to save some space on user's HDD and to have shared save files between 32-bit and 64-bit games, but NTFS filesystem is now required to play a 64-bit one. We're still working on this solution, so there could be some issues. Please, don't hesitate to report about them on our forums.
By the way, we're holding a "Life is Hard"'s translating project. You are always welcome, we won't stay in debt!
Follow @PirozhokStudio on Twitter! We're posting here some cool stuff about future updates.