Here is a "sneak peek" at some of the stuff that will be coming in the 1.6 update. I have no release date for it yet, but will release it as soon as it's ready. The content is pretty close to being finished, but then there will need to be testing, polishing and translations before it can launch on PC.
Thank you for playing Stardew Valley! -Ape ːstardropː
Stardew Valley is 20% off for a week. During this time, 100% of all revenue will go to help protect whales, dolphins, belugas, and other aquatic mammals through the WDC (Whale and Dolphin Conservation) charity. Thank you for your support.
A big thank you to all Steam players for supporting Stardew Valley these past 7 years!
I can't believe it's been so long.
Since launch: -4 major content updates -Multiplayer update -ports to all major platforms -translations into 11 new languages -The official Stardew Valley Wiki -merchandise -Stardew Valley board game -Musical collaborations like the Orchestral recording by vgm classics -The Stardew Valley Cup -Launch of the official Stardew Valley forums -A thriving modding community
and most importantly, a fantastic player community that has added a ton of depth and life to this world. So as always, I want to thank YOU for being part of this, and helping to make Stardew Valley what it is today. None of this would have been possible without your support and I will always be thankful for that.
Up next? A 1.6 update that is focused on adding tons of new support for modders. This will make modding a lot easier and much more powerful.
I will also be working on my next game, Haunted Chocolatier.
It's a small patch that fixes a few bugs, adds a "quality of life" feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter)
- On multi-monitor setups, the game now remembers and restores on the last used monitor. - Potential fix for a random crash that could occur at the end of the night. - Fixed a bug that prevented the various farm types' wallpapers and floorings from applying when starting a new game. - Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night. - Hoed dirt no longer decays under forage items on the farm. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly. - Grass placed indoors no longer dies when seasons change to Winter. - Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island. - Fixed an issue where the Z key would be unbindable after resetting controls to the default. - Fixed map screenshots not functioning on Linux. - Updated Steamworks.NET to 20.0.0.
As always, thanks for playing Stardew Valley! -Ape
Hotfix at 1:00PM PST 12/22: - Fixed a crash when starting the game in Compatibility mode on MacOS. - Fixed being unable to move the game window from one desktop to another in certain monitor configurations. - Fixed an issue that prevented selecting a profession using a gamepad. You should be able to re-select any missed professions the next day. - Fixed garden pots automatically harvesting when moused over. - Fixed Emily's patio decorations being one tile above where they should be.
Very minor update 1/18/2022 3:00PM PST:
- Some minor fixes to player/horse placement after triggering an event on the farm on horseback. This should solve an issue that could cause a farmhand to be stuck in a wall after viewing Leah's 6-heart event. - Fixed a minor typo where the text when being knocked out in the volcano was flipped between the Korean and English localizations. - Fixed exclusive fullscreen mode being off-center/sized incorrectly when Window's zoom is not set to 100% on non-compatibility branch builds. - Added a failsafe to the whe maximize/windowed toggle button on the title screen to clamp to the upper-right corner of the current display in fullscreen mode. - Hotfixes are now properly be reflected in the ingame version number. - Minor change to how the Stardew valley logo is scaled on the title screen for resolutions with lower screen heights. - Minor change to removed the numerical hotkey displays along the top of the inventory screen menu when playing on a controller.
1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:
[Architectural changes] - Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM. - Made various internal changes for mod authors.
[Quality of life changes] - Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. - When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over. - You can now build or move farm buildings onto artifact spots. This destroys the artifact spots. - You can now nudge pets out of the way while building/moving a building by clicking on them. - You can now buy back items accidentally sold in the same shopping session. - The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer. - Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won't grow or spread).
[Localization fixes] - Fixed Shane's 6-heart event soft-locking in the Hungarian translation. - Fixed incorrect backslash characters in various events in the Hungarian localization. - Fixed typos in the French localization. - Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter.
[Cosmetic fixes] - Added commas to the price display on the various building construction menus. - Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. - Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.
[General fixes] - After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest. - Fixed an issue where hard mode mines could become permanently enabled. - The Blacksmith profession now affects Radioactive Bars. - Garden Pots no longer lose any applied fertilizers when they are harvested from. - Fixed the explosion radius not being centered when dislodging flooring and certain other types of items. - When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered. - Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. - Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. - Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. - Fixed the tile holding the plant on Elliott's table not being passable from behind. - Fixed some tiles on the left side of the beach farm being unbuildable.
If, for any reason, you want to play on the "legacy" 32-bit version, it's still available on Steam (right click Stardew > properties > betas > select "Compatibility" version).
If you are a modder, please check out PathosChild's 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.
A 1.5.6 update is also currently underway. We're working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested "holy grail" changes which should make some aspects of modding much easier in the future. We've given PathosChild source code access to help us accomplish this task.
There may be some new content in 1.5.6, too, but it's not going to be anything huge like 1.5.
Thanks for playing Stardew Valley! -Ape
Hotfix at 12/7/2021 4:35PM PST: - Fixed a memory leak related to sound effects. - Fixed an issue where the quitting the game in exclusive fullscreen would revert to borderless windowed upon reloading the game. - Fixed an issue where last used volume levels weren't properly applying when starting a new game. - Fixed Special Orders board appearing distorted during festivals. - MODDING: [HOURS_24_00] is now properly zero padded.
Hi everyone, The 1.5.4 patch is now available. It fixes some more lingering issues from the 1.5 update, and makes some slight adjustments to the game. Hopefully this is the last bug fix patch necessary for 1.5.
Below is a changelog:
- Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough. - Lucky Rings no longer lose their luck bonus overnight. - Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause strange animations and softlocks when casting from a different rod. This was the cause of the infamous "fishing rod in head" bug that has existed in Stardew Valley since day 1. - Pam no longer visits the Island Resort on Sandy's birthday. - Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight/1:00 AM. - The sound of fiber crops being harvested can no longer be heard if you are in another area. - The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items. Tea Sapling has also been replaced by Triple Shot Espresso. - Qi Challenge and Special Order related items are now properly removed from both Marlon's Item Recovery Service, and items requested to be recovered are now removed from the mailbox once the quest expires. - Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator. - Fixed a rare instance where a charged Hoe could dislodge a non-empty chest and destroying its contents if it was placed in a specific configuration next to other chests. - Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames wouldn't respond to controller input if the UI Scale setting didn't match Zoom Level setting. - Bombing certain floor tiles in the Quarry mine area no longer spawns items. - You can no longer collect Golden Coconuts from Palm Trees in the Desert. - You can no longer interact with objects while warping using the Scepter of Return. - You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book. - Trees no longer grow on top of placed furniture items. - Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers. - Fixed a formatting issue with Leo's first event in the Korean localization, preventing the event from completing. - The Special Order board is no longer invisible during summer in the Korean localization. - Various localization corrections.
Hi everyone, The 1.5.3 patch is now available. It fixes some more lingering issues from the 1.5 update, makes some slight adjustments to the game, and adds better support for high-res displays. Below is a changelog:
- Added an experimental change to allow the game to render correctly on ultra-wide displays. - Fix for various cases where the player could get stuck/soft-locked in an animation after using a tool. - If the player is flagged as having seen the Summit event but does not have its music marked as heard, they can re-trigger the event. The music will be marked as "heard" immediately. - The Summit event now properly triggers if the player is married to another player character. - Fixed rare issue where you could spawn onto the cliffs on the northwest corner of the map near the Ginger Island docks. - Fix for post-6 heart Leo using the wrong schedule on Wednesdays. - Slight adjustments to Leo's gift tastes. - Crab Pots are now affected by the crab pot related professions of the farmer who refills the bait. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the Crab Pot was originally placed in the water by someone else. - Fixed an issue where the Quality Bobber was not applying its bonus. - You can now catch Night Market fish using Magic Bait in the southwest corner of the Beach. - Fixed an issue where you could get soft-locked if you hooked a fish right as the Pirate cave event begins. - Fixed some minor data entry issues on Normal Bundles that also appear in Remixed Bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle) - Made Prismatic Slimes a little more common (1/125 chance to 1/83 chance) and also made daily luck slightly modify the chances of encountering it. - Fixed bug preventing Prismatic Slimes from not dropping Prismatic Jelly in rare cases. - The Strange Capsule now only spawns once per game. - Made Stone Owl rarer and touched up the sprite. - Fixed bug where the Strange Capsule would leave a residual light glow. - The overnight Lost & Found tool check now also checks the Island Farmhouse fridge. - Penny's 14 heart event now places your existing bed in a chest rather than replacing it. - Qi Beans/Fruit are now properly removed from any machines/craftables after the Qi Challenge expires. - You can no longer catch Qi Beans when fishing during festivals. - Fixed a crash that could occur if a Dust Spirit's stone-breaking move would cause a Qi Bean to spawn. - Removed a long delay after talking to the Gourmand when you've got the crop he's requested growing, but not yet fully grown. - Furniture is no longer visible/can no longer block movement during events that take place outside of the Farm. - The daytime music from Ginger Island can now properly be played on the Saloon jukebox. - Fix for a crash using a Warp Totem while the Mermaid Show is playing. - You can now properly go back to sleep immediately after waking up after passing out. - Fixed various item duplication glitches related to moving Rings around in certain menus. - Fixed certain gemstones appearing on the Daily Quest board before they are actually accessible ingame. - Fixed the menu backgrounds option displaying incorrectly when playing on splitscreen on a rainy day. - The Farmer no longer blinks while charging a tool. This was causing a minor visual issue. - Fixed incorrect button mapping shown on Local Coop Join screen. - Various localization fixes. - (Modding) Added an exception when specifying invalid items in randomized bundles. - (Modding) Fixed big craftables losing mod data when removed. - (Modding) Fixed an issue where going from one floor to another on horseback inside the Volcano could cause the player to be positioned incorrectly on the next floor.
-Ape ːstardropː
Hotfix #1 (1/16/2021 2:00AM PST): - Fixed an issue where you could get stuck from pulling in fish after getting a nibble on fishing rod in multiplayer. - Fixed items lost from being knocked not being considered for checks that check all items ingame.
Hi everyone, Hope you're having fun playing Stardew Valley. The 1.5.2 patch is now available. It fixes some lingering issues from the 1.5 update. Below is a changelog:
- Qi Fruit can now be grown on the Farm during Winter. - Tools now track the previous two enchantments that were added to them and prevents those enchantments from being randomly selected. - Adjusted one of the Journal Scrap treasure map images to more accurately represent the in-game location. - Junimos will now harvest crops on the farm even if you spent the night on the Island. They will also properly harvest crops even if you are not physically present on the farm. - You can now place Mini-Fridges inside the Island Farmhouse. - You can now collect Honey from Beehouses on the Island farm in Winter. - Garden Pots on the Island farm no longer become watered on days it is raining in Stardew Valley. - Forage crops no longer disappear overnight on the Island farm on Saturdays/Sundays. - Added a failsafe preventing players from warping to the upper left corner of the southern Island map. - Fixed an issue preventing Perfection in the Joja route. - Fixed graphical issues with the post-Perfection event. - Coral and other aquatic forage items are now included for the "Botanist" profession. - Coral is now classified as a considered a "red" item. - Added Dark Cowboy Hat to Skull Cave chest loot table. - Hearts that are dropped during Qi's Hungry Challenge can always be collected in even if inventory is full. - Qi Seasoning will no longer increase speed buffs. The duration of buffs granted by Qi Seasoned food/drinks has been increased by 50%. - The "Level Up" screen's "Ok" button will never be positioned offscreen. You can also dismiss the menu by pressing the ESC key. - The Key to the City now allows you to go into Pierre's Seed Shop, even if you completed the game through the Joja route. - Fixed an issue where large amounts of Beets placed in a Mill would not produce the proper amount of Sugar. - Fixed gifting related Special Order objectives not correctly checking the minimum liked value of items gifted. - You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Caves. - Special Order related items that are stashed in Junimo Chests are now properly removed once the Special Order expires. - Fruit tree saplings and seeds sold at Festivals now properly reduce their price according to the profit margins setting. - Fixed an issue where most minigames would appear misaligned in split screen. - Fixed a crash that could occur in the Mermaid Show in split screen. - When two split screen players select the same farmhand, one of them will no longer get stuck on a Loading screen. - Passing out in Qi's secret room no longer causes you to wake up on the mainland. - Fixed Sign items no longer showing their placement indicator once a Fish Pond had been built on the farm. - Combined Rings now properly display the stat buffs of all of their component rings instead of just the first. - Combined Rings now properly uses their localized name. - Fixed a Ring duplication glitch in the Dye Pot menu. - Fixed a crash and other issues related to obtaining the Iridium Krobus item. - Potential fix for a random crash that occurs when going to bed. - Potential fix for a crash in the mines. - Fishing from the pond on your farm using Magic Bait no longer crashes the game. - Fixed a crash when Crabpots are removed by a farmhand. - Ducks now sell for the appropriate price. - Reduced the sell price of Cookout Kits from 3000g to 80g. - Fixed a bug causing Cheese Cauliflower to not display in Collections tab. - Breaking open Geodes and Artifact Troves no longer erroneously count as 2 item collects on the Collections tab. - You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse). - Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than 4 items available. - Bomb fuse sounds are now forcibly silenced overnight, fixing an issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely. - You can no longer instantly kill Fector as a Zombie in Journey of the Prairie King. - Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot. - Fixed an issue where weeds could appear as Batteries. - Weapon cooldown timers no longer display on weapons in the Shop menu. - Fixed a missing event in Willy's shop from the Hungarian localization. - Fixed an issue with Leo's 6-Heart event in the German localization. This fix is applied retroactively . - Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization. - Fixed crashes related to Lewis's phone call in various localizations. - Various minor typo fixes. - Various localization fixes. - (Modding) Made the order and naming of tilesheets on the Beach Farm more consistent with the other farm types.
Also of note, Stardew Valley broke it's all time in-game player record on Steam recently (almost 5 years after release!), with 94,879 players in-game at the same time. Pretty cool.
-Ape ːstardropː
Hotfix at 8:00PM PST 1/8/2021: Fixes a graphical issue with spouse outdoor areas.
The 1.5.1 patch is now available. It fixes several bugs and issues that were discovered since the launch of 1.5 on Monday. Below is a changelog:
Changes:
The Crystal Cave puzzle now gradually gets easier after repeated misses.
The "Spawn monsters on the farm" advanced game option will no longer reset when selecting a different farm type after the setting has been modified.
Spouses will no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a Floor Divider, which could cause them to block the player's way through a narrow hallway.
General Bug Fixes:
Fixed a crash that could occur overnight if you placed the Auto-Petter anywhere that isn't a Coop or a Barn.
When dismissing the Forge menu, items that can't fit in your inventory will now be dropped downwards instead of upwards, to avoid items being dropped into the lava.
Stacks of items that can be redeemed at the Stardew Valley Fair now properly grant you the whole stack, instead of just one of the item.
Fixed various issues related to having a child named Leo or Kent. Existing friendship points for these characters will be transferred over to your children.
You can longer place objects in some out-of-bounds areas in the Farmhouse.
Pets no longer warp out of bounds in the Farmhouse.
Fixed some cases where hairstyles would "clip" through hats.
Fixed an issue where purchasing the Master Slingshot would give the player a normal Slingshot.
You can now properly select the "Beach Farm" on the new game screen when playing with controller at minimum resolution.
Leo is no longer available as a Feast Of The Winter Star gift recipient if he is not in town.
Fixed a crash that occurs when demolishing Cabins.
Fixed being able to place objects in certain tiles that block player movement such as the rockslide that blocks the path to the Mines.
Fixed a bug where killing Big Slimes carrying hearts during Qi's Hungry Challenge, while wearing the Burglar's Ring, would cause the hearts to be collectable in the player's inventory.
Maru no longer stands on the wrong tile outside the farm on Saturdays if you're married to her.
Fixed Hair #56 accidentally being replaced.
Birdie's item trade quest no longer removes all stacks of an item when they are given to their intended recipient.
(Modding) Fixed the Return Scepter not returning to overwritten Farmhouse entry locations.
Localization Fixes:
Various localization fixes and changes.
Fixed a bug in the German localization preventing characters from completing Birdie's quest.
Fixed a bug in the Spanish localization preventing Birdie's introduction event from completing.
Fixed a crash when bombing the cave entrance next to the Field Office in the Spanish localization.
Fixed issues with Lewis's phone call in various localizations.
Multiplayer Fixes:
Fixed an exploit where you could regain stamina in bed in multiplayer, even if the game was paused.
Fixed a rare issue that would cause the game's host to warp to an invalid position if a farmhand had just completed a Community Center bundle.
Changes from Hotfix #3 (12/23/2020): -Fix for shared events in multiplayer potentially putting players out of bounds. -Allow Local Multiplayer clients to play other players' characters. This fixes an issue with players continuing multiplayer farms in local multiplayer not being able to select their old farmers. -Fixed the am/pm display not displaying properly in non-English languages. -Various localization fixes and changes.
Changes from Hotfix #2 (12/22/2020): -Hotfix for malformed item data causing the game to crash on the Turkish localization.
Changes from Hotfix #1 (12/21/2020): -Hotfix for game crashing when interacting with the Junimo Notes in the Community center on non-English localizations. If you are still experiencing any issues with the update, the best place to report them is on the Stardew Valley Forums: https://forums.stardewvalley.net[/url]
Hope you're having fun playing 1.5 so far!
-Ape ːstardropː Hope you're having fun playing 1.5 so far!
Santa came early... Stardew Valley's 1.5 update is now available! As always, this update is completely free for anyone who owns Stardew Valley.
1.5 adds a big piece of new content to the "end-game" of Stardew Valley. Now, completing the Community Center is just the beginning...
It's not all about end-game content, though... there's plenty of new stuff all throughout the game, as well as useful improvements and convenience features.
This update also adds local (split-screen) co-op.
I like to keep most of the big stuff secret, so that you'll be surprised when you encounter it in game. However, if you don't mind spoiling it, and want to know everything that's in the update, here's a full changelog.
A no-spoiler list of some of the new features:
Local (split-screen) co-op
New people to meet
New goals
Many new items
A new type of quest
A new farm layout
New game options like "remixed" bundles (see below)
New character events
A new Community Upgrade
Home renovations (after you've fully upgraded your house)
Ducks can now swim
You can sit in chairs
You can move your bed
Fish Tanks
A bunch of new furniture items as well as new furniture types like wall sconces
New secrets
9 new music tracks
And so much more... you'll just have to see, I can't bear to spoil it
If you are starting a new farm for this update, make sure to check out the new farm layout (Beach Farm) and the advanced game options menu (click the wrench icon in the lower left of the character creation screen). Choosing "Remixed" bundles randomizes the Community Center bundles with some brand new ones, and variations of the classics.
NOTE: To play split-screen mode, you'll need cabins on your farm to house the other players (Robin can build them, or If you're starting a new game, you can choose to start with cabins already placed on the farm via the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select "Start local co-op" . The other player can now press start on a controller to initiate split-screen.
Well, please have fun with the new update, and as always, thanks for playing Stardew Valley!
-ConcernedApe
Edit: We're aware of a crash if you're playing in a non-english language and you open one of the Community Center bundle menus. A hotfix will be coming out soon (Update 5:00pm PST... the hotfix is live!)
Edit 2 (TURKISH): we've released a hotfix for a crash that was happening when playing in Turkish (2:46AM PST)
Edit 3: at 2:30PM PST we released a hotfix for the issue where seeing the Leo event in multiplayer could cause non-host players to warp into the walls.