The 1.4.4 patch is out now, which makes some improvements and fixes some remaining issues in the 1.4 content update. Patch notes below:
- Adjusted dropped item pickups so that they're more responsive for clients in multiplayer and will "rubber band back" to their previous locations less frequently. - Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode. - Added Elliott's 14-heart not properly working in non-English languages. - Fixed a data entry issue that caused some fish ponds to use incorrect data. - Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork. - Fixed a softlock when watching the 2nd Fall movie in a non-English languages. - Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller. - Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it. - Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away. - Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller. - Fixed the logic for fruit tree obstruction checking the wrong tile. - Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area. - Krobus will no longer get jealous if you gift characters you're dating after he moves in. - Penny now leaves Garden Pots alone in her 14 heart event. - Fixed an issue that could cause Sam's 6 heart event to soft-lock. - The game now re-issues the player the Qi's Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest. - Items placed in an ex's room are now collected and placed in a chest after divorce. - You can no longer give away quest items or non-giftable items during the Feast of the Winter Star. - Adjusted some NPC gift reactions (Vincent and Jas now dislike Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now enjoys concession stand Joja Cola.) - Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader. - Removed Catfish from Willy's fishing quests during Winter, as it's impossible to catch one without a Rain Totem. - Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn't support those online modes. - Fixed incorrectly looping ambient noise in the Deep Woods at night. - Fixed an issue where the Japanese localization's dialogue for a spouse watering your crops would incorrectly show both gender variants of the text. - Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop. - Removed the '<' from the Simplified Chinese localization of the "Pet loves you" dialogue. - Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean. - Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations. - Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character. - Fixed a minor typo in Grandpa's Note in the Korean localization.
On a side note, I recently announced that Stardew Valley has sold over 10 million copies (probably closer to 12 million), and the majority of sales have been here on Steam. So I'd like to thank all of you here for your support over the past 4 years and for making this possible. I hope to keep bringing you many more hours of fun and magic w/ Stardew Valley and beyond!
Hope you're enjoying the 1.4 update, and as always, thanks for playing Stardew Valley! -ConcernedApe
Hi Everyone, The 1.4.3 patch is now out, which fixes a few more bugs/problems with the 1.4 update:
- Fixed an issue where you could collect multiples of a bundle's reward in the community center if you closed the menu without collecting them. - Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC's birthday. - Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack. - Made some fixes to the Turkish localization. - Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations. - Adjusted the Four Corners farm map to fix layering issue with buildings. - Fixed a bug where you could enter Wizard's Tower before unlocking the Community Center. - Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot. Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue. - Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.
A new patch is out (1.4.2) to fix some more bugs in the recent content update:
Change Log:
- Fixed an issue where the Crane Game would crash on load on Mac builds. - Fixed workbenches not pulling items from chests that are on rugs. - Fixed an issue where Robin would stay in bed if she was upgrading certain buildings on game load. - Reverted placement rules introduced in 1.4.1 which prevented players for creating flooring or torches on their Spouse's porch tiles. Instead, Spouses will now ignore flooring and will "pop off" any torches that are placed in those tiles when they move there in the morning. - Fixed a bug where buying a magic rock candy from the desert trader, exiting to title, and then re-loading the game would cause it to not re-appear in the shop. - Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event. - Fixed another way the club smash could cause the player to get "stuck" holding out a weapon. - Resolved some issues where non-user initiated mouse movements could cause changes in mouse button states to not register. - Fixed a potential soft-lock that would occur if you passed out on another player's bed. - Fixed a problem where the screen would be partially faded out when Demetrius comes to ask you about the farm cave. - Clicking the Emoji menu toggle button on gamepad no longer shows onscreen keyboard. - Adjusted rumble on third party controllers. This may not fully solve issues on certain third party controllers, but will at least prevent states where the rumble is stuck on. - Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (for instance, Elliot welcoming you into his shack, even though he is standing at the beach) - Disabled being able to perform certain actions (like using a Return Scepter) during overnight farm events. - Farmers who are knocked out while holding an item will now properly animate the knocked out animation. - Fixed an issue where the tool being upgraded at Clint's could be set to an invalid value, causing Lewis to incorrectly send you a set of tools every night.
If you're still experiencing any issues after this patch, please describe the issue in the comments below. Thanks for playing! -Ape
A bug-fix patch (version 1.4.1) is now available for Stardew Valley, which fixes some of the bugs found since the launch of 1.4. Here are some of the more important fixes:
MULTIPLAYER: Fixed an issue where farmhand's separate wallets would be reset to 500g if the host was playing on Mac or Linux
Fixed problem harvesting crops with the golden scythe.
Added a new Gamepad Mode selection to the options menu. The default setting ("Auto") will automatically switch between keyboard and mouse controls depending on the last used input (this should be fine for most players). "Force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley. "Force off" disables the gamepad and can be used if you only play the game using a keyboard and mouse.
Fixed bug where you could enter the sewer on your horse, causing you to warp into the void.
Fixed a bug where Clint would attempt to upgrade your weapon (he can't), causing your tool to be lost.
Fixed a problem where farmhands who disconnected while leveling up could miss out on their level up perks.
Fixed a soft-lock scenario in shop menus. You can also now buy recipes with a full inventory.
Trash bear no longer appears on festival days, preventing a potential crash.
Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
You can now purchase the museum rarecrows from the night market after you've unlocked them.
Various controller fixes
Many more bug fixes, see link below if you're interested!
Hopefully, if you've encountered any bugs so far in 1.4, they will be resolved with this patch. If not, please share details of the issue in the comments below.
I hope you are enjoying the 1.4 update so far!
Thanks for playing -Ape
Edit: the version number was originally 1.4.0.1 for this patch, but it will be changed to 1.4.1 to be compatible with SMAPI, a very popular fan-made Stardew Valley modding API. If you see a tiny update, that's what it is.
The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It's always fun & exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.
This update not only adds new content and features to the game, but improves the gameplay experience with a ton of "quality of life" features... including some popular & long-standing requests from the community. There's also an enormous amount of bug fixes and some optimizations improvements--in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.
Below is a very, very condensed version of the 1,4 changelog, with spoilers hidden.
1.4 Changelog (Condensed Version):
A new mystery to the abandoned JojaMart ...
Added some more character events... including a new 14-heart event for every spouse.
Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them.
Added a new farm map: Four Corners
Added a tailoring & clothing system
Over 60 new items, some fun, some practical and some powerful
Added 24 new hairstyles, 181 new shirts, 35 new hats, 14 new pants, and 2 new boots
Added the ability to invite a certain friend to be your "Housemate"
Junimo Kart has been almost completely re-done
You can now choose from 3 cat breeds & 3 dog breeds.
Added a new end-game farm building
Sheds can be upgraded to double their interior size
Added a Desert Trader
Added 2 new monsters and 2 new alternative levels to the mines
A new type of upgrade at the Blacksmith's
An emote menu for your farmer (default key is Y)
The social tab now keeps track of villagers' likes and dislikes (click on a villager's icon)
Marlon can now recover an item for you after getting knocked out in the mines
You now have the option to play multiplayer with separate money coffers, instead of shared.
Huge amount of Quality of Life improvements, like being able to stack "big" items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that's required for a bundle.
14 new music tracks!
Hundreds of bug fixes
Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you'd like to see the complete, spoiler-filled version, please check out this link.
I hope you have fun with the new update, and as always, thanks for playing Stardew Valley!
-ConcernedApe
Edit: Expect a few hotfixes to come out today, to resolve a couple of uncaught bugs. So far: -Game will no longer crash when sending an emoji by itself -Fix for incorrect stone strength & monster spawns in levels 10-30 of the mines
The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.
Changelog:
*Added French, Korean, Italian, Hungarian, and Turkish language support *Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession *Fixes furniture rotation bug for "stools" *Fixes morning music not being played correctly *(spoiler) Fixes Junimos not disappearing after the final goodbye *New "About/Credits" menu on title screen
Thanks everyone who helped test out the beta, your feedback was really helpful!
Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.
Thanks for playing Stardew Valley!
-ConcernedApe
Update: Just a heads up... you may have noticed a couple of very small additional updates recently (after the 1.3.36). These are minor tweaks/fixes for a couple things that weren't caught in the beta (typos, etc.)
The beta for French, Turkish, Italian, Hungarian and Korean is here. If you speak any of those languages, and want to help me find bugs, typos, or even just give feedback on the new text, it would be a big favor and I'd really appreciate it!
To access the current beta version of Stardew Valley:
Right click on Stardew Valley in your games library and select "Properties"
Click the "Betas" tab
Click the drop down menu and select "beta" (no password is necessary)
Steam will download the beta version. Stardew Valley should now have a [beta] tag in your library.
While it's very unlikely that playing the beta version will threaten your save files, I recommend backing them up anyway. Your save files can be found in the "%appdata%/StardewValley/Saves" folder (on PC).
There's a very small patch going live today, which fixes a couple of bugs and improves performance in certain situations:
Changes: *Improved performance in locations with lots of light sources (e.g. torches). *Improved performance on farms with lots of animals. *Tweaked new "H" health icon.
Bug fixes: *Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. *Fixed "fishing stance" visual glitches in multiplayer.
Just wanted to let you know. There will also be a beta for the new languages (French, Korean, Turkish, Italian, and possibly one more) soon. I'm also working on a new free content update (1.4) as well, which should be ready some time in the next few months.
This update is a significant change for Stardew Valley... Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer!
New Features:
A traveling festival comes to town
For three days in winter, a traveling festival visits Pelican Town. Unlike a normal festival, farmers can come and go as they please, and the location isn't "locked out" at any point (there's no setup). Pelican Town is different for a few days, and most of the townspeople's schedules change to reflect that. The festival offers farmers a once-a-year chance to acquire unique items, purchase an original work of art from the famous Lupini, enjoy some live entertainment, and more....
A winter mystery... and a new collection type
In winter, farmers might encounter a strange event... which will ultimately grant them the ability to start a new, "secret" type of collection. This new ability will surely result in unusual new adventures and greater knowledge...
Help someone out in town...
Farmers who have made great progress for themselves will have the opportunity to help someone in a significant way...
New Character Events
There are new character events, some of which grant you permanent bonuses. There are also a couple of "secret" events that you'll only encounter if certain conditions are met.
Skull Cavern Changes
3 new monster types added (more powerful versions of familiar enemies)
"Treasure Rooms" added (rare chance of finding a room with a chest containing useful items... including two that can't be found any other way)
A new reason to attempt a deep dive...
Ability to change professions
If you regret your choice of profession, or simply want to try out something new, there is now a way to change your professions. It comes with a price, however...
Signs
Signs are craftable items which are available to you from the very beginning of the game. Any item in Stardew Valley can be "clicked" onto the sign, and it will display that item (the item won't be consumed).
Decorations
A variety of new outdoor decorations have been added, including many that are "seasonal", meaning that their appearance changes with each season. Multiplayer makes decorating even more fun.
Auto-Grabber
An expensive item that can be placed in a barn and automatically harvests milk and wool from the animals each morning.
Garden Pots
Garden pots allow you to grow any crop indoors year-round. Think of them like one-tile greenhouses. When placed outside, however, they only grow crops that are in-season.
New Crop
There is a new crop that only grows indoors.
Fireplaces are now furniture
This means you can move your fireplace around, and also buy a couple of different kinds of fireplaces.
Hats on horses
You can now put hats on your horse. Enjoy... (this was actually an original intended feature in Stardew Valley two years ago, but I never finished it and had completely forgotten about it. Now it's finally finished)
Now, a more in-depth look at how multiplayer works...
Stardew Valley now supports up to 4 player co-op. Co-op is nearly identical to single-player, but with 1-3 other friends playing together with you to achieve a common goal. Any single player game can be "converted" to a co-op game by having Robin build one or more cabins on your farm.
One player serves as the host, and the other 1-3 players connect to the host in order to play. Therefore, the host must be in-game at all times when the group wants to play.
The new update adds a Co-op button to the title screen. Clicking the button will bring you to the co-op menu, from which you can:
Host a new co-op game
Re-host an existing co-op game
Join a new farm (provided that any of your friends are hosting and have a cabin available for you)
Re-join a farm (provided that the host is in-game)
Join a LAN game (by entering the IP address of the host)
Enter an invite code (generated by the host) to join a game (this allows for Steam/GOG crossplay)
When hosting a new game, you'll have some new options available to you:
"Starting Cabins" gives you the choice to start a new game with 1-3 cabins pre-positioned on the farm. If you decide to go this route, you'll have two "Cabin Layouts" to choose from: "Nearby", which places the cabins close to one another, encouraging a communal farming style, and "Separate", which places the cabins far apart and allows for more independence.
Alternatively, you can start with no pre-positioned cabins and instead build them yourself (via Robin).
"Profit Margin" adjusts the profit margin of goods that you sell. You can choose between "Normal" (the original Stardew Valley amount), "75%", "50%", and "25%". This is, in effect, a way to increase the difficulty of the game. For larger groups of experienced players, it might be desired. However, keep in mind that there already is some "scaling" of difficulty built into the game, since each player will need to upgrade their own tools, upgrade their own houses, buy bigger packs, etc.
In co-op, all players share the same pool of money, and are working together on the same farm. The state of the game world, including the main storyline, is shared between all players. However, each player has their own private inventory, skills, achievements, collections, relationships, quests, and crafting/cooking recipes.
When it's time to go to bed, all players must enter their beds. Only then will the day end.
Players can marry each other by crafting a "wedding ring" (An old Zuzu City tradition), and offering it to another player. If the other player accepts the ring, the couple is now engaged.
The chat box allows you to communicate with each other... with the help of nearly 200 custom Stardew Valley emojis!