There's a very small patch going live today, which fixes a couple of bugs and improves performance in certain situations:
Changes: *Improved performance in locations with lots of light sources (e.g. torches). *Improved performance on farms with lots of animals. *Tweaked new "H" health icon.
Bug fixes: *Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. *Fixed "fishing stance" visual glitches in multiplayer.
Just wanted to let you know. There will also be a beta for the new languages (French, Korean, Turkish, Italian, and possibly one more) soon. I'm also working on a new free content update (1.4) as well, which should be ready some time in the next few months.
This update is a significant change for Stardew Valley... Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer!
New Features:
A traveling festival comes to town
For three days in winter, a traveling festival visits Pelican Town. Unlike a normal festival, farmers can come and go as they please, and the location isn't "locked out" at any point (there's no setup). Pelican Town is different for a few days, and most of the townspeople's schedules change to reflect that. The festival offers farmers a once-a-year chance to acquire unique items, purchase an original work of art from the famous Lupini, enjoy some live entertainment, and more....
A winter mystery... and a new collection type
In winter, farmers might encounter a strange event... which will ultimately grant them the ability to start a new, "secret" type of collection. This new ability will surely result in unusual new adventures and greater knowledge...
Help someone out in town...
Farmers who have made great progress for themselves will have the opportunity to help someone in a significant way...
New Character Events
There are new character events, some of which grant you permanent bonuses. There are also a couple of "secret" events that you'll only encounter if certain conditions are met.
Skull Cavern Changes
3 new monster types added (more powerful versions of familiar enemies)
"Treasure Rooms" added (rare chance of finding a room with a chest containing useful items... including two that can't be found any other way)
A new reason to attempt a deep dive...
Ability to change professions
If you regret your choice of profession, or simply want to try out something new, there is now a way to change your professions. It comes with a price, however...
Signs
Signs are craftable items which are available to you from the very beginning of the game. Any item in Stardew Valley can be "clicked" onto the sign, and it will display that item (the item won't be consumed).
Decorations
A variety of new outdoor decorations have been added, including many that are "seasonal", meaning that their appearance changes with each season. Multiplayer makes decorating even more fun.
Auto-Grabber
An expensive item that can be placed in a barn and automatically harvests milk and wool from the animals each morning.
Garden Pots
Garden pots allow you to grow any crop indoors year-round. Think of them like one-tile greenhouses. When placed outside, however, they only grow crops that are in-season.
New Crop
There is a new crop that only grows indoors.
Fireplaces are now furniture
This means you can move your fireplace around, and also buy a couple of different kinds of fireplaces.
Hats on horses
You can now put hats on your horse. Enjoy... (this was actually an original intended feature in Stardew Valley two years ago, but I never finished it and had completely forgotten about it. Now it's finally finished)
Now, a more in-depth look at how multiplayer works...
Stardew Valley now supports up to 4 player co-op. Co-op is nearly identical to single-player, but with 1-3 other friends playing together with you to achieve a common goal. Any single player game can be "converted" to a co-op game by having Robin build one or more cabins on your farm.
One player serves as the host, and the other 1-3 players connect to the host in order to play. Therefore, the host must be in-game at all times when the group wants to play.
The new update adds a Co-op button to the title screen. Clicking the button will bring you to the co-op menu, from which you can:
Host a new co-op game
Re-host an existing co-op game
Join a new farm (provided that any of your friends are hosting and have a cabin available for you)
Re-join a farm (provided that the host is in-game)
Join a LAN game (by entering the IP address of the host)
Enter an invite code (generated by the host) to join a game (this allows for Steam/GOG crossplay)
When hosting a new game, you'll have some new options available to you:
"Starting Cabins" gives you the choice to start a new game with 1-3 cabins pre-positioned on the farm. If you decide to go this route, you'll have two "Cabin Layouts" to choose from: "Nearby", which places the cabins close to one another, encouraging a communal farming style, and "Separate", which places the cabins far apart and allows for more independence.
Alternatively, you can start with no pre-positioned cabins and instead build them yourself (via Robin).
"Profit Margin" adjusts the profit margin of goods that you sell. You can choose between "Normal" (the original Stardew Valley amount), "75%", "50%", and "25%". This is, in effect, a way to increase the difficulty of the game. For larger groups of experienced players, it might be desired. However, keep in mind that there already is some "scaling" of difficulty built into the game, since each player will need to upgrade their own tools, upgrade their own houses, buy bigger packs, etc.
In co-op, all players share the same pool of money, and are working together on the same farm. The state of the game world, including the main storyline, is shared between all players. However, each player has their own private inventory, skills, achievements, collections, relationships, quests, and crafting/cooking recipes.
When it's time to go to bed, all players must enter their beds. Only then will the day end.
Players can marry each other by crafting a "wedding ring" (An old Zuzu City tradition), and offering it to another player. If the other player accepts the ring, the couple is now engaged.
The chat box allows you to communicate with each other... with the help of nearly 200 custom Stardew Valley emojis!
Stardew Valley version 1.3, which includes multiplayer, is now available for public beta!
How do I opt into the beta?
To enable the beta , right click the game in your library and select properties. On the window that pops up there will be a ‘betas’ tab. In the text box, type the password for the branch: jumpingjunimos. Then click the ‘Check Code’ button.
If you’ve done that correctly, you will now be able to select the ‘beta’ option from the drop down box.
Once you’ve done that, Steam will start downloading the update.
What precautions should I take?
The v1.3 update is still a beta at this point, which means there will be bugs! At the very least, it’s recommended that you:
Backup your save files before playing the update.
Your save files are located in %APPDATA%\StardewValley\Saves on Windows, or ~/.config/StardewValley/Saves on Mac and Linux.
Remove any mods you’ve installed that haven’t been updated for v1.3. You can see a list of compatible mods here.
Can I use my existing save files?
Yes, your old save files can be used in v1.3, and they can even be used to host multiplayer games! However, note that:
You should back save files up before installing the beta. Files that you save in v1.3 can’t be loaded in v1.2 or earlier. If your game was modded, it may or may not be recoverable in v1.3. If you have a vanilla v1.2 save file that can’t be loaded in v1.3, it’s a bug! Report it to us, and we will fix the issue.
How do I host my farm?
Each player needs to have their own home on the farm, so the first thing you’re going to have to do is build each of your friends a cabin to live in. Don’t worry, they’re cheap! You can have up to three on your farm.
When your cabins are built, save, return to the title screen and open the co-op menu. Your file should appear in the host tab.
Alternatively, if you are starting a new farm, you can start the game with cabins already built on your farm. From the title screen, open the co-op menu, select the ‘Host’ tab, and then ‘Host New Farm.’
The new options on the left allow you to pre-build up to three cabins on your farm.
In the settings menu are some new options you may want to play with:
‘Server Mode’ configures the visibility of your server:
With ‘Friends-Only’, only people on your friends list in Steam (or GOG) can see your server and join it.
With ‘Invite-Only’, only people you send invitations (or invite codes) to will be able to join your server.
‘Offline’ shuts the server down immediately. This will disconnect all players besides yourself.
‘Accept IP connections’ allows players on your LAN to join your game, whether any of you are signed in with Steam/GOG or not.
‘Enable new character creation’ allows players who connect to your server to create a new character on your farm. If you’ve got more cabins than players on your farm, and you don’t want anyone else to join for now, you can turn this off.
How do I invite people to my farm?
There are a few ways for people to come to your farm. You can use whatever is most convenient to you!
All of these methods require you to first load your farm through the host tab in the co-op menu.
1. The co-op menu If your server is running, your Steam/GOG friends will be able to see and join your farm through their co-op menu directly.
This is only possible if your server is set to ‘Friends-Only,’ and your Steam privacy settings permit friends to see your game library.
2. Steam / GOG friends list If your server is set to ‘Friends-Only’ and your Steam privacy settings permit friends to see your game library, they will be able to join your game through their friends list.
3. Steam / GOG invitations As the host, you can send invitations from the settings menu, using the ‘Invite Friend…’ button. When the recipient accepts your invitation it will automatically launch Stardew Valley on their end and connect to your game.
4. Invite codes If the person you want to invite is not on your friends list, you can invite them using an invite code. These codes enable cross-play between Steam and GOG. Due to platform restrictions and technical limitations, we are not currently planning to roll this functionality out any wider than Steam and GOG.
To get your invite code, open the settings menu, scroll down to the multiplayer section and click ‘Show Invite Code.’ A 10-12 character string of letters and numbers will show on your screen for you to send to your friend. Your invite code will change each time you reload the game.
To use the code, your friend should launch the game, and then in the co-op menu choose ‘Enter Invite Code…’
You must both be signed in on the Steam client and/or GOG Galaxy client in order for this to work.
5. LAN For the final method, you must both be on the same network, i.e. behind the same router.
Launch the game and host your farm through the co-op menu as usual. When the game is loaded, find out your computer’s IP address. Note that you should use your computer’s actual IP, not the Internet-visible IP that websites see. This means checking your computer’s settings. Googling ‘whats my ip’ won’t give you the right result.
Once you have your IP address, your friend should open the co-op menu, click the ‘Join LAN game’ button and type it there.
Neither of you need to be signed in with Steam/GOG in order to do this, however the ‘Accept IP connections’ setting does need to be on.
Why can’t my friend join my farm?
There are a few reasons the connection might fail:
You are not signed in on Steam/GOG. Check ‘Server Mode’ in the settings. It should say ‘Friends Only’ or ‘Invite Only’. If it says ‘Online,’ it isn’t connected to Steam/GOG and it’s only serving LAN games.
Your server is still connecting to Steam/GOG in the background. Click the ‘Show Invite Code’ button in the settings. If the invite code displays, you’re connected. Sometimes it can take a minute or two.
Your friend is not signed in on Steam/GOG.
Your privacy settings in Steam prevent your friend from seeing and joining your game.
There isn’t a cabin available for your friend. Either the maximum number of players is already connected, or all the cabins have all been claimed by other people.
You’re running different versions of the game (‘version mismatch’).
You’re trying to connect by IP when you’re not on the same network. Use invitations instead, they’re a lot easier!
There’s a problem with one of your Internet connections.
How do I report a bug?
Here’s a thread specifically dedicated to beta bug reports. Posting details into this thread is the best way to communicate new issues.
Also, search the support forums for your bug. If there’s already a thread there’s no need to start a new one, but please post if you can provide new information about the problem!
When reporting bugs to us, following a few simple rules can help make bugs much easier to identify and fix:
See if you can trigger the bug again by repeating what you did.
Give your thread a descriptive and specific title. “Crash” is not specific, whereas (for example) “Game crashes when the load game menu opens” is.
Include as much relevant information in the body of your post as you can. Including a few bits of extra information in your report can help a lot.
Try to include:
What happened? Did the game crash, freeze / lock up, or just do something wrong (e.g. use the wrong character’s dialogue)? What did you expect to happen here?
What were you doing in the game at the time? (e.g. switching to full screen mode / talking to Linus on Spirit’s Eve)
Whether you were able to trigger the bug again by repeating what you did.
Your operating system name and version.
If the game crashed, attach (or link) your error logs. These can be found in Mac / Linux: ~/.local/share/StardewValley/ErrorLogs Windows: %APPDATA%\StardewValley\ErrorLogs
Your current version number. You can usually find this in the bottom left corner of the about menu. (Click the ? on the title screen.)
A screenshot can help. A video of the bug is even better if you can do that! 👌
How many players does it support?
You can build up to three cabins for other players. With the host player included, that makes four players total.
Can I marry another player?
Yep! You’ll need to find a wedding ring, and right click on them to propose!
Can the game be paused?
In single-player, you can open the menu to pause the game, as you’re used to.
In multiplayer, the game no longer pauses when you have the menu open. If you need to pause the game for a break, the host can use the /pause command in the chat box. This pauses the game for all players.
How do we sleep? How do we start festivals?
To sleep, all players must enter bed and answer yes to the dialog. The day won’t end until all players have done that.
Starting a festival is similar. All players must enter the location of the festival before it will begin.
What things are shared vs separate?
Farm Shared Money Shared World updates (Community Center, etc.) Shared Inventory Separate* Skills Separate NPC relationships Separate *Although inventories are separate, offline players’ inventories can be accessed through the chest of drawers in their cabins.
In deciding what to share vs keep separate, our main goal was to encourage cooperation and teamwork. Since the farm and your money pot are your main way of progressing through the game, they have to be shared in order to facilitate cooperation. Without this, there would be no need for players to even interact!
Does this beta contain the new single-player content too?
Yes. More details about it will be shared at a later date.
When is the update hitting the stable (default) branch?
TBD, but we'll be updating the beta branch every day until all bugs are gone.
Thank you so much for helping test out beta and have fun!
Stardew Valley is now available to play in seven languages: English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the biggest new feature, 1.2 also includes some controller improvements and important bug fixes.
Check the patch notes below!
Patch Notes
Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
When using a controller, pressing the back button will skip events that are skippable.
Exit to Title has returned.
Bug Fixes
Fixed lighting shader not covering the whole screen on Mac and Linux.
Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode.
Wallpapers and floors no longer have a tile placement indicator showing a random object
Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
Fixed a crash that can happen when a pig tries to spawn a truffle but there's no space for it.
Fixed a couple of rare crashes that could have occurred at any time during the game.
Fixed a typo of the word 'pronounce' in the marriage event.
Fixed the player not getting the recipe for Cookies if they skip Evelyn's event.
Farming level now affects crop yield prior to level 10
ːbrownchickenː P.S - We're still working on multiplayer!
Stardew Valley is now available to play in seven languages: English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the biggest new feature, 1.2 also includes some controller improvements and important bug fixes.
Check the patch notes below!
Patch Notes
Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
When using a controller, pressing the back button will skip events that are skippable.
Exit to Title has returned.
Bug Fixes
Fixed lighting shader not covering the whole screen on Mac and Linux.
Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode.
Wallpapers and floors no longer have a tile placement indicator showing a random object
Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
Fixed a crash that can happen when a pig tries to spawn a truffle but there's no space for it.
Fixed a couple of rare crashes that could have occurred at any time during the game.
Fixed a typo of the word 'pronounce' in the marriage event.
Fixed the player not getting the recipe for Cookies if they skip Evelyn's event.
Farming level now affects crop yield prior to level 10
:brownchicken: P.S - We're still working on multiplayer!
I've just released version 1.11 to address a few bugs and issues with 1.1.
Changelog:
Farm bulidings can now be placed in more areas, including on grass.
All the new farm maps now provide some kind of fishing opportunity, although the Riverlands farm is still superior
The Riverlands farm now has the potential to spawn splashing fish nodes and ore panning nodes.
On the Riverlands and Forest maps, some bushes can be destroyed with an upgraded axe
Digging spots now appear on the Farm, although less frequent as elsewhere. The Hill-Top farm quarry also has a chance of spawning them.
Slime Egg prices increased (green to 1000g, blue to 1750g, red to 2500g, purple to 5000g)
Placing a Wicked Statue in a slime hutch prevents the witch from cursing it.
Mutant Bug Lair now replenishes itself a bit each day.
On the Forest map, forage items have a chance to spawn on any grassy area, not just in the west.
Bug Fixes:
Price of Galaxy Dagger has been corrected to 35,000 (it was at 350,000)
The Artisan Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%)
Weeds in the Mutant Bug Lair no longer change with the season (and no longer turn to battery packs in the winter)
Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
Meteorites can no longer land on top of stumps or boulders
You can once again place buildings in the little shaded strip right below cliffs.
Fixes a crash that could occur while saving after seeing a town improvement cutscene on the Wilderness farm.
Forage no longer spawns under stumps.
Spring onions and seasonal berries can be iridium quality with the botanist perk
Truffles should no longer spawn in the water
Pets can no longer walk down the cellar stairs into the void.
The Outlaw boss in Journey Of The Prairie King will warp back to the center of the map if he happens to run too far off screen in either direction
Coop animals can now actually produce higher quality produce, like they were supposed to
You can no longer fill your watering can at a well that's in construction
The forage berry bushes are now affected by the botanist perk
Forage items shouldn't spawn in inaccessible places.
When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "Desperado"
Fixed issue where lightning that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
Spouses will now speak to you when they come home on Friday nights.
Trees can no longer spread off the map into the void, causing the game to start getting slower with each day.
I've just released version 1.11 to address a few bugs and issues with 1.1.
Changelog:
Farm bulidings can now be placed in more areas, including on grass.
All the new farm maps now provide some kind of fishing opportunity, although the Riverlands farm is still superior
The Riverlands farm now has the potential to spawn splashing fish nodes and ore panning nodes.
On the Riverlands and Forest maps, some bushes can be destroyed with an upgraded axe
Digging spots now appear on the Farm, although less frequent as elsewhere. The Hill-Top farm quarry also has a chance of spawning them.
Slime Egg prices increased (green to 1000g, blue to 1750g, red to 2500g, purple to 5000g)
Placing a Wicked Statue in a slime hutch prevents the witch from cursing it.
Mutant Bug Lair now replenishes itself a bit each day.
On the Forest map, forage items have a chance to spawn on any grassy area, not just in the west.
Bug Fixes:
Price of Galaxy Dagger has been corrected to 35,000 (it was at 350,000)
The Artisan Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%)
Weeds in the Mutant Bug Lair no longer change with the season (and no longer turn to battery packs in the winter)
Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
Meteorites can no longer land on top of stumps or boulders
You can once again place buildings in the little shaded strip right below cliffs.
Fixes a crash that could occur while saving after seeing a town improvement cutscene on the Wilderness farm.
Forage no longer spawns under stumps.
Spring onions and seasonal berries can be iridium quality with the botanist perk
Truffles should no longer spawn in the water
Pets can no longer walk down the cellar stairs into the void.
The Outlaw boss in Journey Of The Prairie King will warp back to the center of the map if he happens to run too far off screen in either direction
Coop animals can now actually produce higher quality produce, like they were supposed to
You can no longer fill your watering can at a well that's in construction
The forage berry bushes are now affected by the botanist perk
Forage items shouldn't spawn in inaccessible places.
When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "Desperado"
Fixed issue where lightning that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
Spouses will now speak to you when they come home on Friday nights.
Trees can no longer spread off the map into the void, causing the game to start getting slower with each day.
Shane and Emily are now available to marry. They each have new events, music, and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.
Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
Wilderness Farm - Monsters spawn at night.
"Shed" building... An empty room that can be decorated, filled with kegs, etc.
"Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.
A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.
Added several new locations that are related to the above quest. "Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
"Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.
"Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.
"Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
You can now move your buildings via Robin's construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
"Iridium-star" level quality is now attainable for goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items.
NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, "Void Salmon" and "Slimejack"
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor's house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
2 new "Lost Books"
Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.
Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.
If you’ve found the Galaxy Sword, you can now buy another from Marlon.
You can also buy the Galaxy Dagger and Galaxy Hammer.
Slime balls have a chance to drop petrified slime
Added a graphics option to display “sharper” stack number digits.
You can once again plant fruit trees around the edge of the Greenhouse interior.
Balance changes:
All animal products are increased in value by 25%
The Rancher profession now increases the value of animal products by 20%, up from 10%
The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
The value of Blueberry is now 50g, down from 80g
The value of Starfruit is now 750g, down from 800g
The value of Cranberry is now 75g, down from 130g
The value of Ancient Fruit is now 550g, down from 750g
Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
Fences take twice as long to decay
Sunflower can now be grown in the summer as well as the fall
Bug Fixes
Wild plums are now labeled as fruit.
Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
Slime charmer ring should now protect against giant slimes
You can no longer tap a stump
Fixed Joja Warehouse graphic issue in winter
"Check action"-mapped keys should now work to attach bait to a rod.
Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
Moonlight Jellies engagement crash
Galaxy sword should now be truly unloseable
You can no longer lose hay to a hopper because you have no silo.
You can no longer plant fruit trees off the farm.
“Attack” foods now properly give an attack buff.
Clay can no longer always be found one tile above a previously discovered clay spot.
Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
Worm bins no longer continue to produce worms every 10 minutes after midnight
Jack-o-lanterns properly glow
Torches and other light sources held by player are now properly lit after saving/reloading
You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
When retrieving the cave carrot for Marnie, she will only take one from you.
Fixed strange behaviors when picking up certain items with a full inventory.
When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.
Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.
The stone floor now look correct in any configuration.
Numerous minor bug fixes.
Typo fixes
Aside from the new farm maps, all the new content from 1.1 will be available in your existing save file. Making a new character is only necessary if you want to play on one of the new farm maps.
Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don't want Stardew Valley to make players feel "forced" into one particular way of making money. I think it's a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I've made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.
I hope you enjoy the new update!
***Please be aware that some mods might not be compatible with the new update
Shane and Emily are now available to marry. They each have new events, music, and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.
Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
Wilderness Farm - Monsters spawn at night.
"Shed" building... An empty room that can be decorated, filled with kegs, etc.
"Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.
A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.
Added several new locations that are related to the above quest. "Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
"Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.
"Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.
"Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
You can now move your buildings via Robin's construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
"Iridium-star" level quality is now attainable for goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items.
NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, "Void Salmon" and "Slimejack"
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor's house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
2 new "Lost Books"
Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.
Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.
If you’ve found the Galaxy Sword, you can now buy another from Marlon.
You can also buy the Galaxy Dagger and Galaxy Hammer.
Slime balls have a chance to drop petrified slime
Added a graphics option to display “sharper” stack number digits.
You can once again plant fruit trees around the edge of the Greenhouse interior.
Balance changes:
All animal products are increased in value by 25%
The Rancher profession now increases the value of animal products by 20%, up from 10%
The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
The value of Blueberry is now 50g, down from 80g
The value of Starfruit is now 750g, down from 800g
The value of Cranberry is now 75g, down from 130g
The value of Ancient Fruit is now 550g, down from 750g
Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
Fences take twice as long to decay
Sunflower can now be grown in the summer as well as the fall
Bug Fixes
Wild plums are now labeled as fruit.
Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
Slime charmer ring should now protect against giant slimes
You can no longer tap a stump
Fixed Joja Warehouse graphic issue in winter
"Check action"-mapped keys should now work to attach bait to a rod.
Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
Moonlight Jellies engagement crash
Galaxy sword should now be truly unloseable
You can no longer lose hay to a hopper because you have no silo.
You can no longer plant fruit trees off the farm.
“Attack” foods now properly give an attack buff.
Clay can no longer always be found one tile above a previously discovered clay spot.
Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
Worm bins no longer continue to produce worms every 10 minutes after midnight
Jack-o-lanterns properly glow
Torches and other light sources held by player are now properly lit after saving/reloading
You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
When retrieving the cave carrot for Marnie, she will only take one from you.
Fixed strange behaviors when picking up certain items with a full inventory.
When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.
Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.
The stone floor now look correct in any configuration.
Numerous minor bug fixes.
Typo fixes
Aside from the new farm maps, all the new content from 1.1 will be available in your existing save file. Making a new character is only necessary if you want to play on one of the new farm maps.
Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don't want Stardew Valley to make players feel "forced" into one particular way of making money. I think it's a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I've made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.
I hope you enjoy the new update!
***Please be aware that some mods might not be compatible with the new update