Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
Spouse stands next to you at the Dance of the Moonlight Jellies
In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
Spouses won't leave on rainy days, unless they have to go to work.
Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
Fruit tree harvesting now involves shaking the tree to drop the fruit
Lightning strikes now have a unique effect on fruit trees
Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
Maxed-out friendship levels will no longer decay
Added another digit to the shipping menu money counters.
Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Galaxy Sword
Your assigned movement keys are now used within Journey Of The Prairie King
You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
Willy now likes most fish dishes
Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
Hardware mouse cursor option
Bug Fixes:
Tools left in chests within farm buildings won't count as "missing"
Poppy properly consumed in poppyseed muffin recipe
Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
Fixed sunflower seed price at JojaMart
Chests should no longer appear on top of you in bed after upgrading your house.
Item placement with the gamepad improved, and there is now an option to show an item placement indicator
Snow yams shouldn't appear in the desert anymore
Sea Cucumber should properly appear in the fishing tab of the Shipping menu
Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
Spouse stands next to you at the Dance of the Moonlight Jellies
In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
Spouses won't leave on rainy days, unless they have to go to work.
Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
Fruit tree harvesting now involves shaking the tree to drop the fruit
Lightning strikes now have a unique effect on fruit trees
Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
Maxed-out friendship levels will no longer decay
Added another digit to the shipping menu money counters.
Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Galaxy Sword
Your assigned movement keys are now used within Journey Of The Prairie King
You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
Willy now likes most fish dishes
Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
Hardware mouse cursor option
Bug Fixes:
Tools left in chests within farm buildings won't count as "missing"
Poppy properly consumed in poppyseed muffin recipe
Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
Fixed sunflower seed price at JojaMart
Chests should no longer appear on top of you in bed after upgrading your house.
Item placement with the gamepad improved, and there is now an option to show an item placement indicator
Snow yams shouldn't appear in the desert anymore
Sea Cucumber should properly appear in the fishing tab of the Shipping menu
Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
With version 1.06, the first steps are taken to improving marriage in Stardew Valley! Each spouse now has a unique dialogue sheet, and leaves the house at least once a week to visit town or take a walk. In short, they retain a lot more of their unique "personality" after marriage.
Changelog:
Added unique dialogues for all spouses.
Spouses now leave the house on mondays.
Value of most animal products increased.
Holly is now poisonous.
Missing events problem shouldn't happen anymore.
Minor bug/grammar/graphics fixes.
Note: animal product prices and edibility of Holly will only take effect on items generated after the update. items that already existed before updating will still have the old prices/edilbility.
There will be more marriage improvements to come. Hope you're having a nice weekend.
Edit: uploaded another quick patch that should fix the problem where spouses had a speech bubble but no speech, and also the farm rampage.
With version 1.06, the first steps are taken to improving marriage in Stardew Valley! Each spouse now has a unique dialogue sheet, and leaves the house at least once a week to visit town or take a walk. In short, they retain a lot more of their unique "personality" after marriage.
Changelog:
Added unique dialogues for all spouses.
Spouses now leave the house on mondays.
Value of most animal products increased.
Holly is now poisonous.
Missing events problem shouldn't happen anymore.
Minor bug/grammar/graphics fixes.
Note: animal product prices and edibility of Holly will only take effect on items generated after the update. items that already existed before updating will still have the old prices/edilbility.
There will be more marriage improvements to come. Hope you're having a nice weekend.
Edit: uploaded another quick patch that should fix the problem where spouses had a speech bubble but no speech, and also the farm rampage.
Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
Added a zoom in/out feature to the options tab.
Added volume sliders for ambient sounds and footstep sounds.
Added snow transparency slider.
Added option to turn off flash effects.
Added lighting quality option.
Leah's schedule has been fixed.
Spouses who have jobs won't get stuck in the bus area anymore.
Upgrading a house with crafted flooring should no longer cause a mess.
Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
Only read if you've gotten to year 3: Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
Restored more advanced NPC end-point behavior.
"Secret" NPC's should no longer show up on calendar until you meet them.
Escargot, chowder, etc. should now properly give fishing buff.
You now truly cannot pass the bouncer.
You can no longer get stuck trying to board the bus.
Fixed issue with invisible trees preventing interaction with tiles.
Dead flowers no longer affect honey.
You can now dance with your spouse at the Flower Dance.
Game should now properly pause when steam overlay is active.
Fixed issue where inactive window was still responding to input.
Fixed fertilizer prices in Pierre's shop.
Fixed Fector's Challenge
You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
Iron ore nodes can no longer be removed, only destroyed.
Dog should no longer sit on chests...
Spouses less likely to run away into the dark abyss.
Naming your child after an NPC should no longer cause issues.
Fixed issue where recipes would sometimes consume more ingredients than they should.
Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
Many small bug and typo fixes.
Edit: Version 1.051 uploaded at 4:16pm PST March 12. changes/fixes:
Fixed weird rectangle lighting problem.
Flooring can now be removed by bombs.
You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
Minor fixes.
More secrets.
Edit: Version 1.051b uploaded on March 17th changes/fixes:
Fixed disappearing item problem. (items can still be destroyed by farm debris)
Kegs now require oak resin to craft.
Bee houses now require maple syrup to craft.
Tortilla price changed from 75g to 50g.
Nautilus shell (artifact) renamed to Nautilus fossil.
Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
Added a zoom in/out feature to the options tab.
Added volume sliders for ambient sounds and footstep sounds.
Added snow transparency slider.
Added option to turn off flash effects.
Added lighting quality option.
Leah's schedule has been fixed.
Spouses who have jobs won't get stuck in the bus area anymore.
Upgrading a house with crafted flooring should no longer cause a mess.
Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
Only read if you've gotten to year 3: Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
Restored more advanced NPC end-point behavior.
"Secret" NPC's should no longer show up on calendar until you meet them.
Escargot, chowder, etc. should now properly give fishing buff.
You now truly cannot pass the bouncer.
You can no longer get stuck trying to board the bus.
Fixed issue with invisible trees preventing interaction with tiles.
Dead flowers no longer affect honey.
You can now dance with your spouse at the Flower Dance.
Game should now properly pause when steam overlay is active.
Fixed issue where inactive window was still responding to input.
Fixed fertilizer prices in Pierre's shop.
Fixed Fector's Challenge
You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
Iron ore nodes can no longer be removed, only destroyed.
Dog should no longer sit on chests...
Spouses less likely to run away into the dark abyss.
Naming your child after an NPC should no longer cause issues.
Fixed issue where recipes would sometimes consume more ingredients than they should.
Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
Many small bug and typo fixes.
Edit: Version 1.051 uploaded at 4:16pm PST March 12. changes/fixes:
Fixed weird rectangle lighting problem.
Flooring can now be removed by bombs.
You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
Minor fixes.
More secrets.
Edit: Version 1.051b uploaded on March 17th changes/fixes:
Fixed disappearing item problem. (items can still be destroyed by farm debris)
Kegs now require oak resin to craft.
Bee houses now require maple syrup to craft.
Tortilla price changed from 75g to 50g.
Nautilus shell (artifact) renamed to Nautilus fossil.
Hello everyone, I hope you had a great weekend, and I hope you're enjoying Stardew Valley so far!
I know there have been a few bugs and issues with the game, and even some updates I made that broke things (hopefully it's all fixed now!). I'd like to apologize to anyone who has encountered problems with the game thus far. You can be sure that I'm actively listening to all your bug reports & feedback, and I'll continue to work my hardest to address every known issue.
I'm also very excited at the prospect of adding new content in the future (as well as Multiplayer). I have lots of ideas of my own, and I've also heard some great ideas from others. Let's make this an active community together!
Hello everyone, I hope you had a great weekend, and I hope you're enjoying Stardew Valley so far!
I know there have been a few bugs and issues with the game, and even some updates I made that broke things (hopefully it's all fixed now!). I'd like to apologize to anyone who has encountered problems with the game thus far. You can be sure that I'm actively listening to all your bug reports & feedback, and I'll continue to work my hardest to address every known issue.
I'm also very excited at the prospect of adding new content in the future (as well as Multiplayer). I have lots of ideas of my own, and I've also heard some great ideas from others. Let's make this an active community together!