Join us in the tunnels for jump scares, probable tears and a lot of fun for the Deep Silver Plays Metro Scream Part 2!
Featuring favourites such as Spider Lairs, Nosalis attacks and Demons - all levels voted for by the community across Metro 2033, Metro: Last Light and Metro Exodus.
Don't miss out - the stream will start at 11AM PT, 7PM GMT, 8PM CET on Steam, Twitch and YouTube - be there!
2020 marks ten years since the release of Metro 2033, and to celebrate a decade of the Metro series of games (based on the books by critically acclaimed Russian author Dmitry Glukhovsky), we are offering a sale on all of the original trilogy.
Metro 2033 Redux – this is where it all began. A fully remastered edition of the post-apocalyptic FPS, which kicked off the whole saga, you take control of Artyom braving the horrors of the Russian apocalypse.
Now you’re ready for Metro Last Light Redux. Set in 2034 the devastations of the nuclear war continue. Are you brave enough to fight against different factions and mutated monsters?
Finally, get involved with Metro Exodus. As Artyom you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.
We are proud to reveal that the hotly anticipated second expansion for Metro Exodus, Sam's Story, will launch for PC on February 11th 2020.
In this sandbox-survival expansion, players will forge Sam's path on his journey through Vladivostok on his mission to find his way home to the USA.
Sam has long dreamed of returning to his homeland, and maybe finding his family alive. The prospect seemed impossible in the darkened tunnels of the Metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.
Sam makes his way away from the Aurora in search of a way back to the USA, arriving at the remains of Vladivostok’s tsunami ravaged harbours, ruined industrial buildings, and crumbling residential districts. To complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.
We are pleased to announce that a hotfix is being deployed across the Steam platform from 12PM UTC to address reported issues relating to The Two Colonels patch.
Fixed issue with missing suit upgrades. For existing game saves, upgrades will be restored after loading your save with the hotfix installed.
Fixed issue with progress calculation for some Achievements where the counter could reset after switching save slots.
Fixed infinite black screen after pressing Quick save after a profile change on suspend.
Fixed bug when loading a game with a lack of free space.
Fixed crash when loading a save file if one of the slots was detected as corrupted.
The hotly anticipated first expansion for Metro Exodus, The Two Colonels is now available for Xbox One, PS4 and PC.
Following the Story of Colonel Khlebnikov as Colonel Miller retraces the steps he took in his final days, The Two Colonels will reveal the horrors that took place in the doomed station at Novosibirsk.
Make sure you grab the Expansion pass to get Sam's Story, due in early 2020 which follows the story of former US Marine, Sam, as he attempts to make his way back to his homeland.
The Metro Exodus Expansion Pass and The Two Colonels Expansion are now available to purchase for all owners of the Standard Edition of the game, they are also included in the Gold Edition of Metro Exodus.
We are happy to announce that a new update has been deployed across all platforms. We have added further accessibility options such as SFX subtitles, the option to turn off ringing sounds for tinnitus sufferers as well as extra save slots among other improvements which are detailed in the notes below. Please remember that you may need to restart your chapter for changes to take effect.
All Platform Updates:
Added a multiple save slot system.
Added SFX subtitles for hearing impaired players.
Added option to disable explosion ringing sounds for players with tinnitus.
Added new death hints (appear in loading screen when the player has died).
Improved stability, fixed crashes reported by community and platform vendors.
Improved animations and behaviour of Blind One.
Improved animations and behaviour of worms.
Improved visuals for various in-game objects.
Fixed bug where in New Game+ radiation mode worked even if player didn't choose modifier.
Fixed bug when Player can be instantly killed when entering oasis from caves.
Fixed random title crash during shootout between Hanza soldiers in turntable control room.
Fixed random crash when playing Volga level in New Game+ mode.
Fixed bug with random disappearing of small objects on the screen.
Fixed issues with recognizing of Xbox Adaptive Controller.
Fixed random crash after riding on minivan in Caspian desert.
Fixed black snow on player mask in Dead Moscow.
Fixed crashes occurring when exiting to main menu after loading save made in un-patched version.
Fixed crash after attempting to load the save data created in the base version if the text and voice language has been changed to Ukrainian.
Fixed bug where workbenches cannot be used after shooting at them.
Fixed bug when melee attack with spiders can push player through walls and geometry.
Fixed bug with game failing to launch if raytracing is set to 2 on the first launch.
Fixed game crash if player exits to main menu, while being on weapon customization in workbench.
Fixed random crash on the way to the mission in Oasis fort.
Fixed random crash after last shootout in Oil Kingdom.
Fixed bug where the player does not get a weapon with a silencer modification after starting New Game+.
Fixed bug where player falls out of the Volga level in the bunker.
Fixed some invisible NPCs in Bandit villages.
Fixed autosaving in situations when Player is dying.
Fixed tuning of the gamma option.
Fixed bug when title enters infinite unresponsive state if launched with both preferences and playline data corrupted.
Fixed random crash while driving car in Dead City.
Fixed bug where players could fall out of the world if the player falls into water before completing Church quest in Volga.
Fixed graphic artifacts on top of the tower at the airbase in the Caspian desert when motion scanner is attached.
Fixed bug where the game without patch enters unresponsive state after attempt to load a save file made in updated version.
Fixed camera bug when camera becomes tilted for a short time after hitting a raven on the boat.
Fixed player clipping through non playable cars while exiting the playable car when it becomes stuck.
Fixed bug when camera is attached improperly in a car when on a slope or object from the driver's seat side.
Fixed bug where Shrimp can attack the player with projectiles through the rest place wall.
Fixed bug with missing geometry after returning to the cave under the lighthouse in the Caspian desert.
Fixed bug where player can fall out of the world in Dead City if they go off path upon leaving the Depot.
Fixed bug where Anna could get stuck in combat with watchman near bus in Dead Moscow.
Fixed progression blocker in the Volga when choosing a specific route to the Church that blocks user from further progression.
Fixed bug when player is unable to use the backpack on the bridge if it was opened before the barge departure on Volga level.
Fixed bug where Damir pushes the player through closed doors on Caspian desert.
Fixed Anomaly appearing in the morning near the praying Fanatics.
Fixed bug with car flying up high because of a collision with the boat.
Fixed elevator collision in bunker on Caspian desert.
Fixed bug with weapon being on the screen when using workbench for crafting
Fixed bug where the scene with a bandit and a girl didn't start in Oil Kingdom in Caspian desert.
Fixed bug when a bandit could lock player in the room without possibility to exit.
Fixed bug where Anna keeps talking during the fight sequence in the port and continues to walk around normally even after killing the sniper in the Caspian desert.
Fixed bug where a large part of the Terminal location can be skipped by climbing up to the Railcar right off the pier in Volga.
Fixed bug where the Shrimp stick to the player and prevents them from moving, drawing weapons, opening inventory, or viewing items.
Fixed bug where picking up and then dropping weapons gives you infinite materials.
Fixed the possibility to kill praying people in the church on Volga.
Fixed bug where a workbench in Caspian teleports the player to the train and they get stuck inside.
Fixed bug where the player doesn't have access to weapons and attachments in New Game+.
Fixed bug where subtitles get stuck on the screen.
Fixed bug where the player can get stuck when going downstairs, skipping the Krest section in the Port in the Volga.
Fixed elevator collision allowing player to fall out of the world in the mall section in Dead Moscow.
Fixed rare case where autosaving stops working in Volga.
Fixed visual artifact in the sky in Caspian desert.
Fixed bug with boat flying away after being attacked by Shrimp.
Fixed ceiling collision in the third car of Hansa's train in the Chase sequence, which can result in player getting on top of the train.
Fixed random crash in the Volga during combat in the Port.
Fixed texture blinking in Volga in the Bandit tower.
Fixed bug where parts of the geometry for ruins in the Volga were disappearing.
Fixed bug where player crawls through rusty ship and then continues crawling in the air.
Fixed incorrect behaviour of last standing NPC on slave ship in Caspian desert.
Fixed collision bug where player can clip through the roof of lighthouse and get on top of it.
Fixed random crash when burning Arachnids with Molotov projectiles in the bunker in the Caspian desert.
Fixed random bug where briefing scene doesn't start after finishing combat.
Fixed various text spelling issues.
Fixed texture blinking in the Taiga at the sawmill in the Admiral’s room.
Fixed bug when the Railgun is clean but the sight is still dirty.
Fixed orange texture on gun near a corpse in the Dead City level next to burnt station.
Fixed bug where in the Caspian desert, the player gets teleported back to the ruins outpost and cannot move after looting a body on a spike trap in the gas caves.
Fixed bug where player is teleported to the car if they leave the car in the same moment as hitting someone.
PC Specific Updates:
Added a warning message if PC specs are below minimum requirement.
Fixed visual artifacts when choosing extreme graphics preset and DX12.
Fixed graphics artifacts in the Caspian desert within the area beyond the airbase to the east with DX12 enabled, and graphic quality set to extreme.
Fixed visual bug when water and ice in the game look noisy with RTX and DLSS mode enabled.
Fixed visual glitches of icicles and wires in Photo mode on PC.
Fixed bug when benchmark sometimes starts windowed on the first launch.
Fixed game freeze when player turns HDR option off in windows while playing the game.
Fixed bug where HairWorks causes sudden FPS drops.
We’re very happy to announce the Expansion Pass roadmap for Metro Exodus. After its release in February this year, and the release of the vast Ranger Update a month afterwards, we know fans have been excitedly waiting to hear more on what’s coming for the DLC, and we’re happy to finally share that with you.
There will be two major pieces of story-driven DLC for the game, following brand new stories from the world of Metro. Instead of Artyom, players will have the chance to see through the eyes of a brand new character and of one of the Spartan Rangers, the Aurora’s only American, Sam. Both of these will be available as part of the expansion pass, but will also be available for purchase separately.
A quick word of warning: if you have not yet completed the Metro Exodus campaign, the following contains spoilers.
Coming in Summer 2019, the first story that players will follow, The Two Colonels, is that of Colonel Khlebnikov, just below the surface, under the dead city of Novosibirsk, as he makes his way home to his son, Kirill, for New Year’s Eve.
But all is not well with the people here: the slime is further consuming the tunnels, mutant attacks appear to be on the rise and the precious ‘green stuff’ that protects the people from radiation poisoning is running low. In order to secure the survival of any of the people, those in charge may need to take drastic measures…
Following the journey and experiences of Khlebnikov during the last days of life in Novosibirsk, which Colonel Miller retraces a year later, players can expect the classic story-driven gameplay of the Metro series in this new linear chapter, complete with a brand new weapon, the deadly flame-thrower, claustrophobic environments, and the all-too-familiar hair-raising tension.
The second piece of DLC, Sam’s Story, coming to players in early 2020, is the brand new sandbox survival level based on Vladivostok. Sam, a US marine at the Moscow embassy before the bombs were dropped, has long dreamed of returning to his homeland, and maybe finding his family alive. The prospect seemed impossible in the darkened tunnels of the Metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.
Sam makes his way away from the Aurora in search of a way back to the USA, arriving at the remains of Vladivostok’s tsunami ravaged harbours, ruined industrial buildings, and crumbling residential districts. To complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.
Players will forge Sam's path through the sandbox survival landscape of Vladivostok, as they take a brand new journey across the wasteland of post-apocalyptic Russia.
We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.
We’d like to thank our players for your help in identifying these issues. Our goal has always been to ship the most polished product we can at launch, but we humbly acknowledge that some things can slip through even the most thorough QA. Thank you again for your patience and support.
The ‘Ranger Update’ is approximately 6 GB in size and is available to download now. Full patch notes are below
please note:
Level specific content fixes or changes can only be fully applied to a level when it is started from the beginning either through natural progression, or the chapters menu. If you try to load an existing save within a level, the updates for that level will not be applied to that existing save. Updates will apply to all subsequent levels progressed to with that save.
RANGER PATCH NOTES:
IMPROVED CONTROLLER RESPONSIVENESS We’ve added a 4th Controller Sensitivity Preset – if you are mid-game you will need to manually select this from Options > Controller > Sensitivity to see if you prefer this adjustment.
This 4th preset has a new algorithm which treats its sub-settings different from other presets, in order to further address certain responsiveness complaints. It also contains improved aim assist and controller dead zones per platform.
PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES
PC SPECIFIC
Added DualShock and Steam Controller support
Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched. Like with some Ultra-Wide, or Square Monitor users.
Disabled Pause during Benchmark runs
Improved DLSS image quality further
Improved Stability with RTX enabled
Fixed Attributes for running the game in Safe Mode
This mode reduces all settings to ensure maximum compatibility in order to run the game in case a bad shutdown was detected. Like Windows Safe Mode, the purpose is to mitigate startup issues due to Hardware or Data issues and to allow the user to get to the Main Menu and start Troubleshooting.
Launches game with the following settings: Resolution 720p, Quality Level Low, Tessellation Off, RayTracing Off, DLSS Off, Shading Rate 1, DX11, Hairworks Off, Advanced PhysX Off
Fixed random crashes or infinite freezes leading to BSOD during initial Watchmen attack
Fixed random crash during the Introduction sequence with specific video settings
Fixed Input Lock if the Player uses Alt+Tab when shooting certain Weapons
Fixed Eye Adaptation issues with RTGI enabled
Fixed Lighting in the Church in Volga with RTGI enabled
Fixed Lighting in the Aurora interior on Caspian with RTGI enabled
Fixed Lighting at the start of DeadCity with RTGI enabled
Fixed Aim Zooming issues with RTGI enabled
Fixed Shadows in the Slave Camp on Caspian with RTGI enabled
Fixed bug when half of the screen becomes black after changing Video Settings with DLSS enabled
Fixed bug with brightness when using DLSS and HDR
Fixed bug when DX11/12 is not applied properly when running the Benchmark
Fixed bug when Photo Mode and Pause were used at the same time
Fixed bug where Auto Detection of Video Settings didn’t work on first launch with certain hardware
Fixed bug where the Flashlight is black in Caspian
Fixed several Characters' Hair flickering with DirectX 12 enabled in Summer
Fixed Main Menu and Diary in 21:9 Aspect Ratio and Ultra-Wide screens
Fixed Shadow flickering in Caspian at the Water Pump.
Fixed Shadow flickering on Yamantau in the Feast scene.
Fixed game hanging if Audio Device is disconnected
Fixed incorrect Prompt displaying and Dismantle not working in Workbench if Key Binding changed
GENERAL PERFORMANCE, BALANCE AND GAMEPLAY OPTIMISATIONS
General Performance improvements
General Karma system improvements
General Localization fixes and improvements
Added Automatic attachment (Highest Rank Magazine) for the Valve in Caspian and Taiga
Added additional limitations for Photo-mode in some cut scenes to prevent issues
Added additional Volume Slider specific to Voice Over Dialog in the Options Menu
Changed Cost for cleaning weapons in Reader difficulty to free
Disabled Melee Kill/Stun during combat in Hardcore difficulties
CRASH / BUG FIXES AND IMPROVEMENTS
General Stability improvements
Numerous crash dumps have been fixed on all platforms. Only listing a few here, thanks for helping!
Fixed possible crash when infiltrating the Base in Caspian, leading to corrupted save file
Fixed random crash upon loading a checkpoint after meeting certain conditions
Fixed random game crashing in the middle of free roaming the map near the end Caspian
Fixed random crash when picking up shotgun ammo in sunken village on Volga
Fixed random disappearing Ammo/Loot after loading checkpoint
Fixed Auto/Quick Save initiating a write at inappropriate times, creating a blocker
Fixed Auto/Quick Save feature availability at certain spots in Volga
Fixed Auto/Quick Save issues after sequence with Lightning at night in Volga
Fixed Auto/Quick Save issues if the Player falls to death at the end of Volga
Fixed Auto/Quick Save issues with Artyom's outfit in Volga after loading Winter save
Fixed Input Lock if game is saved during a Melee Kill/Stun
Fixed Input Lock if Player uses empty canister near the generator at the power puzzle in Volga
Fixed Input Lock if Player opens the Backpack next to certain doors on Caspian
Fixed Input Lock if Player exits the Trolley when it attaches to something in Volga
Fixed Input Lock when swapping Helsing with Tikhar
Fixed Input Lock when Player tries to pick up an item shot with an Explosive Bolt at the same time
Fixed Input Lock when Player enters the Pause Menu right after QTE with a Female Aqua
Fixed Input Lock when Player is pushed into the Workbench by NPCs
Fixed Input Lock after loading last Checkpoint near the Train Depot in Volga
Fixed Input Lock after frequent drowning in water
Fixed Input Lock and Death Menu activation failure if Player dies right before throwing a Knife
Fixed Conditional Blocker in Caspian where user is able to climb up the cliffs to the Lighthouse
Fixed Conditional Blocker in Taiga where Player could get to Boss Arena without starting scene
Fixed Conditional Blocker in Dead City after drowning near the Pier with the second Boat
Fixed Conditional Blocker where Player might get stuck between Idiot and a door
Fixed cases where the Player could get stuck on a Ladder
Fixed cases where the Player could get stuck Crawling under walls
Fixed cases where the Player could get stuck in the Church Dining Room in Volga
Fixed cases where the Player could get stuck after leaving the Railcar near the Depot in Volga
Fixed cases where the Player could get stuck in the Elevator in Volga
Fixed cases where the Player can drive through NPCs and then get stuck in Caspian
Fixed cases where Damir could get stuck in the Oasis in Caspian
Fixed cases where Miller could get stuck in the Pit in Dead City
Fixed bug with Color Contrast if you set HDR option in game to OFF under certain conditions
Fixed bug with white screen after starting cutscene on Taiga
Fixed bug with boundary collisions, so that Player can't leave playable area, in Volga and Dead City
Fixed bug with terrain collision when exiting the Car
Fixed bug with terrain collision when walking with Miller in the Collector
Fixed bug with NPCs entering cover incorrectly
Fixed bug with arrow at the start of Taiga
Fixed bug with parts of the Backpack twitching through the camera on the Workbench in the Aurora
Fixed bug when Player stands up in wrong direction after Demon drops Player
Fixed bug when Player can walk under water after exiting the Car while falling
Fixed bug when Player remained alive after dying in the water
Fixed bug when Player got teleported to the Car if he left the Car while hitting someone
Fixed bug when Krest appeared after the second Briefing in Volga with wrong VO and animations
Fixed bug when Nastya and Yermak didn't allow Player to pass after a Briefing
Fixed bug when Idiot was missing a line of Dialogue while coal stoking in Spring
Fixed bug when NPCs don't ring the bell after the discovery of a corpse
Fixed bug when NPCs were freezing and didn't shoot in combat
Fixed bug when NPCs in Volga couldn't hit the Player
Fixed bug when NPCs that are dead can stick to Player after QTE
Fixed bug when Flashlight couldn't be used or charged after certain actions
Fixed bug when Flashlight sometimes controls Car lights when you are not in Car
Fixed bug when killing a Demon on the ground throws him into the air
Fixed bug when Boat boarded by Aquas multiple times eventually becomes unresponsive
Fixed bug when Bridge guardians couldn't kill Player.
Fixed bug when Map markers remain on the screen when using Photo Mode with Map in hands
Fixed bug when Sniper in Port doesn't shoot at Player at close range, in Caspian
Fixed bug when reaching the Lighthouse from a specific direction breaks NPC detection, in Caspian
Fixed bug where NPCs were still spawning after surrendering in the Port in Volga
Fixed bug where NPCs are running in the air during combat
Fixed bug where Player gets too much fire damage near Train Rotator in Moscow
Fixed bug where Player could run through the room with hot steam without dying
Fixed bug where Player could break final scene in Volga using a Molotov
Fixed bug where Player could kill Watchmen at the same time as a QTE begins, creating issues
Fixed bug where Player could not break a Lamp with Melee Attack or the Knife
Fixed bug where Player couldn’t be killed by Shrimp during Catfish presentation
Fixed bug where Player could jump off the Bridge not die
Fixed bug where Weapons appear overheated in certain scenes
Fixed bug where Weapon SFX can lag during combat
Fixed bug where Game Difficulty remains set as previously selected one
Fixed bug where textures loading in randomly during combat
Fixed bug where part of an NPC group surrendered but another part is in combat
Fixed UI text for Xbox Adaptive Controller
Fixed UI bug when fully broken Gas Mask is shown partly fixed in Workbench
Fixed SFX for small Spiders on Player hands
Fixed SFX lag during spin stop for Gatling
Fixed SFX for Stepan playing the Guitar in Spring
Fixed SFX of the Melee Kill/Stun of prone NPCs
Fixed Camera tilt when Player hit various objects with the Car
Fixed Camera сlipping through Players body when entering Car from the right door
Fixed NPCs running through walls near the Gas Station on Volga
Fixed NPCs failing to react to the Player in Moscow during stealth
Fixed NPCs playing wounded motions in the air
Fixed Animation for Humanimal ambush scenes
Fixed Animation of breaking Locks with a Revolver
Fixed disappearing geometry in Moscow Depot
Fixed disappearing geometry in some areas in Taiga
Fixed disappearing geometry after returning to the Cave under the Lighthouse in Caspian
Fixed dead NPCs tearing apart at Car Wash in Volga
Fixed dead Spider’s reactions to light
Fixed Shadows for Trees in certain situations
Fixed Shadow flicker issues throughout
Fixed Millers beard in the Hospital scene of Moscow
Fixed Player Journal to display all Articles
Fixed combat music in first Station section in Dead City
Fixed Storm texture streaming at the beginning of Yamantau
Fixed incorrect Weapon hold in first scene in Caspian
Fixed visibility of Rail sections on terrain in Volga
Fixed Object without a texture at the very beginning of the game
Fixed Nastya's skirt in the start scene of Dead City
Fixed VFX for snow covering Monsters
Fixed random disappearing Bandit Car on Caspian
Fixed Skipping of Intro Video after launching it from Chapters Menu.
Fixed Helsing becoming invisible after picking up Railgun in Kirill's Vault
Fixed detached NPC weapon in the final scene of the game
Fixed broken Flashlight/NV if the Player opens the Map while driving Car
Fixed case of visual issues and frozen NPCs in the Cave on the way to the Lighthouse on Caspian
Fixed abrupt, incorrect Camera movement during cutscene in Dead City
Fixed various floating Objects and Characters throughout
Fixed Weapon aim (hold) interruption by Melee Attack
Fixed incorrect Loading Screen when starting from the Chapters Menu
Fixed random flying Map while using Backpack
Fixed timing issue when checking the Radio
Fixed various issues with the Car Steering Wheel becoming detached
Fixed incorrect Prompt in Workbench Menu
Improved Animations in scenes during Summer level
Improved Miller's snow walking VFX
Improved Lighting on Institute roof in Dead City
Improved Lighting during night storms in Caspian
Improved Spawning logic of Watchman groups
Improved Boat animations
Improved Player detection by NPCs in alert state
Improved Player feedback for cleaning Weapons and repairing Gas Mask
Improved Diary UI visual
Improved Bandit reactions in Caspian
Improved Demon behavior in Caspian
Improved NPC animations in transition to alert state
Improved abrupt changes of weather
FULL UKRAINIAN LOCALISATION ADDED We’re proud to offer full VO and Subtitles for Ukraine, the country where 4A Games was born!
And that’s the lot! Thank you again or your ongoing support, the team at 4A Games will continue to work on future updates and we’ll be able to share our DLC plans for Expansion Pass holders in the near future!
We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.
We’d like to thank our players for your help in identifying these issues. Our goal has always been to ship the most polished product we can at launch, but we humbly acknowledge that some things can slip through even the most thorough QA. Thank you again for your patience and support.
The ‘Ranger Update’ is approximately 6 GB in size and is available to download now. Full patch notes are below, but here are the headlines:
NEW GAME + On completion of the campaign, you can now re-play in New Game+ mode, granting access to all weapons and attachments unlocked through prior play-throughs.
New Game + also allows to you to adjust a range of variables to create your own personal and uniquely challenging experience, and comes with new Achievements / Trophies. More details below…
DEVELOPER COMMENTARY Available through New Game +, enabling Developer Commentary allows you to find special tape players on which members of the 4A Games team discuss some of the design choices that went into making Metro Exodus in that area.
IMPROVED CONTROLLER RESPONSIVENESS While the Hotfix changes were already well received, we’ve added a 4th Controller Sensitivity Preset with more tweaks to sensitivity, improved aim assist, and better ‘dead zone’ per platform.
PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES We’ve added Mouse and Keyboard support for Xbox One, further improved RTX and DLSS support on PC, Dual Shock Controller Light support for PS4 and many more.
GENERAL PERFORMANCE, BALANCE AND GAMEPLAY OPTIMISATIONS A raft of improvements across the board that improve the overall gameplay experience based on bugs reported, desired polish, and direct feedback/feature requests from the community, including things like a Volume Slider specifically for VO, and more.
CRASH / BUG FIXES AND IMPROVEMENTS We’ve fixed numerous crashes - some from your descriptions, and some from the crash dumps you have submitted to us. We’ve only listed a few below, but you should expect a big improvement to stability in this update. Thank you for continuing to help us out!
FULL UKRAINIAN LOCALISATION ADDED We’re proud to offer Metro Exodus fully localised for Ukraine, the country where 4A Games was born.
please note:
Level specific content fixes or changes can only be fully applied to a level when it is started from the beginning either through natural progression, or the chapters menu. If you try to load an existing save within a level, the updates for that level will not be applied to that existing save. Updates will apply to all subsequent levels progressed to with that save.
We are pleased to confirm that Steam pre-load is now live for Metro Exodus!
PC Steam Launch Unlock Times
Worldwide - Game will unlock at one fixed time - 00.00 EST on Friday, February 15th - that translates as :
US (West Coast) - 21.00 PST, Thursday 14th Feb UK - 05.00 GMT, Friday 15th Feb Europe - 06.00 CET, Friday 15th Feb Russia - 08.00 MSK, Friday 15th Feb Australia - 13.00 AWST, Friday 15th Feb New Zealand - 18.00 NZDT, Friday 15th Feb