Congratulations to Dranistian! A fixture of the competitive scene since joining Forts, FPL competitor, runner up in Tournament XXVI and half of Team Green Leaf with partner Vykro. Fearlessly innovative play propelled him to the top and he can now add Season 26 champion to his list of accomplishments. In second place Poolboy, who lives and breathes Forts, playing enough for any 4 normal people. And in 3rd, EtaN, whose immense trophy collection grew so large it required a game update to properly display.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 26 Medal. Congratulations to all medalists as well!
Some Season 26 trivia:
This season included a Free Weekend which briefly overwhelmed us
Over 35,000 matches played this season, not including those lost (see above)
Shotguns + Rockets vs Howitzer + Cannon was the defining matchup separating the top 20
Amongst the top players, Armourdillo has suddenly emerged as the new commander of choice
1v1 Leaderboard
Dranistian
Poolboy
EtaN
籽岷妙妙屋
mcc72k
Alesio
Schuka
KURTaxe
Maybe Poolboy
打帅币
Geiger
Malme
[BOG]#Der Benzinpreisvergleicher
[WTF] Domy
kulipa0627
Armordillo
iTen
JoKURT
neoboletus.erythropus
I am myself
Season 27
Season 27 is already underway and will run through January 31st. This season's map pool consists of the following battlefields:
Abyss
Hillfort
Moorings
Pillars
Desert Ruins
Battlegrounds 1v1
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
We hope you've been pummelling the forts of your friends.
Although we don't talk much about what's coming, be sure that we are working hard to improve the experience. Some of this work is not glamorous, but we strive to provide a solid experience and smooth rough edges. In that spirit, this update addresses a range of small, medium and large issues that have been reported by you, or found in our own testing.
Headline items include a new option to avoid reported players, population level and cap displays, and the ability to turn off special themes (i.e. Halloween and Christmas).
Our team will continue to deliver improvements to Forts, and we welcome your suggestions and feedback. Happy holidays!
Change List dlc2 30 r15445
Add: "Add to player avoidance list" checkbox to reporting dialog Add: 'Enable Special Themes' game option Add: Firebeam overheat sound Add: Population level and cap readout to device tool tips and context menu upgrade preview Add: Projectiles that are alive post collision are now hidden from scripts Add: 'Target Allies' combat mod for missile aiming in free-for-all mods (TargetAllies in db/rules.lua)
Fix: (AddTextControl, AddTextButtonControl, AddButtonControl, AddSpriteControl) memory leak when parent isn't found Fix: (Hurricane active) machine guns overheat after two bursts Fix: (Moorings) gap exists between top foundation and ground Fix: (Moorings) ToGA1 fort fails to build a mine, blocking remaining script Fix: (ranked) host can update opponents before client receives the leaderboard, prematurely reaching match limit Fix: (ranked) in rare cases players can be unable to match with each other Fix: (Seep) armoured EMP rockets will trigger an EMP when hit once Fix: 20mm cannon can fire through a device placed in front of it after it has begun firing Fix: After ejecting when joining a full lobby you are given a rejoin highlight for it Fix: Beam end time now works to stop FMOD events at (BeamDuration - BeamEndEffectTime) Fix: BLOCKFLAG_PassProjectiles, *PassBeams, and *Hazard incorrectly set *NoSplash Fix: BLOCKFLAG_WaterLevel, *EdgeWithFill, *CanBuildOver, and *NoDrawEdges are missing from shapes.lua and not handled in SetBlockFlags Fix: Converting a connected material before a structure breaks can convert it back Fix: EtaN's absurd medal count doesn't fit in trophy cabinet Fix: Joining observers in end screen display in a team, or cause crash Fix: Local connections time out when game is in progress Fix: Mortar kills count towards Second Amendment sniper objective Fix: Non-consumable ammo appears available on the context menu when it can't be used due to missing ammo Fix: Players can be banned from lobbies they were not in Fix: Projectile vs projectile collisions can cause infinite loops Fix: Recordings can capture a frame from previous recording Fix: Repair station allows shield to skip warmup state Fix: Replay desync (terrain) when player re-joins HS match Fix: Screen flickers the desktop when entering a loading screen or entering of leaving the multiplayer lobby Fix: Projectile trails can lag the game when used in an accelerator Fix: Some characters have incorrect width Fix: some non-default weapon ammo firing effects are not shown to enemy Fix: Struts can overlap devices on the edge of their platform Fix: Struts exceeding max length become segmented (aka wooden ropes) Fix: Team details incorrect in ranked loading screen Fix: Thread shutdown issue by allowing threads to exit Fix: Uploading new items before accepting steam workshop agreement can create a broken workshop item
Improve: (tutorial 2) Increased height while still keeping top of player fort visible at bottom of screen Improve: (tutorial 2) Spacebar zooms camera in and out of reactor at start Improve: (tutorial 2) When selecting MG spacebar zooms in and out. Removed automated zoom out. Improve: (tutorial 2) When selecting mortar spacebar zooms in and out. Removed automated zoom out. Improve: Changed orbital laser fire sounds to react to being stopped and play their wind down sound Improve: Duplicate sprites cause a warning rather than an error Improve: Kicked players are kept out of new lobbies for the set duration Improve: Max zoom for the context menu adjusted
Optimise: Effects rendering in Vulkan
Remove: Instantaneous spend/refund costs from HUD and Observer Tools resource rate readouts
Change List dlc2 30b r15478
Add: "\clear_kicks" console command to clear kicked player avoidance list. Accepts an optional "1" parameter to also clear all avoidance lists Add: missing 'Allow Target Self' (target-self) mod, previously referred to as 'Target Allies'
Fix: Crash when AI deletes a single link node and player's cursor is over the structure Fix: Game freezes when using windows key + shift + arrow with Vulkan on NVidia cards. Fix: Battlegrounds 1v1 preview features the Halloween theme
Optimise: SnapToNodeUnsafe skips structures with incompatible ownership
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Congratulations to -Veterans-, winners of the second season of the official Forts Pro League!
Living up to their name the -Veterans-EtaN and Firework outlasted the competition with the final round going the distance in a best of 5 matchup, facing two sudden death games. Their opponents, Helicopter and mcc72k of team Pro Aim (3rd place in FPL Season 1) had the early momentum before being ground down in the back and forth struggle. And in 3rd place Geiger and Malme of team westwind defeating team Green Leaf (Dranistian and Vykro) in the bronze match.
In addition to collecting an FPL trophy, one of the very few that had heretofore eluded him, EtaN was also named finals MVP for his consistently outstanding play throughout the tournament. Whether called upon to damage carry or support he fulfilled both roles seamlessly. All whilst drawing the lions share of attention just by virtue of existing on the field.
After a grueling group stage, four teams have fought their way to the top of pack and into the FPL playoffs. Come join us for the Forts Pro League Season 2 Playoffs live this coming Saturday on October 21st at 3PM EDT. Cheer on your favorite teams as they compete for the FPL medal, $170 in Steam gift cards, and a playoff MVP is chosen. Congratulations and best of luck to the qualifying teams!
Individual recognition is also up for grabs as a playoffs MVP will be selected by the league officials and casters.
FPL Playoff Teams
-Veterans-
EtaN & Firework
Record 8-1.
Pro Aim
Helicopter & mcc72k
Record 7-2.
Green Leaf
Dranistian & Vykro
Record 6-3.
Westwind
Geiger & Malme
Record 5-4. The completed group stage ladder...
The finals bracket...
When is it going to happen?
The FAL Playoffs will take place Saturday October 21st
To mark six and a half years of Forts going from strength to strength we're pleased to announce the second Forts Free Multiplayer Weekend. The first Forts FMW in 2018 saw our highest concurrent players at 7303. With any luck we’ll blow that out of the water this time!
Details
Non-owners will have access to the following modes:
Multiplayer* - NOTE: Non-DLC owners who join games hosted by DLC owners to have access to the relevant DLC advanced weapons and features.
Campaign - Play through the tutorial and part 1 of the Black Gold campaign.
Quick Battle - Recently added mode for new players to get straight into the action with a few explosive missions.
https://store.steampowered.com/app/627370/Forts__Soundtrack/ Thanks to all the players, modders and content creators for their support over the years. We’re looking forward to continuing to improve and add to the Forts canon. Long may it continue!
Season 25 has ended with a familiar face atop the leaderboards. On the strength of outstanding mortar play EtaN remains atop the podium for the second season in a row. Spooky specialist 籽岷妙妙屋 takes silver with their best result to date after placing as high as 5th previously. And commander agnostic Malme takes the final spot and bronze.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 25 Medal. Congratulations to all medalists as well!
Some Season 25 trivia:
Over 38,000 games were played this season
The longest match of the season was an Armourdillo vs Armourdillo slugfest on Balls lasting 75:35. Team 1 was outdamaged 544830 to 345529 but eked out the win with 11% core health remaining.
Abyss, Ledge Grab, and Pillars all in the map pool meant bases lived by the buzzsaw, and bases fell by the buzzsaw
Miniguns surged in popularity with the majority of builds including an Upgrade Centre now
1v1 Leaderboard
EtaN
籽岷妙妙屋
Malme
Pixiv_打帅币
Dranistian
[OIG]Schuka
Poolboy
Cloud_
I am myself
NOVA
Pixiv_Lemon
Pixiv_AMU
klaualles
YukaNagase(Ice)
zebdww
[CMV]Hallrassy
我的季伯狠应挺
Spinix愛
Wind
Goldjunge
Season 26
Season 26 is already underway and will run through November 30th. This season's map pool consists of the following battlefields:
Balls
Hang Time
Ledge Grab
Moorings
Stalactites 1v1
Battlegrounds 1v1
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Congratulations to Door Snip for winning season two of the official Forts Amateur League!
With the FAL medal proudly displayed on their mantle, Jim_M99 and Taretar have also earned a spot in the next season of the Forts Pro League to compete for the FPL trophy.
This season, Pile Rouillée was voted by the league officials and casters as the playoff MVP for his astounding 1v2 comeback and impressive phantom skills. For this, he will be recognised with the medal below.
Door Snip and Up Grade Santé ripped apart their respective opponents on both sides of the bracket, in crushing 2-0 victories. They then faced off in the Finals, where Door Snip were ready to end their opponent swiftly. However, they did not anticipate such high resistance in a mirror match, featuring an Architect tug of war. The replay of this match is now available in the Featured tab, and we highly recommend watching with the new Observer tools (icon in the very lower left hand corner) enabled.
Alas, as opposed to the previous season, there will not be a promotion match to follow immediately. Instead there will be an extended off-season, during which we will make improvements and tweaks to the FAL and FPL rules and processes for an even more exciting season three. During this break, there will be several other official Forts events such as map making contests, tournaments, and more!
Having taken a mid-year break, we're back on our regular bi-monthly cadence with Update 1.22, which includes Quick Battle mode, Vulkan graphics, as well as the usual balance updates and improvements. Read on for more.
Quick Battle Mode
Three battles of instant action have been added in this new mode. Primarily aimed at onboarding new players, these missions aim to get recruits into the action fast, focusing on showing off the the magic of Forts' physics and destruction, without having to worry about resources and build order. Let her rip!
Vulkan Graphics
Shifting to Vulkan has been a major effort to modernise Forts' rendering. The ageing fixed-function OpenGL isn't cutting it anymore. The primary motivation was to resolve issues with dated OpenGL drivers. It will provide users of Intel graphics a possible solution when they suffer from the glitched pixels bug, for example. Not only this, but it has proven to be higher performing, and relieves the CPU of significant work.
We consider the Vulkan renderer to be experimental at this stage, so it's turned off by default. You can enable it by going into Options -> Video and checking 'Enable Vulkan'. Feel free to send us feedback on issues at support@earthworkgames.com. You can switch back to OpenGL at any time.
Balance Changes
Runway temperature gauge increases with each Thunderbolt launches.
Architect - Active Ability: Duration reduced from 30 to 24 seconds (-20%)
Architect - Active Ability: Takes 50% more damage to charge on attack and defense
Moonshine - Active Ability: 20mm Cannon EMP visual radius matches actual radius
Phantom - Passive Ability: remove damage hiding as it reveals the commander's identity
Runway: Overheats after 7 rapidly launched Thunderbolts, or 3 Nighthawks
Upgraded Runway: Overheats after 8 rapidly launched Thunderbolts, or 4 Nighthawks
Change list dlc2 29 r15084
Add: Support for Vulkan renderer, toggled with Options -> Video -> Enable Vulkan (experimental) Add: Tooltips to main menu, toggled with Options -> Game -> Enable Tips Add: HeatPerRound variable to ammo which triggers heating on individual rounds Add: Save custom user screen positions to settings_screens.lua Add: (Moonshine) projectile properties MoonshineEMPRadius and MoonshineEMPEffect to override defaults
Balance: (Architect active) reduced from 30 to 24 seconds (-20%) Balance: (Architect) takes 50% longer to charge on attack and defense Balance: (Phantom) remove damage hiding as it reveals the commander's identity Balance: (Runway) overheats after 7 rapidly launched Thunderbolts Balance: (Runway) overheats after 3 rapidly launched Nighthawks Balance: (Runway 2) overheats after 8 rapidly launched Thunderbolts Balance: (Runway 2) overheats after 4 rapidly launched Nighthawks
Fix: (ranked) 2v2 leaderboard 'not found' warnings are spammed to the log unnecessarily Fix: (ranked) console drops with no message when client leaves after battle Fix: (ranked) Leaderboard error is shown when joining lobby from alert popup Fix: (Scattershot active) machinegun cooldown adjustment affects all other weapons Fix: \check_symmetry pivot always shown as 0 when map is not marked as symmetrical Fix: AI can't rebuild a starting device requiring more than one upgrade Fix: All user screen positions get cleared when restoring or deleting a screen position that doesn't exist Fix: Camera positions of cutscene during replays are sometimes incorrect Fix: Campaign mission medal drop effect misalignment Fix: Campaign mission results screen oil/star drops sometimes don't update to the active state Fix: ClientManager::ActivateCommander allows out of range teamId Fix: crash on replay desync while watching instant replays in multiplayer Fix: Crash when some script function indices are above range Fix: Crash when using \save on Workshop maps Fix: desync when mods use weapon unlock sound events from High Seas Fix: DLC store links in main menu don't use steam overlay Fix: Floating node created due to stress - causes desync when attached to Fix: Fort physics destabilises when zero mass struts have a -1 mass device attached Fix: Forts pans the view while the game window is not active. Fix: In Second Amendment mgs can be destroyed and rebuilt during cutscene, breaking objective Fix: IsDoor script function always returns false Fix: Medals are shown against players in ranked game results panel Fix: Micro doors created by building armour in front of weapons Fix: Player damage is not consistent at results screen after seeking Fix: players can open doors for allies when painting targets Fix: Poor performance when many blocks are selected in the map editor. Fix: Repairing shield is not shown as deactivated. Fix: Slow map editing performance in complex maps. Fix: Sniper can paint targets on your base. Fix: Spook commander script exceptions when joining after desync. Fix: Teams are not complete in Load callback in replays, causing desyncs Fix: Unlock All Weapons mod doesn't work for upgrades with prerequisites Fix: Upgrading a ground device then saving in the map editor while paused leaves behind the original device Fix: Upgrading via hotkey allows player to ignore population caps for inverted ground devices. Fix: Weapons with a high ammo count display it weirdly, now as a number Fix: when upgrading with insufficient resources, the failure mode is UD_PREREQUISITENOTMET Fix: When zoomed out, it is difficult to select from the context menu for weapons that require target painting. Fix: World::ActivateCommander allows out of range teamId
Improve: made aim icon more crosshair-like Improve: (Moonshine active) 20mm EMP visual effect matches the size of the actual effect Improve: (projectile_wireframes console var) EMP radius is drawn in blue Improve: Add "Quit" button for linear campaign victory screen so don't need to advance first before quitting to main menu Improve: Clickable Community Hub Options text Improve: Credits Screen link added to Game Tab in Options Screen to make space for Quick Battle Improve: made effects/click.lua sound non positional so it doesn't move around when saving camera positions Improve: Skip unnecessary CPU dds decompression to reduce load times Improve: Spook selects the closest enemy fort opposite when multiple are colinear.
Remove: "click" audio trigger from restore user screen actions
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
The second season of the Forts Amateur League (FAL) group stage has concluded. An expanded roster of 24 teams tested their skills against one another across 3 groups. The top 2 teams from each group now advance to the finals to compete for the FAL Champions medal, and promotion into the Forts Pro League next season. Cheer them on live October 7th at 12pm EDT!
Congratulations and best of luck to the qualifying teams!
FAL Playoff Teams
Up Grade Santé [UGS]
Gusteagle & Pile rouillée Winners of Group A, with a record of 7-0.
Clockwork Mechanism of Victory [CMV]
Hallrassy & Vert1ks Winners of Group B, with a record of 7-0.
Door snip [DS]
Taretar & Jim Winners of Group C, with a record of 6-1.
BANZASOSAI [BAN]
bulyga & 太鳳 2nd place in Group A, with a record of 6-1.
Trinitrotoluol [TNT]
T1g3r & sweep_ 2nd place in Group B, with a record of 5-2
Meph. Doktoren [MD]
Hacktoni & Murt 2nd place in Group C, with a record of 5-2.
The completed group stage ladder...
The finals bracket...
When is it going to happen?
The FAL Playoffs will take place Saturday October 7th