The long awaited season 16 results are finally here. Once again, we apologize for the delays. Some difficult decisions needed to be made that will have an impact on future seasons as we move forward. We were unable to validate some of the results and have reluctantly decided to remove some players from the season 16 rankings. This should not be taken as evidence of foul play on the part of the affected players.
On to the results. Taking the bronze this season is Noha making his way back onto the podium. Taking silver is another familiar face, Matteo, who along with AlexD won Tournament XXIII and is now the most badge laden player in all of Forts. Hoisting the gold trophy once again is EtaN who simply could not be stopped, pushing his rating past the matchmaking range of all but six of his fellow competitors. Congratulations once again!
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 16 Medal. Congratulations to all medalists as well!
1v1 Leaderboard
EtaN
Matteo
Noha
Firework
Malme
Bowser
Ready2BeBeaten
Teutonick
VonRIchthausen
mcc72k
hchao2000
Troupics
LunaticLunA
bl00dparasite
Cloud
Fluffiges Jo
Domy
YumKaaX
Kriegseule
Arza
Season 17
Season 17 is already well underway and will run through May 31st.
Discord
If you haven't already, join our Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!
Congratulations to team Seep, winners of Tournament XXIII, our first official High Seas tournament! You may remember Seep placing second last tournament behind Sussles, but in a surprise twist the two teams dissolved and reformed themselves between tournaments, trading partners in the process. AlexD and Firework combined to win Tournament XXII over EtaN and Matteo. In Tournament XXIII it was AlexD and Matteo against EtaN and Firework as ex-partners faced off against each other in a round robin tournament.
There's no escape in round robin. The seedings and bracket can't help you and there's no avoiding unfavorable matchups. Team Seep ran the table, scoring a perfect 3 - 0 against the competition. In second place, Team Death Fridge took second, notching 2 victories along the way. And relative newcomers Team No, playing with a last second replacement player, acquitted themselves admirably performing above expectations to claim third.
We saw a little everything this tournament with the High Seas meta shakeup. Booming deckguns. Teams gambling on their ability to both land and defend Orbital strikes. Dominant AA and map control falling suddenly to relentless waves of planes. The judicious use of surprise howitzers and missiles. Clutch domes. And of course, the same high level sniper and laser and cannon play Forts tournaments are known for, now with 50% more shotguns.
If you enjoy high level Forts we highly recommend watching the replays, now available from the Featured tab of the Forts Replays menu. Watch the builds step by step and see the level of coordination on display as the teams execute. Also track their resources live, courtesy of Ximsa's Observer tools.
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.
If you told us in 2017 that Forts would still be going strong in 2022 we would have told you to drop your core! On April 19th Forts turned five years old, and what a ride it has been! We are eternally grateful for all your fantastic support. The Forts community is a credit to the game, be it welcoming and helping new players on Discord or creating inventive and exciting mods and maps. We thank you all!
To celebrate we have initiated a sale across our entire catalogue, offering existing players with a great opportunity to expand their Forts library, as well as enticing players on the fence into the Forts fold. This sale runs from April 30th for ten days.
Forts Five Year Health Check
So what are the numbers looking like after five years? Let's take a look!
Most popular commander - Overall: Architect Most popular commander - Ranked: Pinchfist Players completed Black Gold campaign on hard: 2602 Players completed Moonshot campaign on hard: 753 Players completed High Seas campaign on hard: 212 Battles fought: 54.2 million Hours spent: 12.9 million
*Free multiplayer weekend
Forts Timeline
Let's take a look back at some of the notable events over the past five years.
3 - September 2017 - Steam Workshop Integration - 197 peak players The first phase of Steam workshop integration arrives, allowing players the ability to upload their custom maps for other Forts players to try out. https://store.steampowered.com/news/app/410900/view/5262975441861681619
5 - November 2017 - ADGA Award Winner - 424 peak players At Melbourne International Game Week, EarthWork Games is recognised by their Australian game development peers at the AGDAs, receiving The Best Defence is a Good Offense award. https://store.steampowered.com/news/app/410900/view/5262975441861680990
8 - June 2018 - Ranked Multiplayer & Repair Station - 7,280 peak players The multiplayer scene receives a boost with the introduction of ranked multiplayer, allowing players to wrack up points in competitive matches and find appropriately skilled opponents. The Repair Station device is added to ease the APM demands, should players need it. A free multiplayer-only weekend brought in a slew of new players also saw the record of concurrent users increased to 7,280. https://store.steampowered.com/news/app/410900/view/5262975441861677709
11 - December 2019 - Multiplayer Training Missions - 940 peak players In an effort to help onboarding of new players into the multiplayer scene, training missions are added, complete with new environment set and drill instructor. https://store.steampowered.com/news/app/410900/view/3726097246760899467
15 - January 2021 - Welcome Romerolagus - 1,989 peak players Dedicated community member Romerolagus is drafted into the EWG team to help moderate Discord and other areas of interaction with the growing Forts player base. https://store.steampowered.com/news/app/410900/view/2914357483128102177
16 - March 2022 - Forts High Seas Launched - 2,583 peak players Almost five years after its' initial release, Forts second full paid DLC is launched. High Seas drastically expands its' appeal with the addition of water tech, ships, weapons and ammo. https://store.steampowered.com/news/app/410900/view/3094542765846692775
Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.
Thanks for playing Forts, and here's to five more years! EWG
We hope you have been enjoying the new Forts High Seas content! We're hot on its' heals with a small update to facilitate the publication of a new guide to help all you modders out there who are keen to get to grips with the new High Seas features. We've also streamlined the medal system. Read on for more info...
Mapping with Water
To make creating naval maps easy, we've added the new dlc2_template map for you to copy and edit within the Map Editor menu. We've also touched up The Forts Map Editor guide with the details you'll need to understand how they are put together. Look for the 'Making Water Maps for High Seas' section.
High Seas Modding Guide
Our new water-based DLC has a bunch of new features that modders can tap into: ammunition to change weapon behaviour, orbital bombardment, bomber planes, build queues, dynamic terrain and more! If you are interested in making mods using this new functionality, read our new How to mod High Seas guide.
The original modding guide, How to mod Forts, has been updated with new functionality that is not dependent on High Seas. The 'Device Upgrades', 'Beam Configuration', and 'Moonshot Only Features' sections have been modified. The 'ApplyMod' section has been renamed to 'Post Processing: RegisterApplyMod' and updated to reflect the current functionality.
Campaign Medals
With a third official campaign recently added, we thought it worth rewarding those who have battled to the end of the campaigns. How it works is players who complete a campaign on normal or hard difficulty will have a 'silver' campaign complete medal added to their trophy cabinet and lobby name, effectively pimping out the existing DLC ownership medal where applicable. This will be blinged up with a 'gold' campaign complete version if the campaign is completed on normal or hard difficulty with all achievements attained.
Leaderboard & Lobby Revamp
With the addition of new medals and some development bandwidth available, post-DLC launch, we have reorganised how player medals are displayed in the leaderboard and lobby screens. The way it works now is every unique medal type gets a spot next to the player's name. If a player has multiples of the same medal a star appears next to the most recent medal of that type, with all medals appearing in the expanded view, as seen here with the illustrious EtaN's collection.
Add: MetalFireCost and EnergyFireCost to ammo types Add: new control behaviour table support to projectile_list, "dlc2_control". Add: (script functions) GetProjectileParamBoolByIndex, HasProjectileParamNodeByIndex, GetProjectileParamStringByIndex, GetProjectileParamIntByIndex, GetProjectileTypeIndex
Fix: (crash) weapons that change ammo type (beam/projectile) are not restored correctly because current ammo has not been restored yet Fix: (crash) when showing weapon context menu and ammo type has no devices Fix: (orbital laser) can't fire projectiles due to failure of trajectory resolution (add: FIREFLAG_DIRECTAIM) Fix: (orbital laser) duration is not following the configuration Fix: (The Coming Storm Pt2) no win when player has no propellers left, ship movement stalls and is past the buoy Fix: (Sinking Nemo) rearmost sub becomes active during second cutscene Fix: missing translations for some high seas campaign weapon unlock banners Fix: non-consume ammo shows count Fix: queue context button shows even if all ammo types are non-consume Fix: when adding ammo to a weapon without ammo from a device, the default ammo context button uses that of the new ammo type Fix: bad references to moonshot campaign and cutscene music Fix: players medals can bleed over other columns in chatroom if they have long names and/or lots of medals (limit the number of medals shown)
Improve: Added improved medal stacking mechanics: - medals belong to different groups (e.g. seasonal result, tournament champion, community tournament champion, etc) - only the most recent Seasonal/champion medal for the group is shown in the condensed leaderboard view - DLC Ownership and campaign completion medals are now grouped, so campaign complete medal is shown instead of the ownership medal Improve: (Rolling Thunder) replaced Flaks with Machine Guns in normal scripts for more gentle challenge Improve: DLC campaign medals now check for dlc ownership Improve: dlc2_ammo_control mod now specifies the default non-campaign control ammo behaviour, dlc2_campaign2 mod overrides it for specific campaign behaviours Improve: latest loc updates Improve: ranked map pool for season 17 Improve: split control behaviour to a new mod, "dlc2_control_base", included by other mods to enable control projectile behaviours Improve: steam DLC campaign achievements now check for DLC ownership
Remove: (ammunition from device) don't add default device consume dependency to self
Changelist - dlc2 19 r12708
Improve: updated ranked pool to indicate which seasons each were in
Fix: (Hardpoint) crash when cursor goes into aiming arc Fix: dlc_control_base mod spams debug text to log file
Remove: CONTROL_SPAWNCONVERTEDONLY support from dlc2_control flags (redundant flag)
Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.
Now that everyone has had a chance to explore the High Seas it's time to unleash that competitive spirit again. We can't wait to see what new strategies and tactics will emerge. And what better way than by holding a tournament?
Tournament XXIII will be a High Seas 2v2 Team Death Match event. In deference to the later starting time in some regions due to Daylight Savings we've chosen to go with 8 team single elimination this time around. It also allows us to increase the match time limit from 15 minutes to 20 minutes if the matches warrant. We'll make that decision after seeing how long the qualification matches last.
Speaking of qualifying it will be held on April 30th at 4PM ET as an offline event. We realize that this is short notice. If the number of entries falls short we may award 4 entries and reserve the remaining 4 spots for a second round of qualifying on May 4th. Should this happen competitors who competed in the first qualifying event would remain eligible to compete again for a second chance to earn a spot in XXIII.
8 spaces for Tournament XXIII will be available. If the number of teams registering falls short of that number then 4 spots will be available and an additional round of qualifying will be held on May 4th (time TBD) where there remaining spots will be given out. Competitors who competed in the first round would still be eligible to compete again to earn a spot.
What format will the qualifier have?
This will depend on the number of teams registering. We may use a mix of single and double elimination depending on the final size of the tournament in order to fit time constraints. We may also give first round byes to the top seeds if there is asymmetrical bracket, such as 12 total teams.
Please note however. As before, both tournaments will also feature commander bans. At the start of each match both teams will be asked to select the commander they would like to ban. The two banned commanders may not be chosen by either team for that game on penalty of immediate disqualification.
Seeds? How will players be seeded?
With High Seas being new and no competitors having an established High Seas record, qualifier seedings will be based on aggregated results from tournaments, ranked seasons, and FPL placements, with more weight given to their most recent accomplishments.
Tournament XXIII will be seeded based on qualifying results.
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...
G'day Forts fans! The day is finally upon us. Forts new naval battle DLC Forts - High Seas is available to buy now! Raise the anchor with us and take advantage of the 20% launch discount, as well as discounts across the whole Forts library! Hit the link above for more!
Set sail on the United Navies’ battleships, carriers and dreadnoughts and combat the Pirate scourge in Forts’ second major DLC. With a brand new water system, new campaign, weapons, ammo system, HUD and soundtrack, High Seas takes the classic Forts physics-based fun to the next level of building, battling and causing bubbles!
NEW CAMPAIGN
Five years have passed since famed scientist Professor Fred Capacitor disappeared mysteriously on the high seas. Now his son Max, who fights the battleships, carriers and dreadnoughts of the pirate horde as a captain in the United Navies, hears rumors of his father's fate, while on the hunt for a terrifying mega-weapon.
Features include:
18 missions with unique backgrounds
Variety of mission types, such as: - Enforcement - Ships vs ships combat - Interdiction - Destroy enemy ships fleeing the area of operation - Boarding action - Take control of an enemy structure - Land vs Sea - Fort vs ship battle - Carrier strike - Bomb the enemy with ship-launched jets
Hostile & dynamic environments
Interactive graphic novel-style cutscenes
A refined learning curve that teaches the player new features and unlocked weapons mission-by-mission.
20 skirmish/multiplayer maps.
United Navies HUD
New dynamic soundtrack
NEW ARMAMENTS
Energy Dome
Creates protective energy shield against destructible projectiles.
Build low to protect against aircraft dropped munitions.
Harpoon
Fires Decoy ammo.
Fires Control ammo.
Runway
Launches Thunderbolt jets
Launches Nighthawk jets
Hardpoint
Upgradable to Deckgun
Upgradable to Orbital Laser
Deckgun
Fires high-explosive shells
Upgradable to 2 & 3 barrelled versions*
*Switch between spread & focus mode
Requires Hardpoint
Orbital Laser
Fires Orbital Laser Sweep ammo.
Fires Orbital Laser Focus ammo.
Upgradable with aim assist.
Requires Hardpoint
AMMUNITION
Decoy
The Squirrel. Lures and redirects enemy Swarm and Warheads.
Fired by Harpoon.
Control
Takes control of structures.
Fired by Harpoon.
Thunderbolt
Drops multiple explosive munitions.
Launched from Runway
Nighthawk
Drops high penetration, incendiary Paveway bomb.
Launched from Runway
Orbital Laser: Sweep
Laser beam moves across the target area.
Fired by Orbital Laser
Orbital Laser: Focus
Laser beam focuses on the target area.
Fired by Orbital Laser.
WATER TECH
The classic proprietary physics engine Forts is known for has received a major upgrade with the addition of the new water system. Ships float with true buoyancy, listing to one side if off-balance. Any structure not connected to a reactor will sink to the ocean floor unless reconnected swiftly. The ocean surface features its own set of splash FX, water and bubbles particles, underwater explosions and sound effects. This tech opens up a whole new world of possibilities of gameplay and modding to an already very satisfying physics-based experience!
EXCLUSIVE HIGH SEAS FEATURES
United Navies HUD New in-game United Navies HUD for your enjoyment.
To celebrate the launch of the new Forts DLC High Seas we have invited Incursus and Frazzz to compete in a contest between Captains! Come along as they recruit sailors from our testing group to crew their ships. Then watch as the captains deploy their fleets against each other in a series of challenges armed with all the new content.
The captains will take turns challenging each other with scenarios and then it's up to our testers to make it happen. Do they want a sky full of planes? What about endless deckgun barrages? Or maybe lasers from the sky cutting boats in half. If there's something from the DLC that you're excited to see, be sure to let the captains know in their respective chats.
Also joining us will be Bobereto and Noze, who just might be persuaded to hoist a flag themselves.
Tell the captains what DLC content you want to see!
The Battlefields
To be fought across both land and sea!
Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.
Looking forwards to seeing you on the High Seas, EWG
G'day Forts fans! It brings us great pleasure today to be able to announce our new DLC, Forts - High Seas, launching on March 25th! Head to the Steam store page to wishlist!
Set sail on the United Navies’ battleships, carriers and dreadnoughts and combat the Pirate scourge in Forts’ second major DLC. With a brand new water system, new campaign, weapons, ammo system, HUD and soundtrack, High Seas takes the classic Forts physics-based fun to the next level of building, battling and causing bubbles!
NEW CAMPAIGN
Five years have passed since famed scientist Professor Fred Capacitor disappeared mysteriously on the high seas. Now his son Max, who fights the battleships, carriers and dreadnoughts of the pirate horde as a captain in the United Navies, hears rumors of his father's fate, while on the hunt for a terrifying mega-weapon.
Features include:
18 missions with unique backgrounds
Variety of mission types, such as: - Enforcement - Ships vs ships combat - Interdiction - Destroy enemy ships fleeing the area of operation - Boarding action - Take control of an enemy structure - Land vs Sea - Fort vs ship battle - Carrier strike - Bomb the enemy with ship-launched jets
Hostile & dynamic environments
Interactive graphic novel-style cutscenes
A refined learning curve that teaches the player new features and unlocked weapons mission-by-mission.
United Navies HUD
New dynamic soundtrack
NEW ARMAMENTS
Energy Dome
Creates protective energy shield against destructible projectiles.
Build low to protect against aircraft dropped munitions.
Harpoon
Fires Decoy ammo.
Fires Control ammo.
Runway
Launches Thunderbolt jets
Launches Nighthawk jets
Hardpoint
Upgradable to Deckgun
Upgradable to Orbital Laser
Deckgun
Fires high-explosive shells
Upgradable to 2 & 3 barrelled versions*
*Switch between spread & focus mode
Requires Hardpoint
Orbital Laser
Fires Orbital Laser Sweep ammo.
Fires Orbital Laser Focus ammo.
Upgradable with aim assist.
Requires Hardpoint
AMMUNITION
Decoy
The Squirrel. Lures and redirects enemy Swarm and Warheads.
Fired by Harpoon.
Control
Takes control of structures.
Fired by Harpoon.
Thunderbolt
Drops multiple explosive munitions.
Launched from Runway
Nighthawk
Drops high penetration, incendiary Paveway bomb.
Launched from Runway
Orbital Laser: Sweep
Laser beam moves across the target area.
Fired by Orbital Laser
Orbital Laser: Focus
Laser beam focuses on the target area.
Fired by Orbital Laser.
WATER TECH
The classic proprietary physics engine Forts is known for has received a major upgrade with the addition of the new water system. Ships float with true buoyancy, listing to one side if off-balance. Any structure not connected to a reactor will sink to the ocean floor unless reconnected swiftly. The ocean surface features its own set of splash FX, water and bubbles particles, underwater explosions and sound effects. This tech opens up a whole new world of possibilities of gameplay and modding to an already very satisfying physics-based experience!
EXCLUSIVE HIGH SEAS FEATURES
United Navies HUD New in-game United Navies HUD for your enjoyment.
High Seas Music All-new soundtrack by Ella van Dyck, also available to purchase separately.
At last, the season 15 results. We apologize for the delays, it's been very busy around here and we needed all hands on deck getting ready for what's coming. Ready for what we can't quite say just yet, but we hope you'll come aboard as Forts embarks on a grand new voyage.
On to the results. Season 15 welcomed a new addition to the ranked map pool. The winner of Forts Map Making Contest III, Pyro's Battlegrounds 1v1. And season 15 also welcomes a pair of first time medalists to the podium. In silver position we have mcc72k who had previously cracked the top ten on a pair of occasions, finishing as high as 8th in Season 12. And in bronze we have Amburulo, whom you may recognize for their fearless dedication to Magnabeams as one half of team Danke Merkel who also took bronze in Tournament XXII.
In first place for a record 6th time is none other than EtaN who also took 2nd place in Tournament XXII as part of team Seep with teammate Matteo.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 15 Medal. Congratulations!
1v1 Leaderboard
EtaN
mcc72k
Amburulo
Bowser
von Richthausen
Noha
Teutonick
KnuffigesPuffi
YumKaaX
Mech70
SharpSwordEdge
Matteo
Cloud_
Kriegseule
botaN
bl00dparasite
Domy
Finn
Firework
hchaos
Season 16
Season 16 is already well underway and will run through March 31st.
Discord
If you haven't already, join our Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!
Congratulations to team Sussles, winners of Tournament XXII! With qualifying over, the FPL invitees showed their strength as both teams made it through to face each other in the finals. Former 4v4 teammates in Tournament XX, Sussles (AlexD and Firework) faced off against Seep (EtaN and Matteo) in pairs this time to determine the winner. Sussles proved victorious in dramatic fashion, coming down to the very last second in sudden death to claim the spectacular upset.
The overall level of competition was markedly high despite one team being forced to withdraw due to scheduling conflicts. The remaining seven teams produced amazing matches and debuted newly innovated strategies. Third place finishers Danke Merkel in particular showed off a devastating magnabeam build along with the most intricate tech sharing seen in any tournament to date.
If you enjoy high level Forts we highly recommend watching the replays, now available from the Featured tab of the Forts Replays menu. Watch the builds step by step and see the level of coordination on display as the teams execute. Also track their resources live, courtesy of Ximsa's Observer tools.
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.