G'day Forts Fans! We've got a few fixes for you, leading up to the Forts Invitational tournament this coming weekend. In addition, we’re super grateful to Gunes Kuday for translating the game into Turkish.
Build 2017-12-05a Changelist
Add: Turkish language support Add: Time limit mod Add: Additional Translation and updated credits Optimise: PhysicsManager::DrawFire taking significant time checking if the link is alight at all Optimise: Sprite::UpdateCurrentFrame looks up sprite prototype many times Optimise: SpriteManager::GetSpriteFrame copies entire frame structure Optimise: FindExplosion uses slow list lookup Optimise: DrawLinks and DrawFire don't need to use visited flags, just use primary links Fix: crash when going to lobby calling ApplyMod on EagleEye when script functions not set up Fix: crash deleting selected ground nodes when no ground selected Fix: standard forts are out of date and can cause a crash when imported Fix: projectiles can leak when reflecting Fix: 'Additional Programming' on credits page not translated Fix: "is now" and "has finished loading" not translated Fix: add Architect active commander highlight for Technology button Fix: can't flip weapons during preview of construction Fix: "Select" button sound on mod menu Fix: replay list selection, clicking child rows now select replay Fix: display names for system chat map/mod messages incorrect Fix: clamp replay map display name to max map name Fix: clear replay preview if the map path does not exist Fix: convert replay workshop map name to local path Fix: only display replay workshop map paths from the workshop item id onwards Fix: If segments are heated to ignition while being extinguised the extinguish will not complete Fix: after rejoining extrusions can fail
Build 2017-12-09a Changelist (hotfix)
Add: Time limit mod shows stats on how the tie was broken Fix: Weapons face backwards even if there is no enemy in that direction Fix: Damage isn't tracked to break time limit reactor hitpoint ties Fix: Deleted reactors in TDM are considered destroyed at time limit Fix: Wins are not recorded in lobby when time limit is reached
Forts Invitational Tournament
Don't forget the Forts Invitational Tournament is taking place this coming weekend. For more details, click here
G'day Forts Fans! We've got a few fixes for you, leading up to the Forts Invitational tournament this coming weekend. In addition, we’re super grateful to Gunes Kuday for translating the game into Turkish.
Build 2017-12-05a Changelist
Add: Turkish language support Add: Time limit mod Add: Additional Translation and updated credits Optimise: PhysicsManager::DrawFire taking significant time checking if the link is alight at all Optimise: Sprite::UpdateCurrentFrame looks up sprite prototype many times Optimise: SpriteManager::GetSpriteFrame copies entire frame structure Optimise: FindExplosion uses slow list lookup Optimise: DrawLinks and DrawFire don't need to use visited flags, just use primary links Fix: crash when going to lobby calling ApplyMod on EagleEye when script functions not set up Fix: crash deleting selected ground nodes when no ground selected Fix: standard forts are out of date and can cause a crash when imported Fix: projectiles can leak when reflecting Fix: 'Additional Programming' on credits page not translated Fix: "is now" and "has finished loading" not translated Fix: add Architect active commander highlight for Technology button Fix: can't flip weapons during preview of construction Fix: "Select" button sound on mod menu Fix: replay list selection, clicking child rows now select replay Fix: display names for system chat map/mod messages incorrect Fix: clamp replay map display name to max map name Fix: clear replay preview if the map path does not exist Fix: convert replay workshop map name to local path Fix: only display replay workshop map paths from the workshop item id onwards Fix: If segments are heated to ignition while being extinguised the extinguish will not complete Fix: after rejoining extrusions can fail
Build 2017-12-09a Changelist (hotfix)
Add: Time limit mod shows stats on how the tie was broken Fix: Weapons face backwards even if there is no enemy in that direction Fix: Damage isn't tracked to break time limit reactor hitpoint ties Fix: Deleted reactors in TDM are considered destroyed at time limit Fix: Wins are not recorded in lobby when time limit is reached
Forts Invitational Tournament
Don't forget the Forts Invitational Tournament is taking place this coming weekend. For more details, click here
EarthWork Games is proud to announce The FORTS Invitational Tournament! We've invited some of our most supportive YouTube & Twitch friends, and active members from the FORTS Discord to partake in some chaos & carnage. Here is the tournament format...
When: December 9th 8pm GMT
RULES
2v2 Team Co-op
Single Elimination
15 minute battle time limit
Ton of Guns enabled
Commanders enabled
Draws decided by total damage inflicted
TEAMS
Team 1: Frazzz & Savage Gaming
Team 2: Incursus & MasterofROFLness
Team 3: Quxcover & Areshan
Team 4: Xrayzen & M4rox
Team 5: Endo & Bloody
Team 6: Joepocalypse & HipnoE
Team 7: Pyro & Trekjeft
Team 8: Popster99 & Morthoke
PRIZES
First Place: 4 FORTS Steam Keys, 2 Champion Shirts, 2 Pinny Arcade Pins and eternal glory in the Forts Hall of Fame
Second Place: 2 FORTS Steam Keys and 2 FORTS Commander Shirts
EarthWork Games is proud to announce The FORTS Invitational Tournament! We've invited some of our most supportive YouTube & Twitch friends, and active members from the FORTS Discord to partake in some chaos & carnage. Here is the tournament format...
When: December 9th 8pm GMT
RULES
2v2 Team Co-op
Single Elimination
15 minute battle time limit
Ton of Guns enabled
Commanders enabled
Draws decided by total damage inflicted
TEAMS
Team 1: Frazzz & Savage Gaming
Team 2: Incursus & MasterofROFLness
Team 3: Quxcover & Areshan
Team 4: Xrayzen & M4rox
Team 5: Endo & Bloody
Team 6: Joepocalypse & HipnoE
Team 7: Pyro & Trekjeft
Team 8: Popster99 & Morthoke
PRIZES
First Place: 4 FORTS Steam Keys, 2 Champion Shirts, 2 Pinny Arcade Pins and eternal glory in the Forts Hall of Fame
Second Place: 2 FORTS Steam Keys and 2 FORTS Commander Shirts