Forts - [DEV] Blammo

G'day Forts Fans! On Sunday last the fourth Forts Tournament started. After three hours of pure physics-based carnage, the European and North America brackets had their champions, which you can watch on Quxzcover's YouTube channel here:
https://www.youtube.com/watch?v=o6eM5SsHaZA&t=698s
https://www.youtube.com/watch?v=2pUz-WSJxHM
Yesterday, European champion Narf03 took on North American champion Timetocarry in the Grand Final, a best-of-five series. The battles were close fought, with the contest going all the way to the fifth battle. In the end, in his second appearance in a Forts tournament final, Timetocarry emerged victorious. Congratulations! Watch the Finals here:
https://www.youtube.com/watch?v=8z-UMx4YWTk

Strategy Guides
If you want to up your game in time for the next tournament, take a look at these YouTube videos.

Two-time Forts tournament winner Quxzcover has been hard at work producing a series of strategy guides on his YouTube channel. Click the link below to see his insights:
https://www.youtube.com/watch?v=teTuUB7U2IY&t=5s
Newly added is this vid from Forts programmer BeeMan. Learn strategies from the creator of the game:
https://www.youtube.com/watch?v=DpOusG6gHAc
Thanks for playing Forts, and to Quxzcover for organising the event. If you want to join in on the next tournament on July 22nd, or just get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
Forts - [DEV] Blammo

G'day Forts Fans! On Sunday last the fourth Forts Tournament started. After three hours of pure physics-based carnage, the European and North America brackets had their champions, which you can watch on Quxzcover's YouTube channel here:
https://www.youtube.com/watch?v=o6eM5SsHaZA&t=698s
https://www.youtube.com/watch?v=2pUz-WSJxHM
Yesterday, European champion Narf03 took on North American champion Timetocarry in the Grand Final, a best-of-five series. The battles were close fought, with the contest going all the way to the fifth battle. In the end, in his second appearance in a Forts tournament final, Timetocarry emerged victorious. Congratulations! Watch the Finals here:
https://www.youtube.com/watch?v=8z-UMx4YWTk

Strategy Guides
If you want to up your game in time for the next tournament, take a look at these YouTube videos.

Two-time Forts tournament winner Quxzcover has been hard at work producing a series of strategy guides on his YouTube channel. Click the link below to see his insights:
https://www.youtube.com/watch?v=teTuUB7U2IY&t=5s
Newly added is this vid from Forts programmer BeeMan. Learn strategies from the creator of the game:
https://www.youtube.com/watch?v=DpOusG6gHAc
Thanks for playing Forts, and to Quxzcover for organising the event. If you want to join in on the next tournament on July 22nd, or just get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day, Forts Fans! This week's update features a new 1v1 map and a mixed bag of fixes and balance changes.

Spook's informant network has improved as she can now report on the last device or weapon the selected enemy has built. Use her magnifying glass to change the focus.

We've also made it easier to make and install player maps; the list files are gone so you only need to copy in the folder. Map authors can add their name and a description to their mission script. These strings contain wide characters to support non-English text. See the -template- map for an example.

In the pro-tip last week we mentioned you could attach multiple ropes to the same peg. Ironically, the same update introduced a bug which prevented you doing this! Fixed now.

As a bonus we've made the campaign maps playable in Sandbox. Have fun.

Hotfix 2017-07-08c fixes a crash on startup in some situations and moves Missile Gap into the Prebuilt list.

New Map - Penguin

High in the Siberian mountains, the Black Penguin Oil company has erected a monument to their greed. This structure acts as a de facto truce period, allowing each commander to build up their tech and defences, until combat ensues once the penguin has been destroyed. Or until someone builds a mortar.

Change List
Add: Penguin map
Add: tab for player made maps
Add: map lists removed, each map's mission script now specifies..
  • Sandbox, Skirmish, Multiplayer flags (default to true)
  • DisplayName (wide string, defaults to folder name)
  • Author, DescLine1 and DescLine2 wide strings (defaults to blank)
  • See -template- map for an example
Add: campaign missions now playable in Sandbox (names in English)
Add: first letter key navigation to map and replay lists
Add: default multiplayer map set to Vanilla
Balance: reduced mine upgrade metal cost to 75
Balance: reduced missile build metal cost to 400
Balance: increase reactor power output by 10%
Balance: Spook adds most recent enemy device readout
Fix: add more range to sniper aiming sight for large maps
Fix: isolated neutral devices are destroyed in TDM
Fix: weapons not closing double doors when not in line with the barrel
Fix: can't connect ropes to the same peg
Fix: snipers not closing doors after refiring missiles
Fix: update file request link for crash reporting
Fix: terrain seams visible in Stalactites 4v4
Fix: rename Japanese font
Fix: Spook's resources readout and theft broken in TDM
Fix: console MuteChat and Close not translated
Fix: can delete struts with devices attached with delete key
Fix: ropes break with low rotation at joint
Fix: building weapon in front of team mate builds them a door
Fix: players can build over each other in TDM

Quxzcover’s Strategy Guides
Forts community member and current Supreme Champion Quxzcover has started a sereis of strategy guide videos on his YouTube channel. Check out his first clip covering general tips:
https://www.youtube.com/watch?v=teTuUB7U2IY

Pro-tip - Picking Materials, Weapons & Devices
In addition to selecting materials from the HUD, it is possible to pick them directly from your fort. Left-click on any material and the selection you are building with will automatically change. Additionally, if 'keep device selection' is enabled in the options, deselecting a weapon or device will keep that weapon or device as the next building option, allowing players to quickly duplicate them. Right-clicking will clear the selection.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day, Forts Fans! This week's update features a new 1v1 map and a mixed bag of fixes and balance changes.

Spook's informant network has improved as she can now report on the last device or weapon the selected enemy has built. Use her magnifying glass to change the focus.

We've also made it easier to make and install player maps; the list files are gone so you only need to copy in the folder. Map authors can add their name and a description to their mission script. These strings contain wide characters to support non-English text. See the -template- map for an example.

In the pro-tip last week we mentioned you could attach multiple ropes to the same peg. Ironically, the same update introduced a bug which prevented you doing this! Fixed now.

As a bonus we've made the campaign maps playable in Sandbox. Have fun.

Hotfix 2017-07-08c fixes a crash on startup in some situations and moves Missile Gap into the Prebuilt list.

New Map - Penguin

High in the Siberian mountains, the Black Penguin Oil company has erected a monument to their greed. This structure acts as a de facto truce period, allowing each commander to build up their tech and defences, until combat ensues once the penguin has been destroyed. Or until someone builds a mortar.

Change List
Add: Penguin map
Add: tab for player made maps
Add: map lists removed, each map's mission script now specifies..
  • Sandbox, Skirmish, Multiplayer flags (default to true)
  • DisplayName (wide string, defaults to folder name)
  • Author, DescLine1 and DescLine2 wide strings (defaults to blank)
  • See -template- map for an example
Add: campaign missions now playable in Sandbox (names in English)
Add: first letter key navigation to map and replay lists
Add: default multiplayer map set to Vanilla
Balance: reduced mine upgrade metal cost to 75
Balance: reduced missile build metal cost to 400
Balance: increase reactor power output by 10%
Balance: Spook adds most recent enemy device readout
Fix: add more range to sniper aiming sight for large maps
Fix: isolated neutral devices are destroyed in TDM
Fix: weapons not closing double doors when not in line with the barrel
Fix: can't connect ropes to the same peg
Fix: snipers not closing doors after refiring missiles
Fix: update file request link for crash reporting
Fix: terrain seams visible in Stalactites 4v4
Fix: rename Japanese font
Fix: Spook's resources readout and theft broken in TDM
Fix: console MuteChat and Close not translated
Fix: can delete struts with devices attached with delete key
Fix: ropes break with low rotation at joint
Fix: building weapon in front of team mate builds them a door
Fix: players can build over each other in TDM

Quxzcover’s Strategy Guides
Forts community member and current Supreme Champion Quxzcover has started a sereis of strategy guide videos on his YouTube channel. Check out his first clip covering general tips:
https://www.youtube.com/watch?v=teTuUB7U2IY

Pro-tip - Picking Materials, Weapons & Devices
In addition to selecting materials from the HUD, it is possible to pick them directly from your fort. Left-click on any material and the selection you are building with will automatically change. Additionally, if 'keep device selection' is enabled in the options, deselecting a weapon or device will keep that weapon or device as the next building option, allowing players to quickly duplicate them. Right-clicking will clear the selection.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day Forts Fans! This week's update brings you a new map, plus a few fixes that should smooth out a few issues.

Left handers out there will appreciate the mouse button swapping option in the Options -> Input tab. If you would like to contribute a good left handed keyboard configuration please contact us.

New Map - Ziggurat 4v4

Staggered on the side of the desert cliffs are eight forts, hell bent on each other's destruction. Gung-ho commanders will have their lust for battle quenched by manning the central forts, which will receive the most punishment, but with extra mine positions, will also have the capacity to build truly awesome structures of destruction.

Change List
Add: New map Ziggurat 4v4
Add: Indicator of which fort is yours in Team Death Match
Add: Input option to swap left and right mouse buttons for left handed players
Add: Key for cycling group fire (Y)
Add: Option for hover refire when device selected
Balance: Prevent barrels from being reclaimed
Fix: Language detection is based on system default, not user default
Fix: Clients who time out sometimes think they are still in the lobby
Fix: Slow to load clients stuck in loading screen
Fix: Unable to build out from corners in the terrain at some angles
Fix: Special Characters can be entered into edit fields creating problems
Fix: Grouped weapons only display cost of master weapon when firing
Fix: Can sometimes build mines in invalid locations
Fix: New ropes can be attached to hanging ropes

Pro-tip: Foundations & Pegs
Foundations are the most important joints in a fort, and must be carefully considered. Aside from being key to your forts stability, they also cost resources (50M/400E) unlike regular pivots, so should be used sparingly in the early stages of your build order. Pegs, used to anchor ropes to surfaces and structures for greater stability, also have a cost (60M/600E), but can have several ropes attached to them at no extra cost.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day Forts Fans! This week's update brings you a new map, plus a few fixes that should smooth out a few issues.

Left handers out there will appreciate the mouse button swapping option in the Options -> Input tab. If you would like to contribute a good left handed keyboard configuration please contact us.

New Map - Ziggurat 4v4

Staggered on the side of the desert cliffs are eight forts, hell bent on each other's destruction. Gung-ho commanders will have their lust for battle quenched by manning the central forts, which will receive the most punishment, but with extra mine positions, will also have the capacity to build truly awesome structures of destruction.

Change List
Add: New map Ziggurat 4v4
Add: Indicator of which fort is yours in Team Death Match
Add: Input option to swap left and right mouse buttons for left handed players
Add: Key for cycling group fire (Y)
Add: Option for hover refire when device selected
Balance: Prevent barrels from being reclaimed
Fix: Language detection is based on system default, not user default
Fix: Clients who time out sometimes think they are still in the lobby
Fix: Slow to load clients stuck in loading screen
Fix: Unable to build out from corners in the terrain at some angles
Fix: Special Characters can be entered into edit fields creating problems
Fix: Grouped weapons only display cost of master weapon when firing
Fix: Can sometimes build mines in invalid locations
Fix: New ropes can be attached to hanging ropes

Pro-tip: Foundations & Pegs
Foundations are the most important joints in a fort, and must be carefully considered. Aside from being key to your forts stability, they also cost resources (50M/400E) unlike regular pivots, so should be used sparingly in the early stages of your build order. Pegs, used to anchor ropes to surfaces and structures for greater stability, also have a cost (60M/600E), but can have several ropes attached to them at no extra cost.

Thanks for playing Forts, and don't forget to sign up to the next tournament, if you want to test your mettle against the best in the world, and become the fourth Supreme Champion!

Cheers,
EWG
Forts - [DEV] Blammo

G'day Forts Fans! On Sunday the third Forts Tournament took place. Twenty three contenders battled it out in the two brackets, Europe and North America, with each bracket's winner going on to fight each other for the accolade of third Supreme Champion.

After four intense rounds in each bracket, Time to carry emerged as the European champion. He was set to face the reigning Forts Supreme Champion Quxzcover, who once again came out on top in the North American bracket.

After a surprise defeat in the first battle, Quxzcover came back in true champion style, to defeat Time to carry in the best-of-five series, and retain his title. Congratulations, once again!

Forts Tournament IV
If you fancy your chances against the best Forts players in the world, sign up for the next tournament, to be held on July 8th. Click on this link for more details, and good luck!

Thanks for playing Forts, and if you want to get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
Forts - [DEV] Blammo

G'day Forts Fans! On Sunday the third Forts Tournament took place. Twenty three contenders battled it out in the two brackets, Europe and North America, with each bracket's winner going on to fight each other for the accolade of third Supreme Champion.

After four intense rounds in each bracket, Time to carry emerged as the European champion. He was set to face the reigning Forts Supreme Champion Quxzcover, who once again came out on top in the North American bracket.

After a surprise defeat in the first battle, Quxzcover came back in true champion style, to defeat Time to carry in the best-of-five series, and retain his title. Congratulations, once again!

Forts Tournament IV
If you fancy your chances against the best Forts players in the world, sign up for the next tournament, to be held on July 8th. Click on this link for more details, and good luck!

Thanks for playing Forts, and if you want to get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day Forts Fans! Hot on the heels of the Multi-fort AI update, we're bringing you some fixes, Caverns map AI and new translations!

New Languages
With this update we add five new languages to Forts, to help grow the game's accessibility and player base. The new languages are:
  • Korean
  • Japanese
  • Polish
  • Portuguese
  • Portuguese - Brazilian

Change List
Integrate new languages: Polish, Portuguese, Brazilian Portuguese, Japanese and Korean
Disable password for private games
Hide Invite button for private games
Add Server (Game) Name next to Lobby title
Optimise: cache Device::mIsGroundDevice to save having to look up DeviceSlot
Optimise: ReactorsClaimForts::Apply does expensive device->WithinRangeOfFoundation test in nested loop
Optimise: Turbine efficiency updated round robin
Fix: Missile won't use other snipers that have LoS to target in TDM
Fix: Show player cursor when painting missile targets
Fix: Spotters won't open their doors in all cases
Fix: Crash when user tries to group devices
Fix: Included maps showing up in editor map list
Fix: Windows mouse not visible when game not in focus
Fix: Crash when building an isolated node in the editor

Pro-tip
If you are one of the many Eagle Eye fans, you'll know he has a laser sight for his snipers. To calibrate the laser sight up or down, hold Right Mouse Button and scroll the Mouse Wheel, or press PageUp and PageDown. Adjust it to account for dip and increase your sniper's accuracy by taking a shot and noticing where it lands, then re-aim to the same position and adjust the laser sight until it lands where the shot hit

Thanks for playing Forts!

Cheers,
EWG
Forts - [DEV] BeeMan

G'day Forts Fans! Hot on the heels of the Multi-fort AI update, we're bringing you some fixes, Caverns map AI and new translations!

New Languages
With this update we add five new languages to Forts, to help grow the game's accessibility and player base. The new languages are:
  • Korean
  • Japanese
  • Polish
  • Portuguese
  • Portuguese - Brazilian

Change List
Integrate new languages: Polish, Portuguese, Brazilian Portuguese, Japanese and Korean
Disable password for private games
Hide Invite button for private games
Add Server (Game) Name next to Lobby title
Optimise: cache Device::mIsGroundDevice to save having to look up DeviceSlot
Optimise: ReactorsClaimForts::Apply does expensive device->WithinRangeOfFoundation test in nested loop
Optimise: Turbine efficiency updated round robin
Fix: Missile won't use other snipers that have LoS to target in TDM
Fix: Show player cursor when painting missile targets
Fix: Spotters won't open their doors in all cases
Fix: Crash when user tries to group devices
Fix: Included maps showing up in editor map list
Fix: Windows mouse not visible when game not in focus
Fix: Crash when building an isolated node in the editor

Pro-tip
If you are one of the many Eagle Eye fans, you'll know he has a laser sight for his snipers. To calibrate the laser sight up or down, hold Right Mouse Button and scroll the Mouse Wheel, or press PageUp and PageDown. Adjust it to account for dip and increase your sniper's accuracy by taking a shot and noticing where it lands, then re-aim to the same position and adjust the laser sight until it lands where the shot hit

Thanks for playing Forts!

Cheers,
EWG
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