Just a quick update on the development schedule. We are planning another update that should bring a number of quality of life upgrades to Rock God Tycoon. We currently estimate it to be released around July 31st. That's all for now!
Just a quick update on the development schedule. We are planning another update that should bring a number of quality of life upgrades to Rock God Tycoon. We currently estimate it to be released around July 31st. That's all for now!
A number of people have complained about the difficulty of the game and while many people feel that it is still far from difficult... I think that the different experiences is the result of casual gamers and those seeking a realistic brutal tycoon experience. Now it is up to you if you want an easy or realistic experience.
Changelog 1.2.0.4
Added an easy mode to the new game menu. It gives you an additional $14,500.
A number of people have complained about the difficulty of the game and while many people feel that it is still far from difficult... I think that the different experiences is the result of casual gamers and those seeking a realistic brutal tycoon experience. Now it is up to you if you want an easy or realistic experience.
Changelog 1.2.0.4
Added an easy mode to the new game menu. It gives you an additional $14,500.
Tension reducing events reduce tension by a certain percentage with each band member. This has unfortunately led to a lot of confusion. There were some bugs with tension changes not being saved properly but this has all been fixed.
Extended resolution support
I recently acquired a 4k monitor and realized that Rock God Tycoon doesn't support resolutions beyond 1920x1080. Upon seeing this I decided it was time for a small upgrade to the display system. The game window now centers properly for different resolutions and I've added support for 1366x768 as well as 1360x768 (not true 16:9 which previously led to various issues).
New hair bug?
Not sure why but this started happening... I'm assuming it is due to the latest updates made to Game Maker but I can't say for sure. It is only this single hair style so it'll just be like this for now.
Changelog 1.2.0.3
Minor Changes
Resolution settings have been extended and now support resolutions as high as 3840x2160, and odd ones such as 1366x768, and 1360x768
Block booking of tension reducing events if there isn't enough money
Display available money on tension reducing events (except drug dealers)
Bug fixes
Window now centers properly with different resolutions
Fixed issues with tension reduction in tension reducing events
New bug
Hair bug with a single hairstyle, not sure why but can't fix it.
Tension reducing events reduce tension by a certain percentage with each band member. This has unfortunately led to a lot of confusion. There were some bugs with tension changes not being saved properly but this has all been fixed.
Extended resolution support
I recently acquired a 4k monitor and realized that Rock God Tycoon doesn't support resolutions beyond 1920x1080. Upon seeing this I decided it was time for a small upgrade to the display system. The game window now centers properly for different resolutions and I've added support for 1366x768 as well as 1360x768 (not true 16:9 which previously led to various issues).
New hair bug?
Not sure why but this started happening... I'm assuming it is due to the latest updates made to Game Maker but I can't say for sure. It is only this single hair style so it'll just be like this for now.
Changelog 1.2.0.3
Minor Changes
Resolution settings have been extended and now support resolutions as high as 3840x2160, and odd ones such as 1366x768, and 1360x768
Block booking of tension reducing events if there isn't enough money
Display available money on tension reducing events (except drug dealers)
Bug fixes
Window now centers properly with different resolutions
Fixed issues with tension reduction in tension reducing events
New bug
Hair bug with a single hairstyle, not sure why but can't fix it.
Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
Polishing changes
The game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over.
Changelog 1.2.0.2
Balancing
Busking income changed from $7-$10, to $10-$13
Busking fan gain changed from 0-3 to 1-5
Gig burnout gain rate reduced by 50%
Reduced weed overdose gain by 25%
Reduced city hype requirement from 25% of city population to 20%
Overdose threshold raised by 20%
Overdose chance reduced by 12.5%
Minor Changes
Tooltip button added to hiring screen for first time hiring budget
Optimized rectangle draws with custom rectangle drawing, difference should be noticeable for low-end users
Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
Polishing changes
The game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over.
Changelog 1.2.0.2
Balancing
Busking income changed from $7-$10, to $10-$13
Busking fan gain changed from 0-3 to 1-5
Gig burnout gain rate reduced by 50%
Reduced weed overdose gain by 25%
Reduced city hype requirement from 25% of city population to 20%
Overdose threshold raised by 20%
Overdose chance reduced by 12.5%
Minor Changes
Tooltip button added to hiring screen for first time hiring budget
Optimized rectangle draws with custom rectangle drawing, difference should be noticeable for low-end users
Generally I would write out a few paragraphs regarding the update but you can find loads of information about this update in the previous two news posts we posted.
You'll notice with these changes that the game seems completely different. Tension is handled in a new way and you'll have to manage your money a lot differently.
Changelog 1.2.0.0
Major Changes
Character Actions rework, refine skills is now practice skill allowing the player to pick a specific skill for improvement
Removed passive tension deduction at the end of each day
4 new map event types that reduce tension
UI rework for date/time on the Map menu and the main screen.
Map legend and event icons rework. Descriptions for gigs,recording studios and video clip studios are back.
Implemented gig burnout, playing shows too many times at the same location will lead to less people showing up
Rewrote algorithm behind travelling tension, no longer reduces tension and now provides consistent results
Implemented passive character action, "burn out"
Implemented passive character action, "Attending Rehab"
Implemented character overdose
Added new events to various cities
Minor Changes
Opening any menu or pausing in the main hub will stop fast forwarding sounds immediately
Tooltip showing event details has been re-positioned slightly to the left of the icon
Missing a gig due to time passing events will result in fan loss in that gig's city
Polished positioning of map tooltip for city event list
Changed games margin sleep timer from 1ms to 10ms, game should feel smoother
Made click radius for map buttons 1 pixel shorter to prevent overlapping buttons
Tension event where bandmate demands a raise increased demanded raise from 10% to 25%
Calendar tooltip uses the same system as the datebox to show event information
Datebox tooltip UI, shifts position if it is off screen
Booked event messages now shows text more centered
The map and shop transition now use lerp functions to smooth out movement (polished)
Re-balanced gig promotions to allow up to 100% increase in audience attendence (still capped by gig capacity)
Re-balanced shop promotions to better compliment latest gameplay changes
Re-balanced city fan requirements for the first 8 cities
Booked events such as gigs, studios, and video clips now give more tension
Bug fixes
Travel time tooltip on city map fixed
Fixed an issue that allowed for you to book dates that were supposed to be unavailable on the calendar
Tension and band solidity bars in the band info screen were drawn improperly, fixed
Billboard doesn't update until you scroll, fixed
Map name shown over calendar, fixed
Fixed xp level progression bars, they were not showing the right information at all
Two of the available guitar instruments were on the wrong texture page, fixed (resulting in better performance)
"Sell Songs" menu now properly bounds the mouse box within the song list area
Changed texture pages for pop up messages, improved performance
Changed texture pages for "Monthly Expenses" paper and "Randomize" to run along the Main GUI, improved performance
Dynamic images loaded onto tickets such as the billboard shown when booking a gig were not being unloaded, fixed
Save file searching now works properly as long as the "save_cache" file exists
Character portraits were drawn improperly and had inconsistent results
Character action menus overlapping sometimes didn't work
Generally I would write out a few paragraphs regarding the update but you can find loads of information about this update in the previous two news posts we posted.
You'll notice with these changes that the game seems completely different. Tension is handled in a new way and you'll have to manage your money a lot differently.
Changelog 1.2.0.0
Major Changes
Character Actions rework, refine skills is now practice skill allowing the player to pick a specific skill for improvement
Removed passive tension deduction at the end of each day
4 new map event types that reduce tension
UI rework for date/time on the Map menu and the main screen.
Map legend and event icons rework. Descriptions for gigs,recording studios and video clip studios are back.
Implemented gig burnout, playing shows too many times at the same location will lead to less people showing up
Rewrote algorithm behind travelling tension, no longer reduces tension and now provides consistent results
Implemented passive character action, "burn out"
Implemented passive character action, "Attending Rehab"
Implemented character overdose
Added new events to various cities
Minor Changes
Opening any menu or pausing in the main hub will stop fast forwarding sounds immediately
Tooltip showing event details has been re-positioned slightly to the left of the icon
Missing a gig due to time passing events will result in fan loss in that gig's city
Polished positioning of map tooltip for city event list
Changed games margin sleep timer from 1ms to 10ms, game should feel smoother
Made click radius for map buttons 1 pixel shorter to prevent overlapping buttons
Tension event where bandmate demands a raise increased demanded raise from 10% to 25%
Calendar tooltip uses the same system as the datebox to show event information
Datebox tooltip UI, shifts position if it is off screen
Booked event messages now shows text more centered
The map and shop transition now use lerp functions to smooth out movement (polished)
Re-balanced gig promotions to allow up to 100% increase in audience attendence (still capped by gig capacity)
Re-balanced shop promotions to better compliment latest gameplay changes
Re-balanced city fan requirements for the first 8 cities
Booked events such as gigs, studios, and video clips now give more tension
Bug fixes
Travel time tooltip on city map fixed
Fixed an issue that allowed for you to book dates that were supposed to be unavailable on the calendar
Tension and band solidity bars in the band info screen were drawn improperly, fixed
Billboard doesn't update until you scroll, fixed
Map name shown over calendar, fixed
Fixed xp level progression bars, they were not showing the right information at all
Two of the available guitar instruments were on the wrong texture page, fixed (resulting in better performance)
"Sell Songs" menu now properly bounds the mouse box within the song list area
Changed texture pages for pop up messages, improved performance
Changed texture pages for "Monthly Expenses" paper and "Randomize" to run along the Main GUI, improved performance
Dynamic images loaded onto tickets such as the billboard shown when booking a gig were not being unloaded, fixed
Save file searching now works properly as long as the "save_cache" file exists
Character portraits were drawn improperly and had inconsistent results
Character action menus overlapping sometimes didn't work