Hey everyone! We have decided to get some user input on our next major feature, Festivals! We already have a few ideas and while we already have a great start we would like to hear what you think should be included. Let us know in the comments below!
Hey everyone! We have decided to get some user input on our next major feature, Festivals! We already have a few ideas and while we already have a great start we would like to hear what you think should be included. Let us know in the comments below!
Hello everyone Panos here, I have finally settled down and I am able to work on the game again. We have big plans for the next few updates *ahem festivals *ahem, but this is what we got since I got back yesterday.
MAP UI Redesigned
- The map UI will now also show you the events in whichever city you are hovering your mouse over. - You can now see the name of the city you are viewing on the map. - Updated the graphics on some UI on the map menu.
Gig Analysis effects are back
Now this isn't something new but we added the effects that were missing, due to the game engine update.
Bookable events time changes
Now the bookable events won't all be at 12:00.
Changelog 1.1.5.0
Major Changes
Recreated the UI for the city map
Expanded info option when hovering over cities on the map, shows venue names
Added option to reject new hires
All bookable event times have been changed to add more variety. This means gigs aren't always at 12:00 anymore. These changes were made to all the cities
Minor Changes
Improved datebox tooltip
Polished positioning of random buttons for new game menu
Updated "Perks & Traits" tutorial page to include "Friend Magnet" perk
Marshell Speaker Tier 4, price increased to $3000, stage vigor value increased to 12
New "Ding" sound when analysis stars are finished filling
Made certain random events less likely to occur
Achievements reset removed, occured if you pressed CTRL+Right MB
Bug fixes
Particle effects during event analysis were not rendered properly since the game was ported between engines, this has been fixed
Satanic worship accusation event, fixed missing, "+" in one of the outcomes
Hello everyone Panos here, I have finally settled down and I am able to work on the game again. We have big plans for the next few updates *ahem festivals *ahem, but this is what we got since I got back yesterday.
MAP UI Redesigned
- The map UI will now also show you the events in whichever city you are hovering your mouse over. - You can now see the name of the city you are viewing on the map. - Updated the graphics on some UI on the map menu.
Gig Analysis effects are back
Now this isn't something new but we added the effects that were missing, due to the game engine update.
Bookable events time changes
Now the bookable events won't all be at 12:00.
Changelog 1.1.5.0
Major Changes
Recreated the UI for the city map
Expanded info option when hovering over cities on the map, shows venue names
Added option to reject new hires
All bookable event times have been changed to add more variety. This means gigs aren't always at 12:00 anymore. These changes were made to all the cities
Minor Changes
Improved datebox tooltip
Polished positioning of random buttons for new game menu
Updated "Perks & Traits" tutorial page to include "Friend Magnet" perk
Marshell Speaker Tier 4, price increased to $3000, stage vigor value increased to 12
New "Ding" sound when analysis stars are finished filling
Made certain random events less likely to occur
Achievements reset removed, occured if you pressed CTRL+Right MB
Bug fixes
Particle effects during event analysis were not rendered properly since the game was ported between engines, this has been fixed
Satanic worship accusation event, fixed missing, "+" in one of the outcomes
You can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options.
Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
City hype
In an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
Event redundancy system
Seeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made.
I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the "dropped money" event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
Changelog 1.1.4.2
New Stuff
Message redundancy system implemented
Added two new message events, (31, 32)
Added two new character descriptions
City hype, if you have at least 25% of a city population as fans, there is a chance they'll get hyped to see you perform and pay extra at venues for a limited time
Cursor can now be toggled between ingame and Windows default with F3
Event cancellation tooltip now displayed when hovering over dateboxes
Minor Changes
Reduced random event occurrence by about 18%
Flipping man, fan dream, satanic accusations, and dropped money events have redundancy message modifications
Bug fixes
Fixed bug with "Fan dream" message event that would give player $100 after clicking OK
You can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options.
Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
City hype
In an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
Event redundancy system
Seeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made.
I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the "dropped money" event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
Changelog 1.1.4.2
New Stuff
Message redundancy system implemented
Added two new message events, (31, 32)
Added two new character descriptions
City hype, if you have at least 25% of a city population as fans, there is a chance they'll get hyped to see you perform and pay extra at venues for a limited time
Cursor can now be toggled between ingame and Windows default with F3
Event cancellation tooltip now displayed when hovering over dateboxes
Minor Changes
Reduced random event occurrence by about 18%
Flipping man, fan dream, satanic accusations, and dropped money events have redundancy message modifications
Bug fixes
Fixed bug with "Fan dream" message event that would give player $100 after clicking OK
We have a huge list of new features and changes we plan to make. Festivals, awards, and sponsors. The list goes on and on. Right now while Panos is still away I am focusing on improving the game's quality of life. You'll see that in this update with the changes made to gig performances. We want to reach out to more people as we go so are also focused on talking to you (the community).
Don't feel shy and know that we encourage you to make yourself heard!
And with that, I present to you the long awaited changelog!
Changelog 1.1.4.0
Rhythm Gameplay
There is now an audience that cheers louder depending on how well you perform, currently independent of audience size (we can't afford to hire tons of people to shout for us in a courtyard for an hour)
If you miss notes during a performance, the audio track you are playing will mute until you hit another note
Rhythm delay calibration option enabled
Optimizations
Band member and band songs pages have been cleaned up to improve their FPS and reduce file IO
Outlined text is now rendered more efficiently
Optimized the main hub screen excessively, gaining around 500+ potential fps
Removed a compatibility script "string_hash_to_newline()" from a few scripts to improve performance (hundreds more left to remove)
Minor Changes
Changed song writing action to allow for separate message queues if multiple songs are being produced at once
Current date is now shown on calendar
Event names are displayed once more when hovered over with the mouse
Bug fixes
Fixed song rehearsal experience bug, if band member is writing song, they get 10% rehearsal experience in any song completed
Fixed a serious memory leak with performances, both the fretboard surface and the fretboard sprite list were left in memory
Can no longer book gigs for dates before the current date
Fixed max instrument skill causes skill pop-ups to be cancelled for that character
Video clips and rehearsals were displaying the wrong skill icons from gained XP
Fixed various crashes with the "User Only" music player
We have a huge list of new features and changes we plan to make. Festivals, awards, and sponsors. The list goes on and on. Right now while Panos is still away I am focusing on improving the game's quality of life. You'll see that in this update with the changes made to gig performances. We want to reach out to more people as we go so are also focused on talking to you (the community).
Don't feel shy and know that we encourage you to make yourself heard!
And with that, I present to you the long awaited changelog!
Changelog 1.1.4.0
Rhythm Gameplay
There is now an audience that cheers louder depending on how well you perform, currently independent of audience size (we can't afford to hire tons of people to shout for us in a courtyard for an hour)
If you miss notes during a performance, the audio track you are playing will mute until you hit another note
Rhythm delay calibration option enabled
Optimizations
Band member and band songs pages have been cleaned up to improve their FPS and reduce file IO
Outlined text is now rendered more efficiently
Optimized the main hub screen excessively, gaining around 500+ potential fps
Removed a compatibility script "string_hash_to_newline()" from a few scripts to improve performance (hundreds more left to remove)
Minor Changes
Changed song writing action to allow for separate message queues if multiple songs are being produced at once
Current date is now shown on calendar
Event names are displayed once more when hovered over with the mouse
Bug fixes
Fixed song rehearsal experience bug, if band member is writing song, they get 10% rehearsal experience in any song completed
Fixed a serious memory leak with performances, both the fretboard surface and the fretboard sprite list were left in memory
Can no longer book gigs for dates before the current date
Fixed max instrument skill causes skill pop-ups to be cancelled for that character
Video clips and rehearsals were displaying the wrong skill icons from gained XP
Fixed various crashes with the "User Only" music player
We would like to apologize for our short absence over the past two weeks. So here is an update on the development situation. Panos (the artist) is still working on settling in somewhere and is still unable to work on artwork at the moment. It is looking like he will be settled in by the end of next week but we can make no promises and in the meantime, we'll keep you posted.
The reason I (Seabass, the programmer) have not posted any updates over the past two weeks is because I was taking a bit of time off after handling updates and the community mostly myself for last month while Panos was away. I'd like to clarify that Panos has not abandoned the project and is actually still very passionate and motivated to work on it (as am I). I just had a lot to handle by myself last month after adding Steam Workshop support, the new calendar system, and the user music player. It was back-to-back major changes/features alongside bug reports and replying to users in the community, I just needed time to breath and refresh myself.
The good news
I am ready to return to Rock God Tycoon and continue adding more content as well as make balance changes. There are lots of suggestions we have seen from this amazing community and have added them to the development roadmap and you can expect to see some of them implemented soon. We know minor events seem lacking once you reach the mid to late game so I plan to work on more of those as well. There are currently something like 30 events but I'm sure I can come up with at least a few more alongside doing other things with the project.
The bad news
Since Panos is not available just yet I can not fully flesh out major features like Festivals or Sponsors. I will be working on the code behind most of it though and getting it ready in preparation of his return.
TL;DR (Summary)
Panos (the artist) isn't back yet but will be soon hopefully. I took a break for about two weeks but I'm back and will be working on Rock God Tycoon again as of now.
We would like to apologize for our short absence over the past two weeks. So here is an update on the development situation. Panos (the artist) is still working on settling in somewhere and is still unable to work on artwork at the moment. It is looking like he will be settled in by the end of next week but we can make no promises and in the meantime, we'll keep you posted.
The reason I (Seabass, the programmer) have not posted any updates over the past two weeks is because I was taking a bit of time off after handling updates and the community mostly myself for last month while Panos was away. I'd like to clarify that Panos has not abandoned the project and is actually still very passionate and motivated to work on it (as am I). I just had a lot to handle by myself last month after adding Steam Workshop support, the new calendar system, and the user music player. It was back-to-back major changes/features alongside bug reports and replying to users in the community, I just needed time to breath and refresh myself.
The good news
I am ready to return to Rock God Tycoon and continue adding more content as well as make balance changes. There are lots of suggestions we have seen from this amazing community and have added them to the development roadmap and you can expect to see some of them implemented soon. We know minor events seem lacking once you reach the mid to late game so I plan to work on more of those as well. There are currently something like 30 events but I'm sure I can come up with at least a few more alongside doing other things with the project.
The bad news
Since Panos is not available just yet I can not fully flesh out major features like Festivals or Sponsors. I will be working on the code behind most of it though and getting it ready in preparation of his return.
TL;DR (Summary)
Panos (the artist) isn't back yet but will be soon hopefully. I took a break for about two weeks but I'm back and will be working on Rock God Tycoon again as of now.