Serious Sam 3: BFE - Valve
- Added Santa Sam and Santa Sammy models.
- Split screen game was erroneously requiring user to be online. Fixed.
- Split screen users (other than the first one) couldn't configure gamepad settings. Fixed.
- Set up dpad icons for star shaped weapon list.
- FOV slider now shows its value.
- Moved FOV menu slider to graphics options.
- Changed FOV lower bound from 75 to 60 degrees.
- FOV override now works in versus games.
- Fixed "pause" text being visible on client when game starts.
- Fixed single player loading screen sometimes being shown instead of multiplayer one when loading in multiplayer.
- Fixed an issue which prevented showing of message when a secret is found.
- Added safety to fix cases when achievements are sometimes not registered by Steam (probably if connection fails temporarily while playing). They will be stored internally and re-awarded later.
- Changed sort order of achievements in achievement menu (so related achievements are listed together). Also, unlocked achievements come before the still locked ones.
- It is now synchronized whether server is still loading so it is not allowed for (vote) force game start during that time.
- If server was still loading and one of the clients finished loading, that client would start the game although server was not ready. Fixed by switching status to "Waiting for players to load" if server is loading.
- Added safeguard against loading screen exiting before game is fully synchronized to the client.
- Fixed falling through floor if crouching while jumping on extremely low frame rates.
- Fixed player's corpse respawning at chapter after being eaten by sandwhale in Team Survival mode.
- Made player details menu title use a font which is not in uppercase, so player's name is shown in its original form.
- Fixed aux buttons in loading screen sometimes not working during multiplayer loading.
- Fixed looping fire animation remaining on player's third person model even after weapon runs out of ammo and is replaced.
- Fixed problem with player exiting the loading screen if trying to initiate a vote while another vote is already in progress.
- Reduced number of current render-target changes when rendering shadow's cascade or faces.
- Optimized collection of depth prepass, fast-lights and shadows commands.
- Fixed double creation of ingame menu when invoked via F10 from loading screen.
- Loading screen now uses a checkbox character for readyness toggle button text (should be more intuitive than "set ready"/"set not ready" texts).
- Fixed some string formatting error in Chinese locale table.
- Disabled ingame menu invocation from the loading screen if the menu button is not visible.
- Adjusted image frame in session info menu according to its image aspect ratio.
- Fixed an issue which would cause scaffolding pole to sometimes remain locked in player's hand if it is used in combination with melees.
- Fixed preview menu popup that happens when closing multichoice or string input menu.
- Fixed menu transparency issues visible in low framerate.

Serious Sam 3: BFE

http://youtu.be/e91q5BtlxK0

The video above shows off Croteam's ingenious DRM solution for Serious Sam 3: BFE. It's got nothing to do with secure-ROM, or product codes, or online validation. Instead, those who boot a pirated version of the game will find themselves hounded forever by a gigantic pink scorpion that can never be killed. The video above comes from RPS, who scooped it from DSO, and shows the terrifying thing in action. It might well be the most inventive DRM trick since Rocksteady coded Batman to forget how to glide in pirated versions of Arkham Asylum.
Serious Sam 3: BFE

I've played quite a bit of the latest entry in Croteam's twitchtastic first-person shooter series, but I never encountered the super-speedy giant unkillable pink spider creature in the first level. Know why? Because my copy isn't pirated.


In order to curb rampant pc game piracy, developer Croteam purposefully included a bug (hee) in Serious Sam 3: BFE that trips when the game has been cracked. The bug (I said it again!) spawn a pleasantly-pink, positively unkillable scorpion creature that will hound the player until he or she is dead, dead, dead. To give the pirate a fighting chance, the spawn point is right next to the game's first projectile weapon. It won't have any effect, of course, but you'll briefly feel better.


While not a particularly effective means of combating piracy, the giant immortal pink scorpion is a fun way to catch those masquerading as legitimate customers in places like GameFaqs.


Thanks for the entertainment, Croteam!


Serious Sam 3 BFE - Immortal Fast Scorpion [YouTube via RPS]


Serious Sam 3: BFE - Valve
- Added Show Hints option in Game Options menu.
- Fixed reload animation sometimes being stuck when playing in 3rd person.
- Enemies that somehow manage to fall into void are now killed automatically, so fight scripting doesn't get stuck. (This is a general safety fix for all levels.)
- Added safeties to make sure Biomech boss on Broken Wings always starts, even if not all enemies are killed before.
- Zooming on weapons with a scope (Devastator, Sniper) is now disabled while player is sprinting.
- Fixed some rare problems when attempting to change weapons while doing melee or throwing a melee trophy.
- Old School Achievement now shows which levels it is fulfilled for. This is visible in checkbox form in achievements menu.
- Fixed text stretching on targeted player name in split screen mode.
- Fixed FOV cvar not being saved
- Fixed wrong subtitles on Khnum Boss fight in Unearthing The Sun.
- Serious Sam Classic Gold is now much more golden.
- Added Game Time Display and FOV Override to Advanced Options menu.
- Added localizations for some strings that were still untranslated.
- Voting now works during loading.
- Implemented vote to force game start (can be used when there are players which have loaded the current level and at least one is ready if using in-menu warmup).

Serious Sam 3: BFE

http://youtu.be/MRrvZD_VImQ

In a refreshing change to developers moaning about piracy levels on the PC, Serious Sam publisher Devolver Digital have given the platform a big bigging up. The company’s chief financial officer, Fork Parker, tweeted: “people will pay for awesome.”

Destructoid asked Parker for more comments, and he followed up with: "Piracy is a problem and there is no denying that but the success of games like Skyrim and our own Serious Sam 3 on PC illustrates that there is clearly a market willing to pay for PC games.”

As ever, it’s Valve’s Steam service - among others - that gets all the credit for reinvigorating the market. “In games,we have amazing PC digital download services like Steam, Get Games and Direct2Drive doing the same thing for games that iTunes did for music,” said Parker. “Offer the consumer a variety of great digital content at a reasonable price and the majority will happily pay for the games that suit their tastes.”

The bonkers shooter has had a peak of 1,815 players on Steam today, and is currently sitting at 38th in the Steam charts. But we reckon its nichey appeal, Steam’s ongoing epic sale and a little game known as Skyrim might have something to do with its low popularity.
Serious Sam 3: BFE - Valve
- Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
- Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
- When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
- Fixed cases when player disconnecting while standing on an item could crash the server.
- Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
- Player carrying a flag in CTF cannot sprint now.
- Fixed a crash that could happen at random when Technopolip was killed.
- Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
- Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn't actually happen. It will now fail only if the reload was actually performed.
- Prevented crash that happened if Cheat menu was accessed during level loading.
- Fixed quick weapon swap sometimes remembering the wrong weapon.

Serious Sam 3: BFE - Valve
- Fixed data missing from some formatted texts in German language
- Fixed Moddable (unrestricted) version of the game not launching if autoexec.cfg is present.
- Fixed player sometimes getting into state with no weapons when respawning in Versus, or crossing levels.

Steam Community Items

And you thought there weren't any more games coming out before Christmas. Croteam has unleashed Serious Sam 3: BFE upon the somewhat suspicious PC gaming masses, flipping the bird at today's more technical shooters in favor of old school shooting shit all to hell.


It's okay. I forgot it was coming out too. Hell, I didn't even connect BFE with Before First Encounter until five minutes ago. Croteam's big prequel is available right now on Steam for shooter fans tired of taking cover, shooting for five minutes, and then running to the next bit of cover. It's a game where movement and shooting large holes in strange creatures go hand-in-hand, skipping merrily down the block before exploding.


Always with the exploding.



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Serious Sam 3: BFE - Valve
Serious Sam 3: BFE is Now Available Worldwide on Steam!

Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3 is an exhilarating fusion of classic twitch shooters and modern gameplay features.

NO COVER. ALL MAN.

Serious Sam 3: BFE


 
Serious Sam 3: BFE will make a Big Fancy Entrance in four hours time. Croteam have broken recent trends by releasing a launch trailer on the day their game actually comes out, which is nice, and the video does a good job of showing just how serious Sam is about this one. He even does a swear, before obliterating a hundred monsters in slow motion with a rocket launcher. It looks like bloody good fun. There's still time to pre-order it on Steam and Direct2Drive at 10% off.
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