Happy days! Serious Sam Classics: Revolution is out in the wild as a fully released game, and we're celebrating with a huge discount!
You saw this coming, let's be honest, as we have recently announced Croteam will help to get this project through the door.
Serious Sam Classics: Revolution is now THE best way to enjoy Classic old-school Serious Sam games, improved and expanded upon with many often requested changes, tweaks, and fixes, as well as a brand new original campaign - Bright Island. The game features 8 new maps, on top of those available in the originals, and some brand new achievements. We mustn't forget the workshop support, so get in and showcase your modding skills. We can't wait to see what your imagination will spawn.
Huge thanks and congrats to everyone Alligator Pit and everyone else involved with this project over the past couple of years.
Serious Sam Classic: The First Encounter - IIIIDANNYIIII
Happy days! Serious Sam Classics: Revolution is out in the wild as a fully released game, and we're celebrating with a huge discount!
You saw this coming, let's be honest, as we have recently announced Croteam will help to get this project through the door.
Serious Sam Classics: Revolution is now THE best way to enjoy Classic old-school Serious Sam games, improved and expanded upon with many often requested changes, tweaks, and fixes, as well as a brand new original campaign - Bright Island. The game features 8 new maps, on top of those available in the originals, and some brand new achievements. We mustn't forget the workshop support, so get in and showcase your modding skills. We can't wait to see what your imagination will spawn.
Huge thanks and congrats to everyone Alligator Pit and everyone else involved with this project over the past couple of years.
Serious Sam Classic: The Second Encounter - IIIIDANNYIIII
Happy days! Serious Sam Classics: Revolution is out in the wild as a fully released game, and we're celebrating with a huge discount!
You saw this coming, let's be honest, as we have recently announced Croteam will help to get this project through the door.
Serious Sam Classics: Revolution is now THE best way to enjoy Classic old-school Serious Sam games, improved and expanded upon with many often requested changes, tweaks, and fixes, as well as a brand new original campaign - Bright Island. The game features 8 new maps, on top of those available in the originals, and some brand new achievements. We mustn't forget the workshop support, so get in and showcase your modding skills. We can't wait to see what your imagination will spawn.
Huge thanks and congrats to everyone Alligator Pit and everyone else involved with this project over the past couple of years.
We bet this comes as kind of a shocker to some of you, but we’ve been lurking from the shadows for some time, looking to revive Revolution properly. That’s right, the project hasn’t been abandoned. Instead, it was “on ice” for a while due to life happening to Alligator Pit dev team. This is, after all, a fan project that was developed on top of the original Serious Sam Classics.
With that being said, we have always been eager to get Serious Sam Classics: Revolution through the EA door, and the time is almost right. The development has been kickstarted recently and we have made some huge steps forward. Anyhow, we’re almost ready to wrap it up and will do so by the end of the week. Before we do, however, we have decided to test the waters with an open beta available to everyone.
To play it, simply right click on the game in your Steam library > properties > betas > and select “publicbeta” from the drop-down menu.
Since the last time the game was updated, we have helped with an original singleplayer campaign including 8 additional levels and a boss you can fight against. There were, of course, tons of fixes made as well, so Revolution is now in a pretty good state.
P.S. A few of you noticed a certain achievement has recently been removed. We have listened to your feedback and we realized that the “Developer Rage” achievement can be frustrating to those looking for 100% completion. We have removed that one and will be replacing it with four other achievements, so be ready to start hunting!
Serious Sam Classic: The Second Encounter - IIIIDANNYIIII
Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.
We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today.
Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so.
Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4.
Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts!
Serious Sam Classic: The First Encounter - IIIIDANNYIIII
Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.
We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today.
Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so.
Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4.
Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts!
Serious Sam Classic: The First Encounter - Ante[CT]
In the immortal words of our beloved publisher: “Chaos incarnate Croteam and professional hype-people Devolver Digital have launched Serious Sam VR: The First Encounter and Serious Sam VR: The Second Encounter on HTC Vive and Oculus Rift via Steam.” http://store.steampowered.com/app/552460/ Visit South America, ancient Mesopotamia and Medieval Europe, and don't forget to bring your chainsaw. Actually, bring two: dual-wield your new toys to defeat Mental or use your arsenal in a deathmatch against "flat peasants"!
That's right, SSVR: The Second encounter will be getting a free Fusion 2017 update, bringing cross-platform co-op and other multiplayer modes (VR vs non-VR) and Steam Workshop support. SSVR: The Second Encounter is launching with a special 25% discount (until April 11th), and there's a 25% discount for the entire Serious Sam VR budle – thank you for supporting Croteam's VR division!
Serious Sam Classic: The First Encounter - Ante[CT]
In the immortal words of our beloved publisher: “Chaos incarnate Croteam and professional hype-people Devolver Digital have launched Serious Sam VR: The First Encounter and Serious Sam VR: The Second Encounter on HTC Vive and Oculus Rift via Steam.” http://store.steampowered.com/app/552460/ Visit South America, ancient Mesopotamia and Medieval Europe, and don't forget to bring your chainsaw. Actually, bring two: dual-wield your new toys to defeat Mental or use your arsenal in a deathmatch against "flat peasants"!
That's right, SSVR: The Second encounter will be getting a free Fusion 2017 update, bringing cross-platform co-op and other multiplayer modes (VR vs non-VR) and Steam Workshop support. SSVR: The Second Encounter is launching with a special 25% discount (until April 11th), and there's a 25% discount for the entire Serious Sam VR budle – thank you for supporting Croteam's VR division!
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!
Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
Added a scrapped map from The First Encounter: Classic Hole!
Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
Fixed minor HUD issue with Serious Bomb icon.
Fixed a couple minor issues with Ughzy enemy customization.
Fixed a couple minor issues with Headman enemy customization.
Fixed Ghostbuster not being affected by Serious Damage powerup.
Fixed Twisters in The Pit launching you way too high.
Fixed error 3 when saving statistics. (For real this time. Promise.)
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!
Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
Added a scrapped map from The First Encounter: Classic Hole!
Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
Fixed minor HUD issue with Serious Bomb icon.
Fixed a couple minor issues with Ughzy enemy customization.
Fixed a couple minor issues with Headman enemy customization.
Fixed Ghostbuster not being affected by Serious Damage powerup.
Fixed Twisters in The Pit launching you way too high.
Fixed error 3 when saving statistics. (For real this time. Promise.)