Celebrating the 7th year of Liftoff development, our latest milestone update is the biggest update for the game to date! Improvements on all fronts should make this the ultimate Liftoff experience.
Don't like reading long changelists? We've got you covered!
In short
Liftoff Physics 5.0: most advanced FPV sim physics.
BetaFlight, Raceflight, Actual rates, Quick rates and KISS
Short Circuit: our best environment to date.
Performance revolution: no excuses not to play anymore.
Less loading, more flying!
Full changelist
Liftoff Physics 5.0
New flight controller: relies less on Unity's built-in physics and increases performance.
The new Liftoff flight controller has an A.I. PID tune feature that adjusts itself based on the system's performance for a perfectly tuned setup in light. Manual tuning is also still possible.
It relies a lot less on Unity's physics system, greatly decreasing the time required for physics and collision resolutions, freeing up more time for rendering and increasing overall FPS.
New flight controller settings menu.
Support for multiple rate models (BetaFlight, Raceflight, Actual rates, Quick rates and KISS). The model can be changed in the flight controller settings menu.
Fixed: the throttle is now more responsive.
Updated: Unity engine - better rendering and code performance.
New: Short Circuit environment!
Added 3 official tracks for Short Circuit
Added an official track for Hangar C03, Russian Woodpecker and Liftoff Arena
Removed Eastside FPV Meet, Formula FPV and IDRA Dover as official tracks on Liftoff Arena
Updated: Single player Infinite Race now has bots that continue flying, thereby behaving more like a multiplayer game.
Updated: players in a multiplayer game show up in the player bar on the right as soon as they join, instead of only upon entering the level
Updated: all multiplayer menus have been merged together into a single menu, removing several loading screens between joining, creating and browsing multiplayer games.
Updated: the "old school" level selection menu now allows you to directly select the drone, removing a loading screen.
Updated: all interactable UI elements have been made more consistent across menus and levels. Many elements now have an additional highlight to emphasize the selected element.
Updated: while in first-person view, certain parts that would clip with the camera are now hidden.
Updated (macOS-only): re-enabled voice chat. Before voice chat can be used, it will need to request microphone access. You can do so in the audio settings menu.
Added: search bar for tracks and races during multiplayer room creation.
Added: as a result of rendering optimizations, propellers can now once again remain in view (on supported rendering APIs, see next point.)
Added: Quick Play option to the score screen in single player
Added: show/hide propellers in view is available in the game options menu.
Added: enable and customise propwash effect in the game options menu.
Added: battery sagging when battery simulation is enabled.
Added: disarm drone option in the button setup window.
Added: new model for ground effect simulation.
Fixed: on supported rendering pipelines (DirectX, Metal and Vulkan), the rendering distance is now fixed instead of dynamic.
Fixed: some frame parts referenced the wrong weight data
Fixed: the Night skin of the KHole frame had some colors not working as intended.
Fixed: Double Rainbow and Clockworks skins animate again.
Mr-Hcap ghost data work again in Dubai Legends.
Fixed: the pause menu could become unresponsive when the menu was closed during a dropdown selection.
Fixed: drone trails now properly reset during a race, whereas before they would show a big jump from the previous positions.
Fixed: the field of view option is now consistent between menus and in-game controls.
Fixed: dropdown labels that were too long would not slide back to their original position.
Removed: the 'Display' option from the graphics menu since it's internally broken on the engine-side.
Removed: support for 32bit Windows and 32bit Linux versions of Liftoff.
We're on fire! The next update for the Experimental Branch is ready, further improving and fine-tuning what is turning into a massive milestone update (1.4.0). Your feedback has made all the difference, thank you so much!
We are not quite ready yet to push this to the public, we are doing another round of testing on the Experimental Branch, making sure our latest changes and improvements are ready for prime time in the very near future. As always, feedback is needed and much appreciated!
Changelist:
Added: all changes in v1.3.15 have been imported in the Experimental Branch.
Added: different rates models (Betaflight, RaceFlight, Actual, Quick, KISS). These are all available in the flight controller settings menu.
Added: show/hide propellers in view is available in the game options menu.
Added: enable and customise propwash effect in the game options menu.
Added: battery sagging when battery simulation is enabled.
Added: disarm drone option in the button setup window.
Added: new model for ground effect simulation.
Updated: while in first-person view, certain parts that would clip with the camera are now hidden.
Updated: PID tuning has been made easier when A.I. tune is off.
Fixed: multiplayer not starting for race and dropout race.
Fixed: game startup issue for players coming from the main version.
Fixed: the Halloween event would bug out when a pumpkin was found.
Fixed: weight values of the AK Mistral and Dquad LRX frames.
Fixed: propeller damage and collision model when godmode is disabled.
Fixed: oscillations during turtle mode and launch control.
Fixed: some propeller visualisation and sound artefacts.
Fixed: frame drops after a few minutes of playing.
Fixed: flight controller settings menu in Bando City had different scaled panels/windows.
Fixed: startup issue for Apple M1 systems.
Reminder
This is an update to the previous released experimental version, only available on our optional Experimental Branch. If you want to know what was included in the first iteration of this experimental version, make sure to check out our blogpost: https://www.liftoff-game.com/news/test-our-biggest-update-yet
Trick me or treat me, I don’t care what you do, just promise to give me a prop or two.
Trick all the pumpkins into giving you treats in a single environment during the Halloween event to unlock the "Trick or Treat" achievement. Want to do it in style? Don't forget to equip your Halloween Talon skin. have a great hunt!
To celebrate the release of our new game Midnight Protocol we've added 2 Midnight Protocol themed frame skins to Liftoff. Midnight Protocol is a tactical narrative-driven RPG with unique keyboard-only controls. It's available now on Steam for PC, Mac and Linux. We hope you like it as much as we enjoyed hacking it together.
The smell of burning rubber, the roaring of engines, the sound of screaming drones... Liftoff: Slipstream brings a new layer of excitement to Liftoff: FPV Drone Racing!
As an answer to the new trend in FPV racing and freestyle, Liftoff: Slipstream adds vehicles for you to chase in a multitude of Liftoff environments: a time trial on Short Circuit, a drag race in Bando City, mining trucks going about their business in The Pit. All of this and more in this DLC pack.
Liftoff: Slipstream will be available as an optional DLC pack for Liftoff: FPV Drone Racing on Steam, in early 2022.
We'll be honest: today your favorite sim developer is taking a day off for its tenth birthday. But until yesterday, we were hard at work on a new update for Liftoff: FPV Drone Racing and it's a biggie!
However, with great changes comes great buggability... update 1.4.0 is not one we're just going to release into the wild straightaway. It'll be spending some time acclimatizing on the Experimental Branch first. If you want to get a sneak peek (and provide us with much-valued feedback), read how to access the Experimental Branch here. Once we're confident about the stability and polish of these changes, they will be moved to the main game version.
What to expect?
Update 1.4.0 is a massive upgrade with a lot of improvements across the board. Chief among these is a complete overhaul of our flight behavior to Liftoff Physics 5.0. (Read all about it.) The long and short of it: you should see a significant performance increase, leading to a smoother experience, even on weaker systems. We've also moved the game to a new version of our game engine, for even more optimization and future-proofness.
Additionally, we've made a bunch of smaller quality of life fixes and features requests. These will continue in the near future, as we prepare up for a new level release. Stay tuned!
Read on for a full overview of the changes in 1.4.0
1.4.0 change list
Updated: flight controller - relies less on Unity's built-in physics and increases performance.
The new Liftoff flight controller has an A.I. PID tune feature that adjusts itself based on the system's performance for a perfectly tuned setup in light. Manual tuning is also still possible.
It relies a lot less on Unity's physics system, greatly decreasing the time required for physics and collision resolutions, freeing up more time for rendering and increasing overall FPS.
Fixed: the throttle is now more responsive
Support for multiple rate models. More models can be added later on.
Updated: Unity engine - better rendering and code performance.
Updated: Single player Infinite Race now has bots that continue flying, thereby behaving more like a multiplayer game.
Updated: players in a multiplayer game show up in the player bar on the right as soon as they join, instead of only upon entering the level
Updated: all multiplayer menus have been merged together into a single menu, removing several loading screens between joining, creating and browsing multiplayer games.
Updated: the "old school" level selection menu now allows you to directly select the drone, removing a loading screen.
Updated: all interactable UI elements have been made more consistent across menus and levels. Many elements now have an additional highlight to emphasize the selected element.
Updated (macOS-only): re-enabled voice chat. Before voice chat can be used, it will need to request microphone access. You can do so in the audio settings menu.
Added: macOS M1 platform support. The mac build contains a hybrid app which should run natively on both Intel and M1 platforms.
Added: search bar for tracks and races during multiplayer room creation.
Added: As a result of rendering optimizations, propellers can now once again remain in view (on supported rendering APIs, see next point.)
Fixed: On supported rendering pipelines (DirectX, Metal and Vulkan), the rendering distance is now fixed instead of dynamic.
Fixed: some frame parts referenced the wrong weight data
Fixed: the Night skin of the KHole frame had some colors not working as intended.
Fixed: the pause menu could become unresponsive when the menu was closed during a dropdown selection.
Fixed: drone trails now properly reset during a race, whereas before they would show a big jump from the previous positions.
Fixed: the field of view option is now consistent between menus and in-game controls.
Fixed: dropdown labels that were too long would not slide back to their original position.
Removed: the 'Display' option from the graphics menu since it's internally broken on the engine-side.
Removed: support for 32bit Windows and Linux versions of Liftoff.
The team is working hard on the next milestone update for Liftoff, but we did not want to keep you waiting for some quick fixes for recently reported bugs. Thank you to all who continue to share bug reports and feedback!
Changelist
Fixed issue with not restoring the drone configuration after playing a fixed spec game in a tournament or multiplayer.
Fixed infinite reset issue an untracked drone copy would trigger the reset mechanism.
Fixed issue with sliding labels in dropdowns not returning to their position.
Fixed issue with closing the in-game menu when the Quit-prompt is on screen when pressing ESC on the keyboard.
Fixed issue with the camera noise not being forced on in multiplayer games or tournaments when set as a game modifier.
Next Milestone update in the works
The Liftoff team is toiling away to get the next milestone update (1.4.0) for Liftoff out to you all. However, since these milestone updates are a lot bigger than the average update, development takes a bit longer.
What can you expect in the next Milestone update? In addition to a list of fixes and small improvements, we are excited to introduce the next level in Liftoff physics simulation with "Liftoff Physics 5.0". We're also looking at a big improvement in game performance, the removal of a loading screen between environment and the drone selection and a completely new environment called "Short Circuit". Stay tuned for more soon!
Blades spinning A solemn cutting of the first of the corn An offering is made
We bring back the age old Lughnasadh harvest festivial, a celebration held on the first week of August, dedicated to the celtic god Lugus.
Find and harvest (activate) all LuGus cubes in a single environment during the LuGus festival event to unlock the time limited "LuGus Fest" achievement. In addition, join our Lughnasadg tournament on the Liftoff Pro League and get an exclusive behind the scenes reveal of our next Liftoff update.
The team at LuGus Studios has been hard at work to bring you this latest update! We know we have been spoiling you the past few years, but wait until you see what we have in store now!
Changelist
Added a cow to Straw Bale
What does it mean? What does it do? Are we alone in the universe?