With the feature list of Liftoff getting more complete with every update, we are putting more focus on quality content. 0.10.5 adds more track variations to the game, thanks to our partnership with Formula FPV!
Changelist:
Added 10 new FormulaFPV track elements to the track builder
Added FormulaFPV race to Liftoff Arena as an official track
Added game functionality for track elements with two checkpoints.
Fixed collision issues in Paris Drone Festival
Increased Paris Drone festival level bounds for walking mode, you can now walk outside the cage.
Fixed stage asset not turning up in Paris Drone Festival
Minor bugfixes
FormulaFPV
Liftoff is all about bringing communities together and partnering up with great organisations like FormulaFPV allows us to do exactly that. Thanks to this partnership we can bring you some exciting new FormulaFPV track elements to the game. We can't wait to see what the track building community does with them. Furthermore we've recreated the FormulaFPV track from the July race in Amsterdam in the game as an official Liftoff racetrack. This new official track can be found in the Liftoff Arena. Hope you like it!
With the feature list of Liftoff getting more complete with every update, we are putting more focus on quality content. 0.10.5 adds more track variations to the game, thanks to our partnership with Formula FPV!
Changelist:
Added 10 new FormulaFPV track elements to the track builder
Added FormulaFPV race to Liftoff Arena as an official track
Added game functionality for track elements with two checkpoints.
Fixed collision issues in Paris Drone Festival
Increased Paris Drone festival level bounds for walking mode, you can now walk outside the cage.
Fixed stage asset not turning up in Paris Drone Festival
Minor bugfixes
FormulaFPV
Liftoff is all about bringing communities together and partnering up with great organisations like FormulaFPV allows us to do exactly that. Thanks to this partnership we can bring you some exciting new FormulaFPV track elements to the game. We can't wait to see what the track building community does with them. Furthermore we've recreated the FormulaFPV track from the July race in Amsterdam in the game as an official Liftoff racetrack. This new official track can be found in the Liftoff Arena. Hope you like it!
The Paris Drone Festival was amazing, and now you can participate too! With 0.10.4 we release a complete new environment to race in. Who will be the fastest pilot of Paris?!
CHANGELIST
Added Paris Drone Festival environment
Added Paris Drone Festival track and race
Added five new track elements to the track building tool
Implemented new method of dealing with height limits
Ghost drones now fly smooth again, using interpolation
Fixed issue with the spawn point selection menu in Free Flight
Fixed clipping issues of drone in main menu
Linux: disabled Vulkan support for better compatibility
PARIS DRONE FESTIVAL
The long awaited Paris Drone Festival environment is finally available for everyone to enjoy. The original plan would allow players to fly inside the flight cage of the festival, but the team went the extra mile to make the environments around it available as well. Enjoy!
HEIGHT LIMITS
Many community requests have to do with Liftoff’s environment border system. Rest assured, the team at LuGus Studios is not a fan of level borders either. It’s human nature to want to explore and to know what’s behind the next hill. Liftoff was never built to be an open world exploration game, but as a race game centered around race tracks. There’s a certain degree of immersion that needs to be maintained, much like how you are not allowed to wander behind the scenes at an amusement park in the interest of preserving the magic of the place so that’s why we can never remove the borders completely.
Nonetheless there’s much room for improvement and with update 0.10.4, we introduce a new way of dealing with the height limits in our environments. No longer can you fly too high, resulting in a hard respawn at the start point. We’ve introduced something we call a “soft invisible ceiling”, and while the name could suggest you would hit a ceiling when you fly too high, in practice this invisible ceiling only affects your throttle output. Your drone will simply refuse to fly higher, which gets rid of the reset function we have in place before. When you reach the maximum height, you can now continue to fly as you like, as long as it’s not “up”. 😉
We’ll continue to experiment with different ways to deal with borders in future updates.
The Paris Drone Festival was amazing, and now you can participate too! With 0.10.4 we release a complete new environment to race in. Who will be the fastest pilot of Paris?!
CHANGELIST
Added Paris Drone Festival environment
Added Paris Drone Festival track and race
Added five new track elements to the track building tool
Implemented new method of dealing with height limits
Ghost drones now fly smooth again, using interpolation
Fixed issue with the spawn point selection menu in Free Flight
Fixed clipping issues of drone in main menu
Linux: disabled Vulkan support for better compatibility
PARIS DRONE FESTIVAL
The long awaited Paris Drone Festival environment is finally available for everyone to enjoy. The original plan would allow players to fly inside the flight cage of the festival, but the team went the extra mile to make the environments around it available as well. Enjoy!
HEIGHT LIMITS
Many community requests have to do with Liftoff’s environment border system. Rest assured, the team at LuGus Studios is not a fan of level borders either. It’s human nature to want to explore and to know what’s behind the next hill. Liftoff was never built to be an open world exploration game, but as a race game centered around race tracks. There’s a certain degree of immersion that needs to be maintained, much like how you are not allowed to wander behind the scenes at an amusement park in the interest of preserving the magic of the place so that’s why we can never remove the borders completely.
Nonetheless there’s much room for improvement and with update 0.10.4, we introduce a new way of dealing with the height limits in our environments. No longer can you fly too high, resulting in a hard respawn at the start point. We’ve introduced something we call a “soft invisible ceiling”, and while the name could suggest you would hit a ceiling when you fly too high, in practice this invisible ceiling only affects your throttle output. Your drone will simply refuse to fly higher, which gets rid of the reset function we have in place before. When you reach the maximum height, you can now continue to fly as you like, as long as it’s not “up”. 😉
We’ll continue to experiment with different ways to deal with borders in future updates.
The Liftoff community has reached an amazing milestones. More than a 1000 custom tracks for Liftoff have been created, using the in-game track building tools. With the constant official updates for the game and the large amount of community tracks being created every day, there's no lack of content to discover and enjoy in Liftoff.
The Liftoff community has reached an amazing milestones. More than a 1000 custom tracks for Liftoff have been created, using the in-game track building tools. With the constant official updates for the game and the large amount of community tracks being created every day, there's no lack of content to discover and enjoy in Liftoff.
Just like the previous update, version 0.10.3 is a small update that fixes some bugs and glitches. As the team is gearing up for the Paris Drone Festival, our update progress might slow down a bit for the next few weeks, however there’s exciting things in development, like battery management, improved input and calibration functionality, a freestyle mode, player progression, new environments, frames and so much more.
CHANGELIST:
Fixed bug in dropdowns where values would disappear
Updated Borum frame visuals
Fixed camera tilt value not showing up when editing a camera.
Fixed issue in multiplayer where it was possible to spectate crashed players
Fixed multiplayer player icon not turning grey when player crashed
Fixed visual glitches between propellers and motors.
Just like the previous update, version 0.10.3 is a small update that fixes some bugs and glitches. As the team is gearing up for the Paris Drone Festival, our update progress might slow down a bit for the next few weeks, however there’s exciting things in development, like battery management, improved input and calibration functionality, a freestyle mode, player progression, new environments, frames and so much more.
CHANGELIST:
Fixed bug in dropdowns where values would disappear
Updated Borum frame visuals
Fixed camera tilt value not showing up when editing a camera.
Fixed issue in multiplayer where it was possible to spectate crashed players
Fixed multiplayer player icon not turning grey when player crashed
Fixed visual glitches between propellers and motors.
Upgrading to the latest version of the Unity engine was a risky move. Each time we upgrade the engine, everything that once worked could be broken. During internal testing we had been able to identify and fix a lot of issues, however after the 0.10.1 update the community showed us we had some more work to do. This update is all about fixing annoying bugs introduced by our engine upgrade.
CHANGELIST:
Fixed chat bar in multiplayer race results screen
Fixed join room by name input field
Fixed the main menu community links
Fixed tournament gold bar to not appear before the end of the tournament
Tournament winner gold bar sticks to the bottom of the screen now
Fixed issue in the key binding popup that would struggle to register a new key
Added a dropdown menu to select a target display in the graphics menu
Added option to alter resolution from the player’s config file instead of going through a registry edit. Changing the resolution from the config file is applied in the splash screen.
Linux users: a pre-calibration pop-up has been added to the input calibration menu. A link to a guide to restore your remote’s functionality is available there.
RESOLUTION ISSUES?
We noticed some players love to experiment with exotic screen resolutions and screen setups, especially considering the use of FPV goggles to play Liftoff. In some cases, some settings might make things hard to get back to normal. If, for some reason you can’t seem to restore your resolution to a desired value, you can change 2 values inside System.xml found in the game’s Config folder. The 2 relevant fields here are: resolutionWidth and resolutionHeight. Setting these fields will set the resolution to your desired values upon the next restart of the game
How to find the System.xml file:
Windows: Liftoff_Data -> Config
MacOS: Right click on Liftoff.app -> Show Package Contents -> Contents -> Config
Linux: Liftoff_Data -> Config
LINUX ISSUES
When Liftoff got updated to version 0.10.1, it received an engine upgrade under the hood. For Windows and MacOS, this upgrade went mostly seamless, but Linux users that train with an RC remote will have noticed that their remotes weren’t giving input any longer to the game. The underlying cause for this change is that, with the engine upgrade, SDL2 is now part of the input stack for controllers. This library is mainly aimed at existing game controllers with a fairly standard layout for axes and buttons. However, RC remotes rarely adhere to such a game controller standard (heck, there isn’t even a standard among RC remotes themselves…), and as a result, don’t work out of the box any longer.
The team has written a dedicated guide related to this issue. This guide will pace you through the software needed and steps to take to get your controllers working again. At the end, if you got your controller working again and are feeling generous, you can share your result with the Liftoff development team to ease the pain of others that are in the same situation as you. As there are almost an endless amount of different controllers out there, no one can pre-calibrate them all, but your result can help others.
Furthermore we’ve also temporary created a branch allowing Linux users to return to the 0.10.0 version for a short while. This branch is called “linux0.10.0″ and is only for Linux users. We considered to be a temporary alternative. To get access to the linux0.10.0 branch you have to change some “Properties” settings on Steam. To do this, follow these steps:
Upgrading to the latest version of the Unity engine was a risky move. Each time we upgrade the engine, everything that once worked could be broken. During internal testing we had been able to identify and fix a lot of issues, however after the 0.10.1 update the community showed us we had some more work to do. This update is all about fixing annoying bugs introduced by our engine upgrade.
CHANGELIST:
Fixed chat bar in multiplayer race results screen
Fixed join room by name input field
Fixed the main menu community links
Fixed tournament gold bar to not appear before the end of the tournament
Tournament winner gold bar sticks to the bottom of the screen now
Fixed issue in the key binding popup that would struggle to register a new key
Added a dropdown menu to select a target display in the graphics menu
Added option to alter resolution from the player’s config file instead of going through a registry edit. Changing the resolution from the config file is applied in the splash screen.
Linux users: a pre-calibration pop-up has been added to the input calibration menu. A link to a guide to restore your remote’s functionality is available there.
RESOLUTION ISSUES?
We noticed some players love to experiment with exotic screen resolutions and screen setups, especially considering the use of FPV goggles to play Liftoff. In some cases, some settings might make things hard to get back to normal. If, for some reason you can’t seem to restore your resolution to a desired value, you can change 2 values inside System.xml found in the game’s Config folder. The 2 relevant fields here are: resolutionWidth and resolutionHeight. Setting these fields will set the resolution to your desired values upon the next restart of the game
How to find the System.xml file:
Windows: Liftoff_Data -> Config
MacOS: Right click on Liftoff.app -> Show Package Contents -> Contents -> Config
Linux: Liftoff_Data -> Config
LINUX ISSUES
When Liftoff got updated to version 0.10.1, it received an engine upgrade under the hood. For Windows and MacOS, this upgrade went mostly seamless, but Linux users that train with an RC remote will have noticed that their remotes weren’t giving input any longer to the game. The underlying cause for this change is that, with the engine upgrade, SDL2 is now part of the input stack for controllers. This library is mainly aimed at existing game controllers with a fairly standard layout for axes and buttons. However, RC remotes rarely adhere to such a game controller standard (heck, there isn’t even a standard among RC remotes themselves…), and as a result, don’t work out of the box any longer.
The team has written a dedicated guide related to this issue. This guide will pace you through the software needed and steps to take to get your controllers working again. At the end, if you got your controller working again and are feeling generous, you can share your result with the Liftoff development team to ease the pain of others that are in the same situation as you. As there are almost an endless amount of different controllers out there, no one can pre-calibrate them all, but your result can help others.
Furthermore we’ve also temporary created a branch allowing Linux users to return to the 0.10.0 version for a short while. This branch is called “linux0.10.0″ and is only for Linux users. We considered to be a temporary alternative. To get access to the linux0.10.0 branch you have to change some “Properties” settings on Steam. To do this, follow these steps: