Feb 17, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


Just like the previous update, 0.8.4 contains features, content and fixes. We are not just adding new things but are also improving and upgrading existing systems and features to feel and look more polished.


CHANGELIST
  • Visually upgraded the main menu to look freaking awesome! Your currently selected drone setup is shown.
  • Added the Fibonacci frame, a uniquely tilted four inch quadcopter.
  • Added a new FPV camera, specifically for the new Fibonacci frame.
  • Added option to disable drone trails for you (multiplayer and ghost). They are still visible for other players.
  • Added option to change camera angle in-game, before arming the drone (arrow keys). This angle is not saved and will reset back to your workbench setting next time.
  • Allow to change camera angle in-game (not in workbench) to go beyond the hard limits. (temporary feature)
  • Improved and updated scroll functionality and speed in menus.
  • Fixed Sleek frame to always start in Acro mode instead of 3D mode.
  • Automatically make chat input active when entering a multiplayer room or when spectating.
  • Added functionality to “tab” between text fields in menus (example: drone name and description in workbench).
  • Minor bugfixes.


FIBONACCI FRAME
This unique new frame is all about the looks, but does not perform poorly either. It’s designed by Sander Nysten, the genius behind the Aether and the Sleek. Just like his other frames, the Fibonacci is an existing “open source” frame, free for everyone to recreate. This is what Sander wants to share about the design:

#Discussions_QuoteBlock_Author
The rationale behind this frame was fairly straightforward. I was looking at some new generation frames, which seemed to heavily rely on aerodynamics and which incorporated a number of unconventional features. My aim was to come up with a similarly unconventional frame, but make it more aesthetically pleasing.

Design is often about making compromises. Some frames are geared towards performance, while others are more durable, more user-friendly, more aesthetically pleasing, and so on. So I made it clear for myself that I would put the visuals in the first place, even if it performance and user-friendliness would suffer. That was a personal choice at that point in time.
However, the frame turned out as it is today. Although the narrow frame doesn’t make it easy to work on, the performance is outstanding. So although it might look like I designed this frame to be aerodynamically efficient, this was mostly done because it looks interesting and different from what we are used to.
This frame was designed to look nice and to inspire others. Feel free to build upon this design and share it. I want to learn from you as well!
Enjoy!



FLIGHT BEHAVIOUR AND PHYSICS
Those following us on Facebook might have noticed we got a visit from ImmersionRC godfather Anthony Cake and Rotor Riot legend Chad Nowak. They came here for Belgian fries and beers, and in between also to test out some of the things we have been working on: Liftoff Vantage, stunt mode, and most of all an improved flight behaviour and physics implementation.

While we won’t go into much detail yet, we are happy to reveal that, based on your continuous feedback and that of our friends mentioned above, we are making some interesting changes to our simulation code. We are also happy to announce that world champion VincBee is joining the Liftoff team to help us test and improve changes to the flight behaviour and help us with other Liftoff projects too.

We won’t introduce the new flight behaviour in a drastic way. Instead, we will create an open experimental test branch of the game on Steam, accessible to anyone interested in trying it out and giving us feedback. Only when these changes feel 100% good will we add them to the main version of the game. We are not ready to reveal these changes yet, but you can expect to try them in the near future.

More information soon!
Feb 17, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


Just like the previous update, 0.8.4 contains features, content and fixes. We are not just adding new things but are also improving and upgrading existing systems and features to feel and look more polished.


CHANGELIST
  • Visually upgraded the main menu to look freaking awesome! Your currently selected drone setup is shown.
  • Added the Fibonacci frame, a uniquely tilted four inch quadcopter.
  • Added a new FPV camera, specifically for the new Fibonacci frame.
  • Added option to disable drone trails for you (multiplayer and ghost). They are still visible for other players.
  • Added option to change camera angle in-game, before arming the drone (arrow keys). This angle is not saved and will reset back to your workbench setting next time.
  • Allow to change camera angle in-game (not in workbench) to go beyond the hard limits. (temporary feature)
  • Improved and updated scroll functionality and speed in menus.
  • Fixed Sleek frame to always start in Acro mode instead of 3D mode.
  • Automatically make chat input active when entering a multiplayer room or when spectating.
  • Added functionality to “tab” between text fields in menus (example: drone name and description in workbench).
  • Minor bugfixes.


FIBONACCI FRAME
This unique new frame is all about the looks, but does not perform poorly either. It’s designed by Sander Nysten, the genius behind the Aether and the Sleek. Just like his other frames, the Fibonacci is an existing “open source” frame, free for everyone to recreate. This is what Sander wants to share about the design:

#Discussions_QuoteBlock_Author
The rationale behind this frame was fairly straightforward. I was looking at some new generation frames, which seemed to heavily rely on aerodynamics and which incorporated a number of unconventional features. My aim was to come up with a similarly unconventional frame, but make it more aesthetically pleasing.

Design is often about making compromises. Some frames are geared towards performance, while others are more durable, more user-friendly, more aesthetically pleasing, and so on. So I made it clear for myself that I would put the visuals in the first place, even if it performance and user-friendliness would suffer. That was a personal choice at that point in time.
However, the frame turned out as it is today. Although the narrow frame doesn’t make it easy to work on, the performance is outstanding. So although it might look like I designed this frame to be aerodynamically efficient, this was mostly done because it looks interesting and different from what we are used to.
This frame was designed to look nice and to inspire others. Feel free to build upon this design and share it. I want to learn from you as well!
Enjoy!



FLIGHT BEHAVIOUR AND PHYSICS
Those following us on Facebook might have noticed we got a visit from ImmersionRC godfather Anthony Cake and Rotor Riot legend Chad Nowak. They came here for Belgian fries and beers, and in between also to test out some of the things we have been working on: Liftoff Vantage, stunt mode, and most of all an improved flight behaviour and physics implementation.

While we won’t go into much detail yet, we are happy to reveal that, based on your continuous feedback and that of our friends mentioned above, we are making some interesting changes to our simulation code. We are also happy to announce that world champion VincBee is joining the Liftoff team to help us test and improve changes to the flight behaviour and help us with other Liftoff projects too.

We won’t introduce the new flight behaviour in a drastic way. Instead, we will create an open experimental test branch of the game on Steam, accessible to anyone interested in trying it out and giving us feedback. Only when these changes feel 100% good will we add them to the main version of the game. We are not ready to reveal these changes yet, but you can expect to try them in the near future.

More information soon!
Liftoff®: FPV Drone Racing - LuGus Studios



With close to 50 updates during Early Access, development is slowly coming to an end… right? Wrong! As we continue working on the project we constantly expand the vision of the project based on your feedback and suggestions. Thanks to your continuous support, we can keep improving and expanding the game. We have plans for many months of development still ahead of us.


CHANGELIST
  • Added recolorable propellers
  • Added option to customize propeller colours individually or all at once
  • Added option to automatically skip goggle animation
  • Updated lipo artwork to look better and more realistic
  • Added AmpAge 4S Lipo (perfect for Vortex 150 Mini)
  • Updated list of tips in the loading screen
  • Updated Early Access popup message at start
  • Tweaked total weight of Vortex 150 Mini
  • Tweaked some blueprint PID settings
  • Small changes to pause menu
  • Fixed bug with black screen when editing flight controller settings on a blueprint
  • Minor bugfixes


CHANGING PROP COLORS
Work on the new Workbench is not yet completely finished. With this update we add the option to choose the color of your propellers in the Workbench, to allow for even more visual customization. So what is this useful for? Of course it’s an extra option to make your drone look even more unique and show off in races. There’s also a very practical reason for doing this. As our community keeps growing, so are the number of pilots who use Liftoff to practice LOS flight (press “B” in Free Flight). Using different colors for front and back propellers helps you get a better feel for direction.
Liftoff®: FPV Drone Racing - LuGus Studios



With close to 50 updates during Early Access, development is slowly coming to an end… right? Wrong! As we continue working on the project we constantly expand the vision of the project based on your feedback and suggestions. Thanks to your continuous support, we can keep improving and expanding the game. We have plans for many months of development still ahead of us.


CHANGELIST
  • Added recolorable propellers
  • Added option to customize propeller colours individually or all at once
  • Added option to automatically skip goggle animation
  • Updated lipo artwork to look better and more realistic
  • Added AmpAge 4S Lipo (perfect for Vortex 150 Mini)
  • Updated list of tips in the loading screen
  • Updated Early Access popup message at start
  • Tweaked total weight of Vortex 150 Mini
  • Tweaked some blueprint PID settings
  • Small changes to pause menu
  • Fixed bug with black screen when editing flight controller settings on a blueprint
  • Minor bugfixes


CHANGING PROP COLORS
Work on the new Workbench is not yet completely finished. With this update we add the option to choose the color of your propellers in the Workbench, to allow for even more visual customization. So what is this useful for? Of course it’s an extra option to make your drone look even more unique and show off in races. There’s also a very practical reason for doing this. As our community keeps growing, so are the number of pilots who use Liftoff to practice LOS flight (press “B” in Free Flight). Using different colors for front and back propellers helps you get a better feel for direction.
Jan 20, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


Fixes, features and content, 0.8.2 should be love at first sight with a new frame, 3D flight mode, support for exotic screen resolutions and much more.

CHANGELIST
  • Added 3D flight mode
  • (Hopefully) Fixed propellers breaking at start
  • New frame: Sleek
  • Improved LED visualization in workbench
  • Ultra-wide resolution support
  • Fixed menu bar slideout
  • Fixed UI inconsistencies
  • Minor bugfixes

3D FLIGHT MODE
No more are you limited to Level and Acro mode in Liftoff, you now have access to 3D flight mode by pressing the default “A” key in-game.
3D is an advanced flight mode, perfect for freestyle and stunts but hard to master. As with all new features in Liftoff we are always looking for good feedback. Are you an experienced 3D pilot, let us know how we can further improve this new flight mode!

THE SLEEK
In 0.8.1 we introduced you to the Aether from designer Sander Nysten, for 0.8.2 we introduce another one of his frames: The Sleek. The Sleek is a playful experimental frame design for recreational flight. Its definitely one of the most flashy frames, yet has its limitations. It’s fixed camera position will not appeal to all racers, however its the perfect frame for 3D flying.

This is what Sander wanted to share about his design:
#Discussions_QuoteBlock_Author
The Sleek frame was conceptualized with the aim of creating a low-profile 210-sized racer that could easily be flown at night. The bottom plate is a carbon fiber and acrylic sandwich allowing light from internal LEDs to be refracted along the outer edges. The electronics are mounted in a rugged 3D-printed pod and covered with an aluminum top plate doubling as an additional heatsink for the video transmitter.
Jan 20, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


Fixes, features and content, 0.8.2 should be love at first sight with a new frame, 3D flight mode, support for exotic screen resolutions and much more.

CHANGELIST
  • Added 3D flight mode
  • (Hopefully) Fixed propellers breaking at start
  • New frame: Sleek
  • Improved LED visualization in workbench
  • Ultra-wide resolution support
  • Fixed menu bar slideout
  • Fixed UI inconsistencies
  • Minor bugfixes

3D FLIGHT MODE
No more are you limited to Level and Acro mode in Liftoff, you now have access to 3D flight mode by pressing the default “A” key in-game.
3D is an advanced flight mode, perfect for freestyle and stunts but hard to master. As with all new features in Liftoff we are always looking for good feedback. Are you an experienced 3D pilot, let us know how we can further improve this new flight mode!

THE SLEEK
In 0.8.1 we introduced you to the Aether from designer Sander Nysten, for 0.8.2 we introduce another one of his frames: The Sleek. The Sleek is a playful experimental frame design for recreational flight. Its definitely one of the most flashy frames, yet has its limitations. It’s fixed camera position will not appeal to all racers, however its the perfect frame for 3D flying.

This is what Sander wanted to share about his design:
#Discussions_QuoteBlock_Author
The Sleek frame was conceptualized with the aim of creating a low-profile 210-sized racer that could easily be flown at night. The bottom plate is a carbon fiber and acrylic sandwich allowing light from internal LEDs to be refracted along the outer edges. The electronics are mounted in a rugged 3D-printed pod and covered with an aluminum top plate doubling as an additional heatsink for the video transmitter.
Jan 10, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


We hope you all had great holidays! With 0.8.1 we release the first update for 2017, including bug fixes and a all new x-frame to fly with.

CHANGELIST
  • Added Aether frame
  • Added 5 new propellers
  • Fixed issue with saving flight controller settings of blueprint setups in flight
  • Fixed some drone setups getting stuck in ground
  • Fixed issue with ghost data not working
  • Changed “start game” button to “join game” button in free flight multiplayer
  • Changed color picking functionality in multiplayer waiting room. Last picked color remains active
  • Changed “My Fleet” icon
  • Fixed minor bugs


Aether frame

The Aether is a new 220-sized x-frame created by community member Sander Nysten.

#Discussions_QuoteBlock_Author
Aether was designed with the objective of creating an innovative, aesthetically pleasing and compact drone that could be easily and cheaply manufactured with the use of consumer grade CNC-machines such as a 3D-printer. The result is a sleek, 220-sized drone consisting of an exceptionally sturdy 3D-printed shell and a beefy bottom plate in either plywood or carbon fiber.

As Aether is based on my specific, personal preferences, I will freely share the design files in the near future to anyone looking to tweak or customize the design to their own likings. By sharing my designs, I allow pilots to make and build their own real-life versions of the frames!
Jan 10, 2017
Liftoff®: FPV Drone Racing - LuGus Studios


We hope you all had great holidays! With 0.8.1 we release the first update for 2017, including bug fixes and a all new x-frame to fly with.

CHANGELIST
  • Added Aether frame
  • Added 5 new propellers
  • Fixed issue with saving flight controller settings of blueprint setups in flight
  • Fixed some drone setups getting stuck in ground
  • Fixed issue with ghost data not working
  • Changed “start game” button to “join game” button in free flight multiplayer
  • Changed color picking functionality in multiplayer waiting room. Last picked color remains active
  • Changed “My Fleet” icon
  • Fixed minor bugs


Aether frame

The Aether is a new 220-sized x-frame created by community member Sander Nysten.

#Discussions_QuoteBlock_Author
Aether was designed with the objective of creating an innovative, aesthetically pleasing and compact drone that could be easily and cheaply manufactured with the use of consumer grade CNC-machines such as a 3D-printer. The result is a sleek, 220-sized drone consisting of an exceptionally sturdy 3D-printed shell and a beefy bottom plate in either plywood or carbon fiber.

As Aether is based on my specific, personal preferences, I will freely share the design files in the near future to anyone looking to tweak or customize the design to their own likings. By sharing my designs, I allow pilots to make and build their own real-life versions of the frames!
Liftoff®: FPV Drone Racing - LuGus Studios


Finally! 4 Months of behind-the-scenes work to revamp a single feature of the game. Yet, the scale and impact of this feature cannot be underestimated. We are happy to release the new Liftoff workbench, with more features and more parts to tinker with!



CHANGELIST
  • Added Drone Selection system: “Fleet” and “Blueprints”
  • Created new parts navigation system and interfaces in Workbench
  • Added Flight Controller Settings options to Workbench
  • Improved camera and zoom options in Workbench
  • Rework of all existing drone frames with new textures (to allow recoloring)
  • Added 3 new frames: Vortex 150, Mini, Borrum, Le Hyphy
  • Added Vortex Pro 275 variation (for Metall Danny skin)
  • Added 1 new propeler
  • Added 1 new motor
  • Added 3 action cams
  • Added 4 antennas
  • Added Frame skin system
  • Added option to edit drone parts
  • Added color options and color picker for parts and frames
  • Added propellers animation in Workbench
  • Added some background assets that change depending on the active feature
  • Improved and reworked LED system
  • Removed Metall Danny and Ummagawd frames
  • Added Metall Danny and Ummagawd skins
  • Added small Rotor Riot secret 😉
  • Updated the multiplayer waiting room color picker
  • Overal refresh and realignment of main interface elements and menus.
  • Minor bugfixes.


https://www.youtube.com/watch?v=Od_2ovzh1BM


WORK IN PROGRESS
As with every mayor feature, the new workbench is consider a work-in-progress and even with the update just out we are already working on the next updates for this feature. What you can expect from the Workbench in the near future:

  • Completely fine-tuned presets and part statistics based on player feedback
  • Share functionality: your creation available on the Steam Workshop for everyone to download
  • Selecting your favourite setup just before a multiplayer race. (soon!)
  • More frames, more parts, more everything!


FEEDBACK

We are very keen on constructive feedback on the new parts, frames and presets. When you send us feedback, please tell us exactly how things could be changed. Try to pinpoint the issue, give us numbers and directions to work with. Our flight behavior is a combination of dozens of systems working together, especially with these new drone parts. We are interested in getting focused suggestions. :)

What we are interested in:
  • Detailed feedback on the new parts, frames and presets added in 0.8.0.
  • How individual drone parts feel in the game: more weight? more power? drag?
  • How much you think something is off: often an estimatede percentage can help a lot to understand the report.
  • Try to avoid abstract measurements like “feels”, “snappy”, “floaty” and everything ending with “-ish”.
  • Reports that have ruled out any external factors.
  • Reports from the game running on the recommended system requirements.

We created a forum topic specifically dedicated to collecting 0.8.0 feedback.


The team at LuGus Studios wishes you all happy holidays! We celebrate by offering Liftoff at a 30% discount during the Steam Winter Sales!
Liftoff®: FPV Drone Racing - LuGus Studios


Finally! 4 Months of behind-the-scenes work to revamp a single feature of the game. Yet, the scale and impact of this feature cannot be underestimated. We are happy to release the new Liftoff workbench, with more features and more parts to tinker with!



CHANGELIST
  • Added Drone Selection system: “Fleet” and “Blueprints”
  • Created new parts navigation system and interfaces in Workbench
  • Added Flight Controller Settings options to Workbench
  • Improved camera and zoom options in Workbench
  • Rework of all existing drone frames with new textures (to allow recoloring)
  • Added 3 new frames: Vortex 150, Mini, Borrum, Le Hyphy
  • Added Vortex Pro 275 variation (for Metall Danny skin)
  • Added 1 new propeler
  • Added 1 new motor
  • Added 3 action cams
  • Added 4 antennas
  • Added Frame skin system
  • Added option to edit drone parts
  • Added color options and color picker for parts and frames
  • Added propellers animation in Workbench
  • Added some background assets that change depending on the active feature
  • Improved and reworked LED system
  • Removed Metall Danny and Ummagawd frames
  • Added Metall Danny and Ummagawd skins
  • Added small Rotor Riot secret 😉
  • Updated the multiplayer waiting room color picker
  • Overal refresh and realignment of main interface elements and menus.
  • Minor bugfixes.


https://www.youtube.com/watch?v=Od_2ovzh1BM


WORK IN PROGRESS
As with every mayor feature, the new workbench is consider a work-in-progress and even with the update just out we are already working on the next updates for this feature. What you can expect from the Workbench in the near future:

  • Completely fine-tuned presets and part statistics based on player feedback
  • Share functionality: your creation available on the Steam Workshop for everyone to download
  • Selecting your favourite setup just before a multiplayer race. (soon!)
  • More frames, more parts, more everything!


FEEDBACK

We are very keen on constructive feedback on the new parts, frames and presets. When you send us feedback, please tell us exactly how things could be changed. Try to pinpoint the issue, give us numbers and directions to work with. Our flight behavior is a combination of dozens of systems working together, especially with these new drone parts. We are interested in getting focused suggestions. :)

What we are interested in:
  • Detailed feedback on the new parts, frames and presets added in 0.8.0.
  • How individual drone parts feel in the game: more weight? more power? drag?
  • How much you think something is off: often an estimatede percentage can help a lot to understand the report.
  • Try to avoid abstract measurements like “feels”, “snappy”, “floaty” and everything ending with “-ish”.
  • Reports that have ruled out any external factors.
  • Reports from the game running on the recommended system requirements.

We created a forum topic specifically dedicated to collecting 0.8.0 feedback.


The team at LuGus Studios wishes you all happy holidays! We celebrate by offering Liftoff at a 30% discount during the Steam Winter Sales!
...