Oct 26, 2018
KINGDOMS - Cyfieithydd
-New UI for storage management added;
-New UI for trading added;
-New UI for gardening added;
-New UI for sleep added;
-New UI for smithing was added;
-Map was added;
-New UI for craft was added;
-Fixed issue when player was unable to attack after death;
-Fixed issue when sword parameters could be saved incorrect;
-Central text was moved to HUDs;
-Info message speed was tweaked - not it's speed depends on their number;
-Outline added to central info text;
-Outline added to character parameters text;
-Plants gathering speed was tweaked;
-Fixed looped message for farm discovering;
-Scrolling speed at LOAD window was increased;
-Fixed issue with "floating" wooden tower;
-Fixed issue when trees or rocks could block houses entrances;
-Fixed issue when Inn structure didn't destroyed vegetation around in proper way;
-Fixed issue with bugged dialog when friendship is > 10;
-Fixed bugged door in Tax Collectors office;
-Fixed bugged door in three level wooden house;
-Fixed bug when player could shot with infinite arrow equipped;
-Fixed bug when taxes value wasn't saved correctly;
-Fixed bug with wrong switch to new weather;
-Fixed issue, when rain and snow particles were moving together with player;
-Fixed issue when some models were invisible when using "low models quality";
-Fixed issue when horse could fall underground when player riding it;
-Fixed graphical glitch when looking at distance sky mesh;
-Fixed issue when sun was rising in the east;
-Fixed the issue when saved file was unable to load (it was an issue in save system so new game needed, sorry:( )
-Fixing the issue when compass was partly invisible on 21:9 monitors;
-Optimizing AI scripts in order to increase performance by high population on the map;
-Reducing AI texture atlas size in order to increase performance;
-Optimizing vegetation spawn scripts in order to increase performance;
-Optimising build compression algorithm in order to increase performance;
-Optimising various assets usare in order to increase performance and reduce RAM usage;
-Fixing the issue when weapon could accidentaly swing after chopping/mining;
-Fixing the issue with wrong bow shooting keys remapping;
-Fixing bugged back door in City Hall;
-Fixed bug, when weapon (i..e bow) could be duplicated by equipping/unequipping when amount was more than 1.
-Fixed issue, when more than max settlers could arrive on the island;
-Tweaking settlers spreading on the island, making them to join settlements more often;
-Fixed issue when horse could walk on water;
-Fixed issue when player could see run animation when being on horse;
-Fixed "self-made wooden bow" name;
-Fixed issue, when mining didn't tool players stamina;
-Fixed issue, when was run out ofstamina, player could chop/mine with the same speed;
-Fixed issie with duplicated farm door;
-Fixed issue with duplicated horse;
-Bug reporting window is functional again;
-Fixed issue when closing Bug reporting window in main menu could cause camera glitch;
-Fixed issue when settlers went underwater after landing;
Oct 15, 2018
KINGDOMS - Cyfieithydd
MINOR CHANGES
-Island model (texture and heights) was changed;
-Main menu was changed: continue button (continue from last save) changelog and language change option were added;
-Old saves (from version 0.252) can be used in all coming updates, no new game needed;
-Loading window was changed: screenshot, player name, world name, playerd time and save time added;
-Save algorithm was changed in order to redice save size;
-Character generation was reworked - perks and appearance setting are now in one place;
-Camera animatin was added to main menu as well as various objects like houses and characers in castle;
-21:9 monitors support was added;
-Bug report system was added;
-Controls mapping was replaced with new one, as well as whole controls system - old Unity one was replaced by custom one;
-Old character controller was replaced with new one;
-Old camera control system was replaced with new one;
-New vegetation generation algorithm was added, old one was removed;
-New setting were added to main menu: graphics, sound, monitor and controls;
-Unity splash window was removed, all options were moved added into the game;
-All in-game text is now stored in one file;

VISUALS
-Main menu design was changed;
-World generation menu UI was changed;
-Character generation menu was changed;
-Inventory UI was changed;
-Loading screen UI was changed;
-Generation progress UI was changed;
-Building window UI was changed;
-Character window UI was changed;
-HUDs UI was changed;
-Compass UI was added;
-Confirmation button were added for following: exit, delete, apply setting etc.
-Dialog UI was changed;
-Central cursor infos were changed;
-Vegetation masks for building and roads were added;
-Rocks models were replaced with new one;
-Snow coverage system was replaced with new one;
-Info UI was replaced with new animated one;
-New trees models were added to the game;
-LODs distance for all vegetation was increased as well as its changing option was added to settings;
-New lighting system was added;
-Old water was replaced with new one;

GAMEPLAY CHANGES
-City Hall added to buildings list;
-AI tastks were removed from notice board - from now on AI can build basic needed stuff by its own;
-Friendship parameter was added;
-Teaching system was changed - player can't learn all perks from one settler by some luck - each settler is now specialized only in one perk line;
-In order to learn new perks player has to have good relation with settler, money and EXP poitns;
-Taxes now can be taken directly from settler;
-Trees chopping system was changed;
-Gathering system was changed;
-Gathering speed now depends on gardener line perks;
-Building speed now depends on builder line perks;
-Mining speed now depends on builder line perks;
-Inventory management was changed - use LMB for using items;
-Items max stack limit was removed;
-Character max carry wight was removed;
-Taxes management window was added to city hall;
-Wild plants positions were changed: now they're growing in stacks but more difficult to find;

FIXES AND OPTIMIZATION
-Minor performance improvement;
-RAM usage improvement;
-AI scripts were changed in order to increase performance;
-House building scripts were changes in order to increase performance;
-Camera shaking on the ship;
-Stuck AI after killing an animal;
-Item disappearing from inventory;

LANGUAGES
Following translations were added: russian, polish, french, portuguese

IMPORTANT INFO:
Though a lot of work was done, some bugs (including critical ones) can still appear. Be free to report about it using in-game reporting system (F11)
KINGDOMS - Cyfieithydd
Hi, friends! Before telling about coming update, let me thank all of you for patience. Reworking of the game is almost finished, endless hours of work are behind, we're almost there. So, shall we begin?


NEW VERSION OF THE ENGINE
- All scripts were rewritten and reworked, the game works much faster, uses less RAM, can use Multithreading, performance was improved. For now on adding new features will be much easier and faster.


NEW VISUALS
- A brand new island with a changed map;

- A new landscape texturing system, that supports various effects, heightmaps, blending, texture smoothing etc;

- New beautiful vegetation system, with high performance, allows not to draw distant objects outside the camera view, the LOD distance of various objects was dramatically improoved;

- A new, more realistic grass and flowers;

- A mask for buildings that removes all objects under the buildings - no more grass on the floor;

- A more realistic and high-permormance lighting system;


- New algorithm for naturalistic generation of various objects on the map;

- Trade routes between cities look much more natural thanks new vegetation system. It automacally calculates objects under terrain textures;



UI
- ALL ingame interface was changed;

- Travelling system was changed a bit - map was removed from hands, compass was added;

- New main menu


- World and character generation was changed as well;



NEW INVENTORY
- More compact and comfortable to use;

- There are tabs on the types of items, now clothes, weapons, food, medicines and resources are sorted into groups;

- Removed the restriction on the amount of inventory and soon the weight of objects will appear;
- Now when you open the inventory, you will simultaneously see the characteristics of your character and the contents of his pockets.

NEW SAVE SYSTEM
- No new game after every update! Your old saves will work, all progress will continue;

- The size of save file was optimized dramatically;

IN-GAME BUG REPORT
- Just press f11 and send bug report from any place in game;

- Everything is done automatically, including making screenshot, gathering PC specs and sending a save file;


NEW CHARACTER CONTROLLER
- Smooth camera movement, no more shaking;
- Various camera effects like sword swinginfg, falling by jumping etc.
- New chopping system;
- New harvesting system;




NEW DIALOGS AND QUEST
- New UI;
- New quests can be added very quick;
- Most of the old quests will be removed due to reworked quests, including ones from the notice board;
- Communication with the characters became more alive, it will be necessary to get acquainted with them and carry out their tasks in order to improve relations with the characters;
- A good relationship with the character affects the receipt of new information, new skills and new quests;


LOCALIZATIONS
- New localization system allows to add new languages to the game very quickly - translate, copy file to localization folder - and your language will be in the list - that's simple;


IN GAME CHANGELOG ADDED


THE MAIN QUESTION - WHEN?
The plan is to relase new version of the game by this or next Friday, testing branch will be uploaded a bit earlier, probably this week already.

Cyfieithydd
Aug 1, 2017
KINGDOMS - Cyfieithydd
VISUAL AND AUDIO
-Bear model was replaced with new one;
-Bear animations were replaced by new oned;
-Wolf model was replaced by new ones;
-Wolf animations were replaced by new ones;
-New wolf howl sound added;
-Buffalo added to wilflife;
-Old deer model was replaced by new one;
-New deer animations were added;
-Various death sounds added to animals;
-New 1H combat animations added;
-Animals body position now depends on terrain angle;
-Adding shake effect to attack animations;
-Camera shake effect added when player get hit from a sword or an animal;
-Racoon added to wildlife;
-New items added: raccons meat, racoons roast meat, racoon skin, racoon tail;
-Old fox model was replaced by new ones;
-Old fox animation were replaced by new ones;
-Various sounds added to animals;
-Hammer working animation was replaced by new one;
-Hammer sounds added for working NPC;
-Old AI bodies were replaced by new ones;
-More hairstyles added to AI;
-More face shapes added to AI bodies;
-More body shapes added to AI models;
-Leather armomr model was replaced by new one;
-Light iron armor was replaced by new one;
-Poorman's cloth was replaced bty new one;
-Richmans's cloth was replaced by new one;
-Citizen cloth was replaced by new one;
-Knight steel armor was added;
-Plate stell armor was added;
-Various colors were added for cloth and armor;
-Various colors was added to AI cloth;
-AI cloth colors now saved correctly;
-AI cloth parts now can have separate cloth colors (eg shirt and scarf)
-Various colors were added to eyes;
-Various colors were added to hair;
-Knight armomor and plate armomor was added to blacksmith recipes;
-AI cloth that was more "fantasy" then "late medieval" was replaced;
-Vsync now can be enabled\disabled via video settings;
-Light iron armor model was replaced by new one;
-Leather armor model was replaced by new one;
-Female citizen and richmans top models were replaced by new ones;

GAMEPLAY
-New items for crafting added: meat pie, berries pie, vegetables pie;
-Crafting of all pies types added to the bakery;
-Bakers now craft and sell pies;
-Reballancing food and it's properties;
-Food now won't heal the player;
-Eating of raw meat can damage players health;
-Healing herbs added to the world: azalea, boston fern;
-Player now can craft medicinal plants and strong medicinal plants through journal crafting menu;
-Changing herbalist and alchemist descriptions;
-Gathering animation was 1.5x times increased (in order to match players action when eg fast moving);
-Woodworker can now craft and sell a saddle;
-Animals now have storage-like inventory when skinning;
-EXP gain was removed when skinning an animal;
-String in container window is now individual for each container type - Animal, chest, saddle-bag etc.
-Players fame and reputation now can be changed after completing the quests or killing someone;
-Players title now depends on fame and global reputation parameters;
-Horse saddle is now accessable after horses death;
-Rebalancing fight with animals - meat-eaters attack much faster, but their attack can be stopped by sucessful hit;
-Player now recieves no damage from animals when in god-mode;
-Player now can't delete save without confirmation;
-Game now autosaves every time when sleeping;
-Buffalo items added: skin, horns and meat;
-Buffalo meat can be cooked now;
-High swordsman perks now allow to make a combo by strong hit;
-Items at storages can be sorted by type;
-Items in shops can be sorted by type;
-Proper icons for racoons tail, buffalos skin and horn added;
-Roads were added to the world;
-AI can restore HP buysing medical herbs;
-Reballancing fighting system for 1H weapon: now attack animation depends on swordsman perks;
-"Bandits" section was added to building menu;
-Player now can establish bandits lair;
-Bandit perks were added;
-AI now can build bandit camp;
-Perks that define if AI would become a bandit were tweaked;
-Min distance between bandits lairs was increased;
-More beard variations added to male models;
-AI now can join Bandit camps and build houses there;
-Small bandit shack added to buildings list;
-Bandits houses textures were compressed in order to increase performance;
-Run button added to keybindings;
-Aggro range was added to bandits;
-Bandits will now attck the player when noticing;
-AI now can't build farm or settlement near bandits camp;
-Players global reputaon now will increase when killing a bandit;
-Bandits will attack the pleayer only with >= 0 Reputaion, if reputation is < 0 they won't attack;
-Tavernkeepers shirt and pants were added and used by AI;
-Light iron trousers and footwear models were replaced by new ones;

BUGFIXING
-Fixed the issue when horse whistle could be head only with misic on;
-Fixed exploit, when player could get infinite amount of EXP crafting flour bags;
-Fixed issue when player used attck animations when using storage or saddle bag;
-Fixed issue when shops was unable to use, when some AI sold sword there.
-Fixed issue when quest stood active in journal after Quest givers death;
-Fixed issue when AI didn't look at the enemy when fighting;
-NPC inventory is now accessable after AI death;
-Tweaking too long pauses betweet AI attacks with low swordman skills;
-Fixed issue with growing plants in the garden when game is paused;
-Fixed some typos in quest text;
-Old AI names were replaced by correct ones (Big thanks to bon.gart for that kingly gift, you're great, man)
-Fixed the issue when title text was too large to display;
-Fixed the issue when farm scaffold was unable to destroy;
-Fixed issue when player could fall underground or in the groud floor after loading;
-Fixed issue when garden didn't produced any stuff;
-Fixed issue with immortal wolves;
-Fixed issue when player gained exp after discovering own farm or Settlement;
-Berries pie paramater was decreased to 75;
-Fixed issue when animals could moving in circles sometimes, when running;
-Fixed the issue when farm house model was created infinite times causing bugs;
-Fixed issue, when AI worked at manufactory without having finished house;
-Fixing an issue when campfire was unable to build;
-Fixed issue with looped hand animations;
-Fixed issue with unlootabl racoon and fox;
-Wolf attack distance was increased;
-Fixed issue with looped AI fight animations;
-"Stag" was changed to "Deer" (the most important note, haha)
-Fixed issue when title was displayed incorrect;
-Fixed issue with incorrect position of animals body after some attacks;
-Fixed issue with wrong calculated player position when riding;
-Fixed issue whe player could load on roof of a structure;
-Fixing script error in cave generation, that could cause crashes;
-Fixed issue when player couldn't start the game properly, falling into water;
-Fixed issue what sword of dead AI could harm the player;
-Fixed issue with crash after loading a save with many roads saved;
-Roads creation process was optimized in order to fix pissoble crashes;
-Roads load process was optimized in order to prevent crashes;
-Fixed issue what terrain in new world could have old shape changed by old roads;
-Fixed issue when bush coud stay on the road;
-Roads y-pisition was changed in order to improve visuals;
-Optimizing many calculations in different scripts, making them unsynchize in order to prevent crashes;
-Fixed issue when horse could fly over the road;
-Optimization of road creation algorithm in order to prevent crashes;
-Changing road threshold angle to 30;
-Removong collider from some azalea bushes to prevent player stuck;
-Fixing the issue when boston fern could be deleted from the terrain;
-Road calculation script was optimized in order to increase loading time;
-Fixing the issue when creation of new road could "dig" the road near by;
-Tweaking the distance for AI greeting to a leader - if leader is far away, AI will join the settlement without reaching him through whole map;
-Changing roads avoid algorithm - now they'll avoid structures much better;
-LODs added to roads in order to improve performance;
-Fixed issue when horse position calculation when riding up/down the hills and on the road wasn't smooth;
-Fixed issue when players settlement or farm remain undiscovered on the map;
-Fixed issue with incorrect display of food parameters;
-Fixed issue when some animals were unable to loot after killing;
-Fixed issue when world could start during generation process;
-LODs added to all male body parts: body, helmets, gloves, tunic, armor, pants, boots, shirt;
-Fixing the issue wehen some hair were invizible when zoom out;
-Compressing 2000+ in-game textures in order to improove performance and decrease build size;
-Fixed issue, when AI couldnt damage Player or animals;
-Fixed issue when AI damage was calculated incorrect;
-Fixed issue, when players attack animation could loop;
-AI bodies calculation now uses mesh merge in order to incrase performance;
-Shadows were added to AI bodies;
-AI bodies now uses single texturea atlas in order to reduce textures and objects in scene and improve performance;
-More hair styles were added to both male and female;
-Beards were added to male bodies;
-Age wrinkles on the face now calculated right;
-Some armor DEF paramaters were changed in order to fix the balance;
-AI weapon damage now calculated correctly;
-Body and face parameters calculation algorithm was changed in order to increase performance;
-Players body puppet now won't use poorman's cloth by emply cloth slot but body;
-Vsync was added to fantastic quality;
-Changing items in AI hands calculation algorithm in order to increase performance;
-Fixing issue with missing female plate amor metal texture;
-Fixing issue with bugged nose paramters by character generation;
-Key bindings for Map, Inventory and Gathering were added;
-Fixed missing scrollbar in trading menu;
-Fixed issue with farmers looping in city shops;
-Fixed the issue when players stamina or vogour could go down during world and character generation;
-Player now has poormans outfit put on at start;
-Fixed issue when hands animator could play extra attack animation;
-Fixed issue when player could move and look around when hitting tab during building;
-Player puppets cloth was changes to "Peasant" by male and female;
-Compressing some textures in order to decrease their size and imrove performance;
-Roads calculation script was optimized in order to prevent crashes;
-Fixed issue when iron in cave could disappear;
-Fixed issue with bugged roads loading;
-Fixed some looping scripts in AI behavoir;
-Fixed script error of AI shop management, that can cause crashes;
-Fixed issue, when female player character couldn't load correctly;
-Fixed the issue with looped death animations by AI;
-Fixed the issue with bugged melee > ranged weapon animation change by AI;
-Fixed the issue with wrong arrow and bow position by AI when shooting;
-Fixed issue with wrong displayed population number on the map;
-Fixed wrong ship position icon on the map;
-Fixed issue with beard slider during character generation;
-Fixed issue when some in-game setting weren't loaded correctly at game start;
-Map texture resolution was optimized in order to increase performance;
-Fixed issue when AI HP bar has vizual glitch after reloading;
-Fixed issue with pickaxe with no damage;
-Fixed issue with impossibility to build a settlement even if UI shows no settlements near by;
-Fixed issue when bandits lair was unable to build;
-Fixed issue when nimber of road was frowing during loading causing crash or infinite loading;
-Fixed issue when animals could attck the player during loading;
-Fixied issue when AI could start do stuff when loading wasn't over;
-Fixing issue when ship could move during world generation;
-Fixed issue with not disappearing stumps after choppen by AI;
-Optimizing tree chop script in order to fix crashes caused by it;
-Fixed issue when bandits could settle in settlement instead of bandit camp;
-Optimizing face genration script on NPCs bodies in order to increase performance;
-Fixed issue with disappearing horse after dismounting;
-Fixed issue when NPC attack anmation was playing even when NPC was killed;
-Bandits lair and bandits shack icons were added to building menu;
-Fixed issue when game could crash when observing command window;
-Some armor textures were compressed in order to increase performance;
Aug 1, 2017
KINGDOMS - Cyfieithydd
VISUAL AND AUDIO
-Bear model was replaced with new one;
-Bear animations were replaced by new oned;
-Wolf model was replaced by new ones;
-Wolf animations were replaced by new ones;
-New wolf howl sound added;
-Buffalo added to wilflife;
-Old deer model was replaced by new one;
-New deer animations were added;
-Various death sounds added to animals;
-New 1H combat animations added;
-Animals body position now depends on terrain angle;
-Adding shake effect to attack animations;
-Camera shake effect added when player get hit from a sword or an animal;
-Racoon added to wildlife;
-New items added: raccons meat, racoons roast meat, racoon skin, racoon tail;
-Old fox model was replaced by new ones;
-Old fox animation were replaced by new ones;
-Various sounds added to animals;
-Hammer working animation was replaced by new one;
-Hammer sounds added for working NPC;
-Old AI bodies were replaced by new ones;
-More hairstyles added to AI;
-More face shapes added to AI bodies;
-More body shapes added to AI models;
-Leather armomr model was replaced by new one;
-Light iron armor was replaced by new one;
-Poorman's cloth was replaced bty new one;
-Richmans's cloth was replaced by new one;
-Citizen cloth was replaced by new one;
-Knight steel armor was added;
-Plate stell armor was added;
-Various colors were added for cloth and armor;
-Various colors was added to AI cloth;
-AI cloth colors now saved correctly;
-AI cloth parts now can have separate cloth colors (eg shirt and scarf)
-Various colors were added to eyes;
-Various colors were added to hair;
-Knight armomor and plate armomor was added to blacksmith recipes;
-AI cloth that was more "fantasy" then "late medieval" was replaced;
-Vsync now can be enabled\disabled via video settings;
-Light iron armor model was replaced by new one;
-Leather armor model was replaced by new one;
-Female citizen and richmans top models were replaced by new ones;

GAMEPLAY
-New items for crafting added: meat pie, berries pie, vegetables pie;
-Crafting of all pies types added to the bakery;
-Bakers now craft and sell pies;
-Reballancing food and it's properties;
-Food now won't heal the player;
-Eating of raw meat can damage players health;
-Healing herbs added to the world: azalea, boston fern;
-Player now can craft medicinal plants and strong medicinal plants through journal crafting menu;
-Changing herbalist and alchemist descriptions;
-Gathering animation was 1.5x times increased (in order to match players action when eg fast moving);
-Woodworker can now craft and sell a saddle;
-Animals now have storage-like inventory when skinning;
-EXP gain was removed when skinning an animal;
-String in container window is now individual for each container type - Animal, chest, saddle-bag etc.
-Players fame and reputation now can be changed after completing the quests or killing someone;
-Players title now depends on fame and global reputation parameters;
-Horse saddle is now accessable after horses death;
-Rebalancing fight with animals - meat-eaters attack much faster, but their attack can be stopped by sucessful hit;
-Player now recieves no damage from animals when in god-mode;
-Player now can't delete save without confirmation;
-Game now autosaves every time when sleeping;
-Buffalo items added: skin, horns and meat;
-Buffalo meat can be cooked now;
-High swordsman perks now allow to make a combo by strong hit;
-Items at storages can be sorted by type;
-Items in shops can be sorted by type;
-Proper icons for racoons tail, buffalos skin and horn added;
-Roads were added to the world;
-AI can restore HP buysing medical herbs;
-Reballancing fighting system for 1H weapon: now attack animation depends on swordsman perks;
-"Bandits" section was added to building menu;
-Player now can establish bandits lair;
-Bandit perks were added;
-AI now can build bandit camp;
-Perks that define if AI would become a bandit were tweaked;
-Min distance between bandits lairs was increased;
-More beard variations added to male models;
-AI now can join Bandit camps and build houses there;
-Small bandit shack added to buildings list;
-Bandits houses textures were compressed in order to increase performance;
-Run button added to keybindings;
-Aggro range was added to bandits;
-Bandits will now attck the player when noticing;
-AI now can't build farm or settlement near bandits camp;
-Players global reputaon now will increase when killing a bandit;
-Bandits will attack the pleayer only with >= 0 Reputaion, if reputation is < 0 they won't attack;
-Tavernkeepers shirt and pants were added and used by AI;
-Light iron trousers and footwear models were replaced by new ones;

BUGFIXING
-Fixed the issue when horse whistle could be head only with misic on;
-Fixed exploit, when player could get infinite amount of EXP crafting flour bags;
-Fixed issue when player used attck animations when using storage or saddle bag;
-Fixed issue when shops was unable to use, when some AI sold sword there.
-Fixed issue when quest stood active in journal after Quest givers death;
-Fixed issue when AI didn't look at the enemy when fighting;
-NPC inventory is now accessable after AI death;
-Tweaking too long pauses betweet AI attacks with low swordman skills;
-Fixed issue with growing plants in the garden when game is paused;
-Fixed some typos in quest text;
-Old AI names were replaced by correct ones (Big thanks to bon.gart for that kingly gift, you're great, man)
-Fixed the issue when title text was too large to display;
-Fixed the issue when farm scaffold was unable to destroy;
-Fixed issue when player could fall underground or in the groud floor after loading;
-Fixed issue when garden didn't produced any stuff;
-Fixed issue with immortal wolves;
-Fixed issue when player gained exp after discovering own farm or Settlement;
-Berries pie paramater was decreased to 75;
-Fixed issue when animals could moving in circles sometimes, when running;
-Fixed the issue when farm house model was created infinite times causing bugs;
-Fixed issue, when AI worked at manufactory without having finished house;
-Fixing an issue when campfire was unable to build;
-Fixed issue with looped hand animations;
-Fixed issue with unlootabl racoon and fox;
-Wolf attack distance was increased;
-Fixed issue with looped AI fight animations;
-"Stag" was changed to "Deer" (the most important note, haha)
-Fixed issue when title was displayed incorrect;
-Fixed issue with incorrect position of animals body after some attacks;
-Fixed issue with wrong calculated player position when riding;
-Fixed issue whe player could load on roof of a structure;
-Fixing script error in cave generation, that could cause crashes;
-Fixed issue when player couldn't start the game properly, falling into water;
-Fixed issue what sword of dead AI could harm the player;
-Fixed issue with crash after loading a save with many roads saved;
-Roads creation process was optimized in order to fix pissoble crashes;
-Roads load process was optimized in order to prevent crashes;
-Fixed issue what terrain in new world could have old shape changed by old roads;
-Fixed issue when bush coud stay on the road;
-Roads y-pisition was changed in order to improve visuals;
-Optimizing many calculations in different scripts, making them unsynchize in order to prevent crashes;
-Fixed issue when horse could fly over the road;
-Optimization of road creation algorithm in order to prevent crashes;
-Changing road threshold angle to 30;
-Removong collider from some azalea bushes to prevent player stuck;
-Fixing the issue when boston fern could be deleted from the terrain;
-Road calculation script was optimized in order to increase loading time;
-Fixing the issue when creation of new road could "dig" the road near by;
-Tweaking the distance for AI greeting to a leader - if leader is far away, AI will join the settlement without reaching him through whole map;
-Changing roads avoid algorithm - now they'll avoid structures much better;
-LODs added to roads in order to improve performance;
-Fixed issue when horse position calculation when riding up/down the hills and on the road wasn't smooth;
-Fixed issue when players settlement or farm remain undiscovered on the map;
-Fixed issue with incorrect display of food parameters;
-Fixed issue when some animals were unable to loot after killing;
-Fixed issue when world could start during generation process;
-LODs added to all male body parts: body, helmets, gloves, tunic, armor, pants, boots, shirt;
-Fixing the issue wehen some hair were invizible when zoom out;
-Compressing 2000+ in-game textures in order to improove performance and decrease build size;
-Fixed issue, when AI couldnt damage Player or animals;
-Fixed issue when AI damage was calculated incorrect;
-Fixed issue, when players attack animation could loop;
-AI bodies calculation now uses mesh merge in order to incrase performance;
-Shadows were added to AI bodies;
-AI bodies now uses single texturea atlas in order to reduce textures and objects in scene and improve performance;
-More hair styles were added to both male and female;
-Beards were added to male bodies;
-Age wrinkles on the face now calculated right;
-Some armor DEF paramaters were changed in order to fix the balance;
-AI weapon damage now calculated correctly;
-Body and face parameters calculation algorithm was changed in order to increase performance;
-Players body puppet now won't use poorman's cloth by emply cloth slot but body;
-Vsync was added to fantastic quality;
-Changing items in AI hands calculation algorithm in order to increase performance;
-Fixing issue with missing female plate amor metal texture;
-Fixing issue with bugged nose paramters by character generation;
-Key bindings for Map, Inventory and Gathering were added;
-Fixed missing scrollbar in trading menu;
-Fixed issue with farmers looping in city shops;
-Fixed the issue when players stamina or vogour could go down during world and character generation;
-Player now has poormans outfit put on at start;
-Fixed issue when hands animator could play extra attack animation;
-Fixed issue when player could move and look around when hitting tab during building;
-Player puppets cloth was changes to "Peasant" by male and female;
-Compressing some textures in order to decrease their size and imrove performance;
-Roads calculation script was optimized in order to prevent crashes;
-Fixed issue when iron in cave could disappear;
-Fixed issue with bugged roads loading;
-Fixed some looping scripts in AI behavoir;
-Fixed script error of AI shop management, that can cause crashes;
-Fixed issue, when female player character couldn't load correctly;
-Fixed the issue with looped death animations by AI;
-Fixed the issue with bugged melee > ranged weapon animation change by AI;
-Fixed the issue with wrong arrow and bow position by AI when shooting;
-Fixed issue with wrong displayed population number on the map;
-Fixed wrong ship position icon on the map;
-Fixed issue with beard slider during character generation;
-Fixed issue when some in-game setting weren't loaded correctly at game start;
-Map texture resolution was optimized in order to increase performance;
-Fixed issue when AI HP bar has vizual glitch after reloading;
-Fixed issue with pickaxe with no damage;
-Fixed issue with impossibility to build a settlement even if UI shows no settlements near by;
-Fixed issue when bandits lair was unable to build;
-Fixed issue when nimber of road was frowing during loading causing crash or infinite loading;
-Fixed issue when animals could attck the player during loading;
-Fixied issue when AI could start do stuff when loading wasn't over;
-Fixing issue when ship could move during world generation;
-Fixed issue with not disappearing stumps after choppen by AI;
-Optimizing tree chop script in order to fix crashes caused by it;
-Fixed issue when bandits could settle in settlement instead of bandit camp;
-Optimizing face genration script on NPCs bodies in order to increase performance;
-Fixed issue with disappearing horse after dismounting;
-Fixed issue when NPC attack anmation was playing even when NPC was killed;
-Bandits lair and bandits shack icons were added to building menu;
-Fixed issue when game could crash when observing command window;
-Some armor textures were compressed in order to increase performance;
Jun 15, 2017
KINGDOMS - Cyfieithydd
VISUAL AND AUDIO
-New music themes added to main menu, settlement and exploration;
-Some sounds added to NPCs actions - chopping;
-NPC now wear weapons on their back - sword or bow, depend what is equipped.
-New weather type added - snow;
-Old rain particles were replaced in order to fix performance drops during rain;
-Seasons change added - snowcoverage depends on day and month;
-Lightning effect (with +500 variations) and more lightnings sounds added;
-Various sounds added to NPCs and Player actions;
-Added so visual effects to player actions like sparks by mining and chips by chopping;
-Added some additional thunder sounds;
-Change some old UI button textures;

GAMEPLAY
-Scaffolds build by player are now destroyable;
-Changed AI choises after landing to prevent huge population in the centre of the island;
-Fixing inventory message telling that you can't gather something with weapon in habd by full invenory;
-Horses added to wildlife;
-Taming and riding mechanics added;
-Horse loot added - meat and skin;
-Troops formation added, now they follow the player in straight lines;
-Various colors for horses added;
-Various horses breeds added;
-Cooking of horse meat added to all cooking tools;
-Craft speed changed to 256 when crafting;
-Saddle added - it can be crafted and put on the horse;
-Horse with saddle follows players position after whistle (Q);
-Amount of leather by crafting was changed to random (1-3);
-Troops can be equipped with bows and use them in battle;
-Bows added to start items of NPCs with archers perks;
-Local avoidance added to NPCs navigation in order them to simulate crowd and not to collide eachother;
-Snow now depend not on in-game month, but on players height + snow coverage height - eg. it will be snow in mountains even in summer.
-Starting year was changed to 1500 - to match declared historical period;
-4 formations types added to command menu;
-Adding gallopping sound to the horse;
-F1 was replaced by Backspace button in order not to conflict with formations commands.
-4 new Commanding perks added: Sergeant, Bannerrot, Captain, King - they defy the max amount of soldiers in the army;
-Keys settings now can be changed via launch screen;
-Guards and guards hiring mechanic added;
-Added more descriptions to notice board quests;
-Player now can build only own house or quest-houses;
-Guard now go to guard on watchtowers and common house, when hired;
-Horse animations now depend on speed in more wide way;
-Horse controls were changed as well as riding mechanics - W and S to control speed, A and D to move left or right;
-Hose with saddle now moves 1.5 times faster, default speed was decreased;
-Saddle bag inventory added;
-Balancing of leather-craft resources;
-Saddle is added as start item of Traveller perk;
-Storage added to small blacksmith, big blacksmith, woodworkers house and bakery;
-Added new army recruitment mechanics and payment system;
-AI building speed now can be set at worlds generation;
-Troops type now can be changed to melee, ranged and mounted;
-Players house or manufactory can be given to NPC;
-Items now can be crafted in stacks;
-Amount of arrows in one stack was changed to 50;
-Iron and steel axes craft added to smelt furnace;
-10 types of farmers added: depend on gathered food;
-Farmer AI start skills were changed to Gardener, Worker and Chopper;
-Farmer now grows food, gathers it, go to the town, sells there - can also visit a tavern;
-Sack added to the farmer when travelling;
-AI now can buy and eat any kind of food, not only berries;
-AI now can manage the shop - add money there if needed and take income;
-Player now can build or destroy houses belong to noone;
-Each soldier in the army can be called or released individually;
-Craft "flour >> four bag" and "flour bag >> flour" added to the bakery;
-NPC buy 3x more goods in shops when random visiting them;
-Animals now can use local avoidance when moving;
-Player now can take empty houses in the village;
-Reworking caves - making them more linear, adding new modules, removing some massive rocks;
-Berries parameters were lowered;
-Each NPC now has individual happyness parameter: it depends on food quality, taxes amount, house etc.
-Herbalist perk allows to gather 2 items from 1 plant;
-Alchemist perk added;
-New modules added to the caves;
-Chest with gold can be found in the caves;
-Max NPC number can be set to 2000;
-"Take all" and "Give all" buttons added to containers interface;
-Archers can use melee weapon when enemy is near by;

BUGFIXING
-Fixed issue by building a campfire when more wood than needed were taken from your inventory;
-Fixing door into storage in stone house;
-Fixing the issue when small animals like rabbits or foxes could fly above ground;
-Fixing the issue when staying in "riding mode" after horse was killed;
-Animals save their positions after loading including tamed horses;
-Stamina now regenerates when sleeping;
-Fixing the bug when npc could consider players house as common one after loading;
-Fixed incorrect campfire position when building one.
-Tamed horses don't run from npcs;
-Tamed horses now won't disappear under player when riding into far distance;
-Fixing some glitchy textures on the ship;
-Fixing the issue when animals fly or run underground;
-Fixed map on horse;
-Fixed NPC jittering on board of the ship;
-Players horse now will follow the player correctly - remember though - it's not a magic horse, it won't suddenly teleport near by, if the distance is large, horse have to travel all this distance to reach the player.
-Fixing the issue with rotatig camera and moving horse when using inventory or pausing;
-Fixing the issue when text in storage, shop, notice board an coomand window could change allignment;
-Fixing the issue when Player can damage own horse;
-Tweaking NPCs shoot angle depending on distance to the enemy;
-Fixed the issue when players horse with saddle would follow the player after dismounting non-players horse.
-Fixed the issue when rain was active inside buildings;
-Fixing the issue when combat music continued to play after fight was over;
-Fixing the issue when NPC fall underground because of pathing error.
-Fixed crash issue caused by wrong material setting by some animals;
-Fixing the issue, when settlers on board of the ship were standing lower than deck;
-Fixing the issue when dead horse was unable to gather;
-Fixing the issue with teleporting from horse;
-Fixing some typos in dialogs and in-game text;
-Fixing the issue when settlement information wasn't displayed correct without having common house build;
-Fixing the issue with rain and snow inside cave;
-Tweaking local avoidance parameters to make NPCs movement more realistic;
-Fixing the bug with messed horse bod texture;
-Fixing the issue with missed saddle by some saddled horses;
-Fixing the issue "horse tame teleport";
-Fixing the issue, when campfire was active even if player was far away and caused performance drops;
-Fixing buggy animation places in big wooden tower;
-Fixing the issue when players house belongs to nobody after loading;
-Fixing incorrect scrolling in crafting window by 4:3 monitors;
-Fixing buggy messages when gathering something;
-Fixing buggy soldiers removing from troops;
-Button "Release an army" added to commanding script;
-Fixed buggy army payment calculation, when soldiers was in army, wasn't called but took payment;
-Chopper perk description was changed to more reliable to this perk.
-Changing the message, when players house is sold to AI to "Your house was sold to ";
-Fixing missed foundament in 2-level stone house;
-Fixing an error in AI animations scripts, that caused performance drops and crashes;
-Fixing script error, when NPC farmer could loop in the shop, when shop had no money;
-Fixing incorrect calculation of max army number;
-Buildings added to perks descriptions;
-Tweaking snow setting in order to fix snowing inside caves and some buildings with tall roof;
-Cave exit position has been raised in order to prevent falling under terrain;
-Trader perks description was changed;
-Tweaking archers shoot angle;
-Bakery foundament was raised in order to remove grass;
-Optimizing meshes static batching in order to increase peformance;
-Fixing the issue with broken saves, coused by houses scripts error;
-Tweaking the lights in the large smith;
-Fixing the issue when NPC could consider manufactory as a house leaving main house empty;
-Fixing the issue when player could chop the tree with the full inventory;
-Fixing the issue when player could gather ore or stone with full inventory;
-Player can enter the cave with weapon in hand;
-Fixing the issue, when player slipped on board of the ship;
-Fixing the issue with incorrect sword save in shops, which can cause shop interface bug;
-Fixing the issue when too large amount of aminals on the map caused performance drops;
-Prosperity info on the notice board now calculates correctly;
-Fixing npc_landing script, that could cause loop when landing and performance drops;
-Fixing the issue when npc stood near house entrance, when house is full;
-Farmers now can not only sell, but also buy needed goods in the village;
-Fixing the issue when windmill couldn't be build on players farm;
-Fixing the issue, when players couldn't build new buildings after loading;
-Objects around player now load right after player exits the cave;
-Fixing glitchy ship textures;
-Optimizing general AI script in order to increase performance;
-Optimizing rain and snow particles settings in order to increase performance;
-Fixing the ussue with bugged doors physics and low foundament in 4 th stone house;
-DoF won't be aplied to invisible walls in caves anymore;
-Fixing some glitchy testures and models in caves modules;
-Fixing trees physics calculation script that could cause crash after long play;
-Fixing bugged animation of 2 handed axe, when trying to unequip it while chopping or mining;
-Fixing animation speed with one-handed and two-handed weapon;
-Fixing various buggy left hand animations;
-Archers are now mortal;
-Fixing bugged archers rotation when aiming the enemy;
-Tweaking archers shooting angle;
Jun 15, 2017
KINGDOMS - Cyfieithydd
VISUAL AND AUDIO
-New music themes added to main menu, settlement and exploration;
-Some sounds added to NPCs actions - chopping;
-NPC now wear weapons on their back - sword or bow, depend what is equipped.
-New weather type added - snow;
-Old rain particles were replaced in order to fix performance drops during rain;
-Seasons change added - snowcoverage depends on day and month;
-Lightning effect (with +500 variations) and more lightnings sounds added;
-Various sounds added to NPCs and Player actions;
-Added so visual effects to player actions like sparks by mining and chips by chopping;
-Added some additional thunder sounds;
-Change some old UI button textures;

GAMEPLAY
-Scaffolds build by player are now destroyable;
-Changed AI choises after landing to prevent huge population in the centre of the island;
-Fixing inventory message telling that you can't gather something with weapon in habd by full invenory;
-Horses added to wildlife;
-Taming and riding mechanics added;
-Horse loot added - meat and skin;
-Troops formation added, now they follow the player in straight lines;
-Various colors for horses added;
-Various horses breeds added;
-Cooking of horse meat added to all cooking tools;
-Craft speed changed to 256 when crafting;
-Saddle added - it can be crafted and put on the horse;
-Horse with saddle follows players position after whistle (Q);
-Amount of leather by crafting was changed to random (1-3);
-Troops can be equipped with bows and use them in battle;
-Bows added to start items of NPCs with archers perks;
-Local avoidance added to NPCs navigation in order them to simulate crowd and not to collide eachother;
-Snow now depend not on in-game month, but on players height + snow coverage height - eg. it will be snow in mountains even in summer.
-Starting year was changed to 1500 - to match declared historical period;
-4 formations types added to command menu;
-Adding gallopping sound to the horse;
-F1 was replaced by Backspace button in order not to conflict with formations commands.
-4 new Commanding perks added: Sergeant, Bannerrot, Captain, King - they defy the max amount of soldiers in the army;
-Keys settings now can be changed via launch screen;
-Guards and guards hiring mechanic added;
-Added more descriptions to notice board quests;
-Player now can build only own house or quest-houses;
-Guard now go to guard on watchtowers and common house, when hired;
-Horse animations now depend on speed in more wide way;
-Horse controls were changed as well as riding mechanics - W and S to control speed, A and D to move left or right;
-Hose with saddle now moves 1.5 times faster, default speed was decreased;
-Saddle bag inventory added;
-Balancing of leather-craft resources;
-Saddle is added as start item of Traveller perk;
-Storage added to small blacksmith, big blacksmith, woodworkers house and bakery;
-Added new army recruitment mechanics and payment system;
-AI building speed now can be set at worlds generation;
-Troops type now can be changed to melee, ranged and mounted;
-Players house or manufactory can be given to NPC;
-Items now can be crafted in stacks;
-Amount of arrows in one stack was changed to 50;
-Iron and steel axes craft added to smelt furnace;
-10 types of farmers added: depend on gathered food;
-Farmer AI start skills were changed to Gardener, Worker and Chopper;
-Farmer now grows food, gathers it, go to the town, sells there - can also visit a tavern;
-Sack added to the farmer when travelling;
-AI now can buy and eat any kind of food, not only berries;
-AI now can manage the shop - add money there if needed and take income;
-Player now can build or destroy houses belong to noone;
-Each soldier in the army can be called or released individually;
-Craft "flour >> four bag" and "flour bag >> flour" added to the bakery;
-NPC buy 3x more goods in shops when random visiting them;
-Animals now can use local avoidance when moving;
-Player now can take empty houses in the village;
-Reworking caves - making them more linear, adding new modules, removing some massive rocks;
-Berries parameters were lowered;
-Each NPC now has individual happyness parameter: it depends on food quality, taxes amount, house etc.
-Herbalist perk allows to gather 2 items from 1 plant;
-Alchemist perk added;
-New modules added to the caves;
-Chest with gold can be found in the caves;
-Max NPC number can be set to 2000;
-"Take all" and "Give all" buttons added to containers interface;
-Archers can use melee weapon when enemy is near by;

BUGFIXING
-Fixed issue by building a campfire when more wood than needed were taken from your inventory;
-Fixing door into storage in stone house;
-Fixing the issue when small animals like rabbits or foxes could fly above ground;
-Fixing the issue when staying in "riding mode" after horse was killed;
-Animals save their positions after loading including tamed horses;
-Stamina now regenerates when sleeping;
-Fixing the bug when npc could consider players house as common one after loading;
-Fixed incorrect campfire position when building one.
-Tamed horses don't run from npcs;
-Tamed horses now won't disappear under player when riding into far distance;
-Fixing some glitchy textures on the ship;
-Fixing the issue when animals fly or run underground;
-Fixed map on horse;
-Fixed NPC jittering on board of the ship;
-Players horse now will follow the player correctly - remember though - it's not a magic horse, it won't suddenly teleport near by, if the distance is large, horse have to travel all this distance to reach the player.
-Fixing the issue with rotatig camera and moving horse when using inventory or pausing;
-Fixing the issue when text in storage, shop, notice board an coomand window could change allignment;
-Fixing the issue when Player can damage own horse;
-Tweaking NPCs shoot angle depending on distance to the enemy;
-Fixed the issue when players horse with saddle would follow the player after dismounting non-players horse.
-Fixed the issue when rain was active inside buildings;
-Fixing the issue when combat music continued to play after fight was over;
-Fixing the issue when NPC fall underground because of pathing error.
-Fixed crash issue caused by wrong material setting by some animals;
-Fixing the issue, when settlers on board of the ship were standing lower than deck;
-Fixing the issue when dead horse was unable to gather;
-Fixing the issue with teleporting from horse;
-Fixing some typos in dialogs and in-game text;
-Fixing the issue when settlement information wasn't displayed correct without having common house build;
-Fixing the issue with rain and snow inside cave;
-Tweaking local avoidance parameters to make NPCs movement more realistic;
-Fixing the bug with messed horse bod texture;
-Fixing the issue with missed saddle by some saddled horses;
-Fixing the issue "horse tame teleport";
-Fixing the issue, when campfire was active even if player was far away and caused performance drops;
-Fixing buggy animation places in big wooden tower;
-Fixing the issue when players house belongs to nobody after loading;
-Fixing incorrect scrolling in crafting window by 4:3 monitors;
-Fixing buggy messages when gathering something;
-Fixing buggy soldiers removing from troops;
-Button "Release an army" added to commanding script;
-Fixed buggy army payment calculation, when soldiers was in army, wasn't called but took payment;
-Chopper perk description was changed to more reliable to this perk.
-Changing the message, when players house is sold to AI to "Your house was sold to ";
-Fixing missed foundament in 2-level stone house;
-Fixing an error in AI animations scripts, that caused performance drops and crashes;
-Fixing script error, when NPC farmer could loop in the shop, when shop had no money;
-Fixing incorrect calculation of max army number;
-Buildings added to perks descriptions;
-Tweaking snow setting in order to fix snowing inside caves and some buildings with tall roof;
-Cave exit position has been raised in order to prevent falling under terrain;
-Trader perks description was changed;
-Tweaking archers shoot angle;
-Bakery foundament was raised in order to remove grass;
-Optimizing meshes static batching in order to increase peformance;
-Fixing the issue with broken saves, coused by houses scripts error;
-Tweaking the lights in the large smith;
-Fixing the issue when NPC could consider manufactory as a house leaving main house empty;
-Fixing the issue when player could chop the tree with the full inventory;
-Fixing the issue when player could gather ore or stone with full inventory;
-Player can enter the cave with weapon in hand;
-Fixing the issue, when player slipped on board of the ship;
-Fixing the issue with incorrect sword save in shops, which can cause shop interface bug;
-Fixing the issue when too large amount of aminals on the map caused performance drops;
-Prosperity info on the notice board now calculates correctly;
-Fixing npc_landing script, that could cause loop when landing and performance drops;
-Fixing the issue when npc stood near house entrance, when house is full;
-Farmers now can not only sell, but also buy needed goods in the village;
-Fixing the issue when windmill couldn't be build on players farm;
-Fixing the issue, when players couldn't build new buildings after loading;
-Objects around player now load right after player exits the cave;
-Fixing glitchy ship textures;
-Optimizing general AI script in order to increase performance;
-Optimizing rain and snow particles settings in order to increase performance;
-Fixing the ussue with bugged doors physics and low foundament in 4 th stone house;
-DoF won't be aplied to invisible walls in caves anymore;
-Fixing some glitchy testures and models in caves modules;
-Fixing trees physics calculation script that could cause crash after long play;
-Fixing bugged animation of 2 handed axe, when trying to unequip it while chopping or mining;
-Fixing animation speed with one-handed and two-handed weapon;
-Fixing various buggy left hand animations;
-Archers are now mortal;
-Fixing bugged archers rotation when aiming the enemy;
-Tweaking archers shooting angle;
Mar 27, 2017
KINGDOMS - Cyfieithydd
Hi, Oreol team here, the time has finally come to share information about the upcoming update. The main theme of this update is the global political system, this effects economy, diplomacy, and ties in to a few other systems in the game (making it a huge feature in a quest to make KINGDOMS feel more alive). Alongside this update we will be introducing improvements to the AI systems in place, but first let's go over the political system in detail.

POLITICS
The Political sytem has two main aspects:
Territories and Diplomacy.
In a previous update we added traits, both positive and negative, to our AI system. Now these stats have direct influences on the political system. Each faction leader has a set of unique traits that defines his or her strategy, for example:
If an NPC has the trait "Conquer" his strategy will be more aggressive.
We've also changed the map, so now you can see all the faction settlements there:



Diplomacy also plays a very important role on how successful settlements will be, factions can trade with eachother (settlers will actually take goods from one settlement and sell it to a friendly one). Although if your neighbor wants war your settlements will need protection. This can be remedied by the new watch towers, watch towers are used to save your settlement from raids, and there are four types in the game:

Small Wooden Watch Tower
This is the most basic watch tower, although not great at defending settlements it provides a cheap way for you to spot invasions or raids.



Big Wooden Tower
Offering more protection to the surrounding area is the big wooden tower, it provides a moderate amout of defense while still being cheaper then the heavier towers.



Small Stone Tower
Offering higher defense then the big wooden tower, the small stone tower is a great way to defend your beautiful town from harm. Also of note, this building is the first in KINGDOMS to need stone.




Big Stone Tower
Final on the chain of towers is the king of defense, the big stone tower, although expensive, is a large stone structures providing a huge obstacle for the attacking army to overcome.



Towers also provide a few other benefits and mechanics such as:
Max number of towers will be 1-10 in each settlement, this will be dependent on architect skill, buildings, etc. (max number is not final yet, more balance tests will be needed to see how late game settlements fair against armies and vice versa.)
Towers must be captured in order for the enemy to capture your town, these provide defensive "choke points" for you to fill with soldiers that can slow the enemy down (higher level towers can station more soldiers and require more time to capture)
Soldiers can be stationed in towers to fire arrows, defend with melee weapons, and be used to slow the enemies down even further.


AI IMPROVEMENTS

There can be no doubt, in it's current state the AI is not perect. The AI likes to sleep on the ground, not do jobs, etc. You all know that, so in this update we wanted to improve the AI and make it deeper in all aspects. The first big thing that was done was animations in the houses, now NPCs can use their beds to sleep, tables to eat or read, shopkeepers now do their job at the vendors table, tavern keepers are serving customers, etc.



Also the buy/sell system was reworked, now NPCs are buying a lot more (not only the wood) so shops in game have much better functionality and a real influence on the economy.



VISUAL IMROVEMENTS

Previous versions of the game were made with Unity version 5.3.3, with this update we have updated Unity to 5.5.5 which allowed us to use new post effects by Unity Technologies. Which is really cool because:
1) Game looks much nicer
2) FPS count has +20% performance.
Just see the screenshots and judge for yourselves:



WHEN?

I know it looks like this update is ready but it isn't, there is still a lot of work in war balancing, animations, etc. This update should have been done by December but, we were finishing our side project News Tycoon and were busy with Greenlight and prelease stuff.
We thought that it would be honest, and fair, to compensate all the time we missed so, after full release of News Tycoon in 1 month (The game is practically ready), all KINGDOMS players will get it for free.
So, the following month we'll finish News Tycoon and get it done asap then after that release all this cool stuff you've read. So, this update can be expected in 4-5 weeks (this is an estimate).

Hope you enjoyed the news, have a nice play!
-Oreol team
Mar 27, 2017
KINGDOMS - Cyfieithydd
Hi, Oreol team here, the time has finally come to share information about the upcoming update. The main theme of this update is the global political system, this effects economy, diplomacy, and ties in to a few other systems in the game (making it a huge feature in a quest to make KINGDOMS feel more alive). Alongside this update we will be introducing improvements to the AI systems in place, but first let's go over the political system in detail.

POLITICS
The Political sytem has two main aspects:
Territories and Diplomacy.
In a previous update we added traits, both positive and negative, to our AI system. Now these stats have direct influences on the political system. Each faction leader has a set of unique traits that defines his or her strategy, for example:
If an NPC has the trait "Conquer" his strategy will be more aggressive.
We've also changed the map, so now you can see all the faction settlements there:



Diplomacy also plays a very important role on how successful settlements will be, factions can trade with eachother (settlers will actually take goods from one settlement and sell it to a friendly one). Although if your neighbor wants war your settlements will need protection. This can be remedied by the new watch towers, watch towers are used to save your settlement from raids, and there are four types in the game:

Small Wooden Watch Tower
This is the most basic watch tower, although not great at defending settlements it provides a cheap way for you to spot invasions or raids.



Big Wooden Tower
Offering more protection to the surrounding area is the big wooden tower, it provides a moderate amout of defense while still being cheaper then the heavier towers.



Small Stone Tower
Offering higher defense then the big wooden tower, the small stone tower is a great way to defend your beautiful town from harm. Also of note, this building is the first in KINGDOMS to need stone.




Big Stone Tower
Final on the chain of towers is the king of defense, the big stone tower, although expensive, is a large stone structures providing a huge obstacle for the attacking army to overcome.



Towers also provide a few other benefits and mechanics such as:
Max number of towers will be 1-10 in each settlement, this will be dependent on architect skill, buildings, etc. (max number is not final yet, more balance tests will be needed to see how late game settlements fair against armies and vice versa.)
Towers must be captured in order for the enemy to capture your town, these provide defensive "choke points" for you to fill with soldiers that can slow the enemy down (higher level towers can station more soldiers and require more time to capture)
Soldiers can be stationed in towers to fire arrows, defend with melee weapons, and be used to slow the enemies down even further.


AI IMPROVEMENTS

There can be no doubt, in it's current state the AI is not perect. The AI likes to sleep on the ground, not do jobs, etc. You all know that, so in this update we wanted to improve the AI and make it deeper in all aspects. The first big thing that was done was animations in the houses, now NPCs can use their beds to sleep, tables to eat or read, shopkeepers now do their job at the vendors table, tavern keepers are serving customers, etc.



Also the buy/sell system was reworked, now NPCs are buying a lot more (not only the wood) so shops in game have much better functionality and a real influence on the economy.



VISUAL IMROVEMENTS

Previous versions of the game were made with Unity version 5.3.3, with this update we have updated Unity to 5.5.5 which allowed us to use new post effects by Unity Technologies. Which is really cool because:
1) Game looks much nicer
2) FPS count has +20% performance.
Just see the screenshots and judge for yourselves:



WHEN?

I know it looks like this update is ready but it isn't, there is still a lot of work in war balancing, animations, etc. This update should have been done by December but, we were finishing our side project News Tycoon and were busy with Greenlight and prelease stuff.
We thought that it would be honest, and fair, to compensate all the time we missed so, after full release of News Tycoon in 1 month (The game is practically ready), all KINGDOMS players will get it for free.
So, the following month we'll finish News Tycoon and get it done asap then after that release all this cool stuff you've read. So, this update can be expected in 4-5 weeks (this is an estimate).

Hope you enjoyed the news, have a nice play!
-Oreol team
Nov 11, 2016
KINGDOMS - Cyfieithydd
Hey, Update 17.2 is finally there and here are some patchnotes for it:

1) Command menu


Being leader of settlement you can recruit your settlers using notice board in your settlement:

After gathering a group you can give them 3 types of orders: Follow you, Hold your current position and attack (Other settlers or animals)

Command menu can be activated by pressing F button:

You can manage your group using new tab in your journal, equip new armor and gear there and remove soldiers from your group:

You can also heal you soldiers using items from your inventory:

By attacking other settlement be careful because its settlers will try to defend themselves from your company!
Group also needs daily payment (At 12:00), that depends on your perks (Scholar-line) and settlers level. Don't forget to pay your settlers otherwise they'll leave your group:


2) Craft

As for new armor you can craft it using work-desks:

Also, smithing stuff was changed dramatically, bugs were fixed and for now on you can smith new sword types, sell and buy them in shops, with saving of unique look and parameters of the sword. Also, self-made swords can be given to your companions as well:

Besides, we've added cooking tables to all living houses, enjoy:)


3) Gameplay changes
Some of you asked about some parameter that can set pause between NPC spawn, that can be very useful for those player that care about free territories for their cities, so we've added it:

Also, by building you'll recive a confirmation before setting a house:


4) Visuals
This patch will also include some new visual settings like brightness, contrast and some pretty dynamic DoF effect:

Also, we saw some of you complained about fog and bright light in caves, so welcome to the world of dark caves in KINGDOMS:

And a final step is absolutely new animations for sword fights for our settlers, i'm sure you'll like it more than old ones:)


We really hope that you will like new features and try them as soon as possible:)
So, have a nice play, friends!

Oreol team
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