Jul 22, 2016
Zombasite - Soldak Entertainment
This patch adds zombie clans, makes NPCs more memorable and easier to work with, adds shooting projectiles without a target, adds a minimal UI option, and fixes a bunch of other minor issues.

0.940 change list:

  • zombies can completely take over some of the clans (zombie clans don't play nice)
  • on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
  • now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
  • now item text tells you the name of the NPC that created it (only works on items made in this version or later)
  • now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
  • can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
  • added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
  • NPC made items (normal & from quests) now start with better base stats
  • now on happiness highlight on activity lines tell who the other NPC was
  • now on clan info screen when highlighting recruits their skills are color coded for type
  • now color code slightly negative happiness yellow
  • fixed not being able to see through braziers in dungeonDeathMask.ara
  • doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
  • now NPC gets status effect after talking to player (also shows up in happiness highlight)
  • fixed donations not making NPCs happier
  • nearby quests now progress a bit faster
  • now insanity over 50 is yellow and over 75 is red (instead of 75/90)
  • made Sanctuaries and Workshops better
  • increased chances of NPCs getting infected a little
  • made zombie mutations more extreme
  • made most of the negative personalities a little more rare
  • now NPCs in R&R focus get in less fights
  • fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
  • made projectiles hit less environmental objects (like small rocks)
  • changed PROTOCOL_VERSION to 56
  • added a tip about talking to your NPCs makes them happier
  • more status effects play lost sound when they go away
  • added hello activity
  • added "I want to talk" activity - chance they walk to the player if they want to talk
  • added happiness nice/mean activities tip
  • changed saveVersion to 200
  • added highlight text to Gifts button
  • added highlight text to Extra Rations button
  • added highlight text to Donate button
  • fixed argued with me dialog not being used correctly
  • no longer tell you clan name in activity dialog
  • can now hide/show a menu based on a widget (which means can show all show/hide conditions)
  • fixed edged weaponsmith not having a weapon
  • changed wording in plague evidence quest a little
  • fixed a hitch in animation between shooting bow and going back to idle
  • added "I hear that X is selling Y" dialog for vendors and clans
Jul 22, 2016
Zombasite - Soldak Entertainment
This patch adds zombie clans, makes NPCs more memorable and easier to work with, adds shooting projectiles without a target, adds a minimal UI option, and fixes a bunch of other minor issues.

0.940 change list:

  • zombies can completely take over some of the clans (zombie clans don't play nice)
  • on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
  • now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
  • now item text tells you the name of the NPC that created it (only works on items made in this version or later)
  • now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
  • can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
  • added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
  • NPC made items (normal & from quests) now start with better base stats
  • now on happiness highlight on activity lines tell who the other NPC was
  • now on clan info screen when highlighting recruits their skills are color coded for type
  • now color code slightly negative happiness yellow
  • fixed not being able to see through braziers in dungeonDeathMask.ara
  • doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
  • now NPC gets status effect after talking to player (also shows up in happiness highlight)
  • fixed donations not making NPCs happier
  • nearby quests now progress a bit faster
  • now insanity over 50 is yellow and over 75 is red (instead of 75/90)
  • made Sanctuaries and Workshops better
  • increased chances of NPCs getting infected a little
  • made zombie mutations more extreme
  • made most of the negative personalities a little more rare
  • now NPCs in R&R focus get in less fights
  • fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
  • made projectiles hit less environmental objects (like small rocks)
  • changed PROTOCOL_VERSION to 56
  • added a tip about talking to your NPCs makes them happier
  • more status effects play lost sound when they go away
  • added hello activity
  • added "I want to talk" activity - chance they walk to the player if they want to talk
  • added happiness nice/mean activities tip
  • changed saveVersion to 200
  • added highlight text to Gifts button
  • added highlight text to Extra Rations button
  • added highlight text to Donate button
  • fixed argued with me dialog not being used correctly
  • no longer tell you clan name in activity dialog
  • can now hide/show a menu based on a widget (which means can show all show/hide conditions)
  • fixed edged weaponsmith not having a weapon
  • changed wording in plague evidence quest a little
  • fixed a hitch in animation between shooting bow and going back to idle
  • added "I hear that X is selling Y" dialog for vendors and clans
Jul 15, 2016
Zombasite - Soldak Entertainment
This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues.

0.939 change list:

  • fixed an infinite loop caused by entertainers that gain happiness from xp
  • decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
  • new set items - 9 sets, 39 items
  • increased most masteries
  • Power Strike now adds a small debuff to victim (-attack)
  • Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
  • changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
  • Retaliation now gives the user a morale boost buff
  • Holy Bolt now adds a small health regen buff to caster
  • Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
  • Holy Symbol now adds a small mana regen buff to caster
  • Holy Fire now adds a small spell damage buff to caster
  • Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
  • Arcane Blast now adds a small resistance debuff to victim
  • Arcane Swarm now adds a small critical hit debuff to victim
  • Earthquake skill now slows victims' movement for 10 seconds
  • Shadow Bolt now adds a small curse to victim (less defense and attack)
  • Ravage now adds small attack/cast speed debuff to victim
  • Spirit Strike now adds a small resistance/attack debuff to victim
  • now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
  • monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
  • now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
  • now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
  • sped up zombie threat stuff by 50%
  • now level 1 monsters have a little bit of armor and resistances
  • increased monster ResistancePerLevel from 2.0 to 3.0
  • fixed crash when miniMapZoom is something other than default value (Arkblade)
  • added Path of Death and Destroyer achievements to Steam
  • fixed doors not handling status effects correctly
  • now waypoints will draw on minimap if in different level but within 2000 units
  • changed PROTOCOL_VERSION to 55
Jul 15, 2016
Zombasite - Soldak Entertainment
This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues.

0.939 change list:

  • fixed an infinite loop caused by entertainers that gain happiness from xp
  • decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
  • new set items - 9 sets, 39 items
  • increased most masteries
  • Power Strike now adds a small debuff to victim (-attack)
  • Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
  • changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
  • Retaliation now gives the user a morale boost buff
  • Holy Bolt now adds a small health regen buff to caster
  • Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
  • Holy Symbol now adds a small mana regen buff to caster
  • Holy Fire now adds a small spell damage buff to caster
  • Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
  • Arcane Blast now adds a small resistance debuff to victim
  • Arcane Swarm now adds a small critical hit debuff to victim
  • Earthquake skill now slows victims' movement for 10 seconds
  • Shadow Bolt now adds a small curse to victim (less defense and attack)
  • Ravage now adds small attack/cast speed debuff to victim
  • Spirit Strike now adds a small resistance/attack debuff to victim
  • now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
  • monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
  • now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
  • now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
  • sped up zombie threat stuff by 50%
  • now level 1 monsters have a little bit of armor and resistances
  • increased monster ResistancePerLevel from 2.0 to 3.0
  • fixed crash when miniMapZoom is something other than default value (Arkblade)
  • added Path of Death and Destroyer achievements to Steam
  • fixed doors not handling status effects correctly
  • now waypoints will draw on minimap if in different level but within 2000 units
  • changed PROTOCOL_VERSION to 55
Depths of Peril - contact@rockpapershotgun.com (Alec Meer)

Zombasite [official site], a living-ish world action RPG from the people behind Depths of Peril, has been in early access for a little while now, so I thought I’d take a look. Even though I just can’t shake the suspicion that it was supposed to be called ‘Zombacide.” … [visit site to read more]

Jul 8, 2016
Zombasite - Soldak Entertainment
This patch adds code signing on Windows executables, improves NPCs, and fixes a bunch of other minor issues.

0.938 change list:

  • now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
  • made ancient monsters a good bit more powerful and larger
  • NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
  • now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
  • now reliable and heroic NPCs have less chance of going insane
  • now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
  • now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
  • fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
  • now monster enhancements eaten by scavenger trait only last 5 minutes
  • arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
  • increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
  • wars and battles can now promote new unique monsters as leaders
  • added a Poisoner assassin quest
  • added destroyer achievement
  • renegades now drop less items
  • monster scouts will now attack doors
  • now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
  • color coded mutual protection pact or better lines
  • fixed a small wording issue in recue vendor quest text
  • changed PROTOCOL_VERSION to 54
  • did prep work for 9 new item sets
Jul 8, 2016
Zombasite - Soldak Entertainment
This patch adds code signing on Windows executables, improves NPCs, and fixes a bunch of other minor issues.

0.938 change list:

  • now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
  • made ancient monsters a good bit more powerful and larger
  • NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
  • now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
  • now reliable and heroic NPCs have less chance of going insane
  • now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
  • now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
  • fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
  • now monster enhancements eaten by scavenger trait only last 5 minutes
  • arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
  • increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
  • wars and battles can now promote new unique monsters as leaders
  • added a Poisoner assassin quest
  • added destroyer achievement
  • renegades now drop less items
  • monster scouts will now attack doors
  • now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
  • color coded mutual protection pact or better lines
  • fixed a small wording issue in recue vendor quest text
  • changed PROTOCOL_VERSION to 54
  • did prep work for 9 new item sets
Jul 1, 2016
Zombasite - Soldak Entertainment
This patch optimizes things better, adds Scavenge expedition, and fixes a bunch of other minor issues.

0.937 change list:

  • fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
  • added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
  • now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
  • now if player is in expedition level the expedition will start where the player is
  • fixed not upausing after turning off help topics
  • sped up cheat_playTest a bunch and also some handle key press stuff
  • you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
  • decreased spell damage bonuses on items
  • increased changes of town attack and clan raids stealing food
  • fixed some issues with hate monster NPC personalities
  • aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
  • brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
  • fixed buildTgas
  • now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
  • removed duplicate hide items during combat option
  • flipped critical heal and minion armor stat locations
  • waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
  • now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
  • now get xp from poison ward kills (Caal)
  • now 2 of same summoning skill increases max count totals
  • destroyed uprising can now lead to war against a clan
  • decreased DemandFactorRelationCutoff from 50.0 to 45.0
  • fixed potion cooldown graphics when you have alchemist trait (Oblivion)
  • stealth now checks further for new enemies so it cancels correctly (Tuidjy)
  • changed strength of stone skill passive from mana to strength (Tuidjy)
  • toned down Jealous personality a little
  • now show more expedition data on start hunt, forage, adventure, & capture buttons
  • now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
  • changed PROTOCOL_VERSION to 53
  • now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)
Jul 1, 2016
Zombasite - Soldak Entertainment
This patch optimizes things better, adds Scavenge expedition, and fixes a bunch of other minor issues.

0.937 change list:

  • fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
  • added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
  • now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
  • now if player is in expedition level the expedition will start where the player is
  • fixed not upausing after turning off help topics
  • sped up cheat_playTest a bunch and also some handle key press stuff
  • you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
  • decreased spell damage bonuses on items
  • increased changes of town attack and clan raids stealing food
  • fixed some issues with hate monster NPC personalities
  • aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
  • brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
  • fixed buildTgas
  • now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
  • removed duplicate hide items during combat option
  • flipped critical heal and minion armor stat locations
  • waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
  • now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
  • now get xp from poison ward kills (Caal)
  • now 2 of same summoning skill increases max count totals
  • destroyed uprising can now lead to war against a clan
  • decreased DemandFactorRelationCutoff from 50.0 to 45.0
  • fixed potion cooldown graphics when you have alchemist trait (Oblivion)
  • stealth now checks further for new enemies so it cancels correctly (Tuidjy)
  • changed strength of stone skill passive from mana to strength (Tuidjy)
  • toned down Jealous personality a little
  • now show more expedition data on start hunt, forage, adventure, & capture buttons
  • now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
  • changed PROTOCOL_VERSION to 53
  • now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)
Jun 24, 2016
Zombasite - Soldak Entertainment
This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues.

0.936 change list:

  • now NPCs almost always have a class skill (Tuidjy)
  • added Dangerous Monsters and Raging Hordes world setup options
  • fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
  • changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
  • now pets of party members now try to avoid getting in your way (ScrObot)
  • NPCs can no longer be raised from the dead (magusdl)
  • NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
  • trapmaster now spawns some traps nearby
  • moved expedition party menus up a little so you can see expedition points left (MindDefect)
  • guards should no longer hide (Destro*)
  • loner and family modes now give hardcore heroes score bonus (Destro*)
  • can no longer pick family and loner mode at same time (Destro*)
  • fixed history icon size/placement on clan solve screen (Steve)
  • can now sell guards to vendors (Caal)
  • now showsightcollisiongrid takes into account entities
  • fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)
...