Gravity Lab - skyworxx
Here is a quick video to show how you how to access the workshop and how to publish levels:
https://www.youtube.com/watch?v=x-4xYWoJP9I
Hey folks,

it is finally here - Workshop support! This initial support will allow players to share levels with another. You can also sort and rate levels. Some of the top rated levels will eventually make their way into Grav|Lab as bundled levels.

I am looking forward to playing your levels!
Gravity Lab - skyworxx
Here is a quick video to show how you how to access the workshop and how to publish levels:
https://www.youtube.com/watch?v=x-4xYWoJP9I
Hey folks,

it is finally here - Workshop support! This initial support will allow players to share levels with another. You can also sort and rate levels. Some of the top rated levels will eventually make their way into Grav|Lab as bundled levels.

I am looking forward to playing your levels!
Gravity Lab - skyworxx
Hey folks,

it is finally here - Workshop support! This initial support will allow players to share levels with another. You can also sort and rate levels and please do so! Some of the top rated levels will eventually make their way into Grav|Lab as bundled levels.

Here is a quick video to show how you how to access the workshop and how to publish levels:
https://www.youtube.com/watch?v=x-4xYWoJP9I
I am looking forward to playing your levels!
Gravity Lab - skyworxx
Hey folks,
I just pushed a new update which adds 3 difficulty options to each level. For some levels. A level's difficulty setting changes the number and availability of spawnable items, i.e. an easy level could allow an infinite amount of a certain item, while harder levels restrict the number.



This update also enables level progression, meaning harder levels and difficulty modes will be locked until the previous level or difficulty has been unlocked.

There are also some minor changes in the level editor to reflect the new difficulty settings.

And last but not least: The hand menu has now a quick toggle to turn off collision of holographic balls. This can be useful if you're fine tuning certain parts and don't want balls to clog up the path.
Gravity Lab - skyworxx
Hey folks,
I just pushed a new update which adds 3 difficulty options to each level. For some levels. A level's difficulty setting changes the number and availability of spawnable items, i.e. an easy level could allow an infinite amount of a certain item, while harder levels restrict the number.



This update also enables level progression, meaning harder levels and difficulty modes will be locked until the previous level or difficulty has been unlocked.

There are also some minor changes in the level editor to reflect the new difficulty settings.

And last but not least: The hand menu has now a quick toggle to turn off collision of holographic balls. This can be useful if you're fine tuning certain parts and don't want balls to clog up the path.
Gravity Lab - skyworxx
This is a quick tutorial for the built-in level editor of version EA5. There will be changes to it in the future, so if you have a different game version, please check if a new tutorial is available.

https://www.youtube.com/watch?v=1duop0r4zc4
Gravity Lab - skyworxx
This is another small update focusing mainly on changes that will make demoing easier.

Why? Because Grav|Lab will be part of the official demo lineup of the PAX Aus 2016 VR Freeplay Area thanks to HTC :)!

- changed the button label fade out logic
- added Grav|Lab logo to 2d output (can be turned off)
- added option to force audio intro (good for demoing to new players)
- fixed fade out on reset (R on keyboard)
- fixed time bonus (not negative anymore)
Gravity Lab - skyworxx
This is another small update focusing mainly on changes that will make demoing easier.

Why? Because Grav|Lab will be part of the official demo lineup of the PAX Aus 2016 VR Freeplay Area thanks to HTC :)!

- changed the button label fade out logic
- added Grav|Lab logo to 2d output (can be turned off)
- added option to force audio intro (good for demoing to new players)
- fixed fade out on reset (R on keyboard)
- fixed time bonus (not negative anymore)
Gravity Lab - skyworxx
Early Access 1.0.4 adds some minor changes and tweaks

- Fixed "Wasted Balls" Counter - only counts real balls in the final run
- Added Animations to Part Icons
- New Controller Labels
- Option to turn off Controller Labels
- Alternate Control Scheme (uses Touchpad to Teleport, Menu Button for Menu)
- Fixed Ingame Camera's Local Storage (screenshots are saved in the /Snapshots/ folder)
Gravity Lab - skyworxx
Early Access 1.0.4 adds some minor changes and tweaks

- Fixed "Wasted Balls" Counter - only counts real balls in the final run
- Added Animations to Part Icons
- New Controller Labels
- Option to turn off Controller Labels
- Alternate Control Scheme (uses Touchpad to Teleport, Menu Button for Menu)
- Fixed Ingame Camera's Local Storage (screenshots are saved in the /Snapshots/ folder)
...