Super Meat Boy


Masochistic platformer Super Meat Boy will release for PC on 30th November, creator Team Meat's announced.


The Steam edition will come with an exclusive playable character: the Headcrab from Half-Life.

"We asked Valve about this almost half joking and they were totally down," said the developer. "(We LOVE Steam...like...a lot. MS is the hot chick you hook up with, Steam is the girl you spend your life with). The Headcrab will replace Gish as the 1st unlockable bandage character. Much like Gish, he will stick to walls but also have more horizontal jumping power as a head crab should.


"Some of you (trolls) may be thinking, 'HAY HEADCRAB ISNT INDIE, F*** YOU SELLOUT A**HOLES,' Well... I dare you to turn down a Headcrab. They are adorable."


Those who buy the game from non-Steam sources get a Goo Ball from World of Goo!.


While we're on the subject of Super Meat Boy, know this: on 21st November the XBLA version will return to its natural price of 1200 MS Points from the 800 MS Points it's currently going for.


Why should you care? That's why.

Super Meat Boy

Few games would seem as suited to claymation as Super Meat Boy; it's a little surprising it took this long to see him in the medium. By YouTube user iheart2embalm, it's a virtuoso recreation of the game's opening cinematic.


[Via GoNintendo]


Super Meat Boy


Super Meat Boy developer Team Meat wants to make one thing clear: there will never - not in a million years - be Super Meat Boy on PS3.


"Why wont this question die?" the carnivorous developer asked. "We have answered it publicly at least 15 times but it just never ends."


"We can't EVER do a PS3 version of Super Meat Boy because when we were going into negotiations with publishers, Sony was the only one that didn't express much interest in the game. We assumed this meant they didn't want the game, and [we] decided to sign with Nintendo and Microsoft.


"Our contracts excluded any release on PS3," the post added. "We would have loved to do a PS3 version, but its not at all possible whatsoever now, so please stop asking about it."


But a PC version of the super-hard, super-retro, super-fantastic timed platform game is very much part of the plan. "Our goal is to release the PC version on Steam by the last week of Nov," Team Meat explained.


PC fans can look forward to exclusive unlockable secret characters in their version of the hit game. There will be six in total, including Captain Viridian from indie smash VVVVVV. A clue to those remaining reads: "One of them sticks, one of them dashes, one of them changes form and one of them isn't organic."


These characters aren't going to make their way to the Xbox Live Arcade game - "No, never."


The PC audience also gets a level editor. The planned release for this is "sometime in December". "The initial release will be a bit rough," warned Team Meat, "but as time passes we will take in your suggestions and fine-tune the editor and level portal into a super smooth piece of awesomeness that will keep the community going for years."


It'll also be "100 per cent free".


Xbox Live Arcade fans can look forward to a beefy title update coming their way on - tentatively - 21st November.


Under the chapter heading "The Sewers of Dross", 20 new levels stuffed. They range from medium difficulty to "soul crushing" and revolved around character Gish and his sticky abilities.


"This update will fix all known bugs, erase all 0.0 times from the leaderboards and come with a totally new music track by Danny called Dr. Fetus's Castle," the blog explained.


The Sewers of Dross will be one of three new chapters released on XBLA this year.


Super Meat Boy arrived in mid-October on Xbox Live Arcade. Like the fantastic Trials HD before it, the hook comes from completing levels as fast as you can.


Engineered to perfection, Eurogamer editor Tom Bramwell eventually found himself "crazy in love" with Super Meat Boy.

Video: The first 15 minutes of Super Meat Boy - SMB, arf.

Super Meat Boy

Super Meat Boy Teases New 360 Chapter, New PC CharacterMinecraft guy and Captain Viridian of VVVVVV are known to be two of three playable characters exclusive to Super Meat Boy's upcoming PC version. Team Meat teased the third today; looks like the guest star's game name rhymes with Shmachinarium.


There are three more characters to be revealed, and Team Meat dropped these hints: "One of them sticks, one of them dashes, one of them changes form and one of them isn't organic."


As far as things we know that we know, a title update has been sent to Microsoft for approval "and should be up by the 21st (we hope)," saith Team Meat. "This update will fix all known bugs, erase all 0.0 times from the leaderboards and come with a totally new music track by Danny called Dr. Fetus's Castle. But the biggest addition to the update will be the 1st new set of 20 internets levels."


That first new level is "The Sewers of Dross," and in it, you'll be using Gish only to navigate 20 levels "that ramp in difficulty from medium to soul crushing." That means they adjust in difficulty from "very hard," to "Eli Eli lama sabachthani."


Super Update! [Team Meat]


Super Meat Boy


The first batch of new levels will soon be ready for Super Meat Boy, developer Team Meat has revealed.


A post on Team Meat's Twitter feed read, "The title update for the XBLA version is being finished this week and hopefully will be up soon.


"The XBLA title update will fix all known bugs and also release with 20 new levels for the internets and a new music track," added a further post.


Team Meat has also been tweeting about the impending Steam version of its awesome platformer. There'll be a level editor and five additional playable cameo characters. One of them will be Mr Minecraft, but one of them won't be Quote from Cave Story. Apparently Team Meat's request was turned down.


No exact word on when that will be ready, but one thing's for sure, it'll be with you well before the WiiWare version sees the light of day.

Super Meat Boy

You Got A Little Minecraft In My Super Meat BoySuper Meat Boy makers Team Meat reveal Mr. Minecraft, the latest indie game star to make a guest appearance in the hard-as-nails platformer. The Minecraft-inspired cameo is exclusive to the PC version, says Team Meat, coming later this month.


Super Meat Boy


The planned November WiiWare release of acclaimed indie platformer Super Meat Boy has been pushed back, developer Team Meat has confirmed.


A post on its Twitter feed read, "Attention internets, the wii version is NOT coming out in Nov its impossible. we havent even gotten the size down under 50mb yet (goal=39mb)."


Team Meat's Edmund McMillen later told ShackNews, "The size limit is a huge issue. We are looking into our options and talking things over with Nintendo to see what we can do.


"We are trying to deal with these issues with the mind set of making the best version of the game as possible above all else."


Nintendo allows WiiWare developers a maximum file size of around 40MB per game. The Xbox Live Arcade version of Super Meat Boy clocks in at around 90MB, so there's a great deal of slicing and dicing to be done before Wii gamers can get stuck in.


On a happier note, Team Meat confirmed that the PC version is still on track, with a release scheduled for the last week in November.


The brutally brilliant Super Meat Boy slithered onto Xbox Live Arcade last month and bludgeoned a 9/10 from Eurogamer's shellshocked Tom Bramwell.

Super Meat Boy

Size Limit Spoils Super Meat Boy's November Release On WiiWareTeam Meat has crushed any hopes of its sadistic platformer Super Meat Boy making a November release on the Wii. The indie developer says squeezing the game down to WiiWare size is responsible for delaying the game's release.


Addressing the "internets," Team Meat says that a November release on WiiWare is "impossible," saying it has not yet compressed the full game below the 50 MB mark. The developer is aiming for something even leaner, 39 MB, according to the game's official Twitter account.


Super Meat Boy features more than 300 levels, multiple playable characters and numerous art styles, resulting in a game the developer's weigh in at a hefty 750 MB.


On a more positive note, Team Meat says the PC version released through Steam will be available the last week of November. The Mac version will be released "later" and the PlayStation 3 version "never."


OK, so that last bit wasn't so positive.


Oct 27, 2010
Super Meat Boy

Review: Super Meat BoySuper Meat Boy is described as "tough as nails" by its developers. And boy, they aren't kidding. Ready to be put through the grinder?


Super Meat Boy is a 2D platformer in the vain of hard retro games like Namco's Quest of Ki. The plot is simple: Dr. Fetus kidnapped Bandage Girl, and it's up to Super Meat Boy to save her. The goal of each stage is to reach Bandage Girl by jumping between spinning saw blades, over salt mines and hypodermic needles, all the while avoiding lava and spikes. After each rescue of Bandage Girl, Dr. Fetus drags her off to another stage. Cute, funny cut-scenes separate the chapters and move the story along.


Ideal Player

Super Meat Boy isn't for the faint of heart. This is a hard game, so if you don't like playing through tough spots over and over until you get it right, please look elsewhere.


Why You Should Care

We've gone soft. Modern games have various difficulty settings, turning many titles into "rides." If anything, Super Meat Boy runs in the opposite direction, making gameplay as challenging as possible.




So that means this Super Meat Boy is hard? Yes, it is. The layout alone of certain stages is daunting, and the game wears the moniker "hardcore" as a badge of honor. Precision is a requisite for many of the stages — especially the later ones. The difference between life and death can be a single pixel. However, to ease the pain, players only have to clear 17 of the 20 stages of each chapter to get to the boss fight. Super Meat Boy does not aim to frustrate players. It aims to challenge them.


Geez, this game doesn't sound very fun. On the contrary! I am personally not a fan of difficult platformers, but I am a fan of Super Meat Boy. The game is not mean-spirited or sadistic, it's just challenging. The controls are tight — some of the most precise I've ever played — and the success of the player rides on that. Super Meat Boy might be difficult, but it's not unfair.


Review: Super Meat BoyThis little guy looks familiar. Bit.Trip Runner's Commander Video is just one of Super Meat Boy's in-game cameos!

If the game is hard, you probably die a bunch, right? You'll die thousands of time during this game. But death is not a punishment, but a learning experience. After perishing, your character instantly respawns, putting you right back in the action. Since the stages are so short, it's possible to pinpoint where you went wrong and attempt to improve that — over and over and over again. Optional warp zones offer a brief reprieve from death, giving players only three lives. When players do clear a stage, they get to view all the times they died in Replay Mode. It ends up a bloody messy with a sole Meat Boy making his way to Bandage Girl.


Bloody? Is this a violent game? Well, everything is cute. And Super Meat Boy is made of meat, and all. But the blood isn't blood for the sake of blood. The game has one of the most innovative uses of it. Meat Boy leaves a trail of blood on whatever he touches. This is helpful for providing clues on where you have been, making it easier to replicate tricky jumps. It also can serve as a warning as to where you've died.


You said the stages were short. Is the game short? The stages might be short, but there are hundreds of them. For those players especially skilled at platformers, Super Meat Boy also has alternative "Dark World" versions of levels that are even more challenging. There are also collectible bandages dotted through select stages that can be traded in for different characters. Snagging those bandages can be as difficult (if not, more) than clearing the stage itself! Additionally, there are bonus warp zones that transport players to worlds with different gameplay and art style, including worlds with monochromatic, Game Boy-inspired graphics.


Super Meat Boy In Action



The Bottom Line

Going into Super Meat Boy, I was apprehensive. But as I played, the game never felt frustrating. Hard, sure, but not frustrating. Super Meat Boy walks that delicate line of taking players to the edge, but never shoving them over it. It gives players precision tools and creates an environment for them to test their abilities. And it does it brilliantly. This is one fantastic platformer. Hard, but fantastic.


Super Meat Boy was developed and published by Team Meat for the Xbox 360, released on October 20. Retails for 800 Microsoft Points. A copy of the game was given to us by the publisher for reviewing purposes. Completed 90 levels, but didn't beat it. Super Meat Boy beat me.


Super Meat Boy


Team Meat's next game will not be Super Meat Boy 2, the two-man indie developer has revealed.


When asked about future plans, co-CEO Edmund McMillen told Eurogamer, "There will be another game but it won't be Meat Boy. It'll be totally new.


"We'd be lying if we said we hadn't talked about the next game – because we very much have. But thinking about it right now makes me want to stab myself in the stomach as hard as I can. With a gun."


"I can safely say we're not going to hire more people," he added. "I seriously doubt we'll ever try to get a publisher deal as that seems like the most awful thing ever. That just means we have to have more people telling us what we can and can't do with our game and that seems bad."


McMillen and partner-in-crime Tommy Refenes are clearly ready for a little downtime. The pair told Eurogamer just how much Super Meat Boy has taken out of them.


"We get five or six hours of sleep a day, max," McMillen explained of the development process. "As time drags on and you get sleep-deprived things get really crazy. I can't even count the amount of times I had breakdowns and my wife had to convince me that I need to finish the game and I'll be ok.


"Realistically, for indies especially, in order to really make your dream game you have to sacrifice your life. And we quite literally sacrificed a good 18 months of our lives for the game. And I hope it shows."


Further shattering any illusions that life as an indie game developer is all sunshine and roses, Refenes added, "The first payday is going to be awesome because I haven't seen a cheque in like five years."


Super Meat Boy launched on Xbox Live Arcade last week, with PC and WiiWare versions to follow later this year. It's on sale for 800 Points for a limited time. As you'll already know if you've read Tom Bramwell's gushing 9/10 review, you'd be a fool to pass that offer up.

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