Elite Package Details* Doesn't include content such as MECHS, STARSHIPS, CAMPAIGNS and RAIDS which will be Premium content for both Elite and Standard version owners. All of this *will* be eligible for the 50% discount.
· Armors/Hats/Helmets/Skins as UNLOCKS instead of TRANSACTIONS
· 50% Store Savings*
· 10,000,000 Starting Ion
· Access to the first 20 Guardians
· Exclusive Elite Armor
· Exclusive Elite Helmet
· Exclusive Elite Cloak
· Exclusive Pet
· Exclusive Game Icon
Elite Package Details* Doesn't include content such as MECHS, STARSHIPS, CAMPAIGNS and RAIDS which will be Premium content for both Elite and Standard version owners. All of this *will* be eligible for the 50% discount.
· Armors/Hats/Helmets/Skins as UNLOCKS instead of TRANSACTIONS
· 50% Store Savings*
· 10,000,000 Starting Ion
· Access to the first 20 Guardians
· Exclusive Elite Armor
· Exclusive Elite Helmet
· Exclusive Elite Cloak
· Exclusive Pet
· Exclusive Game Icon
My name is David and I am 29 years old and I've been modding/making games since 11 years old, starting with the Quake 2 engine/Star Wars: Jedi Knight II.
I am most known for the Orion game series which I've been working on for just under twenty years. We released the first official product in 2009/2010 in the form of a Half-Life 2 mod called ORION: Source Prototype and it accumulated 100,000 registered downloads.
In 2011 we went to make things more official and held a Kickstarter to raise funds to develop a standalone, spiritual successor to ORION: Prototype in the form of ORION: Prelude. This was before Kickstarter was widely known and it was a successful campaign, raising $15k all said and done.
https://www.kickstarter.com/projects/orionprelude/orion-prelude
There were many interesting events worth reading about from that moment and up until it's eventual release. You can check that out here:
http://artistryingames.com/spiraling-control-incredible-journey-spiral-game-studios/
Long story short we had to release six months early due to actions out of our control. This led to us releasing one of the "Worst Games Ever", also known as ORION: Dino Beatdown.
https://www.youtube.com/watch?v=ShQ3GBFI4KQ
After many terrible reviews we bunkered down and spent the next three years releasing more than 60 game updates and many game-changing additions which took it from Dino Beatdown to Dino Horde and eventually back home to its initial vision as ORION: Prelude!
https://www.youtube.com/watch?v=tI3jBbavymE
After five years we are finally working on a brand new game using brand new technology and content. It is the game I've personally dreamed of making for the last 20 years and I couldn't be more thrilled to finally be working on it. It is called The Orion Project and it will be one of the largest games of all time. It is currently in Steam Early Access and we've accomplished so much in just the first six months. This will be a great project as we will be putting in MORE support for this game than even our previous which had over five years of our time on it. We anticipate this game will extend 5-10 years out from now and we will cover many genres and demographics including Shooting, Racing, Adventure, Social, Building and more!
You can check out this and more here:
http://store.steampowered.com/app/407840/
Right now we are gearing up to release the biggest update to the game which will add the brand new FPS Module 1.0, making The Orion Project the *only* game with three perspectives allowing you to play however you want and swap in real-time! These perspectives include Top-Down, Third-Person and First-Person once 1.5 is out. We've gone completely over the top with this module and have included special little touches like first-person fatalities:
https://www.youtube.com/watch?v=uRTnpp5ufD4
FPS Module 2.0 will arrive in 2017 around this time and add things like weapons sights and attachments.
We expect to release this game-changing update in just a few days and we finally have some time to breathe as we finish the wrap of the public build and would love to answer any questions for any aspiring artists, game developers, fans of games or ANYONE!
My name is David and I am 29 years old and I've been modding/making games since 11 years old, starting with the Quake 2 engine/Star Wars: Jedi Knight II.
I am most known for the Orion game series which I've been working on for just under twenty years. We released the first official product in 2009/2010 in the form of a Half-Life 2 mod called ORION: Source Prototype and it accumulated 100,000 registered downloads.
In 2011 we went to make things more official and held a Kickstarter to raise funds to develop a standalone, spiritual successor to ORION: Prototype in the form of ORION: Prelude. This was before Kickstarter was widely known and it was a successful campaign, raising $15k all said and done.
https://www.kickstarter.com/projects/orionprelude/orion-prelude
There were many interesting events worth reading about from that moment and up until it's eventual release. You can check that out here:
http://artistryingames.com/spiraling-control-incredible-journey-spiral-game-studios/
Long story short we had to release six months early due to actions out of our control. This led to us releasing one of the "Worst Games Ever", also known as ORION: Dino Beatdown.
https://www.youtube.com/watch?v=ShQ3GBFI4KQ
After many terrible reviews we bunkered down and spent the next three years releasing more than 60 game updates and many game-changing additions which took it from Dino Beatdown to Dino Horde and eventually back home to its initial vision as ORION: Prelude!
https://www.youtube.com/watch?v=tI3jBbavymE
After five years we are finally working on a brand new game using brand new technology and content. It is the game I've personally dreamed of making for the last 20 years and I couldn't be more thrilled to finally be working on it. It is called The Orion Project and it will be one of the largest games of all time. It is currently in Steam Early Access and we've accomplished so much in just the first six months. This will be a great project as we will be putting in MORE support for this game than even our previous which had over five years of our time on it. We anticipate this game will extend 5-10 years out from now and we will cover many genres and demographics including Shooting, Racing, Adventure, Social, Building and more!
You can check out this and more here:
http://store.steampowered.com/app/407840/
Right now we are gearing up to release the biggest update to the game which will add the brand new FPS Module 1.0, making The Orion Project the *only* game with three perspectives allowing you to play however you want and swap in real-time! These perspectives include Top-Down, Third-Person and First-Person once 1.5 is out. We've gone completely over the top with this module and have included special little touches like first-person fatalities:
https://www.youtube.com/watch?v=uRTnpp5ufD4
FPS Module 2.0 will arrive in 2017 around this time and add things like weapons sights and attachments.
We expect to release this game-changing update in just a few days and we finally have some time to breathe as we finish the wrap of the public build and would love to answer any questions for any aspiring artists, game developers, fans of games or ANYONE!