We are delighted to inform you that we have started cooperation with the Museum of Military Technology Gryf (PL: Muzeum Techniki Wojskowej "GRYF")!
Thanks to their rich collection of vehicles, exhibits, and documentation, we will be able to provide you with even more detailed models of tanks or museum collectibles.
We encourage you to visit their website and have a tour in person, just like we did or follow latest news from here!
Thanks for all the support and have a good weekend. DeGenerals
Welcome to our one hundred and ten development status update.
It has been a long time since we wrote the last development status for Tank Mechanic Simulator. As you have probably seen during that time we have released plenty of patches and hotfixes. But it doesn't mean we are not working and developing new content and features for our game. We would like to show you some of the progress.
Progress of Stage 1 from our Roadmap 2022
We’ve spent the last two months on heavy QA testing and bug fixing, to get rid of old problems before heading out to work on new stuff. At this point, we can move on as patch 1.3.4.1 has been released.
Camera
The next stop is the camera overhaul, which will be more usable and flexible. Our design here is to allow not only orbital movement around a pivot but allowing the player to change the pivot position itself and fly around the tank to have access to harder positions. This is based on your feedback that some parts of the tank are inaccessible (especially new tanks, with details and tank parts hidden on the tank belly or deep inside the tank hull). If you have any suggestions on how to tackle camera movement or you can direct us to a game that, in your opinion, does this correctly, then please give us a hint! :)
New vehicles progress
For the new DLC, we chose tanks from the Sherman family. 5 new vehicles + 2 tanks that are going to be reworked. Here is the list:
M4A1 Sherman (Early production)
M4 Sherman (Mid production
M4A2 Sherman (Late production)
M4A3E2 Jumbo
T34 Calliope
M4A3E8 Sherman (will be included as a free update)
M10 Wolverine (will be included as a free update)
Tank Creator
There is one last step to finish the basic module of the mod tools for creating custom tanks - allowing the modded tanks to shoot. Right now we are adding this feature to the editor as well as tools that will allow you to create custom vehicle weapons and their configs + ammo configs. When this is finished then the only thing left to do is to finalize the UI for the tool kit and to create a .pdf covering the whole process of the tank creation. We might also record a few videos on how to make a tank, but that is a future thing. Let us know if you would be interested in testing out the tools before we release them publicly, write to community@degenerals.com.
Thanks for all the support and have a good weekend. DeGenerals
We present you the 1.3.4.1 update. We have focused on the most frequently reported bugs and problems, and major ones which were with us for a long time.
MacOS version is going to be updated today.
1.3.4.1
Added:
Ability to filter tanks in tank shop (previously only tank parts were possible to be filtered)
A limit of 32 profiles (if you have more than that in your save it should not be a problem, just you wont be allowed to add more)
Fixed:
A crash that occurred at the beginning of the game as player could not move at all
Added cooldown timer to various mode changing input methods so the game does not allow too many changes too often, as it could cause bugs
Issue when player loaded the game through LoadMenu and the game did not correctly handle the data after logic
Issue of very old saves not being able to merge correctly into new version, causing Storage parts not being saved at all
Game could not handle the correct state of tank parts with screws and allow for selection, highlighting other tank parts or changing interaction mode when a tank part with screws was selected
Opening radial menu now works while looking and M18Hellcat engine
[IS-2]Decals putted on mantlet are very small and unnatural
Player speed while multiple pose switching now correctly keeps the speed of the pose
Small tweaks in localization
Goliath poster
Speedometer values for American vehicles
"Easter Egg" achievement
Collisions on the Test Drive level
Disabled option to highlight and interact with anything else than tank parts when the player is in orbit camera mode - without it the game was really hard to allow to work on tanks (stairs or engine crane covering the line of sight)
Machine Guns horizontal movement in Sdkfz251 and TigerIIH
Improved:
Storage Manager stability so the most issues with pink materials are fixed
A small update that adds an extra field to the recently added bug report. In the new field you will be able to enter your email address so that we can contact you back. Many of the problems reported by you can be fixed by using the appropriate options in the settings. There have also been some bugs where we would like to ask you a few questions to help us find the cause of the problem.
MacOS version is going to be updated today.
1.3.4
Added:
Checkbox for output_log and mail input field for Bug reporter
Name for Panzer II C spare wheel on hull exterior changed to road wheel so it matches it's twin parts
Error that caused the game to crash, when player ordered to outsource a tank part coming from a DLC tank, and left the room with that tank.
Pause menu background has now correct height
Pause menu won't be displayed in background when the bug report menu is opened
Screws now correctly reset when player cancells the assembly of an element with screws on it
Please inform us about any crashes including extraction missions with IS-2, we are yet to know if the issue is fixed or not - based on your reports to us. Sorry for the inconvenience.
We have prepared for you update 1.3.3 Below is the list of changes we introduced:
MacOS version is going to be updated today.
1.3.3
Added:
Bug report panel in main menu
Roadmap panel in main menu
Discord link in main menu
Modified:
The range of water sprinkler interaction, to allow easier work with bigger tanks, buried deeply
Fixed:
[Tank/Repair][IS-2]Front suspension arm unable to assemble, due to missing item, even if crafted or bought
IS-2 Commander slot is now able to shoot DSHK, while Loader has the ability to shoot the back turret MG
[Paint Room][Camo/Color]Some patterns are probably glitched when used with painting- It isn't possible to paint entire tanks with some patterns
[Tank Warehouse][LoD]One of the stickers with green "Exit" are flashing inside of the Warehouse
Ammo clipping through panels in M8 Greyhound
[Tank/IS-2][Paint]Some parts of the tank are not possible to paint
Blocked ability to change assembly/disassembly modes when player is assembling/disassembling a part
Tiger I Ausf H1][Overlap]Ammo overlapping with Hull Exterior of the tank
BT-7 and IS-2 re-worked wires colliders. They are now bigger and easier to select, assembly or disassembly an element
Null ref in Resupply menu for Maus
TankManager is now correctly displaying more than 10 TankWarehouse areas
Resupply menu now correctly allows to buy HEAT ammo for Maus
Blocked option to switch between assembly/disassembly modes when working on a part
Blocked option to stand up if player is underneath any part - it caused the player to be thrown out of bounds
UnInteractable Gearboxes now do not disappear when you work on them with tool while being in interior mode
M8Greyhound dependency between engine and fuel system vbelt
Lifted blockade that disallowed player to switch between not assembled parts while being in Assembly mode
We ask that you pay particular attention to the last bolded point. We made this change because it may be responsible for some other bugs such as duplicate parts. We hope that this fix will not make your gameplay more problematic. Please let us know what you think about that.
Thanks to Tank Fossils Bundle you can now purchase our game together with Dinosaur Fossil Hunter - a Paleontology Simulator made by our friends at Pyramid Games!