Nov 26, 2020
Tank Mechanic Simulator - WinteR5
Dear Mechanics,

On the occasion of the Autumn Steam Sale, our game also start with discount set to be -45% and it iwll last till 01.12.2020 10:05 PST time. Grab it when you can ;)



Thanks and have a good one,

DeGenerals
Tank Mechanic Simulator - WinteR5
Dear Mechanics,

welcome to our 100th anniversary development status update.

This week as always we will show the progress of our work, but also want to celebrate with you our journey to achieving our 100th development status.

Development Statuses road from #1 to #100

We thought for a long time what to prepare and write for the upcoming 100th production status. We decided to make a small summary of all previous dev statuses in visual way.




Of course we are not stopping and will continue reporting what we are doing and what is going to be added and improved in the Tank Mechanic Simulator in future updates. Thank you our dear community for following our posts!

New year will bring new things to go play with tinymce.emotions_dlg.smile

Code progress

This week we have finally finished adding visual effects to the new damage system that we are adding to the game. Tanks now have visible holes in it, that later will be repairable by using the welder tool. Check out below following screens of how the system looks right now:




Next week we will try to save the damage info and bring it correctly with the tank to the workshop, so the tank has the exact same state.

After that, it will be time to add the more movement to the player when taking a crew position. We would like also to implement movable stairs and welder tool. Wish us luck tinymce.emotions_dlg.wink

M20 Armored Utility Car



We have a surprise for you this week, a new vehicle that we are working on right now. This is a challenge, as this one has no tracks, and our game was not prepared for such vehicles. Fortunately the changes required were not big, and here it is:







Thanks for all the support and have a good weekend!
DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our ninety-ninth development status update.

This week we would like to present our plans for the 1.2.0 patch. We would like to show the list of all planned features, where we are currently and what is yet ahead of us.

Main plan

The main plan for this patch was to add the ability to use custom tanks and collectables through Steam Workshop, as well as adding new damage system, that will allow to make the extraction tanks have a real damage, repairable by player (but not required, player might leave the destruction and still repair the other part of the tank, if that is possible).

A list of main features, to have them clearly stated:
  • Custom tanks
  • Custom collectables
  • Damage system
  • Welder (to fix damage)
  • Collectable shop
  • Second tank on extraction
  • Movable stairs
  • Tank Warehouse (parking for tanks)
  • Ammo in tanks
  • Merging workshop and test-drive tank models
  • All the new tanks shown in previous dev statuses

The mistake

When starting to work on the new stuff, after releasing last patch in June 2020, we've made a big mistake. We did not begin working on the new stuff on a separate branch of the project. Instead, we kept working on the production/standard main branch of the project repositorium, and the amount of work required to finish the patch caused to severly prolong the planned release date. It is November and we have yet lot of work ahead of us, instead of steadily sending out smaller patches, to bug fix the game, as you guys had reported us lot of times. It is my fault, by not thinking ahead, and now we are paying the price. We can only keep working on.



Where we are now

We have reworked how the game handles the tanks, instead of hardcoding everything, it now dynamicly loads tanks and collectables and ammo models from files, and actually can handle them.
Oonly thing left is to add the mechanic, to delete information about the tank/collectable when player unsubscribes from it from Steam Workshop, and the game needs to handle it correctly (like some of you suggested, just erase the information from the next save at all about that missing tank or collectable).

Also, we are working on allowing the player to enter the tank on extraction, and be able to pick up ammo from inside. When adding this logic I found it very hard to navigate inside the tank, when the player has taken a crew slot - so we want to add some ability to crouch/lean when player is inside the tank as crewman - we will see how this folds out.

When all this is done, we can start working on adding mechanics to fix the damages, and add the collectable shop.

When are we going to release the patch?

We think that most probable date is late January 2021 - after good testing (probably through the new Steam Testing tool, we will see if we can do it this way, or the standard way of sending the patch to the Unstable version).

And of course, there is the need of adding the new tanks, which are coming in from our artists. We will soon show them implemented in game, these will also require good testing.

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Thanks for all the support and have a good day,
DeGenerals
Oct 30, 2020
Tank Mechanic Simulator - WinteR5
Dear Mechanics,

Tank Mechanic Simulator is set to be on -40% sale, till 2th of November 10:05AM PST time. Grab it when you can ;)



Happy Halloween!

Thanks and have a good one!

DeGenerals
Oct 23, 2020
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our ninety-eighth development status update.

We are steadily progressing with task of adding the modding support/tools. This week we have reached another milestone, that allows the game to load custom collectable objects - this will come in handy when a custom tank requires some machine gun or props from a country that our game not yet has officially added.

Code update
The game now has all of its collectables as external files, located in StreamingAssets folder, called MetalObjects. Here players will be able to put their own models that they want to gather during Extraction missions.

Below is example of how a folder with one of the collectables look like and its items:

  • .json file with the config for the object, so the game can correctly understand what this object is and what are its properties
  • .png file for the texture/icon that will be shown in various places ingame, for instance in collectables shop
  • .bundle file for the loadable object itself, in UnityEngine called prefab. This gets loaded when the game demands it, only when it needs to be spawned (no reason to keep this loaded at all times, as our game already takes too much memory in our opinion :( )



In next dev statuswe will show the same system/framework but focused for the ammuniton for tanks, so modders that want to add their tanks can also use their ammunition models, and the game will know how to handle them (load when required, put it into tank ammo storage etc.).

Art progress




This week we have an update regarding the IS-2 development. Grab few screenshots from our modeller, shout out to him, nice work!




We will keep you updated, as we are coming to a point where all our effort is starting to be connected, and will be soon put to internal tests.

Thanks for all the support and have a good day,
DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our ninety-seventh development status update.

Code update

We are making slow progress with custom tanks support, here's the report:



New features in Tank Creator Editor brings functionalities related with data export/import. Generated object has logic internally stored in fragments of code, called scripts.
Every script has special settings, called public fields. Editor automatically fills field values, depends on options selected by user from tool window.



Generated data is made from three files - two configuration files, and bundle file, which contains object data.

Tank loaded into game:


Art progress



We would like to present another tank we are working in the meantime. This is the second british tank coming to the game. First one showed was first british prototype tank proposed by you - community to have it in game - Little Willie. A quick update reagarding Little Willie, we are still implementing this vehicle to the game. Be patient, we are working on it :)



The second tank we are going to introduce to the game is the Mk IV Churchill tank, or in fact its version - AVRE. This was special version of tank with Besa 7,92 caliber machine gun and with 290 mm Petard mortar. Created to be able to quickly destroy opponent fortifications and also to be used to transport specialistic sapper equipment.

More information and progress from the work as always now every Friday. See you next week!
Thanks for all the support and have a good day,

DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we would like to announce, that our game is now available to buy for macOS users here, on Steam. It has been asked/suggested many times, and now here it is.

The version that the macOS users can now download and play, is 1.1.0 (a stable version from May 2020n).

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Additionally, the game is set to be on -40% sale, for 14 days. Grab it when you can ;)

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Thanks and have a good one,

DeGenerals
Sep 25, 2020
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our ninety-sixth development status update.

New standard.
As you well know from our previous updates we are working on new tanks. In this status we would like to introduce you to the quality we aim at with the new models. Here are work-in-progress renders of Maybach HL230 from PzKpfw VI Ausf. B Tiger II (H) “King Tiger" tank.




The heart of every vehicle is the engine. That's why we want to make the disassembling of engines even more fun and a treat for enthusiasts. Additional elements such as movable / animated pistons in cylinders, fully modelled crankshafts. This is something we do and want to have in the game.





Okay, what about the current tanks available in the game?

The current tanks are in for a kind of "renovation". We are going to review every vehicle in the game and adjust them to the "new standard" described earlier. At this point, there is already some work in progress. We are collecting even more references, also thanks to you! And making corrections e.g. in the part names.



More information and progress from the work as always now every Friday. See you next week!

Thanks for all the support and have a good day,

DeGenerals
Sep 18, 2020
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our ninety-fifth development status update.

Art progress

This week it is time for Russian bias. We would like proudly present to you work-in-progress Soviet heavy tank IS-2.







Code progress

we have finished the connection of tank-weapon-ammo config. Now working on player being able to pick-up the ammo on extraction missions (and spawning it in correct places on that missions).

We would like to provide support for additional languages for game, by Steam Workshop. It means, modders will be able to prepare custom text translations with CSV files, with following structure: KEY*###*VALUE. Example for tests, Finnish language (machine translation):




Also it is possible to dynamically load custom fonts from TTF or OTF files into game (for example, to support Non-Latin languages):



Soundtrack

We are also cooperating with a musician, Mr. Michał Ratkowski, who is composing the music for original soundtrack to the game, here is a link to main menu theme:



Thanks for all the support and have a good day,

DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we would like to inform that our game Tank Mechanic Simulator with cooperation with Ultimate Games has been released and is now available on Nintendo Switch Game Store!

If you have any questions about the Switch version, please ask Ultimate Games directly or feel free to contact us.

DeGenerals S.A. - contact@degenerals.com.
ULTIMATE GAMES S.A. - contact@ultimate-games.com

Thank you for all the support :)

Have a good day,
DeGenerals
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