welcome to our eighty seventh development status update.
As we mentioned in the previous entry on the occasion of the release of patch 1.1.4 we are working on an update to Steam Workshop.
The first change that has already been made was to convert textures from SteamingAssets folder .png and .tga format to .dds format. With this step, we have achieved unification in the textures files. Each texture of e.g. poster or decal has the same format and extension. Thanks to .dds the file size has also been significantly reduced so that all files weigh significantly less.
After game release we were and still working on fixing and improving game stability. One of the key factors is RAM usage. Next step in improvements is related to museum stands. Right now each stand have it own texture per tank. Such a solution proved to be problematic. From the creation of new textures for new vehicles to the increased consumption of players' RAM.
A solution for this is to combine all the stands into one texture.
One file /texture per vehicle
Less RAM usage
A more accessible and easier way to create new graphics for tank or vehicle
The new implementation of museum stands will look more or less like on the pictures below.
We would like to share with you a .psd source file with a wireframe so you can prepare your custom textures for an upcoming update. Link below:
we have uploaded a hotfix for update 1.1.4, list of changes:
Added an option to use or not the screw mouse cursor block (in game tab)
Added M3 Half track achievement
Fixed a null reference exception that caused some errors in shop, after player had bought few parts, and tried to filter the tank parts
Fixed a null reference exception in Paint room menu, that did not allow opening it for some players, added more debug logs to help us fix it further if something wrong happens again
First of all with this update we are continuing -20% discount, joining our publisher, PlayWay, weekend sale event. Secondly, we worked in secret and today we are presenting new vehicle in the game - M3 Half-Track which is included with this update as well for you for free :) And thirdly, we have added portugese localization :)
Please find attached change log below:
1.1.4
Added:
Portuguese translation
M3 Half-track
More parts can now be painted with decals on KV-1
Mouse cursor now follows the screw automaticly, that the player is interacting with
Tweaked:
The order of tools on belt, when using mouse scroll wheel
The default mode of grinder is now set to grind, instead of cut
Fixed:
Paint room bug, that did not allow it to open properly
Paint room menu now correctly initializes when opened, without showing white square
Error for decals that scaled down with quality settings (texture quality)
PZIIIM low quality textures for painting
Some dependencies in Stug, PZ III M and M10 Wolverine
Wrong animations for Stug test drive model
Wrong scale of museum props
Possible help with bug of invisible collectables in customizer menu. Now each item will have additional sprite as outline and a name. It will help when the prop icon does not load properly.
An error with duplicating machineguns when placing them onto tank
Animations of engine hatches for KV-1, KV-2 and T34-76, also the turret hatches for T34-76 of test drive model are now openable
Map in tablet now correctly resets on extraction
Suspension physics of Sdkfz
An error when player could open radial menu while the game was faded out.
We have also been working on improving the quality of content in StreamingAssets / Steam Workshop for example decals or posters. So far, we have used two formats depending on it, these were .tga and .png.
With 1.1.4 update we switched our assets to .dds for standarization as well as for a better quality in the game.
We will explain it a bit more and share updated Modding documentation on next Development Status. Don't worry, .tga and .png will be still supported, at least for a month.
Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.
Thanks for all the support and have a good day, DeGenerals
We would like to announce that our game is on sale, -20% for 14 days. Join us and fix your tanks ;) We have also uploaded next patch, version 1.1.3, for branch default (for everyone).
Please check the changelog below :
1.1.3
Added:
Increased number of parts that can be painted on T-34/85, T-34/76 and Panther
Fixed:
Crash in PaintRoom when clicking reset
Sprocket wheel config for Panther
Panzer IIIM preview (menu model)
Panzer IVG Pedal A and B are no longer interchangable, therefore can be bought/crafted as separate parts
Sdfkz can now be painted with decals correctly
Panther now correctly saves its oil and fuel container values
Next patch will come in few weeks, stay tuned ;)
Thanks for all the support and have a good day, DeGenerals
welcome to our eighty fifth development status update.
We want to announce another new tank coming to game. Still WIP. It's another "cat" for the family.
The 1.1.2 version, currently on Unstable, will be kept there for few more days. We want to fix few more bugs before publishing it to everyone. Sorry for the delay.
The optimization is still ongoing process. In mean time, we are working on tools allowing to add custom tanks. Wish us luck ;)
We have uploaded next patch, version 1.1.2 on Unstable branch.This version will stay on the unstable branch up untill tomorrow, when we are sure there are no major crashes or bugs.
Please check the changelog below :
1.1.2
Added:
Optimization for tanks and rooms, now they should put less stress on GPU
Optimization for paint room, less RAM should be in use now. Especially after the increase in parts of various tanks becoming paintable.
Pins to M26 Pershing tracks
More parts on M26 Pershing and Tiger I can now be painted
Name modifiers to various parts on every tank (to make them more distinct)
Tweaked:
Various tanks dependencies
Disabled displaying everytime player launches the game the support menu in main menu
Fixed:
Wrong dependency in KV-1, T34-85, T34-76, Panzer III J tracks pins
Wrong dependency in Sherman M4A3E8 tracks
Possible fix for Extraction missions, when ordering a excavation did dig the ground, but the props of the excavation itself were nowhere to be found.
Drone waypoints are now correctly deleted
Metal objects (collectables) should now be visible when using magnetometer
Flashlight can be used inside tank
We are working on further optimization of the game, as well as adding new content. Stay tuned for next Development Status, should be on this Sunday ;)
Thanks for all the support and have a good day, DeGenerals
welcome to our eighty fourth development status update.
Next portion of work in progress with new tanks going added to the game.
We are working on big performance update, this should lower the GPU, CPU and RAM usage, as well as quicker load times. It will take us some time to deliver it though, as we want to also fix as many reported bugs as possible.
welcome to our eighty third development status update.
We would like to show you new tanks, that we are working on (still WIP).
Additionally, next week we will look into tank parts naming system, as it requires some modifications to be more clear and useful. This is one of the most reported bug fix/overhaul request.
A console command for players that have their Stug 40 G bugged (missing tracks/wheels and gun) - stay close to the bugged Stug, open console and type: "fix stug" without quotation marks
Waypoints for drone
Tweaked:
Instead of input field in museum manager, player can now set ticket price by using a slider
Fixed:
Poster and flags from Steam workshop, now work correctly
Errors in shop menu, that caused few null reference exceptions etc.
Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.
Thanks for all the support and have a good day, DeGenerals