May 10, 2020
Tank Mechanic Simulator - WinteR5
Dear Mechanics,

welcome to our eighty fourth development status update.

Next portion of work in progress with new tanks going added to the game.








We are working on big performance update, this should lower the GPU, CPU and RAM usage, as well as quicker load times. It will take us some time to deliver it though, as we want to also fix as many reported bugs as possible.

Thanks and have a great week,
DeGenerals
Tank Mechanic Simulator - WinteR5
Dear Mechanics,

welcome to our eighty third development status update.

We would like to show you new tanks, that we are working on (still WIP).

Additionally, next week we will look into tank parts naming system, as it requires some modifications to be more clear and useful. This is one of the most reported bug fix/overhaul request.








Thanks and have a great week,
DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we've uploaded next patch, version 1.1.1.

Please find attached change log below:

1.1.1

Added:
  • Japanese translation
  • A console command for players that have their Stug 40 G bugged (missing tracks/wheels and gun) - stay close to the bugged Stug, open console and type: "fix stug" without quotation marks
  • Waypoints for drone

Tweaked:
  • Instead of input field in museum manager, player can now set ticket price by using a slider

Fixed:
  • Poster and flags from Steam workshop, now work correctly
  • Errors in shop menu, that caused few null reference exceptions etc.

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Apr 25, 2020
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we've uploaded next patch, version 1.1.0.

Biggest additions are Steam Workshop support (Basic) and Museum level III.

Please find attached change log below:

1.1.0

Added:
  • Museum level III (4 more slots)
  • Indication that a tank slot is taken by given tank when player points on the tank slot option in radial menu (for example, if the slot is taken by KV-2, the message will be: "Slot is taken by: KV-2")
  • Sherman M4A3E8 additional tank parts for fuel tanks (cap)
  • Shop cart
  • More parts on Panzer III M can be now painted
  • Basic controller support
  • Hungarian translation

Tweaked:
  • Painting on stug is extended on other parts

Fixed:
  • Quiting the storage menu after selecting a part and opening repair summary no longer causes the part to be in wrong state.
  • KV-2 dependencies
  • Game saves and loads correctly the state of fluids between test drive - workshop and proving grounds - workshop
  • Crashes when sanding/painting/primering the tank or on proving grounds when shooting
  • Loading images should take shorter time
  • Trying to assemble a part with screws while being in interior mode does not cause strange camera behaviour

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we've uploaded next patch for the Unstable branch, version 1.1.0.

If there are no major crashes or bugs, this version will be tomorrow switched to default branch.

Please find attached change log below:

1.1.0

Added:
  • Museum level III (4 more slots)
  • Indication that a tank slot is taken by given tank when player points on the tank slot option in radial menu (for example, if the slot is taken by KV-2, the message will be: "Slot is taken by: KV-2")
  • Sherman M4A3E8 additional tank parts for fuel tanks (cap)
  • Shop cart
  • More parts on Panzer III M can be now painted
  • Basic controller support
  • Hungarian translation

Tweaked:
  • Painting on stug is extended on other parts

Fixed:
  • Quiting the storage menu after selecting a part and opening repair summary no longer causes the part to be in wrong state.
  • KV-2 dependencies
  • Game saves and loads correctly the state of fluids between test drive - workshop and proving grounds - workshop
  • Crashes when sanding/painting/primering the tank or on proving grounds when shooting
  • Loading images should take shorter time
  • Trying to assemble a part with screws while being in interior mode does not cause strange camera behaviour

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Apr 12, 2020
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

welcome to our eighty second development status update.

The work on suggestions and new features must continue, therefore we would like to keep you updated with what is currently being implemented.

From now on the new update/patch can take us a bit more than 1 week.

Features in update 1.1.0
(that we are implementing or are implemented already):
  • Museum lvl. 3 (4 more slots, total 12)
  • Steam Workshop support part 1 (This is a bigger task, and will take us more than one or two patches to complete)
  • Controller support with control presets
  • Simple tank controls toggle (that allows to drive the tank forward/backward with one key press, instead of the step-wise system)
  • Further standarization of tanks (adding screws, checking the config is correct
  • More detailed engines (right now working on new engine for new tank, check screenshot below)
  • Shop cart


Tank Mechanic Simulator - Steam Workshop uploader .exe layout (can and will probably change)

The final patch notes will be available when the patch gets uploaded (estimated one or two weeks). The patch will be published first on the Unstable branch, to check if certain crashes are gone (including the sanding/painting crash) and the missing images bug.

Here's a bonus of new engine module for our new tank:

More detailed engine model getting implemented (work in progress)

Thanks and have a great week,
DeGenerals
Tank Mechanic Simulator - Trebor
Dear Mechanics,

we've uploaded next patch for the Unstable branch, version 1.0.20.

For few weeks the patch contents will be a bit smaller, we are in the process of designing new mechanics and expanding the team (mostly to hire new artists and get new tasks out faster :))

Please find attached change log below:

1.0.20

Added:
  • An option to open storage menu with a hot key (default O)
  • An option to open Tank analisys menu with a hot key (default P)
  • An option to drive the tank by pressing and holding the control keys, instead of step-wise controls (this can be enable in Settings/Game tab)
  • More parts of Panzer IIIJ can now be painted with decals

Tweaked:
  • Stug suspension height
  • Stug configuration and dependencies
  • Panzer IVG, M10 Wolverine, Panther and Sherman right track pins have correct assembly/disassembly direction
  • Panzer IIIJ suspension physics

Fixed:
  • Assembly menu won't have previous tank parts shown (the game will clear all generated part gui items, instead of only those lastly shown)
  • Parts bought from Shop will have correct state, when buying parts from different damage states
  • Sound that played when pointing at parts that had animations, but animation could not be played, now won't play at all (temp fix)
  • Stug dipstick is properly aligned

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Tank Mechanic Simulator - [DeGenerals]Trebor
Dear Mechanics,

we've uploaded next patch for the Unstable branch, version 1.0.19.
The version that was previously in the Unstable branch is now moved to default branch.

Please find attached change log below:

1.0.19

Added:
  • More parts of Stug, PZ IV G and M10 Wolverine can now be painted with decals
  • Pins to Panther tracks
  • Pins to M10 Wolverine tracks
  • Steam Cloud now synchronizes Saves, SavedFOG and SavedDecal folders

Tweaked:
  • Tank lifts are used always for tanks in workshop, and always on tanks that do not have tracks assembled (so the tank won't hover)
  • Painting depth is now increased fom 1 cm to 40cm (it was reduced from 1m to 1cm before, as player when painting the tank gun or sideskirts would also paint the tank part beaneath that part)
  • Stug test drive model has improved suspension and physics
  • Magnetometer humming sound is lower now (suggested)
  • Paint gun and sandblaster sound is now looped better
  • From now on the wheels of the tanks won't be covered in camo (suggested)

Fixed:
  • Save system now should work more stable.
  • Storage menu icons should not dissapear
  • Assembly menu scrollbar position should reset correctly (previously it could keep the last value, and the parts were not visible)
  • M10 Wolverine tank lift pivot is now correct
  • Flashlight will stay on when tools are switched
  • Moving tank with camouflage to test drive and back won't modify the camo state or scale
  • Panther road wheel arm dependencies
  • The storage menu cannot be closed when a tank is being loaded (after being selected in the drop down menu)
  • M26 Pershing cannon base now follows the cannon
  • Filling containers is now saved correctly (so fluid filled during a test drive is correctly loaded in workshop)
  • An option, where a part was blocked from being disassembled, and the part that was blocking would be moved to a turret or engine stand, will not block anymore
  • Russian translation has been again re-checked for machine translations and fixed

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Tank Mechanic Simulator - Trebor
Dear Mechanics,

we've uploaded next patch for the Unstable branch, version 1.0.18.
The version that was previously in the Unstable branch is now moved to default branch.

The biggest change is the fix for memory management - we hope this will eliminate some crashes that still occur. We have another memory fix upcoming in next week.

Please find attached change log below:

1.0.18

Added:
  • Pins to Sherman M4A3E8 tracks
  • Save system (usable on warehouse scene)

Tweaked:
  • Standarized Sherman M4A3E8 tracks and wheels configuration and dependencies (the sprocket steel needs a fix to align with the track)

Fixed:
  • Major memory leak when switching between rooms on warehouse
  • Bug with missing crafting parts value for the storage menu
  • Tank is now correctly controlled according to the key settings (previously the controls ignored player settings)
  • Zoom limits for tank parts on turret stand
  • Sherman M4A3E8 missing dependencies for few parts
  • If a tank part is not loaded properly, it won't be forced into a missing state, but randomized damage.
  • Storage resets correctly the content of the menu, when player sells/recycles etc. tank parts
  • Stug driver hatches are now called gearbox hatches
  • Stug parts dependencies
  • Stug commander, periscope and gearbox hatch animations
  • Russian translation (mostly got rid of machine translated stuff)

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals
Tank Mechanic Simulator - Trebor
Dear Mechanics,

There have been reports about tank getting missing after latest patch. We have already found and fixed the issue, the hot fix is now set to live. (We won't change the game version number this time).

If this fix does not bring back your tanks we are very sorry for your lost time and nerves, as we don't have any solution to recompensate it.

Next week we'll start adding official steam cloud support, as well as save/load system with autosaves and quicksaves/custom saves. We feel very bad when players report loosing all their progress and not being able to help them, most of the time because of a lack of save system. Next week this will change.

How this will work:

  • Each profile will have a folder with save files.
  • 3 autosave slots that will be saved each X minutes (this will be configurable in settings) - so autosave 1 - X minutes - autosave 2 and so on
  • 1 autosave slot that will save each hour
  • 1 quicksave slot
  • 2 or more custom save slots

Saving and loading will only be available from Workshop scene, in Workshop room. Each time the player will leave a scene (for example the extraction to workshop or to main menu) the game will save the progress to the next autosave.

This way, after adding such system, players can make a copy of their save files and if something goes wrong, have a working copy.

Again, we are very sorry for all the inconvenience and lost time,

Have fun and a good day,
DeGenerals
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