Build 0.1.0.1950 is now live! Please restart Steam if you do not see the update.
After much work to optimize the performance with multiple vehicles, we've increased the maximum number of drivers to 16 and added your friends to the pool so you can now race against them in their AI form. We've also released a new batch of apparel from OMP and Arai with much more to come!
Gameplay Races now support a maximum of 16 drivers
Apparel Added white Bell KC3 CMR helmet Added OMP KS3 suit range (8 variants)
We're back with the long awaited customisation update bringing the first batch of parts and apparel from AIM, Arai, Alpinestars, KG and Oryx. To begin showcasing your style, go to the pits, select your kart, choose your setup, then browse the parts menu to equip a new component. Stay tuned for more updates with gear from Sparco, Momo, OMP, Freem and more..
AI
Improved AMSP flying lap start
AI drivers now have their correct race numbers
Audio
Added audio for gear shifts
Improved tyre scrub sounds under braking
Fixed crossfade settings for blending on/off throttle audio for the KZ
Fixed incorrect non-stereo samples being used for on throttle audio for the kZ
Prevented IAME KZ Screamer idle sound from playing when stalled
Assists
Auto-clutch assist is now much smoother
Removed KZ throttle lift aid. The throttle must now be lifted when performing a shift
Controls
Added presets for Fanatec CSL Elite PS4 Wheel and Fanatec Clubsport V3 Pedals
Increased controller vibration from tyre sliding
Generic wheel presets now auto-assign Respawn to Spacebar by default
Gameplay
You can now set your race number in the profile screen
Added customisable leaderboard tag lines in the profile screen
Fixed problem of navigation looping around incorrectly in some cases
Protected against a possible crash when selecting race again after a Quick Race
Graphics/Animation
Reduced head movement under longitudinal acceleration
Driver no longer clips through the seat when subject to large vertical accelerations
Added option to enable HDR output to the settings for HDR compatible displays
Fixed inverted animation on clutch paddles for KZ chassis
HUD/UI
Fixed a crash when showing/hiding vehicle radar while in game
Camera cycle button no longer causes camera jump in main menu
Race winner notification moved away from centre of screen
Sector times are now displayed on HUD in Practice and Time Trial
Fixed live timing HUD widget first place showing up as red delta time.
The invalid lap HUD widget now displays correctly in minimal leaderboard mode
Optimization
Improved GPU performance in races with a large number of AI
Physics
Fixed bug in chain simulation to cause engine angular velocity to increase in large step sizes after long runs
Reduced clutch spring stiffness in the IAME KZ Screamer
Exposed front torsion bar stiffness as setup parameter
Reduced chassis stiffness
Replay
Gear shifts and the gear number is now visible in the replay
Improved replay camera target tracking
Fixed problem of FFB occurring while viewing a replay
VR
VR spectator screen now draws HUD and menus as 2D overlays
Improved VR loading screen
VR HUD appears in correct position in both SteamVR and Oculus
Menus are now drawn via compositor, so they are more crisp and unaffected by post processing
Build 0.1.0.1863 is now live, so restart Steam to get the update. Attracting top international and factory backed drivers, KZ is the world's premier karting class and it is now availble in KartKraft. With 45HP and a 6 Speed gearbox, the 125cc IAME KZ SCREAMER accelerates from a standing start to 60mph in just under 3.5 seconds making it quicker than many supercars and an experience unlike any other.
NEW FEATURES
Added KZ2 class with 125cc IAME KZ Screamer (Due to licensing restrictions, PFi does not support the KZ class)
Added chain link simulation
Added auto-upshift and auto-downshift assists
Added track map to HUD with different tracking modes
Added overhead vehicle HUD radar similar to 'Helicorsa'
Added ability to 'discard' previously purchased vehicles
Added ability to rename setups
FIXES/TWEAKS/TUNING
Tuned MG Yellow tyres to reduce mid-corner snap oversteer
Improved AI behaviour to respect the player.
Fixed problem of not being able to cycle through the different gameplay cameras and groups during the replay
Added setting to control the amount of notifications displayed in game.
Fixed the bug where FFB could remain at a non-zero value after the vehicle is no longer being driven
Enabled the recent laps HUD widget in the leaderboard events
Fixed the king pins not attaching correctly to the vehicle
Fixed bug where not all players would be able to be viewed in the post-race replay
Take advantage of the Steam Summer Sales and get 30% off KartKraft until July 09. Featuring the brand new Atlanta Motorsports Park track, and just weeks away from the KZ2 and customisation releases, there's never been a better time to hit the track in KartKraft!
Build 0.1.0.1782 is now live, so restart Steam to get the update. We've been working around the clock to improve the handling response when travelling over kerbs and during corner entry. The kart is now much more direct and less prone to rolling over at high speed. We can't wait to get your feedback!
FIXES/UPDATES/TWEAKS
Improved load sensitivity in tyre model
Added 'Account Reset' menu
Added potential fix for GameSparks X509 - Certificate verification failure
Restart Steam and download build 0.1.0.1780 now! Featuring the Herman Tilke designed Atlanta Motorsports Park, this track is like nothing you've driven before...
NEW FEATURES
Atlanta Motorsports Park
The steering wheel can now be hidden in cockpit view
FIXES/UPDATES/TWEAKS
Updated Unreal Engine to 4.22.2
Fixed spinning chain bug introduced in the previous build
Fixed incorrect vehicle bounds causing erratic AI behaviour
As we approach the release of Atlanta Motorsports Park, we’re here with a preview of what is arguably the world’s most unique karting circuit. Designed by renowned F1 architect Herman Tilke and opened in 2012, the track features over 43ft of elevation change and an incredibly technical chicane complex. If you thought Eau Rouge was steep, just wait until you try this in VR!