Restart Steam and download build 0.1.0.1780 now! Featuring the Herman Tilke designed Atlanta Motorsports Park, this track is like nothing you've driven before...
NEW FEATURES
Atlanta Motorsports Park
The steering wheel can now be hidden in cockpit view
FIXES/UPDATES/TWEAKS
Updated Unreal Engine to 4.22.2
Fixed spinning chain bug introduced in the previous build
Fixed incorrect vehicle bounds causing erratic AI behaviour
As we approach the release of Atlanta Motorsports Park, we’re here with a preview of what is arguably the world’s most unique karting circuit. Designed by renowned F1 architect Herman Tilke and opened in 2012, the track features over 43ft of elevation change and an incredibly technical chicane complex. If you thought Eau Rouge was steep, just wait until you try this in VR!
KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced.
This update also marks the release of our new website, which we've designed to further increase our transparency and communication of new features and release dates. If there's something else you'd like to see on the site, please let us know on Discord or right here on the Steam forums.
We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times
New Features
Added vehicle tuning and the ability to save these modifications to custom setups
Added sector times to the leaderboards
Fixes/Tweaks
Telemetry output now contains world velocity, track name, sector count, current sector.
Low speed slip angle telemetry output no longer osciallates
Added wheel slip angle and contact surface telemetry output
Fixed bug where the depth of field sliders in photo mode had no effect
Build 0.1.0.1717 is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft:
Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page for details)
Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear
Speed output is now an absolute value (never negative)
Fixes/Updates
Fixed bug where the last selected button of a previous menu was not being restored correctly
Fixed problem of player tags being visible at inappropriate times
Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active.
Fixed problem of the mouse not selecting the button in a menu that is created underneath it
We're back with a brand new release featuring the first version of our telemetry/motion plugin system. Over the coming weeks, we'll be working with motion platform developers to get their systems working with KartKraft.
Telemetry plugin tools
Whilst we've added support for streaming core data out of KartKraft as well as a SimTools plugin, we've designed the system to make it easy for anyone with basic coding experience to build their own telemetry apps. With examples in 5 different languages (Python, C++, C#, Java and Javascript) available now at https://github.com/black-delta/kartkraft-telemetry you can develop, test and release your own app for the KartKraft community. As developers, we're also strong proponents of forwards and backwards compatibility, and have chosen technologies that make that possible. That means, an app built today, will still work regardless of the changes we make to KartKraft. We can't wait to see what you come up with.
Fixed mouse for mouse input not always being correctly detected. Resolves the problem of the mouse not usually working in the Press Any Key menu, click & dragging to rotate the camera in the main menu and clicking & dragging to look around in photomode
Fixed crash when clicking on leaderboard notifications
Fixed spelling of temperature units (Celcius > Celsius)
There is a brand new patch available on Steam right now! Here is the full list of changes it brings to KartKraft:
Fixes/Tweaks
Fixed broken AI avoidance due to incorrect bounds calculation.
Fixed crash in new/reset account sequence in the auto-input device detection state
Fixed crash after having beaten a leaderboard opponent
Fixed crash caused by AI attempting to respawn
Added fallback font for Korean language support
Fixed bug where you could navigate past the last tab in the Game preferences menu
Fixed bug of photo mode not working in a post-race replay
Fixed bug of seeing an incorrect player in the leaderboard intro and podium cinematics
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.
The new version of KartKraft is already out on Steam! We are more than happy to share the full list of changes with you. Please let us know how you like all the latest improvements.
New Features
Added native support for OculusVR including ASW 2.0
Fixes/Tweaks
Updated Unreal Engine to 4.21
Performance improvements
Migrated to a new production server
Fixed input detection issue caused by a conflict with SteamVR overlay
Known issues
This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord or the Steam forums so we can fix them.
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.
[*Edit 20.04]
Fixes/Tweaks
Fixed infinite loop when purchasing a vehicle without sufficient funds Increased rear tyre grip by 1% to improve the balance of the vehicle.
We’re back with the first update of the year and it’s one we can’t wait for you to try. Bringing beta VR support and the second iteration of the physics model with improved force feeback, we’ve also worked on improving performance across the board by 15%.
NEW FEATURES
VR support (beta)
You can now use VR and WMR headsets via SteamVR or the Oculus runtime for those with Rift headsets. Although there is still much to add and improve, VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game. As such, we want to hear your feedback on what you like, what you don’t, and what you think is missing. As a starting point, we recommend adjusting the graphics preferences until you achieve a stable view and high framerate before playing. VR view reset is mapped to triangle on most controllers by default, however you can rebind this in the input preferences.
Known issues:
No horizon lock/head simulation
Replay mode is inaccessible
HUD and driver names may not render
Menus may clip into world objects
Cinematics and menus may not all be VR compliant
Karts may be blurry when viewed up close. Workaround: Turn down post processing quality
Physics model i2
This build comes with the first major physics iteration since the release of KartKraft. Several bugs were identified and fixed, resulting in increased stability, less understeer and smoother FFB. Leaderboards have also been reset, given these changes.
Known issues:
Some kerbs will cause the kart to rollover much easier than was previously possible
Please restart your Steam client if the update isn't already queued. We look forward to getting your feedback!
The new build goes live and it brings the highly anticipated features. Up to 8 AI drivers can be added to the race, with some famous names on the list! Without further ado, we invite you to check out all the changes:
New Features:
Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
Added trackside cameras in replay
Added floating player name tags for other drivers
Added distance travelled and total laps statistics
Fixes/Improvements:
Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
Improved driver animation
Fixed excessive chassis rattle in replay mode
Fixed driver animation not rendering correctly in replay mode
Fixed temporal aliasing in replay mode
Further HUD optimisations
Fixed driver bounds bug causing some drivers to pop into the scene during the podium
To add a bit more, we share a brand new trailer of KartKraft with you. Enjoy watching it: https://youtu.be/kSlCtZb1gAE As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.