KartKraft™ - KartKraft


We’re back with the first update of the year and it’s one we can’t wait for you to try. Bringing beta VR support and the second iteration of the physics model with improved force feeback, we’ve also worked on improving performance across the board by 15%.

NEW FEATURES

VR support (beta)
You can now use VR and WMR headsets via SteamVR or the Oculus runtime for those with Rift headsets. Although there is still much to add and improve, VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game. As such, we want to hear your feedback on what you like, what you don’t, and what you think is missing. As a starting point, we recommend adjusting the graphics preferences until you achieve a stable view and high framerate before playing. VR view reset is mapped to triangle on most controllers by default, however you can rebind this in the input preferences.

Known issues:
  • No horizon lock/head simulation
  • Replay mode is inaccessible
  • HUD and driver names may not render
  • Menus may clip into world objects
  • Cinematics and menus may not all be VR compliant
  • Karts may be blurry when viewed up close. Workaround: Turn down post processing quality

Physics model i2
This build comes with the first major physics iteration since the release of KartKraft. Several bugs were identified and fixed, resulting in increased stability, less understeer and smoother FFB. Leaderboards have also been reset, given these changes.

Known issues:
  • Some kerbs will cause the kart to rollover much easier than was previously possible

Please restart your Steam client if the update isn't already queued. We look forward to getting your feedback!
Dec 19, 2018
KartKraft™ - KartKrafter

Hello Karting Enthusiasts,

The new build goes live and it brings the highly anticipated features. Up to 8 AI drivers can be added to the race, with some famous names on the list! Without further ado, we invite you to check out all the changes:

New Features:
  • Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
  • Added trackside cameras in replay
  • Added floating player name tags for other drivers
  • Added distance travelled and total laps statistics

Fixes/Improvements:
  • Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
  • Improved driver animation
  • Fixed excessive chassis rattle in replay mode
  • Fixed driver animation not rendering correctly in replay mode
  • Fixed temporal aliasing in replay mode
  • Further HUD optimisations
  • Fixed driver bounds bug causing some drivers to pop into the scene during the podium

To add a bit more, we share a brand new trailer of KartKraft with you. Enjoy watching it:
https://youtu.be/kSlCtZb1gAE
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care,
KartKraft Team
https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKrafter

Hello Karting Enthusiasts,

With the start of the new week, we bring another set of improvements to KartKraft! Build 0.1.0.1480 introduces a new mode, which we hope will help you beat your records. The full list of changes is right below, so without further ado, we invite you to check it:

Fixes/Tweaks:
  • Reduced HUD processing time by 75%,
  • Improved driver animations,
  • Fixed bug causing the national leaderboard to appear empty intermittently,
  • Exhaust smoke particles are now only visible when the FX quality is set to ultra,
  • Removed foliage from all circuits that isn't visible when on the circuit,
  • Fixed collision on IPK brake rotors causing the kart to shake uncontrollably.

New feature:
  • Added minimal time trial mode which disables the ghost and only uploads your new time at the end of the session, if better than your previous time.

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care,
KartKraft Team

https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKrafter

Hello Karting Enthusiasts,

We are coming back to you with the freshly released patch. In the last couple of days, we focussed on improving the Force Feedback mechanisms for the users of wheels. That wasn't the only thing we worked on though. Here you can find the full list of changes, introduced in the build 0.1.0.1468:

Fixes/Tweaks:
  • Reduced FFB latency,
  • Changed FFB filter algorithm,
  • Improved crowd rendering performance,
  • Fixed: Vertical navigation acceleration no longer persists after button release,
  • Fixed: Respawning no longer cycles the onboard camera,
  • Tuned Geelong Kart Club to appear dry,
  • Motion blur in photo mode now smoothly blends in after coming to a stop,
  • Optimisation improvements.
New features:
  • Added slider to control crowd numbers,
  • Added frame rate cap.
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care,
KartKraft Team
KartKraft™ - KartKrafter

Hello Kart Krafters,

Another day brings another patch for KartKraft! Build 0.1.0.1457 is live now, and here is the list of changes it introduces:

Please restart Steam if the update has not already queued.

Fixes/Improvements:
  • Fixed crash when performing delta compression of game preferences,
  • Fixed FFB latency caused by ambiguous QPC timestamps between the game and FFB thread,
  • Fixed stuttering when transitioning between the rolling start and racing tracks.

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care,
Black Delta Team & IMGN.PRO


https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKraft


Please restart Steam if the update has not already queued.

Fixes/Improvements:
Fixed menu and HUD widgets clipping on certain aspect ratios
Add additional logging for GameSparks connection issues
Improved leaderboard performance caused by dynamic memory allocations
Fixed AI control at framerates below 30FPS
Fixed bug causing national leaderboard entries to not be displayed
Lap Validity is now performeed per sector to prevent invalid sectors from being used to calculate the optimal lap
Fixed ghost volume when set to 0%
Fixed stuttering caused by duplicate bindings being written to the log file each frame
Fixed driver suit skinning
Fixed incorrect ambient occlusion on driver suits
Added additional debug information when a cloud document fails to save
Added potential fix for Windows 7 crash when accessing the leaderboard
Fixed menu button selection not working
Changed 'FFB Gain' to 'FFB Strength' to make it easier to understand
Reduced the default gain for all wheel FFB presets
Changed 'Leaderboard' name to 'Ranked Time Trial' to avoid confusion
Fixed crash when travelling back to the main menu
Fixed crash when uploading cloud documents and the POST request fails
Removed redundant track surface decals
Fixed skinning issue on edge loops connecting the balaclava and helmet
Cached requests to backend for player names

New Features:
Replay timeline can now be dragged with the mouse
Added graphics option to select the output display device
Added slider widget to allow mouse control of cyclical preferences
Added acceleration to slider preferences when using a gamepad or keyboard to navigate
Added option to change camera group by holding down 'cycle camera'
Added additional onboard cameras
Added motion blur to photomode
Added option to skip Leaderboard XP/Ranking/Podium menus
Added generic wheel preset

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKraft
Note: Leaderboards have been reset for this patch

Fixes/Tweaks:
Decreased ignition cut time when the RPM limiter is engaged on the X30 engine
Fixed default startup window to the primary display when multiple monitors are present
Fixed crash when playing the winning cinematic in leaderboard mode
Fixed resolution and graphics settings not saving or persisting between game sessions
Replaced steering column PID controller with fixed angle constraint to eliminate input lag and improve FFB signal
Fixed rigid chain spinning around axle (finally). Now correctly aligns with engine. (Please buy a new kart or reset your account for this change to take effect)
Fixed incorrect Oryx rims on all karts. Changed from alloy to black gloss variant
Fixed placement of bodywork on all karts
Fixed assymetrical C-Section placement on CRG Road Rebel chassis
Fixed "Show Driver" option not working
Fixed inability to bind arrow keys
Tweaked default XBox controller, keyboard/mouse presets
Fixed bug causing the preference menu to be displayed twice rather than the pause menu
Fixed "Uploading in progress" menu button being selectable to avoid button pressed sound from triggering
Fixed LOD distances for Stub Axle, Hub, Kingpin and Bodywork
Fixed incorrect X30 carburettor peg positions
Fixed handling of potential crash when the preferences fail to save to the cloud
Fixed missing cones on all circuits
Fixed ghost sound being heard when the volume preference was set to 0%
Fixed player leaderboard entry not appearing in the middle of the screen and having to scroll

New Features:
Added additional playback speed options in replay mode (10x, 20x)
Added ability to rotate the view in the component/gear menus using the mouse
Added shortcut icons to the footer of menus where additional functionality was available
Added shortcut icons to Photomode to simplify the menu
Added ability to take screenshot in replay mode
Added Dutch tilt control to Photomode
Added descriptions to all preferences
Added presets for Thrustmaster T150, T300, TX and the Logitech G25 (Fanatec support coming)
Added ability to skip cinematics and splash screens
Increased maximum FFB gain setting
Added default bindings for respawning for all presets

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKraft
After an incredible and sleep deprived first week after the launch of KartKraft which saw us hit #1 on the Early Access charts, we thought we'd take a moment to reach out with a quick update.

Firstly thank you to all our players who have devoted their time to helping us track down bugs, search for fixes and try out new patches all the while helping other players too. The KartKraft community is an incredible group of players, all willing to help out just like those who lend you a hand or the chain lube at the track!

Our sole focus remains on fixing the crashes and loading issues a lot of you have experienced, which should see a new hotfix released in the coming days. We've also been working hard to add additional input presets and add the core features you've let us know were missing. Please keep the constructive criticism and suggestions coming, it really is what helps KartKraft become the game you want it to be. The more detailed the critique, the easier it makes our job.

We're also working on a handling/physics update which should see the FFB also improve dramatically. We've identified the problem causing the kart's current handling characteristics and have our heads down solving it as we speak. More updates on this to come.

Finally, we thought we'd give you a sneak preview of the upcoming AI update which will see you race head to head against drivers including Bas Lammers, Bart Price, Dave Sera, Remo Luciani, Anthony Abbasse and more. With a more detailed preview coming, I'll leave you with this:

https://youtu.be/1bqrmQZqSKc
KartKraft™ - KartKraft
Build 0.1.0.1420 is now live

Fixes:
Freeze/Fatal error when uploading winning times in Leaderboard mode
Fixed crash when crossing the start/finish line in Leaderboard mode
Fixed cutting exploit by invalidating laps when travelling backwards.
Fixed non-descriptive error when Steam/GameSparks fails to load
Removed development option to enable AI control by pressing 'C'
When resetting your account, saved UE4 data is also reset.
Flying lap now hides laptime/count on HUD until crossing the start/finish line for the first time
Fixed rewind function in replay.
Replay timeline now fits within monitor safe region
Game version now added to log
Input diagnostic now works in game and menu
Reduced menu navigation sensitivity (Not perfect, will be improved in future update)
Fixed collision on CRG, Praga, Sodi chassis
Removed "Gained an advantage" from track cutting lap invalidation message.
Fixed bug causing some players to receive an achievement for reaching level 0

New Features:
Added notification when driving backwards
Exposed bindings for Next/Previous Page to make navigating the menus easier
Added more debug text to track down errors/crashes more quickly
Added Leaderboard/ghost kart volume control in preferences
Added highlight of friends in Leaderboards. (Colours to be changed in future update)

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

https://store.steampowered.com/app/406350/KartKraft/
KartKraft™ - KartKraft
Build 0.1.0.1401 is now live

Thanks for your support in getting this out and for all your positive feedback over the last few days. If you could please keep it coming. We're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest reviews which let's us see where to focus our development efforts.

Known Issues:
Fatal error when entering the store (Hotfix already on the way)
Fatal error when entering leaderboard mode on Windows 7 machines (Please run the game in compatibility mode set to Win 7 SP3)
Missing presets for Fanatec devices (Working on it!)

New Features:
Added Practice mode to Freeplay
Added live input diagnositic to 'Bindings' menu
Enabled HUD countdown when under AI Control
Added ability to set maximum pedal input
Added temporary preference to adjust the maximum braking pressure

New Presets:
Logitech G27
Logitech G29
Logitech G920

Physics Fixes:
Kerbs are less likely to act as trampolines.
Reduced grass damping

Game Fixes:
Increased preference cycle repeat rate
Disabled FFB when under AI Control
Vehicles no longer spawn on grid roof in Practice mode
DirectInput no longer spams the log file when alt-tabbed
Added additional safe-guarding and logging for the Win 7 leaderboard mode crash
Respawn notification now appears when you are off track only
Increased contrast of preference menu tabs
Leaderboard widgets now use cached player data
Replay now fades in before cutting
Reduced size of icons in photomode, vehicle selection and configuration screens
News items are now sorted by date
Added missing back prompts to more menus
Adjusted AI racing lines to improve flying lap starts

More builds are on the way!
...