After nearly four years of development, and our team growing from a small two-man operation to nearly a dozen hard-working developers, we have finally published Staxel to Steam! As you can imagine we're all feeling a mix of excitement, pride, and nerves over this and we can't wait to see what you all think of our game so far. While we still have so much we'd like to do, we think you'll all certainly enjoy what's already there!
As you can see, Staxel has come a long way from its humble beginnings. It started out as a basic creative builder, with not much other than an open world and a handful of tools and building blocks. Since that point we’ve kept on adding more and more of the content and systems we’d had in mind until we reached a point where we were happy to show the world what we’ve got. It's been a wild ride so far, but now begins a totally new phase for Staxel, and we're super excited to get started!
This brings us to a very important point, and one we’re forever grateful for. We'd like to take a moment to thank our fantastic community for all the support you've given us and for all the fun we've had with you over the past few years. We've had a blast gaming with you, chatting with you and spitballing ideas. All the way from the tiny IRC channel we started with to the busy and friendly Discord server we hang out on together now. Thanks guys, we've seriously loved every minute of it, and without you, it goes without saying we never would have reached this point!
With that, we hope all of you have a blast with Staxel! Keep an eye out as in the coming days we will be posting another article outlining some of our plans for Staxel's development, including plans for new features and such!
You can get involved with our community through the following links:
After nearly four years of development, and our team growing from a small two-man operation to nearly a dozen hard-working developers, we have finally published Staxel to Steam! As you can imagine we're all feeling a mix of excitement, pride, and nerves over this and we can't wait to see what you all think of our game so far. While we still have so much we'd like to do, we think you'll all certainly enjoy what's already there!
As you can see, Staxel has come a long way from its humble beginnings. It started out as a basic creative builder, with not much other than an open world and a handful of tools and building blocks. Since that point we’ve kept on adding more and more of the content and systems we’d had in mind until we reached a point where we were happy to show the world what we’ve got. It's been a wild ride so far, but now begins a totally new phase for Staxel, and we're super excited to get started!
This brings us to a very important point, and one we’re forever grateful for. We'd like to take a moment to thank our fantastic community for all the support you've given us and for all the fun we've had with you over the past few years. We've had a blast gaming with you, chatting with you and spitballing ideas. All the way from the tiny IRC channel we started with to the busy and friendly Discord server we hang out on together now. Thanks guys, we've seriously loved every minute of it, and without you, it goes without saying we never would have reached this point!
With that, we hope all of you have a blast with Staxel! Keep an eye out as in the coming days we will be posting another article outlining some of our plans for Staxel's development, including plans for new features and such!
You can get involved with our community through the following links:
Hey everyone! From now on we will be posting each Staxel Reporter to Steam as well. The Staxel Reporter is a blog we've been keeping for over two years, and we will keep posting them for all news about the game and team.
Enjoy this month's post, which details the exciting inclusion of doors, mines and getting the game ready for Steam.
______
Mines
It’s been said that if you listen carefully, you can hear the faint echo of Winters whistling away while he works tirelessly beneath the surface, creating the mines which will soon be gracing the landscape in Staxel.
Mines are a completely new addition to the world-gen. We felt that, although roaming a massive, unspoilt island was a beautiful concept, it needed the human touch of hard work and industry.
Let’s have a look at how he’s getting on, shall we?
That’s a pretty large-scale operation going on there. Let’s take a closer look, but keep your voices down, we don’t want to interrupt his flow.
It definitely seems like there will be interesting stuff to find in there whilst exploring, but I think we’ll leave that for another day. Let’s get out of here before Winters hears us snooping around.
Steam testing
A lot of you will know that we’re getting very close to releasing Staxel on Steam. Nerve-wracking as it may be, we need to knuckle down and make sure we’re ready for it, and that means fixing all the bugs and finding the ones we don’t know about.
We’ve recently started sending out Steam keys to a small number of people who’ve already purchased Staxel on the website. This has already given us invaluable information and some great feedback to work with.
If you haven’t received a Steam key yet, don’t worry! It won’t be long until you get yours when we launch on Steam. In the meantime, if you have found any bugs or issues you think we should know about, or you just fancy hanging out with us, why not come and join the Staxel Discord where we have a dedicated #testers channel to help with the cause!
You can find the link to the Discord at playstaxel.com or just click on the image below!
Doors
Yup, you heard it right. Thanks to Moocow (and the masses of you who’ve requested it over the last couple of years) we finally have working doors implemented!
You can see a piece of the action in the .gif below.
Inspiring, isn’t it?
The doors currently open and close automatically when you approach them. This might change in the future but it was the easiest way to get them in quickly without having to put the NPCs through “How to Open Doors 101”.
One resident in particular will definitely benefit from the added privacy this feature brings.
Hey everyone! From now on we will be posting each Staxel Reporter to Steam as well. The Staxel Reporter is a blog we've been keeping for over two years, and we will keep posting them for all news about the game and team.
Enjoy this month's post, which details the exciting inclusion of doors, mines and getting the game ready for Steam.
______
Mines
It’s been said that if you listen carefully, you can hear the faint echo of Winters whistling away while he works tirelessly beneath the surface, creating the mines which will soon be gracing the landscape in Staxel.
Mines are a completely new addition to the world-gen. We felt that, although roaming a massive, unspoilt island was a beautiful concept, it needed the human touch of hard work and industry.
Let’s have a look at how he’s getting on, shall we?
That’s a pretty large-scale operation going on there. Let’s take a closer look, but keep your voices down, we don’t want to interrupt his flow.
It definitely seems like there will be interesting stuff to find in there whilst exploring, but I think we’ll leave that for another day. Let’s get out of here before Winters hears us snooping around.
Steam testing
A lot of you will know that we’re getting very close to releasing Staxel on Steam. Nerve-wracking as it may be, we need to knuckle down and make sure we’re ready for it, and that means fixing all the bugs and finding the ones we don’t know about.
We’ve recently started sending out Steam keys to a small number of people who’ve already purchased Staxel on the website. This has already given us invaluable information and some great feedback to work with.
If you haven’t received a Steam key yet, don’t worry! It won’t be long until you get yours when we launch on Steam. In the meantime, if you have found any bugs or issues you think we should know about, or you just fancy hanging out with us, why not come and join the Staxel Discord where we have a dedicated #testers channel to help with the cause!
You can find the link to the Discord at playstaxel.com or just click on the image below!
Doors
Yup, you heard it right. Thanks to Moocow (and the masses of you who’ve requested it over the last couple of years) we finally have working doors implemented!
You can see a piece of the action in the .gif below.
Inspiring, isn’t it?
The doors currently open and close automatically when you approach them. This might change in the future but it was the easiest way to get them in quickly without having to put the NPCs through “How to Open Doors 101”.
One resident in particular will definitely benefit from the added privacy this feature brings.