Hey guys, just a quick note to say that this week's update is going to be delayed until tomorrow; some of our last minute bug testing revealed some stuff that we're going to have to clean up. Don't worry, it'll be worth it in the end.
Hey guys, just a quick note to say that this week's update is going to be delayed until tomorrow; some of our last minute bug testing revealed some stuff that we're going to have to clean up. Don't worry, it'll be worth it in the end.
Another week, another update (mostly cooking behind the scenes).
This week's update mostly consists of bug fixes, including: - Fixed several bugs that caused dwarrow to becomes brain-dead and stop doing things (annoying bugs, to say the least!) - Numerous minor interface bugs, with text in wrong places - Fixed feasts not displaying their costs (!!!), which made it rather hard to plan your teching up :P
Also, we're proud to announce the map editor! It's not quite ship-shape and Bristol fashion yet, but you can fire it up and add or subtract stuff from the default level. In the coming days (tomorrow? maybe!) we'll be expanding it's functionality, adding more interface support (right now you've got to rename files in the game folder to load in new levels), and eventually working in Steam Workshop integration.
Another week, another update (mostly cooking behind the scenes).
This week's update mostly consists of bug fixes, including: - Fixed several bugs that caused dwarrow to becomes brain-dead and stop doing things (annoying bugs, to say the least!) - Numerous minor interface bugs, with text in wrong places - Fixed feasts not displaying their costs (!!!), which made it rather hard to plan your teching up :P
Also, we're proud to announce the map editor! It's not quite ship-shape and Bristol fashion yet, but you can fire it up and add or subtract stuff from the default level. In the coming days (tomorrow? maybe!) we'll be expanding it's functionality, adding more interface support (right now you've got to rename files in the game folder to load in new levels), and eventually working in Steam Workshop integration.
This weeks update is mostly bug fixing and content cleanup, but also included is the Rally! command, which allows you to direct your military dwarrow toward a specific point. No more will your poor weavers be melted into toxic goo because your soldiers were hanging out on the wrong side of your fortress when the scorpions attacked!
This weeks update is mostly bug fixing and content cleanup, but also included is the Rally! command, which allows you to direct your military dwarrow toward a specific point. No more will your poor weavers be melted into toxic goo because your soldiers were hanging out on the wrong side of your fortress when the scorpions attacked!
This week we've added: - Six new steam achievements - A new system called Guilds, where all the rooms on a floor have to belong to the guild - The first Guild, the Guard Post - Room outline are a little but more helpful, changing colour based on room status and the usual numerous small fixes. You can find the complete update page here.
This week we've added: - Six new steam achievements - A new system called Guilds, where all the rooms on a floor have to belong to the guild - The first Guild, the Guard Post - Room outline are a little but more helpful, changing colour based on room status and the usual numerous small fixes. You can find the complete update page here.