Godot Engine - Akien
We just released Godot 3.0.4, which is a small hotfix to 3.0.3 from last week. It fixes notably a crash that could happen when loading the Asset Library, not particularly harmful in everyday use of Godot, but givinig a bad first impression to new users trying to download demo projects.

Changes since 3.0.3:

  • Fix potential crash in Asset Library using multithreading on systems with low threadcount CPU
  • Heightmap shapes are now usage from PhysicsServer (enables terrain plugin on Asset Library)
  • Documentation updates
  • Translation updates

Stay tuned for more substantial changes in 3.0.5 coming pretty soon!
Godot Engine - Akien
We just pushed Godot 3.0.3 to Steam, as previously only the classical (non C#) version. The C# version is still considered alpha software, so we prefer to get it tested outside of Steam before pushing it with automated updates. Yet, 3.0.3 is a big release for C# users as it will let you export your games to desktop platforms (Linux, macOS and Windows)!

There are plenty of bug fixes, usability improvements and even some new features that made it into this release thanks to the work of all contributors, and Hein-Pieter who handles the stable 3.0 branch.

Check the detailed release notes for more info!


Oh and by the way! We're hosting a Godot Community Game Jam this weekend on https://itch.io/jam/godotjam062018. It's a great opportunity to focus on a simple Godot project for a couple days, and to see what the other Godot users are up to :)
Godot Engine - Akien
This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

Check the detailed release notes to see what's new in Godot 3.0.2, and what bugs have been fixed.
Godot Engine - Akien
This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

Check the detailed release notes to see what's new in Godot 3.0.2, and what bugs have been fixed.
Godot Engine - Akien
Hi dear Steam community!

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.

Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).

Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.
Godot Engine - Akien
Hi dear Steam community!

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.

Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).

Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.
Godot Engine - Akien


Godot 3.0 is out and ready for the big leagues!

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth on the Godot Engine blog announcement.

This release took a while to develop, but we are very proud of the result, and we hope that you will enjoy it! Check the blog post mentioned above for in-depth review of the release cycle, changes in the community and details on new features.

Important note for Steam users

Godot 3.0 breaks compatibility with the previous 2.1 branch distributed on Steam (currently 2.1.4-stable).

As such, it means that projects made in Godot 2.1.4 can't be opened in 3.0 directly, but need to be ported. This can be done using the experimental "Godot 3.0 exporter" provided in Godot 2.1.4 -- a new 2.1.5 release will come soon with further improvements and fixes to this exporter.

To allow Steam users to port their 2.1 projects, or keep using 2.1 to maintain published games, we decided to ship both versions at the same time on Steam. You should now have the possibility to run Godot 3.0 (default), or Godot 2.1 (via right-click on the Godot Engine entry in your library, or by pressing "Launch" and picking the 2.1 variant).

Note: Eventually, we will remove the 2.1 version from Steam, so if keeping it around is critical for your projects, we encourage you to start using the standalone version outside of Steam, and use Steam only for the latest stable release.

Note 2: 64-bit Windows users should now have the proper 64-bit binary for their platform. In previous releases we used to ship only the 32-bit version, which works for both 32-bit and 64-bit on Windows.

Please report any issue you might find with the new Steam packaging for this release.

Overview of new features

Briefly listed, here are the major new features:
  • New physically based 3D renderer
    • Full principled BSDF
    • Global illumination (GI)
    • Mid- and post-processing
    • Materials and shaders
    • GPU particles
  • New asset workflow
    • glTF 2.0 support
    • Improved OBJ support
    • SVG support
  • GDNative
  • Mono / C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Greatly improved 3D editor viewport
  • Console support via thirdparty porters

We hope that you will like this new release! As mentioned above, be sure to check the release announcement on the blog for more details.

Image credits: Illustration picture courtesy of James Redmond (@fracteed) who helped a lot during the development of 3.0 by stress-testing the engine with great PBR assets and reporting the issues he found doing so.
Godot Engine - Akien


Godot 3.0 is out and ready for the big leagues!

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth on the Godot Engine blog announcement.

This release took a while to develop, but we are very proud of the result, and we hope that you will enjoy it! Check the blog post mentioned above for in-depth review of the release cycle, changes in the community and details on new features.

Important note for Steam users

Godot 3.0 breaks compatibility with the previous 2.1 branch distributed on Steam (currently 2.1.4-stable).

As such, it means that projects made in Godot 2.1.4 can't be opened in 3.0 directly, but need to be ported. This can be done using the experimental "Godot 3.0 exporter" provided in Godot 2.1.4 -- a new 2.1.5 release will come soon with further improvements and fixes to this exporter.

To allow Steam users to port their 2.1 projects, or keep using 2.1 to maintain published games, we decided to ship both versions at the same time on Steam. You should now have the possibility to run Godot 3.0 (default), or Godot 2.1 (via right-click on the Godot Engine entry in your library, or by pressing "Launch" and picking the 2.1 variant).

Note: Eventually, we will remove the 2.1 version from Steam, so if keeping it around is critical for your projects, we encourage you to start using the standalone version outside of Steam, and use Steam only for the latest stable release.

Note 2: 64-bit Windows users should now have the proper 64-bit binary for their platform. In previous releases we used to ship only the 32-bit version, which works for both 32-bit and 64-bit on Windows.

Please report any issue you might find with the new Steam packaging for this release.

Overview of new features

Briefly listed, here are the major new features:
  • New physically based 3D renderer
    • Full principled BSDF
    • Global illumination (GI)
    • Mid- and post-processing
    • Materials and shaders
    • GPU particles
  • New asset workflow
    • glTF 2.0 support
    • Improved OBJ support
    • SVG support
  • GDNative
  • Mono / C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Greatly improved 3D editor viewport
  • Console support via thirdparty porters

We hope that you will like this new release! As mentioned above, be sure to check the release announcement on the blog for more details.

Image credits: Illustration picture courtesy of James Redmond (@fracteed) who helped a lot during the development of 3.0 by stress-testing the engine with great PBR assets and reporting the issues he found doing so.
Godot Engine - Akien
Hi there,

Godot 3.0 has just been released after 18 months of development!

Check the official website for the lengthy but feature-packed announcement: https://godotengine.org/article/godot-3-0-released

The Steam version will be updated in coming days, and will offer both 2.1.4 (like now) and 3.0, with an option to select what version to start. This should allow you to start porting projects to Godot 3.0 without losing the option to run your existing projects in 2.1.4.

Stay tuned!
Godot Engine - Akien
Hi there,

Godot 3.0 has just been released after 18 months of development!

Check the official website for the lengthy but feature-packed announcement: https://godotengine.org/article/godot-3-0-released

The Steam version will be updated in coming days, and will offer both 2.1.4 (like now) and 3.0, with an option to select what version to start. This should allow you to start porting projects to Godot 3.0 without losing the option to run your existing projects in 2.1.4.

Stay tuned!
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