Godot Engine - Akien
Ladies and gentlemen, risen from the depths of the source code repo and built for your enjoyment, please welcome Godot 2.0.3!

This new maintenance release in the stable 2.0 branch brings its load of notable bug fixes and API-compatible editor usability improvements.

Among other changes, it updates and re-enables support for OpenSSL that had been disabled in 2.0.2 due to security vulnerabilities, and brings a spectacular performance increase for the Windows binaries. The latter is due to the switch to Microsoft Visual C++ compiler to build the binaries, while previous versions were cross-compiled from Linux using MinGW.

The main highlights in this maintenance release are:

Enhancements:
  • Many new classes documented! Thanks to all those that got involved after our call for contributors! Feel free to join us as there's still a lot to do, but the progress is heart-warming!
  • Ability to shrink all images x2 on load
  • Add preview of the Camera2D's screen boundaries
  • Allow dragging on only one (global) axis when holding down shift
  • More precise InputMap Axis descriptions in project settings
  • Move export GUI debug toggle to export settings window
  • New Dictionary.has_all(Array)
  • Script editor usability improvements:
  • Autocomplete no longer shows duplicates
  • Fixed code completion after opening bracket
  • Options to change the caret color and toggle blinking
  • Option to trim trailing white space on save
  • Subclasses can extend from other subclasses via relative paths
  • Update to Godot's regex library
  • Update OpenSSL to version 1.0.2h

Bug fixes:
  • AnimationPlayer: Prevent resetting timeline when pinned
  • Fix behavior of OS.set_window_resizable
  • Fix Camera2D ignoring zoom when checking limits
  • Fix checking unsaved changes only in current scene
  • Fix launching from .app on OSX
  • Fix 'Quit to Project Manager' not stopping the running application
  • Fix shader editor syntax coloring
  • Fix to avoid video texture scaling
  • GridMap: Fix backwards rotate hotkeys
  • Keep editable instances data when replacing tree root node
  • Made trackpad behaviour optional in 3D mode
  • Reimplement key input events in Emscripten export
  • Rotation APIs: Better exposure for degrees methods
  • Tabs: various usability fixes

See the full changelog for more details.
Godot Engine - Akien
Ladies and gentlemen, risen from the depths of the source code repo and built for your enjoyment, please welcome Godot 2.0.3!

This new maintenance release in the stable 2.0 branch brings its load of notable bug fixes and API-compatible editor usability improvements.

Among other changes, it updates and re-enables support for OpenSSL that had been disabled in 2.0.2 due to security vulnerabilities, and brings a spectacular performance increase for the Windows binaries. The latter is due to the switch to Microsoft Visual C++ compiler to build the binaries, while previous versions were cross-compiled from Linux using MinGW.

The main highlights in this maintenance release are:

Enhancements:
  • Many new classes documented! Thanks to all those that got involved after our call for contributors! Feel free to join us as there's still a lot to do, but the progress is heart-warming!
  • Ability to shrink all images x2 on load
  • Add preview of the Camera2D's screen boundaries
  • Allow dragging on only one (global) axis when holding down shift
  • More precise InputMap Axis descriptions in project settings
  • Move export GUI debug toggle to export settings window
  • New Dictionary.has_all(Array)
  • Script editor usability improvements:
  • Autocomplete no longer shows duplicates
  • Fixed code completion after opening bracket
  • Options to change the caret color and toggle blinking
  • Option to trim trailing white space on save
  • Subclasses can extend from other subclasses via relative paths
  • Update to Godot's regex library
  • Update OpenSSL to version 1.0.2h

Bug fixes:
  • AnimationPlayer: Prevent resetting timeline when pinned
  • Fix behavior of OS.set_window_resizable
  • Fix Camera2D ignoring zoom when checking limits
  • Fix checking unsaved changes only in current scene
  • Fix launching from .app on OSX
  • Fix 'Quit to Project Manager' not stopping the running application
  • Fix shader editor syntax coloring
  • Fix to avoid video texture scaling
  • GridMap: Fix backwards rotate hotkeys
  • Keep editable instances data when replacing tree root node
  • Made trackpad behaviour optional in 3D mode
  • Reimplement key input events in Emscripten export
  • Rotation APIs: Better exposure for degrees methods
  • Tabs: various usability fixes

See the full changelog for more details.
Godot Engine - Akien
Here comes a new maintenance release in the stable 2.0 branch! It adds some nice code highlighting features as well as various other bugfixes and enhancements.

The support for OpenSSL has been temporarily disabled due to security vulnerabilities in the embedded code we were using; it will be readded in the upcoming version 2.0.3 (and 2.1).

Moreover, UPX compression of the binaries has been disabled, which should ensure among other things smaller downloads for future updates on Steam.

The main highlights in this maintenance release are:

Enhancements:

  • Add -r flag to adb install for keep app user data
  • Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
  • Add stop and delete buttons to sample library
  • Added insert mode to text editor
  • Added rotation/panning support for trackpads in 3D mode
  • Bind Z key (without modifiers) to toggle wireframe in 3D view
  • Expose android/shutdown_adb_on_exit parameter and default to true
  • LineEdit/TextEdit: various improvements and fixes to copy, cut and paste behaviours
  • Option to toggle line numbers
  • Option to toggle tabulation drawing and configurable size
  • Separate help pages from scripts by default
  • Syntax highlighting for numbers, functions and member variables
  • Syntax highlighting for selected words

Bug fixes:

  • Fix crash when importing sub-scenes
  • Fix crash when resizing ConcavePolygonShape2D segments
  • Fix cursor getting locked on tree control if tree is cleared while modifying numerical element
  • Fix editors panels, of the bottom panel, not resizing in some cases
  • Fix errors when switching to a new scene with a spatial editor from a canvas editor
  • Fix file dialog, of Particles2D plugin, showing "Error" icons
  • Fix inconsistent file saving validation
  • Fix InputMap::action_erase_event()
  • OSX: Fix inverted horizontal scrolling
  • Use non-templated nearest_power_of_2 (workaround for iOS out-of-memory crash)
Godot Engine - Akien
Here comes a new maintenance release in the stable 2.0 branch! It adds some nice code highlighting features as well as various other bugfixes and enhancements.

The support for OpenSSL has been temporarily disabled due to security vulnerabilities in the embedded code we were using; it will be readded in the upcoming version 2.0.3 (and 2.1).

Moreover, UPX compression of the binaries has been disabled, which should ensure among other things smaller downloads for future updates on Steam.

The main highlights in this maintenance release are:

Enhancements:

  • Add -r flag to adb install for keep app user data
  • Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
  • Add stop and delete buttons to sample library
  • Added insert mode to text editor
  • Added rotation/panning support for trackpads in 3D mode
  • Bind Z key (without modifiers) to toggle wireframe in 3D view
  • Expose android/shutdown_adb_on_exit parameter and default to true
  • LineEdit/TextEdit: various improvements and fixes to copy, cut and paste behaviours
  • Option to toggle line numbers
  • Option to toggle tabulation drawing and configurable size
  • Separate help pages from scripts by default
  • Syntax highlighting for numbers, functions and member variables
  • Syntax highlighting for selected words

Bug fixes:

  • Fix crash when importing sub-scenes
  • Fix crash when resizing ConcavePolygonShape2D segments
  • Fix cursor getting locked on tree control if tree is cleared while modifying numerical element
  • Fix editors panels, of the bottom panel, not resizing in some cases
  • Fix errors when switching to a new scene with a spatial editor from a canvas editor
  • Fix file dialog, of Particles2D plugin, showing "Error" icons
  • Fix inconsistent file saving validation
  • Fix InputMap::action_erase_event()
  • OSX: Fix inverted horizontal scrolling
  • Use non-templated nearest_power_of_2 (workaround for iOS out-of-memory crash)
Godot Engine - Akien
While working on the future Godot 2.1, we decided to cherry-pick the relevant bug fixes and simple enhancements to the 2.0 branch, so that we can provide you regular maintenance releases.

See the full announcement about this decision and the overall release cycle for Godot's future versions.

Several small improvements in Godot 2.0.1

The main fixes in this release are:

Enhancements:
  • Usability improvements in the help section (full object inheritance, searchable class list)
  • Better and configurable placement of the script editor call hint
  • Support configuration presets for self-contained builds (especially for Steam)
  • Added more gamepads bindings
  • Improved classes documentation
  • Reduced size of demos package

Bug fixes:
  • Fixed addition/delete of global variables in the project settings
  • Fixed blending functions in AnimationTreePlayer
  • Fixed transform localization event in mouse motion
  • Fixed closing a scene tab when it was not the current tab

See the full changelog for more details
Godot Engine - Akien
While working on the future Godot 2.1, we decided to cherry-pick the relevant bug fixes and simple enhancements to the 2.0 branch, so that we can provide you regular maintenance releases.

See the full announcement about this decision and the overall release cycle for Godot's future versions.

Several small improvements in Godot 2.0.1

The main fixes in this release are:

Enhancements:
  • Usability improvements in the help section (full object inheritance, searchable class list)
  • Better and configurable placement of the script editor call hint
  • Support configuration presets for self-contained builds (especially for Steam)
  • Added more gamepads bindings
  • Improved classes documentation
  • Reduced size of demos package

Bug fixes:
  • Fixed addition/delete of global variables in the project settings
  • Fixed blending functions in AnimationTreePlayer
  • Fixed transform localization event in mouse motion
  • Fixed closing a scene tab when it was not the current tab

See the full changelog for more details
Godot Engine - Akien
Hi everyone,

To clarify everything as the current trailer of the Store Page is slightly outdated, the Godot Engine version that was just released on Steam is version 2.0 stable, i.e. the latest upstream version.

Here's the original announcement from Godot's brand new website
We encourage you all to follow this blog for further exciting announcements!


Godot reaches 2.0 stable!



A little more than two years ago, Godot was open sourced. It was meant to be an in-house tool and, while it worked for use in internal projects, it was far from the usability expected when you have thousands of developers working with it.

After a year of hard work and community feedback, Godot 1.0 was released, marking the first version that was ready for general consumption. This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, which did in fact improve 2D rendering considerably.

Usability still remained a pressing issue, so we made a long list of tasks to improve upon for 2.0. We worked hard and after about 8 months we now finally have a stable Godot ready for you!

This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

See the full release notes.
Godot Engine - Akien
Hi everyone,

To clarify everything as the current trailer of the Store Page is slightly outdated, the Godot Engine version that was just released on Steam is version 2.0 stable, i.e. the latest upstream version.

Here's the original announcement from Godot's brand new website
We encourage you all to follow this blog for further exciting announcements!


Godot reaches 2.0 stable!



A little more than two years ago, Godot was open sourced. It was meant to be an in-house tool and, while it worked for use in internal projects, it was far from the usability expected when you have thousands of developers working with it.

After a year of hard work and community feedback, Godot 1.0 was released, marking the first version that was ready for general consumption. This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, which did in fact improve 2D rendering considerably.

Usability still remained a pressing issue, so we made a long list of tasks to improve upon for 2.0. We worked hard and after about 8 months we now finally have a stable Godot ready for you!

This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

See the full release notes.
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