Once more into the fray Into the last good fight I’ll ever know Live and die on this day … Live and die on this day …
-Joe Carnahan, The Grey
It’s time to prepare for a battle like you’ve never known. We’ve added two new creatures, unique in their own respects, yet equally terrifying in what they are capable of. We’re also introducing two new weapons with which to defend yourself against these formidable foes. You may be able to survive the aerial assaults, but it’s going to take every bit of courage to face what else we have in store for you.
New Weapons
New Creatures
Other Improvements and Fixes
We have improved the particle effects for the Heavy Assault Rifle, as well as the Heat and Reactor Pistols.
The O.M.P.A. can now travel with you. This means that if you mount the O.M.P.A. into your vehicle, or if he’s flanking/following you, he will travel with you.
Spaceships should no longer get stuck on asteroids and be unable to take off.
Players will now be able to use the Forge when pressing F and either ESC or TAB simultaneously.
The description for Solar Panels has been corrected. They will no longer say they can power O.M.P.A.s.
Infinite resource locations now take time to recover lost resources (e.g., a geyser still has infinite gas, but a player can no longer spam that as much as possible, as it will take time to recharge).
Crates have updated inventory possibilities to include new weapons and new ammo.
Fixed an issue where reordering the O.M.P.A.s in the control panel would cause the control panel to malfunction.
Once more into the fray Into the last good fight I’ll ever know Live and die on this day … Live and die on this day …
-Joe Carnahan, The Grey
It’s time to prepare for a battle like you’ve never known. We’ve added two new creatures, unique in their own respects, yet equally terrifying in what they are capable of. We’re also introducing two new weapons with which to defend yourself against these formidable foes. You may be able to survive the aerial assaults, but it’s going to take every bit of courage to face what else we have in store for you.
New Weapons
New Creatures
Other Improvements and Fixes
We have improved the particle effects for the Heavy Assault Rifle, as well as the Heat and Reactor Pistols.
The O.M.P.A. can now travel with you. This means that if you mount the O.M.P.A. into your vehicle, or if he’s flanking/following you, he will travel with you.
Spaceships should no longer get stuck on asteroids and be unable to take off.
Players will now be able to use the Forge when pressing F and either ESC or TAB simultaneously.
The description for Solar Panels has been corrected. They will no longer say they can power O.M.P.A.s.
Infinite resource locations now take time to recover lost resources (e.g., a geyser still has infinite gas, but a player can no longer spam that as much as possible, as it will take time to recharge).
Crates have updated inventory possibilities to include new weapons and new ammo.
Fixed an issue where reordering the O.M.P.A.s in the control panel would cause the control panel to malfunction.
Remember the good ol’ days wandering the original Proteus 2 map with your trusty sidekick O.M.P.A.? Well, we’ve re-established contact with BOTH! You read that correctly, The Lost & Found Update has brought back both the O.M.P.A and the original Proteus 2 map.
What does this mean? It means the O.M.P.A. has been re-wired, re-worked, and revamped to be better than ever. And as for the original Proteus 2 map coming back, don’t worry about it replacing the current Proteus 2 map, it’s more of an extension. Or think of it simply as the other side of the world. Basically after crash landing on the current Proteus 2 map you can walk towards the sand dunes and be prompted to travel to the original Proteus 2 map.
For further information on additions, tweaks, and fixes in The Lost & Found Update, please see the details below.
How the O.M.P.A. Has Changed
You can craft multiple O.M.P.A.s (make an army of them if you please).
We’ve created a command menu specifically for the O.M.P.A.s, where you can control/direct 4 at any given time.
The O.M.P.A has its own skill tree. Meaning, it’s up to you how you want to improve its performance.
The O.M.P.A. now has a persistent existence, so you can fully customize its color, as well as manage its internal inventory.
If you lose your O.M.P.A. you can teleport it to your location for half its energy.
Original Proteus 2 Map Returning
You can travel to the original Proteus 2 map from the sand dunes on the current Proteus 2 map.
Original Proteus 2 map is now Site B, while current is Site A.
When traveling between Site A and B of Proteus 2, you can also do it inside as either the driver or the passenger.
Other Improvements & Fixes
We’ve improved traveling between planets to help reduce incidents of players losing their spaceship.
In single player, we’ve corrected the issue where people’s destroyed structures were reappearing.
Fixed an issue where the game sometimes crashed when flying a spaceship.
Remember the good ol’ days wandering the original Proteus 2 map with your trusty sidekick O.M.P.A.? Well, we’ve re-established contact with BOTH! You read that correctly, The Lost & Found Update has brought back both the O.M.P.A and the original Proteus 2 map.
What does this mean? It means the O.M.P.A. has been re-wired, re-worked, and revamped to be better than ever. And as for the original Proteus 2 map coming back, don’t worry about it replacing the current Proteus 2 map, it’s more of an extension. Or think of it simply as the other side of the world. Basically after crash landing on the current Proteus 2 map you can walk towards the sand dunes and be prompted to travel to the original Proteus 2 map.
For further information on additions, tweaks, and fixes in The Lost & Found Update, please see the details below.
How the O.M.P.A. Has Changed
You can craft multiple O.M.P.A.s (make an army of them if you please).
We’ve created a command menu specifically for the O.M.P.A.s, where you can control/direct 4 at any given time.
The O.M.P.A has its own skill tree. Meaning, it’s up to you how you want to improve its performance.
The O.M.P.A. now has a persistent existence, so you can fully customize its color, as well as manage its internal inventory.
If you lose your O.M.P.A. you can teleport it to your location for half its energy.
Original Proteus 2 Map Returning
You can travel to the original Proteus 2 map from the sand dunes on the current Proteus 2 map.
Original Proteus 2 map is now Site B, while current is Site A.
When traveling between Site A and B of Proteus 2, you can also do it inside as either the driver or the passenger.
Other Improvements & Fixes
We’ve improved traveling between planets to help reduce incidents of players losing their spaceship.
In single player, we’ve corrected the issue where people’s destroyed structures were reappearing.
Fixed an issue where the game sometimes crashed when flying a spaceship.
Since The Architect update went live last week, we saw that a lot of you were enjoying creating all types of unique structures. And so we wanted to give you even more custom pieces. Additionally, we saw that a few of you were having issues with joining/inviting to/deleting universes, as well as buildings/utilities disappearing from your base. Those issues have now been rectified in this update.
So, go forth and build, build and BUILD some more. But if you want further details, please read below.
WHAT’S CHANGED?
ADDED OVER 30 NEW CUSTOM PIECES: More pieces means more creative freedom. And this latest batch of new pieces includes the likes of windowed walls, lighting fixtures, curved walls, a door, and more!
CREATED A SOFTWARE-SIDE LOAD BALANCER: If you were noticing items/structures missing from your base, this was due to an inherent limit in multiplayer due to cloud bandwidth. So, we wrote a software-side load balancer that automatically compresses the amount of traffic to 1/50th of the space. Meaning, your items should no longer disappear.
IMPROVED STEAM NAME CHARACTER RECOGNITION: We noticed people with steam names that contained spaces or special characters had trouble inviting, joining, and deleting private universes. That however, has been corrected, so no matter your steam name, you should be able to invite, join, or delete servers with no problems.
Since The Architect update went live last week, we saw that a lot of you were enjoying creating all types of unique structures. And so we wanted to give you even more custom pieces. Additionally, we saw that a few of you were having issues with joining/inviting to/deleting universes, as well as buildings/utilities disappearing from your base. Those issues have now been rectified in this update.
So, go forth and build, build and BUILD some more. But if you want further details, please read below.
WHAT’S CHANGED?
ADDED OVER 30 NEW CUSTOM PIECES: More pieces means more creative freedom. And this latest batch of new pieces includes the likes of windowed walls, lighting fixtures, curved walls, a door, and more!
CREATED A SOFTWARE-SIDE LOAD BALANCER: If you were noticing items/structures missing from your base, this was due to an inherent limit in multiplayer due to cloud bandwidth. So, we wrote a software-side load balancer that automatically compresses the amount of traffic to 1/50th of the space. Meaning, your items should no longer disappear.
IMPROVED STEAM NAME CHARACTER RECOGNITION: We noticed people with steam names that contained spaces or special characters had trouble inviting, joining, and deleting private universes. That however, has been corrected, so no matter your steam name, you should be able to invite, join, or delete servers with no problems.