Oct 17, 2016
Osiris: New Dawn - MountainOutcast
Ahoy space adventurers! The journey continues with more updates to Osiris: New Dawn and, as always, we’re very thankful to the whole community being onboard and keeping a positive attitude during our development.

Of course, we’re still furiously optimizing the online multiplayer gameplay and finding bugs to fix daily but we know it’s time to give you guys more news on some of of the upcoming content we are working on. These things will be coming soon and you guys are the first to see these art pieces!

Base Defense – Turrets: Tired of alien or colony raids? Soon base turrets can defend against alien creatures and opposing human factions.

http://steamcommunity.com/sharedfiles/filedetails/?id=780989618
New Resource - Azurnium: The very rare resource will be discoverable - how you find it is another story. :)

Craftable Vehicle - Mech: With Azurnium discoverable you will now be able to build the ultimate tool of destruction…the MECH! Terrorize alien creatures and human rivals with this high-end mechanized robot.

http://steamcommunity.com/sharedfiles/filedetails/?id=780991827
Crab Creature Mount: We’ve been really trying to think of a unique and creative way to implement ridable crabs. Do you tame them? Do you find them? We’ve agreed on a new system we are really excited about. So players will soon be able to use crabs as a ridable mount. We don’t want to spoil the details of the mechanics on how to obtain it, but let’s just say you’re going to have to “science the shizz out of it” to make it happen. :)

Adventure into the Caves: New underground caves will be vastly expanded with large caches of resources - but only those ready for a fight will reach this motherlode of riches.

http://steamcommunity.com/sharedfiles/filedetails/?id=780993000
Keybind Functionality: The highly requested feature will enable players to rebind key commands to their own preferences.

We also mentioned a couple days ago that the next planetary experience will be Aziel, a moon that features harsh ice climates, snowblinding landscapes, and new alien lifeforms lurking in wait. Many more content updates are in the works, so stay tuned for more detail soon!

http://steamcommunity.com/sharedfiles/filedetails/?id=780993311
-Osiris Team
Oct 17, 2016
Osiris: New Dawn - MountainOutcast
Ahoy space adventurers! The journey continues with more updates to Osiris: New Dawn and, as always, we’re very thankful to the whole community being onboard and keeping a positive attitude during our development.

Of course, we’re still furiously optimizing the online multiplayer gameplay and finding bugs to fix daily but we know it’s time to give you guys more news on some of of the upcoming content we are working on. These things will be coming soon and you guys are the first to see these art pieces!

Base Defense – Turrets: Tired of alien or colony raids? Soon base turrets can defend against alien creatures and opposing human factions.

http://steamcommunity.com/sharedfiles/filedetails/?id=780989618
New Resource - Azurnium: The very rare resource will be discoverable - how you find it is another story. :)

Craftable Vehicle - Mech: With Azurnium discoverable you will now be able to build the ultimate tool of destruction…the MECH! Terrorize alien creatures and human rivals with this high-end mechanized robot.

http://steamcommunity.com/sharedfiles/filedetails/?id=780991827
Crab Creature Mount: We’ve been really trying to think of a unique and creative way to implement ridable crabs. Do you tame them? Do you find them? We’ve agreed on a new system we are really excited about. So players will soon be able to use crabs as a ridable mount. We don’t want to spoil the details of the mechanics on how to obtain it, but let’s just say you’re going to have to “science the shizz out of it” to make it happen. :)

Adventure into the Caves: New underground caves will be vastly expanded with large caches of resources - but only those ready for a fight will reach this motherlode of riches.

http://steamcommunity.com/sharedfiles/filedetails/?id=780993000
Keybind Functionality: The highly requested feature will enable players to rebind key commands to their own preferences.

We also mentioned a couple days ago that the next planetary experience will be Aziel, a moon that features harsh ice climates, snowblinding landscapes, and new alien lifeforms lurking in wait. Many more content updates are in the works, so stay tuned for more detail soon!

http://steamcommunity.com/sharedfiles/filedetails/?id=780993311
-Osiris Team
Osiris: New Dawn - MountainOutcast
Hey All!

Another patch is here which focuses on server saving issues and we were able to address a few other things as well. The most important change will be that you assign your character to a server. So please take care when choosing which server and region you want to play on.

Highlighted Updates:

  • Restructuring of the main menu to allow avatar centric server assignment to solve server jumping save game issues
  • Fix - Vehicles do not eject when one player dies on a server
  • Fix - All furniture now destroys when structure is destroyed
  • Added Depository to main mission progression
  • Changed Hydrogen costs to 50 to fix the 25 left over bug
  • Performance optimizations on geyser particle systems

Check the forums for more information!

-Osiris Team
Osiris: New Dawn - MountainOutcast
Hey All!

Another patch is here which focuses on server saving issues and we were able to address a few other things as well. The most important change will be that you assign your character to a server. So please take care when choosing which server and region you want to play on.

Highlighted Updates:

  • Restructuring of the main menu to allow avatar centric server assignment to solve server jumping save game issues
  • Fix - Vehicles do not eject when one player dies on a server
  • Fix - All furniture now destroys when structure is destroyed
  • Added Depository to main mission progression
  • Changed Hydrogen costs to 50 to fix the 25 left over bug
  • Performance optimizations on geyser particle systems

Check the forums for more information!

-Osiris Team
Osiris: New Dawn - TaoOfChau
Hello to all space adventurers currently "exploring" Osiris: New Dawn! This is Brian McRae, Founder & CEO of Fenix Fire Entertainment. I just wanted to take a quick moment to give our growing Steam community an update on the ongoing development mission at this time.

First off, I want to give a huge THANK YOU to all the Steam players currently playing and supporting the game. When we debuted at PAX West we felt the game was received very well but we weren’t sure how well the game would perform when we launched it into Early Access. We’re very aware that gamers were disillusioned with some recent space-based games, and with comparisons being made to our Osiris, that made us a bit nervous. So we were absolutely overwhelmed and humbled by the response, the positive comments, and being the #1 game on Steam for five days in a row!

http://steamcommunity.com/sharedfiles/filedetails/?id=779842263

While this is worth celebrating, we haven’t had time to really celebrate at all; we’ve been slammed fixing bugs and framerate issues, optimizing the game more for online play, and planning out upcoming content updates. I’m going to sound like a broken record, but again, a huge MEGA THANK YOU to you, our incredibly helpful Steam fans for reporting bugs, making suggestions, and generally having a positive attitude when playing Osiris. We went into Early Access with the idea that gamers could help mold the game and we have been incredibly appreciative to all the constructive feedback. We have the framework to build the solar system and beyond in Osiris, and definitely want gamers to be along for the ride as we add new features and additional content toward a full launch next year.

With the ambitious direction that we plan for Osiris, we definitely needed help down the road and when I haven’t been working on the game, I’ve been onboarding new dev team members. As of last week, we’ve gone from a "team" of two people to a team of eight people – that’s four times more people working on the game now! 😆 Jokes aside, the new team members will make a huge difference in the coming weeks as they identify bugs, deliver fixes and begin concepting new content so much more quickly than we could before.

So, what’s the immediate plan for Osiris? Well we just launched a patch that will immensely help online play – server regions! Also, since we added a lot of multiplayer performance optimizations we now have room to increase the structure limit per server to twice what we had before, as well as making structures and vehicles fully destructible. And of course we’re working on some really cool new content that we’ll be implementing in the next week or so (needs to be tested, of course!). Look for an announcement on the next content update this week.

Lastly, a big thing to look forward to is Aziel, the neighboring moon with a completely different climate… ice, ice, baby! While there are still a bunch of things we need to finalize, polish and balance on Proteus 2 (the first planet) we’re not that far from adding Aziel in the near future.

Anyway, again thank you so much for your attention and support on Osiris: New Dawn - back to making galaxies!

Brian McRae
CEO & Founder, Fenix Fire Entertainment.


Osiris: New Dawn - TaoOfChau
Hello to all space adventurers currently "exploring" Osiris: New Dawn! This is Brian McRae, Founder & CEO of Fenix Fire Entertainment. I just wanted to take a quick moment to give our growing Steam community an update on the ongoing development mission at this time.

First off, I want to give a huge THANK YOU to all the Steam players currently playing and supporting the game. When we debuted at PAX West we felt the game was received very well but we weren’t sure how well the game would perform when we launched it into Early Access. We’re very aware that gamers were disillusioned with some recent space-based games, and with comparisons being made to our Osiris, that made us a bit nervous. So we were absolutely overwhelmed and humbled by the response, the positive comments, and being the #1 game on Steam for five days in a row!

http://steamcommunity.com/sharedfiles/filedetails/?id=779842263

While this is worth celebrating, we haven’t had time to really celebrate at all; we’ve been slammed fixing bugs and framerate issues, optimizing the game more for online play, and planning out upcoming content updates. I’m going to sound like a broken record, but again, a huge MEGA THANK YOU to you, our incredibly helpful Steam fans for reporting bugs, making suggestions, and generally having a positive attitude when playing Osiris. We went into Early Access with the idea that gamers could help mold the game and we have been incredibly appreciative to all the constructive feedback. We have the framework to build the solar system and beyond in Osiris, and definitely want gamers to be along for the ride as we add new features and additional content toward a full launch next year.

With the ambitious direction that we plan for Osiris, we definitely needed help down the road and when I haven’t been working on the game, I’ve been onboarding new dev team members. As of last week, we’ve gone from a "team" of two people to a team of eight people – that’s four times more people working on the game now! 😆 Jokes aside, the new team members will make a huge difference in the coming weeks as they identify bugs, deliver fixes and begin concepting new content so much more quickly than we could before.

So, what’s the immediate plan for Osiris? Well we just launched a patch that will immensely help online play – server regions! Also, since we added a lot of multiplayer performance optimizations we now have room to increase the structure limit per server to twice what we had before, as well as making structures and vehicles fully destructible. And of course we’re working on some really cool new content that we’ll be implementing in the next week or so (needs to be tested, of course!). Look for an announcement on the next content update this week.

Lastly, a big thing to look forward to is Aziel, the neighboring moon with a completely different climate… ice, ice, baby! While there are still a bunch of things we need to finalize, polish and balance on Proteus 2 (the first planet) we’re not that far from adding Aziel in the near future.

Anyway, again thank you so much for your attention and support on Osiris: New Dawn - back to making galaxies!

Brian McRae
CEO & Founder, Fenix Fire Entertainment.


Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

As it was prophesied, soon it will come to pass. The Steam Charts approach their endgame: where all sales and all pre-order shenanigans converge to ensure that just one game occupies all top ten placements. Soon, there shall be unity. Terrible, terrible unity. … [visit site to read more]

Osiris: New Dawn - MountainOutcast
This patch is a big one for us and involves a server wipe. We hopefully will not need to do this very often. Only when absolutely necessary. So let’s dive in!

NOTE - Single Player players should restart their character and world to ensure all the updates are realized.

Highlighted Updates:

  • Location based servers! We now have server location options to choose from to get the lowest ping. Choose from US West and East, EU, Canada, Europe, Asia, South America, Australia. Your servers should default to the ones with the lowest ping but feel free to choose any region.
  • We’ve migrated to more powerful servers. This should reduce the saving issues many have had.
  • Structure limits have been doubled on all servers!
    PVE Servers added!
  • 10 spawn locations with wide area spawn randomization - you won’t be spawning on top of each other anymore!
  • Gold now registers in Assualt Rifle Creation Recipe
  • Receive 80% of a structure’s resources when deconstructing it.
  • Vehicles, robots and structures are now destructible
  • Furniture is now destructible

A lot of ground work was also laid in the patch to include even more features very soon including structure degradation over time. This will help with the structure limits when implemented. If we find that people are still getting solid FPS we will raise the structure limits again!

-Osiris Team
Osiris: New Dawn - MountainOutcast
This patch is a big one for us and involves a server wipe. We hopefully will not need to do this very often. Only when absolutely necessary. So let’s dive in!

NOTE - Single Player players should restart their character and world to ensure all the updates are realized.

Highlighted Updates:

  • Location based servers! We now have server location options to choose from to get the lowest ping. Choose from US West and East, EU, Canada, Europe, Asia, South America, Australia. Your servers should default to the ones with the lowest ping but feel free to choose any region.
  • We’ve migrated to more powerful servers. This should reduce the saving issues many have had.
  • Structure limits have been doubled on all servers!
    PVE Servers added!
  • 10 spawn locations with wide area spawn randomization - you won’t be spawning on top of each other anymore!
  • Gold now registers in Assualt Rifle Creation Recipe
  • Receive 80% of a structure’s resources when deconstructing it.
  • Vehicles, robots and structures are now destructible
  • Furniture is now destructible

A lot of ground work was also laid in the patch to include even more features very soon including structure degradation over time. This will help with the structure limits when implemented. If we find that people are still getting solid FPS we will raise the structure limits again!

-Osiris Team
Osiris: New Dawn

Don't you hate it when you're out for a jog on an alien planet, trying out your cool-ass astronaut rocket boots, and then some giant terrifying alien crab runs up behind you and scares you so badly you instantly fill your space-pants? Welcome to Osiris: New Dawn, an Early Access survival game that challenges you to craft an off-world colony while dodging huge alien bugs.

I was curious to try it after hearing the developer hated survival games a feeling I've begun to mirror over the past couple years of playing tons of them but my first impressions are that Osiris feels very much like a lot of survival games that are already out there. You begin with a couple crates of supplies: a little food, some water, a rifle and pistol, and a tiny inflatable habitat, then begin scouring the surface of the alien planet looking for crafting resources. Iron, aluminum, plutonium, lead, and so on. You know the drill: find the right rock, hit it with a hammer, pick up the pieces, make something out of them.

Before you can be mean to boulders, however, you have to get to them, and that means a lot of running. I recently whined about how I hate sprint meters in open world games: I just don't see why we're given these massive worlds to explore yet are then saddled with a system that makes exploring as slow and annoying as possible.

Osiris, unfortunately, doubles-down on this. Your sprint meter is actually an oxygen meter that slowly depletes as you run. It's a decently-sized meter, letting you sprint for a long while before it drains, but replenishing it after a sprint takes ages, and if you ever let it run down to zero it can't be refilled unless you're in your habitat which is tricky since when you're out of oxygen you can barely even walk. Luckily, this is offset by your sweet rocket boots, which gives you a fun way to scoot around the surface in short bursts, and your oxygen can refill even while you're floating.

There's another hitch. For the first several hours of Osiris, I was completely unable to find plutonium, which is an ingredient required for the very first item you craft, and the item you need to craft everything else: a forge. Spending two hours looking for one specific rock isn't much fun, especially since that rock is the key to opening up every other crafting opportunity in the game. You can, when starting a singleplayer game, crank the resources slider up to max, which gives you a better chance of finding the things you're looking for, but there's still a heck of a lot of running and searching what is a pretty yet very barren world.

You can also repair the things you build, as I had to do after my habitat became damaged. Repairing consists of pointing a multitool at the wall and activating it over and over while watching the health meter of the item slowly creep back up. You're not exactly Matt Damon from The Martian, as you can see above.

One thing Osiris does a great job with are the aliens, because they are completely terrifying. I posted last week about encountering an enormous sandworm, and how I was completely stupefied by the sight of it. I couldn't shoot, move, or react in any meaningful way at all. I just stood there watching as it devoured me.

Here's the gif again, which shows my complete lack of initiative to avoid passing through an alien worm's digestive system. Gotta tip your cap to a game that can present something so astounding it completely switches your brain off.

The are also alien crabs scuttling around, some quite large ones, and while they're fairly easy to avoid if you don't want a fight they're also incredibly dogged in their efforts to kill you if you get too close. Running into them at nighttime is completely horrifying, and they never seem to give up chasing you. Wound them, however, and they often back off and circle around it's nice when enemies show a little sense and self-preservation.

Besides rocks and monsters, there are also large portions of the map that are completely barren of anything. No aliens, no resources, no nothing. I know this because I ran out into a sea of sand and spent ages hunting around so long, in fact, I had absolutely no desire to run all the way back to my home base. Thankfully, Osiris allows you to kill yourself and respawn back in your dome. Here's me ending my life rather than spend another 10 minutes backtracking.

I've tried playing multiplayer a few times as well, hoping to find more of an engaging colonization experience with other players, but there aren't a lot of servers yet, and the times I joined I was only getting between 5-10 fps. I did see a few other players and their habitats, but in its current state I just wasn't finding multiplayer workable.

Right now my feelings about Osiris are mixed: I love the monsters, the game looks beautiful as heck, the music and sound are both excellent, and jetting around on my heels like Iron Man is fun. I'm finding the resource gathering and crafting pretty dull at the moment, however, and while they can be broken up by some scary alien encounters, the endless search for rocks to pound is a bit tedious.

...