Animals in Espionage is a quick game for two players in which each player is the director of their own spy agency. Each round, players attempt to discreetly recruit one of the six animal agents, while also trying to send a secret spy to their opponent. Players alternate rounds in which they split a hand of agents into two groups, and their opponent then chooses which group of agents they want to recruit first. After all the agents have been divided between the players, players simultaneously guess the agent their opponent was trying to secretly recruit throughout the game.
Players score points by carefully collecting their assigned recruit, sending their secret spy to their opponent, and correctly guessing their opponent's secret recruit. The player who scores the most points wins.
Carked-it definition (n) (UK, Ireland, Australia, New Zealand, slang) To die. "The guy was running, then he was strangled by an octopus and carked it."
If you enjoyed Gloom, Trust Me I'm a Doctor, or Cards Against Humanity you will love this ridiculous party game and have fun learning something new about the people closest to you. Even though all of us will die someday, not all of us have had the opportunity to talk about our preferences with friends and family. Carked It! offers people the opportunity to have those sometimes difficult but extremely important conversations in a fun and silly way.
Play with a group of 3-6 friends and choose what you want to happen before and after your death from a selection of ridiculous proposals. The best proposals put forward will be crowned as winners.
You are heroes, mercenaries and vagabonds, drawn from far-flung corners of the continent Doria, seeking adventure, glory and gold. The vastness of Doria teems with dungeons, towers and cellars crammed with monsters, treasures and ancient artifacts. Work together to survive terrible perils and escape the dungeons of Doria!
Dungeons of Doria is played without a gamemaster. Select a quest and start exploring a dungeon. Either choose from standalone adventures you complete in one session or pick one of the four included campaigns continuing over multiple scenarios.
The Dungeons of Doria Initiative System allows each character to spend their initiative points on multiple actions such as moving, attacking, looting or repairing damaged equipment. The character or monster with the highest initiative value defines the following action. Each player must decide what to do: Use several quick actions, one slower action or a combination - depending on the items equipped. Plan tactical fights, disarm traps and manage your inventory of loot.
Bagh Chal is a traditional abstract game that is popular in Nepal. The name roughly translates to "Tigers Moving". It is an abstract strategy game with an asymmetric setup, i.e. a different number of pieces per side (like Hnefatafl and its ilk). One opponent plays four tiger pieces and the other plays twenty goats.
The board bears a passing resemblance to a Chinese Chess board in that the pieces move along lines from intersection to intersection. However, the gameplay is more similar to Alquerque, Checkers or Draughts. At the start of the game, there are four tigers on the board while there are no goats. The goat player places his/her pieces on the board one by one wherever they choose, with the tiger player getting a move between each placing. Once all the goats are on the board, the two players take turns moving one of their pieces one space. A tiger can alternatively capture a single goat by jumping over it in a line to an empty space. The tigers win if they can capture five goats. The goal for the goats (who cannot make captures) is to hem the tigers in, giving them no opportunity to move or jump.
The team at Lemery Games currently are Kickstarting a pocket-sized edition of the game in order to help revive its popularity and save the game from dying out!
You can learn more about the local conservation efforts that are being persued to keep this ancient game alive at The Kathmandu Post.
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.
Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.
The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
Gather your crew, stake out your jobs, and get the goods before the authorities catch up with you in this fast-paced card game for 2 to 6 international masterminds.
In Heist: Masterminds, colourful characters meet improbable complications on the way to glory and riches (or serious jail time). On your turn, you'll decide to gather resources, do some legwork on a potential job, or brave the risks and claim one of these rare treasures for yourself! Roll up your sleeves, unfurl those blueprints, and plan the crime of the century on your way to being crowned the one true Mastermind.
Your target options are always shifting due to your rivals' actions and the passage of time in-game, so be ready for anything when your turn comes around. It might just be worth some extra attention from the authorities if it means landing that job right before your window of opportunity closes.
Terra Futura is an engine-building card game, in which you build your land of tomorrow. By placing and activating cards in your territory you get resources and goods. Try to be more effective than your opponents and you win the game.
There are many ways to build your economy. You may take a quick route resulting in pollution, or you can take it slow and clean. On every turn, you choose a card from the display and place it in your territory in front of you. This will activate all the cards in a column and a row in which you placed the new card. So, think twice about where you put each card.
Pollution is a vital part of the game. Using international transport and speeding your production may help you get needed resources faster, but it creates pollution, which may block your cards and even stop you from scoring some of your resources. But using it carefully might lead to victory.
The game ends when all players build their territory of 9 cards (3 × 3 grid). At the end, they activate their territory once more based on their secret scoring card. Players get victory points based on resources and goods they acquired during the game and they score bonus points from their secret scoring cards. Before the winner is announced they subtract points for each polluted card.
Orléans: Invasion, the first large expansion for the award-winning game Orléans, contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.
In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.
You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
The new scenarios are:
Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand.
Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand.
The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen.
In addition, Invasion contains three single-player challenges by Reiner Stockhausen.
From the creator of Happy Salmon and other hit party games, Nacho Pile is a fast-paced, high-energy game that will have chips flying back and forth as players compete for full plates and stomachs. In the game, players must push their luck to pile their macho plates high, but also cleverly snatch matching chips from other players. Don't get too risky or you will lose them all! Keep an eye out for special chips that really ramp up the heat with spicy effects.
On your turn, you'll reach into the bag and pull out a chip. Continue doing this until you either bust or stop.
- You bust if you pull out a chip that is identical to another chip you pulled out this turn. Place all chips you drew this turn into the bag and end your turn. - If you choose to stop, place all chips you drew in front of you. Then take any chips in front of other players that have the same number! Any chips that remain in front of you by the beginning of your next turn are placed onto your plate and are safe from being stolen.
The game ends once there is only 1 chip left in the bag. Reveal that last chip. The player with the most of that value chip wins! If it's a special or wild chip, the player with the highest number of chips wins.