When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms.
Successors is a 2-5 player card-driven wargame based on those wars.
Lose yourself in one of the best multiplayer strategy games ever published. Take part in the conflict between titular diadochi – Successors – to the legacy and empire of Alexander the Great. Clash with your former brothers in arms turned enemies to gain control of provinces in order to increase the number of your Victory Points or pull appropriate strings to secure the Legitimacy Points e.g. by providing Alexander’s tomb with a suitable resting place. But beware, too many Victory Points with respect to other players and you end up having the esteem of a Usurper who could be attacked freely by everyone.
Therefore, choose your strategy wisely. It sometimes is more profitable to hold your horses for every aspect of the game is intertwined with another and the sudden turn of events may surprise you with the most unfortunate outcome, for instance, you might be forced to take sides with someone who stabbed you in the back couple of rounds earlier. However, as they must have said even in 4th Century B.C., the end justifies the means. Especially, when succession is at stake.
Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Then Successors III, built on the foundation of the Successors II rules set plus expansion cards, appeared in the Boardgamer.
The fourth edition of Successors includes more generals, more scenarios, new Tyche cards, plenty of new components, and a changed map, with Libya and Cyrene being merged.
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?
The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says, "To understand the game, it's important that players play the beginner version to learn the game mechanisms and how they mesh together."
This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
For Glory is a game of gladiatorial combat and deck building for 2 players.
Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory.
Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.
Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision.
Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.
Love puppies? How about zombies? Both? Then this game is for YOU!
Satisfy your inner childhood nostalgia by playing this strategic battle-card game that is fun, colorful, and puts your zombie-killing skills (and friendship) to the test!
We present to you Zombie Puppies, and we are in need of your help! A highly infectious virus is taking over our beloved puppies and your goal will be to save your pup from dying. The catch is: you actively infect the other pups in each round. We need to save them all, but what do we risk in order to find the cure? What strategy will you use? Play us to find out!
The Ancient Civilizations of humanity are forgotten. Nature has reclaimed the world. Now is the Age of Animals. The Wild-lands stand unknown… Unsettled… but with the dangerous and untamed, also comes beauty and wonder. The stunning vista of the Realms is yours to discover! Search out the Four Realms—the refreshing winds of Air, the lush forests of Land, the rushing waves of Water and the burning chasms of Fire. Quest with Animal allies into these untamed places and establish a new Kingdom of animals within the Wild Realms!
Wild Realms is a set collection game with a bit of dice rolling and hand management. In this game you will deploy animal cards to defend your land and combat your enemies. Correct timing and placement is crucial to your success. If you can manage to lock your 4 realms first, you will be the victor and bring peace back to the Wild Realms.
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In Now or Never, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect travelling villagers.
Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.
Now or Never is a competitive strategy game that allows you to:
Choose one of four asymmetrical characters to play.
Rebuild the village so that returning villagers have a place to live. You must carefully choose what and where to build to maintain an advantage, earning the biggest rewards for long-term planning.
Interact with other players by hiring their specialists to perform special actions.
Combat dangerous creatures to rescue villagers.
Explore a fantasy landscape filled with bizarre places, technology, and peoples.
Now or Never includes two modes of play: standard and story. When playing in story mode, you read from a storybook when you explore, making choices and learning more about the characters and the world. Each character has their own set of stories, unique to the locations they explore and diverse in plot, perspective, and motive, allowing you to choose what direction your own story will take.
Journey to The Monument and help rebuild your ancient home!
Parsifal - A Game of Tarots is a fierce and engaging game that breaks the mold by reinterpreting Richard Wagner’s opera with a fantasy twist through 30 tarots (23 characters and 7 artifacts).
In Parsifal - A Game of Tarots you will find a high level of strategic interdependence: each player controls multiple characters and, at each turn, they must choose which to tarot play with to win.
Each character has their missions to accomplish: you will only win when one of your characters completes them all. Artifacts make the game even more exciting and deep: these are precious and dangerous tools, which can turn around the outcome of a game!
Choose your strategy at each turn and tackle the three mandatory imperatives to heed the call: Desire, Despair, Duty.
Welcome to Let's Dig For Treasure! Hop right in, mateys!
Just shuffle up the deck and divide it into 3 "Dig Stacks" and you're ready to start digging for treasure!
On your turn, choose and "dig up" a card from any of the Dig Stacks...look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player!
You can stop digging at any time, or keep digging up cards for as long as you want...the more cards you dig up before you "stop," the more you stand to gain--but be careful--if you dig up a 2nd Worms Card, or even a SINGLE skeleton card, your turn will end immediately and you'll lose *EVERYTHING* you dug up so far (this turn)!
Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any "bonus point" effects (you did make sure to dig up some Milk to go with your Cookies, right?).
You've got all kinds of zany stuff to find while digging: Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points--give it to your least favorite opponent!), heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God!