Triora is a "Euro" style game where players compete to destroy the city. To bring ruin to Triora the Witches will use herbs to make potions and spread plague and curses to the different places in Triora's region, wile they flee from the Inquisition that are hunting the then. Triora has a mechanic focus on resource management, without influence of luck, and with good tactical deepness. The players will not affect each other directly, but their choices of play have great influence to the strategy of their opponents.
Run for your life through the corridors of the collapsing space station to find that last escape pod and become the only survivor in No Escape - an upcoming tile placement / take that game by OOMM.
No Escape is a fast-paced, strategic maze-building tile game. Use actions against each other, increase the maze for your opponents, and move using a creative dice system. Be strategic when placing dead ends to block your opponents, as every dead end will also give players advantages. Play your Action tiles when they'll provide you the greatest advantage, but hold onto them too long and you may be forced to discard them all. The first player to make it out of the maze wins.
Try the game on Tabletopia and support its development through Kickstarter!
Become professional Curse Breaker and explore arcane secrets hidden within ancient ruins in Mystery of the Temples - new area control / set collection game by Deep Water Games.
In Mystery of the Temples, players take on the role of Curse Breakers of the Magic Academy, traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple, and you earn runes and victory points in the process. Once a player has broken five curses, highest amount of victory points wins.
In Rice Dice, a streamlined version of Spirits of the Rice Paddy, you roll the custom dice and choose one action based on the results: add rice paddy cards to your field, run water through your paddies, assign laborers to plant and harvest, or add weeds to opponents' fields. Rice Dice rewards a player's ability to optimize the process of flooding, planting, weeding, and harvesting — but it plays in just a fraction of the time!
Try the game on Tabletopia and support it on Kickstarter!
Crypt is a light set collection game with a press you luck mechanic with easy-to-learn rules and exciting strategic gameplay, all in 20 minutes. Claim Treasure cards by placing Servant dice and choosing any value on each die to designate each Servant’s effort. The higher the value, the more likely your Servant will become exhausted when you roll the dice. You can also push out your siblings’ Servants by placing dice with values exceeding the occupying Servants’ total effort.
Pre-order physical copy of the game in the currently ongoing Kickstarter project!
I am the Fourth Wall is a game of Lovecrafian horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies. One player takes on the role of the Wall, one of the many ancient beings hell-bent on driving the world into perpetual madness, seeking to five gates to the nightmare world beyond. They will face off against the remaining 2-6 players, who become the Investigators, everyday people who know that their only chance to save humanity lies in closing all of the gates, and thus banishing The Wall from their world... for a time.
Try the game on Tabletopia and support it on Kickstarter!
In Gem Rush players use gem cards to construct new rooms, and use the rooms to replenish their gems. Race your friends for fortune in rush mode, or work together to save the mine in crisis mode. Either way, you've got to dig fast and manage your gems carefully.
A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles, each with different abilities and different opportunities for further construction.
You can support the release of the 2nd Edition on currently ongoing Kickstarter project!
Build your empire in the dieselpunk world of CRISIS: The New Economy - new expansion for the gritty economic game of worker placement and resource management by LudiCreations.
Axia is still a place where small pockets of commercial innovation persist. Local entrepreneurs are developing new technologies, while others find ways to benefit society and the environment. Many of those can be lucrative new opportunities for the right investor. In Crisis: The New Economy these new opportunities are represented by 15 new Company cards. These are shuffled together and 5-8 of them are randomly chosen. Their equivalent replacements are then removed from the game, and Setup proceeds as in the base game.
The new Companies add more variability and replayability. They offer new avenues to money and VP as well as resources. The expansion also includes a variant for players that want a game with quicker access to the 5th Manager token.
Try the expansion on Tabletopia and support it's release on Kickstarter!
Zulus on the Ramparts! is a solitaire States of SiegeTM game of The Battle of Rorke’s Drift in South Africa during the Anglo-Zulu War of 1879. At this battle, approximately 140 British soldiers and auxiliaries defended a small compound (in an area less than half the size of a baseball field) against 4000+ crack Zulu warriors – and won. This action saw more Victoria Crosses awarded (the highest medal for bravery in Britain) to a single regiment at a battle than any other before or since. Its legend has grown to become one of the greatest “stands” ever in military history.
New Corp Order is a game of infiltration, manipulation and world domination. As the top executive of one of the world's leading MegaCorps, your task is to improve the public image of your company through the wise manipulation of the 4 biggest Media Conglomerates. Infiltrate their structures and use that influence to your advantage, even if that means playing one conglomerate against the other. After all, the prize is big: The World.